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authorSteve Kondik <steve@cyngn.com>2016-01-14 02:46:40 -0800
committerSteve Kondik <shade@chemlab.org>2016-03-08 17:34:16 -0800
commit0479d7c79a7fd6f112e8dc7e45c009cf6602dbaa (patch)
tree6ad8d2cd4abd2f7f2fe6beb8348fd696426f76b2 /services/audiopolicy/service/AudioPolicyEffects.cpp
parent51aee1e55bee9cf8e4fd30ecf19fccd7ab7bfc15 (diff)
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audiopolicy: Add notification when default effects are updated
* In M, we now have the ability to define a default set of audio effect on a per-stream basis. This allows us to get around the problem of apps not sending the control intents so we can implement smart global effects for specific media types. * We still need a session id in order to get a handle and configure them from an app like AudioFX, so we'll need to add some plumbing in order to send an event to interested applications. * This patch implements the native side of this. The Java layer will call down thru AudioSystem and register a callback which will be invoked by the audio policy when default effects are updated on a stream. This callback will receive both the stream type as well as the session id. * Attaching this listener requires that the caller hold the MODIFY_AUDIO_ROUTING permission. Change-Id: I142b15f2585ffca6a953c3e828e2a7c07b24f56c
Diffstat (limited to 'services/audiopolicy/service/AudioPolicyEffects.cpp')
-rw-r--r--services/audiopolicy/service/AudioPolicyEffects.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/services/audiopolicy/service/AudioPolicyEffects.cpp b/services/audiopolicy/service/AudioPolicyEffects.cpp
index 26857b1..d72e255 100644
--- a/services/audiopolicy/service/AudioPolicyEffects.cpp
+++ b/services/audiopolicy/service/AudioPolicyEffects.cpp
@@ -28,6 +28,7 @@
#include <utils/Vector.h>
#include <utils/SortedVector.h>
#include <cutils/config_utils.h>
+#include "AudioPolicyService.h"
#include "AudioPolicyEffects.h"
#include "ServiceUtilities.h"
@@ -37,7 +38,8 @@ namespace android {
// AudioPolicyEffects Implementation
// ----------------------------------------------------------------------------
-AudioPolicyEffects::AudioPolicyEffects()
+AudioPolicyEffects::AudioPolicyEffects(AudioPolicyService *audioPolicyService) :
+ mAudioPolicyService(audioPolicyService)
{
// load automatic audio effect modules
if (access(AUDIO_EFFECT_VENDOR_CONFIG_FILE2, R_OK) == 0) {
@@ -244,6 +246,8 @@ status_t AudioPolicyEffects::addOutputSessionEffects(audio_io_handle_t output,
if (idx < 0) {
procDesc = new EffectVector(audioSession);
mOutputSessions.add(audioSession, procDesc);
+
+ mAudioPolicyService->onOutputSessionEffectsUpdate(stream, audioSession, true);
} else {
// EffectVector is existing and we just need to increase ref count
procDesc = mOutputSessions.valueAt(idx);
@@ -299,6 +303,7 @@ status_t AudioPolicyEffects::releaseOutputSessionEffects(audio_io_handle_t outpu
procDesc->mEffects.clear();
delete procDesc;
mOutputSessions.removeItemsAt(index);
+ mAudioPolicyService->onOutputSessionEffectsUpdate(stream, audioSession, false);
ALOGV("releaseOutputSessionEffects(): output processing released from session: %d",
audioSession);
}