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authorEric Laurent <elaurent@google.com>2010-07-28 01:32:47 -0700
committerEric Laurent <elaurent@google.com>2010-07-29 02:34:40 -0700
commit39e94f8f723d445447fdee0822291e664b631f60 (patch)
tree99147be3db86a4bacc908e61498a9ada95ce725c /services
parent1b58c743e6748272e98cd04d3c0f63e371a44329 (diff)
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Allow creation of an audio effect on a session with no audio tracks.
This is necessary to allow creating and enabling an effect attached to a particular player session before the playback is started. As a matter of fact, the implementation of the mediaplayer does not create the AudioTrack before playback starts. Change-Id: I1266e8885f9d756acc949303321aaac0fbf83e34
Diffstat (limited to 'services')
-rw-r--r--services/audioflinger/AudioFlinger.cpp75
-rw-r--r--services/audioflinger/AudioFlinger.h13
2 files changed, 72 insertions, 16 deletions
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp
index 3572d10..4a7243f 100644
--- a/services/audioflinger/AudioFlinger.cpp
+++ b/services/audioflinger/AudioFlinger.cpp
@@ -307,6 +307,7 @@ sp<IAudioTrack> AudioFlinger::createTrack(
{
Mutex::Autolock _l(mLock);
PlaybackThread *thread = checkPlaybackThread_l(output);
+ PlaybackThread *effectThread = NULL;
if (thread == NULL) {
LOGE("unknown output thread");
lStatus = BAD_VALUE;
@@ -324,12 +325,19 @@ sp<IAudioTrack> AudioFlinger::createTrack(
LOGV("createTrack() sessionId: %d", (sessionId == NULL) ? -2 : *sessionId);
if (sessionId != NULL && *sessionId != AudioSystem::SESSION_OUTPUT_MIX) {
- // prevent same audio session on different output threads
for (size_t i = 0; i < mPlaybackThreads.size(); i++) {
- if (mPlaybackThreads.keyAt(i) != output &&
- mPlaybackThreads.valueAt(i)->hasAudioSession(*sessionId)) {
- lStatus = BAD_VALUE;
- goto Exit;
+ sp<PlaybackThread> t = mPlaybackThreads.valueAt(i);
+ if (mPlaybackThreads.keyAt(i) != output) {
+ // prevent same audio session on different output threads
+ uint32_t sessions = t->hasAudioSession(*sessionId);
+ if (sessions & PlaybackThread::TRACK_SESSION) {
+ lStatus = BAD_VALUE;
+ goto Exit;
+ }
+ // check if an effect with same session ID is waiting for a track to be created
+ if (sessions & PlaybackThread::EFFECT_SESSION) {
+ effectThread = t.get();
+ }
}
}
lSessionId = *sessionId;
@@ -344,6 +352,14 @@ sp<IAudioTrack> AudioFlinger::createTrack(
track = thread->createTrack_l(client, streamType, sampleRate, format,
channelCount, frameCount, sharedBuffer, lSessionId, &lStatus);
+
+ // move effect chain to this output thread if an effect on same session was waiting
+ // for a track to be created
+ if (lStatus == NO_ERROR && effectThread != NULL) {
+ Mutex::Autolock _dl(thread->mLock);
+ Mutex::Autolock _sl(effectThread->mLock);
+ moveEffectChain_l(lSessionId, effectThread, thread, true);
+ }
}
if (lStatus == NO_ERROR) {
trackHandle = new TrackHandle(track);
@@ -1377,7 +1393,7 @@ void AudioFlinger::PlaybackThread::readOutputParameters()
// create a copy of mEffectChains as calling moveEffectChain_l() can reorder some effect chains
Vector< sp<EffectChain> > effectChains = mEffectChains;
for (size_t i = 0; i < effectChains.size(); i ++) {
- mAudioFlinger->moveEffectChain_l(effectChains[i]->sessionId(), this, this);
+ mAudioFlinger->moveEffectChain_l(effectChains[i]->sessionId(), this, this, false);
}
}
@@ -1394,22 +1410,24 @@ status_t AudioFlinger::PlaybackThread::getRenderPosition(uint32_t *halFrames, ui
return mOutput->getRenderPosition(dspFrames);
}
-bool AudioFlinger::PlaybackThread::hasAudioSession(int sessionId)
