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authorEric Laurent <elaurent@google.com>2012-11-19 14:55:58 -0800
committerEric Laurent <elaurent@google.com>2012-11-19 19:35:38 -0800
commit81784c37c61b09289654b979567a42bf73cd2b12 (patch)
treea0a3fa9225bea006c2e037a337b43bf4ba7c0743 /services/audioflinger/PlaybackTracks.h
parent4d9cef6c007afd195a8f36d35d46b359bf909331 (diff)
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AudioFlinger files reorganization
Audioflinger.cpp and Audioflinger.h files must be split to improve readability and maintainability. This CL splits the files as follows: AudioFlinger.cpp split into: - AudioFlinger.cpp: implementation of IAudioflinger interface and global methods - AFThreads.cpp: implementation of ThreadBase, PlaybackThread, MixerThread, DuplicatingThread, DirectOutputThread and RecordThread. - AFTracks.cpp: implementation of TrackBase, Track, TimedTrack, OutputTrack, RecordTrack, TrackHandle and RecordHandle. - AFEffects.cpp: implementation of EffectModule, EffectChain and EffectHandle. AudioFlinger.h is modified by inline inclusion of header files containing the declaration of complex inner classes: - AFThreads.h: ThreadBase, PlaybackThread, MixerThread, DuplicatingThread, DirectOutputThread and RecordThread - AFEffects.h: EffectModule, EffectChain and EffectHandle AFThreads.h includes the follownig headers inline: - AFTrackBase.h: TrackBase - AFPlaybackTracks: Track, TimedTrack, OutputTrack - AFRecordTracks: RecordTrack Change-Id: I512ebc3a51813ab7a4afccc9a538b18125165c4c
Diffstat (limited to 'services/audioflinger/PlaybackTracks.h')
-rw-r--r--services/audioflinger/PlaybackTracks.h285
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diff --git a/services/audioflinger/PlaybackTracks.h b/services/audioflinger/PlaybackTracks.h
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+/*
+**
+** Copyright 2012, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifndef INCLUDING_FROM_AUDIOFLINGER_H
+ #error This header file should only be included from AudioFlinger.h
+#endif
+
+// playback track
+class Track : public TrackBase, public VolumeProvider {
+public:
+ Track( PlaybackThread *thread,
+ const sp<Client>& client,
+ audio_stream_type_t streamType,
+ uint32_t sampleRate,
+ audio_format_t format,
+ audio_channel_mask_t channelMask,
+ size_t frameCount,
+ const sp<IMemory>& sharedBuffer,
+ int sessionId,
+ IAudioFlinger::track_flags_t flags);
+ virtual ~Track();
+
+ static void appendDumpHeader(String8& result);
+ void dump(char* buffer, size_t size);
+ virtual status_t start(AudioSystem::sync_event_t event =
+ AudioSystem::SYNC_EVENT_NONE,
+ int triggerSession = 0);
+ virtual void stop();
+ void pause();
+
+ void flush();
+ void destroy();
+ void mute(bool);
+ int name() const { return mName; }
+
+ audio_stream_type_t streamType() const {
+ return mStreamType;
+ }
+ status_t attachAuxEffect(int EffectId);
+ void setAuxBuffer(int EffectId, int32_t *buffer);
+ int32_t *auxBuffer() const { return mAuxBuffer; }
+ void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
+ int16_t *mainBuffer() const { return mMainBuffer; }
+ int auxEffectId() const { return mAuxEffectId; }
+
+// implement FastMixerState::VolumeProvider interface
+ virtual uint32_t getVolumeLR();
+
+ virtual status_t setSyncEvent(const sp<SyncEvent>& event);
+
+protected:
+ // for numerous
+ friend class PlaybackThread;
+ friend class MixerThread;
+ friend class DirectOutputThread;
+
+ Track(const Track&);
+ Track& operator = (const Track&);
+
+ // AudioBufferProvider interface
+ virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
+ int64_t pts = kInvalidPTS);
+ // releaseBuffer() not overridden
