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author | Steve Kondik <steve@cyngn.com> | 2016-01-14 02:46:40 -0800 |
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committer | Steve Kondik <shade@chemlab.org> | 2016-03-08 17:34:16 -0800 |
commit | 0479d7c79a7fd6f112e8dc7e45c009cf6602dbaa (patch) | |
tree | 6ad8d2cd4abd2f7f2fe6beb8348fd696426f76b2 /services/audiopolicy/service/AudioPolicyEffects.cpp | |
parent | 51aee1e55bee9cf8e4fd30ecf19fccd7ab7bfc15 (diff) | |
download | frameworks_av-0479d7c79a7fd6f112e8dc7e45c009cf6602dbaa.zip frameworks_av-0479d7c79a7fd6f112e8dc7e45c009cf6602dbaa.tar.gz frameworks_av-0479d7c79a7fd6f112e8dc7e45c009cf6602dbaa.tar.bz2 |
audiopolicy: Add notification when default effects are updated
* In M, we now have the ability to define a default set of audio effect
on a per-stream basis. This allows us to get around the problem of
apps not sending the control intents so we can implement smart
global effects for specific media types.
* We still need a session id in order to get a handle and configure them
from an app like AudioFX, so we'll need to add some plumbing in
order to send an event to interested applications.
* This patch implements the native side of this. The Java layer will
call down thru AudioSystem and register a callback which will be
invoked by the audio policy when default effects are updated on
a stream. This callback will receive both the stream type as well
as the session id.
* Attaching this listener requires that the caller hold the
MODIFY_AUDIO_ROUTING permission.
Change-Id: I142b15f2585ffca6a953c3e828e2a7c07b24f56c
Diffstat (limited to 'services/audiopolicy/service/AudioPolicyEffects.cpp')
-rw-r--r-- | services/audiopolicy/service/AudioPolicyEffects.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/services/audiopolicy/service/AudioPolicyEffects.cpp b/services/audiopolicy/service/AudioPolicyEffects.cpp index 26857b1..d72e255 100644 --- a/services/audiopolicy/service/AudioPolicyEffects.cpp +++ b/services/audiopolicy/service/AudioPolicyEffects.cpp @@ -28,6 +28,7 @@ #include <utils/Vector.h> #include <utils/SortedVector.h> #include <cutils/config_utils.h> +#include "AudioPolicyService.h" #include "AudioPolicyEffects.h" #include "ServiceUtilities.h" @@ -37,7 +38,8 @@ namespace android { // AudioPolicyEffects Implementation // ---------------------------------------------------------------------------- -AudioPolicyEffects::AudioPolicyEffects() +AudioPolicyEffects::AudioPolicyEffects(AudioPolicyService *audioPolicyService) : + mAudioPolicyService(audioPolicyService) { // load automatic audio effect modules if (access(AUDIO_EFFECT_VENDOR_CONFIG_FILE2, R_OK) == 0) { @@ -244,6 +246,8 @@ status_t AudioPolicyEffects::addOutputSessionEffects(audio_io_handle_t output, if (idx < 0) { procDesc = new EffectVector(audioSession); mOutputSessions.add(audioSession, procDesc); + + mAudioPolicyService->onOutputSessionEffectsUpdate(stream, audioSession, true); } else { // EffectVector is existing and we just need to increase ref count procDesc = mOutputSessions.valueAt(idx); @@ -299,6 +303,7 @@ status_t AudioPolicyEffects::releaseOutputSessionEffects(audio_io_handle_t outpu procDesc->mEffects.clear(); delete procDesc; mOutputSessions.removeItemsAt(index); + mAudioPolicyService->onOutputSessionEffectsUpdate(stream, audioSession, false); ALOGV("releaseOutputSessionEffects(): output processing released from session: %d", audioSession); } |