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authorGlenn Kasten <gkasten@google.com>2014-03-21 17:53:17 -0700
committerGlenn Kasten <gkasten@google.com>2014-05-19 09:46:25 -0700
commitc56f3426099a3cf2d07ccff8886050c7fbce140f (patch)
tree9e486a809f9d500a70fd26c4e1d2596ded190dbe /services/audioflinger/Effects.h
parent7c96d53a65085f42ac2b6d416cbc16fd36ed72ff (diff)
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Pass stereo gains as packed minifloat
This will allow (eventually) a greater dynamic range for gains. However there are still a few remaining places in effects and mixer that will also need to be changed in order to get the full benefit. Also fixes a minor bug: was not checking for NaN in AudioTrack C++. Change-Id: I63bce9e82e0a61546d8ff475fb94bcb700d99c96
Diffstat (limited to 'services/audioflinger/Effects.h')
-rw-r--r--services/audioflinger/Effects.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/services/audioflinger/Effects.h b/services/audioflinger/Effects.h
index ccc4825..4170fd4 100644
--- a/services/audioflinger/Effects.h
+++ b/services/audioflinger/Effects.h
@@ -270,6 +270,7 @@ public:
sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
sp<EffectModule> getEffectFromId_l(int id);
sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
+ // FIXME use float to improve the dynamic range
bool setVolume_l(uint32_t *left, uint32_t *right);
void setDevice_l(audio_devices_t device);
void setMode_l(audio_mode_t mode);