+
+ virtual size_t framesReady() const;
+
+ bool isMuted() const { return mMute; }
+ bool isPausing() const {
+ return mState == PAUSING;
+ }
+ bool isPaused() const {
+ return mState == PAUSED;
+ }
+ bool isResuming() const {
+ return mState == RESUMING;
+ }
+ bool isReady() const;
+ void setPaused() { mState = PAUSED; }
+ void reset();
+
+ bool isOutputTrack() const {
+ return (mStreamType == AUDIO_STREAM_CNT);
+ }
+
+ sp<IMemory> sharedBuffer() const { return mSharedBuffer; }
+
+ // framesWritten is cumulative, never reset, and is shared all tracks
+ // audioHalFrames is derived from output latency
+ // FIXME parameters not needed, could get them from the thread
+ bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
+
+public:
+ void triggerEvents(AudioSystem::sync_event_t type);
+ virtual bool isTimedTrack() const { return false; }
+ bool isFastTrack() const { return (mFlags & IAudioFlinger::TRACK_FAST) != 0; }
+ virtual bool isOut() const;
+
+protected:
+
+ // written by Track::mute() called by binder thread(s), without a mutex or barrier.
+ // read by Track::isMuted() called by playback thread, also without a mutex or barrier.
+ // The lack of mutex or barrier is safe because the mute status is only used by itself.
+ bool mMute;
+
+ // FILLED state is used for suppressing volume ramp at begin of playing
+ enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE};
+ mutable uint8_t mFillingUpStatus;
+ int8_t mRetryCount;
+ const sp<IMemory> mSharedBuffer;
+ bool mResetDone;
+ const audio_stream_type_t mStreamType;
+ int mName; // track name on the normal mixer,
+ // allocated statically at track creation time,
+ // and is even allocated (though unused) for fast tracks
+ // FIXME don't allocate track name for fast tracks
+ int16_t *mMainBuffer;
+ int32_t *mAuxBuffer;
+ int mAuxEffectId;
+ bool mHasVolumeController;
+ size_t mPresentationCompleteFrames; // number of frames written to the
+ // audio HAL when this track will be fully rendered
+ // zero means not monitoring
+private:
+ IAudioFlinger::track_flags_t mFlags;
+
+ // The following fields are only for fast tracks, and should be in a subclass
+ int mFastIndex; // index within FastMixerState::mFastTracks[];
+ // either mFastIndex == -1 if not isFastTrack()
+ // or 0 < mFastIndex < FastMixerState::kMaxFast because
+ // index 0 is reserved for normal mixer's submix;
+ // index is allocated statically at track creation time
+ // but the slot is only used if track is active
+ FastTrackUnderruns mObservedUnderruns; // Most recently observed value of
+ // mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
+ uint32_t mUnderrunCount; // Counter of total number of underruns, never reset
+ volatile float mCachedVolume; // combined master volume and stream type volume;
+ // 'volatile' means accessed without lock or
+ // barrier, but is read/written atomically
+}; // end of Track
+
+class TimedTrack : public Track {
+ public:
+ static sp<TimedTrack> create(PlaybackThread *thread,
+ const sp<Client>& client,
+ audio_stream_type_t streamType,
+ uint32_t sampleRate,
+ audio_format_t format,
+ audio_channel_mask_t channelMask,
+ size_t frameCount,
+ const sp<IMemory>& sharedBuffer,
+ int sessionId);
+ virtual ~TimedTrack();
+
+ class TimedBuffer {
+ public:
+ TimedBuffer();
+ TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
+ const sp<IMemory>& buffer() const { return mBuffer; }
+ int64_t pts() const { return mPTS; }
+ uint32_t position() const { return mPosition; }
+ void setPosition(uint32_t pos) { mPosition = pos; }
+ private:
+ sp<IMemory> mBuffer;
+ int64_t mPTS;
+ uint32_t mPosition;
+ };
+
+ // Mixer facing methods.
