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authorMarco Nelissen <marcone@google.com>2015-05-12 09:17:57 -0700
committerMarco Nelissen <marcone@google.com>2015-05-12 10:35:39 -0700
commit078538cfc6c4682889ed52de460d29c0d15bb9eb (patch)
tree80c1fcdd039f5ab2481f6fb93077176d6d9331d8 /services/audioflinger/Threads.cpp
parent3af8a321d06b3ee59afe159479c58e6b549c7b8f (diff)
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Work around bug in offload driver
There is a bug in the offload driver that causes the last offload buffer(s) to be dropped unless the device is on power or holding a wake lock. To avoid truncated playback, we now hold a wake lock during the drain phase of offloaded playback. Bug: 19928717 Change-Id: I8df22e965ec791448aa5d9b74e743f48ef886fc4
Diffstat (limited to 'services/audioflinger/Threads.cpp')
-rw-r--r--services/audioflinger/Threads.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/services/audioflinger/Threads.cpp b/services/audioflinger/Threads.cpp
index 2c4d801..e02c79f 100644
--- a/services/audioflinger/Threads.cpp
+++ b/services/audioflinger/Threads.cpp
@@ -2679,13 +2679,23 @@ bool AudioFlinger::PlaybackThread::threadLoop()
if (exitPending()) {
break;
}
- releaseWakeLock_l();
+ bool released = false;
+ // The following works around a bug in the offload driver. Ideally we would release
+ // the wake lock every time, but that causes the last offload buffer(s) to be
+ // dropped while the device is on battery, so we need to hold a wake lock during
+ // the drain phase.
+ if (mBytesRemaining && !(mDrainSequence & 1)) {
+ releaseWakeLock_l();
+ released = true;
+ }
mWakeLockUids.clear();
mActiveTracksGeneration++;
ALOGV("wait async completion");
mWaitWorkCV.wait(mLock);
ALOGV("async completion/wake");
- acquireWakeLock_l();
+ if (released) {
+ acquireWakeLock_l();
+ }
standbyTime = systemTime() + standbyDelay;
sleepTime = 0;