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authorAndy Hung <hunga@google.com>2014-06-23 19:07:29 -0700
committerAndy Hung <hunga@google.com>2014-07-08 21:09:13 -0700
commit5e58b0abe5b6c8f5bd96a8f78bbeeeb4d3892020 (patch)
tree975ed02efce4eaefcf5b0ceb5f33d212542a33a6 /services/audioflinger/tests
parent72d039f007722c92ee5ea7ffd03ece19d2781103 (diff)
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Add floating point volume handling to AudioMixer
Use floating point volume in AudioMixer mixing when floating point input is used with the new mixer engine. AudioResampler is updated to take floating point volume to match. Both legacy integer and floating point mixer engines work. For now, integer volume is used when the new mixer engine runs in integer input mode, for backward compatibility with the legacy mixer. The new mixer engine will generally run in floating point input mode. When the legacy path is removed, the integer volumes will be removed. Change-Id: I79e80c292ae7c8b8bdd0aa371a1b2c3a1b618290
Diffstat (limited to 'services/audioflinger/tests')
-rw-r--r--services/audioflinger/tests/resampler_tests.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/services/audioflinger/tests/resampler_tests.cpp b/services/audioflinger/tests/resampler_tests.cpp
index 987162c..8624b62 100644
--- a/services/audioflinger/tests/resampler_tests.cpp
+++ b/services/audioflinger/tests/resampler_tests.cpp
@@ -89,12 +89,12 @@ void testBufferIncrement(size_t channels, bool useFloat,
outputSize &= ~7;
// create the resampler
- const int volumePrecision = 12; /* typical unity gain */
android::AudioResampler* resampler;
resampler = android::AudioResampler::create(format, channels, outputFreq, quality);
resampler->setSampleRate(inputFreq);
- resampler->setVolume(1 << volumePrecision, 1 << volumePrecision);
+ resampler->setVolume(android::AudioResampler::UNITY_GAIN_FLOAT,
+ android::AudioResampler::UNITY_GAIN_FLOAT);
// set up the reference run
std::vector<size_t> refIncr;
@@ -111,7 +111,8 @@ void testBufferIncrement(size_t channels, bool useFloat,
delete resampler;
resampler = android::AudioResampler::create(format, channels, outputFreq, quality);
resampler->setSampleRate(inputFreq);
- resampler->setVolume(1 << volumePrecision, 1 << volumePrecision);
+ resampler->setVolume(android::AudioResampler::UNITY_GAIN_FLOAT,
+ android::AudioResampler::UNITY_GAIN_FLOAT);
#endif
// set up the test run
@@ -171,13 +172,13 @@ void testStopbandDownconversion(size_t channels,
outputSize &= ~7;
// create the resampler
- const int volumePrecision = 12; /* typical unity gain */
android::AudioResampler* resampler;
resampler = android::AudioResampler::create(AUDIO_FORMAT_PCM_16_BIT,
channels, outputFreq, quality);
resampler->setSampleRate(inputFreq);
- resampler->setVolume(1 << volumePrecision, 1 << volumePrecision);
+ resampler->setVolume(android::AudioResampler::UNITY_GAIN_FLOAT,
+ android::AudioResampler::UNITY_GAIN_FLOAT);
// set up the reference run
std::vector<size_t> refIncr;