+ virtual bool isTimedTrack() const { return true; }
+ virtual size_t framesReady() const;
+
+ // AudioBufferProvider interface
+ virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
+ int64_t pts);
+ virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
+
+ // Client/App facing methods.
+ status_t allocateTimedBuffer(size_t size,
+ sp<IMemory>* buffer);
+ status_t queueTimedBuffer(const sp<IMemory>& buffer,
+ int64_t pts);
+ status_t setMediaTimeTransform(const LinearTransform& xform,
+ TimedAudioTrack::TargetTimeline target);
+
+ private:
+ TimedTrack(PlaybackThread *thread,
+ const sp<Client>& client,
+ audio_stream_type_t streamType,
+ uint32_t sampleRate,
+ audio_format_t format,
+ audio_channel_mask_t channelMask,
+ size_t frameCount,
+ const sp<IMemory>& sharedBuffer,
+ int sessionId);
+
+ void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
+ void timedYieldSilence_l(uint32_t numFrames,
+ AudioBufferProvider::Buffer* buffer);
+ void trimTimedBufferQueue_l();
+ void trimTimedBufferQueueHead_l(const char* logTag);
+ void updateFramesPendingAfterTrim_l(const TimedBuffer& buf,
+ const char* logTag);
+
+ uint64_t mLocalTimeFreq;
+ LinearTransform mLocalTimeToSampleTransform;
+ LinearTransform mMediaTimeToSampleTransform;
+ sp<MemoryDealer> mTimedMemoryDealer;
+
+ Vector<TimedBuffer> mTimedBufferQueue;
+ bool mQueueHeadInFlight;
+ bool mTrimQueueHeadOnRelease;
+ uint32_t mFramesPendingInQueue;
+
+ uint8_t* mTimedSilenceBuffer;
+ uint32_t mTimedSilenceBufferSize;
+ mutable Mutex mTimedBufferQueueLock;
+ bool mTimedAudioOutputOnTime;
+ CCHelper mCCHelper;
+
+ Mutex mMediaTimeTransformLock;
+ LinearTransform mMediaTimeTransform;
+ bool mMediaTimeTransformValid;
+ TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
+};
+
+
+// playback track, used by DuplicatingThread
+class OutputTrack : public Track {
+public:
+
+ class Buffer : public AudioBufferProvider::Buffer {
+ public:
+ int16_t *mBuffer;
+ };
+
+ OutputTrack(PlaybackThread *thread,
+ DuplicatingThread *sourceThread,
+ uint32_t sampleRate,
+ audio_format_t format,
+ audio_channel_mask_t channelMask,
+ size_t frameCount);
+ virtual ~OutputTrack();
+
+ virtual status_t start(AudioSystem::sync_event_t event =
+ AudioSystem::SYNC_EVENT_NONE,
+ int triggerSession = 0);
+ virtual void stop();
+ bool write(int16_t* data, uint32_t frames);
+ bool bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
+ bool isActive() const { return mActive; }
+ const wp<ThreadBase>& thread() const { return mThread; }
+
+private:
+
+ enum {
+ NO_MORE_BUFFERS = 0x80000001, // same in AudioTrack.h, ok to be different value
+ };
+
+ status_t obtainBuffer(AudioBufferProvider::Buffer* buffer,
+ uint32_t waitTimeMs);
+ void clearBufferQueue();
+
+ // Maximum number of pending buffers allocated by OutputTrack::write()
+ static const uint8_t kMaxOverFlowBuffers = 10;
+
+ Vector < Buffer* > mBufferQueue;
+ AudioBufferProvider::Buffer mOutBuffer;
+ bool mActive;
+ DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
+ void* mBuffers; // starting address of buffers in plain memory
+}; // end of OutputTrack