+uint32_t AudioFlinger::PlaybackThread::hasAudioSession(int sessionId)
{
Mutex::Autolock _l(mLock);
+ uint32_t result = 0;
if (getEffectChain_l(sessionId) != 0) {
- return true;
+ result = EFFECT_SESSION;
}
for (size_t i = 0; i < mTracks.size(); ++i) {
sp<Track> track = mTracks[i];
if (sessionId == track->sessionId() &&
!(track->mCblk->flags & CBLK_INVALID_MSK)) {
- return true;
+ result |= TRACK_SESSION;
+ break;
}
}
- return false;
+ return result;
}
uint32_t AudioFlinger::PlaybackThread::getStrategyForSession_l(int sessionId)
@@ -4704,11 +4722,17 @@ sp<IEffect> AudioFlinger::createEffect(pid_t pid,
} else {
// look for the thread where the specified audio session is present
for (size_t i = 0; i < mPlaybackThreads.size(); i++) {
- if (mPlaybackThreads.valueAt(i)->hasAudioSession(sessionId)) {
+ if (mPlaybackThreads.valueAt(i)->hasAudioSession(sessionId) != 0) {
output = mPlaybackThreads.keyAt(i);
break;
}
}
+ // If no output thread contains the requested session ID, default to
+ // first output. The effect chain will be moved to the correct output
+ // thread when a track with the same session ID is created
+ if (output == 0 && mPlaybackThreads.size()) {
+ output = mPlaybackThreads.keyAt(0);
+ }
}
}
PlaybackThread *thread = checkPlaybackThread_l(output);
@@ -4764,7 +4788,7 @@ status_t AudioFlinger::moveEffects(int session, int srcOutput, int dstOutput)
Mutex::Autolock _dl(dstThread->mLock);
Mutex::Autolock _sl(srcThread->mLock);
- moveEffectChain_l(session, srcThread, dstThread);
+ moveEffectChain_l(session, srcThread, dstThread, false);
return NO_ERROR;
}
@@ -4772,7 +4796,8 @@ status_t AudioFlinger::moveEffects(int session, int srcOutput, int dstOutput)
// moveEffectChain_l mustbe called with both srcThread and dstThread mLocks held
status_t AudioFlinger::moveEffectChain_l(int session,
AudioFlinger::PlaybackThread *srcThread,
- AudioFlinger::PlaybackThread *dstThread)
+ AudioFlinger::PlaybackThread *dstThread,
+ bool reRegister)
{
LOGV("moveEffectChain_l() session %d from thread %p to thread %p",
session, srcThread, dstThread);
@@ -4784,7 +4809,7 @@ status_t AudioFlinger::moveEffectChain_l(int session,
return INVALID_OPERATION;
}
- // remove chain first. This is usefull only if reconfiguring effect chain on same output thread,
+ // remove chain first. This is useful only if reconfiguring effect chain on same output thread,
// so that a new chain is created with correct parameters when first effect is added. This is
// otherwise unecessary as removeEffect_l() will remove the chain when last effect is
// removed.
@@ -4792,10 +4817,32 @@ status_t AudioFlinger::moveEffectChain_l(int session,
// transfer all effects one by one so that new effect chain is created on new thread with
// correct buffer sizes and audio parameters and effect engines reconfigured accordingly
+ int dstOutput = dstThread->id();
+ sp<EffectChain> dstChain;
+ uint32_t strategy;
sp<EffectModule> effect = chain->getEffectFromId_l(0);
while (effect != 0) {
srcThread->removeEffect_l(effect);
dstThread->addEffect_l(effect);
+ // if the move request is not received from audio policy manager, the effect must be
+ // re-registered with the new strategy and output
+ if (dstChain == 0) {
+ dstChain = effect->chain().promote();
+ if (dstChain == 0) {
+ LOGW("moveEffectChain_l() cannot get chain from effect %p", effect.get());
+ srcThread->addEffect_l(effect);
+ return NO_INIT;
+ }
+ strategy = dstChain->strategy();
+ }
+ if (reRegister) {
+ AudioSystem::unregisterEffect(effect->id());
+ AudioSystem::registerEffect(&effect->desc(),
+ dstOutput,
+ strategy,
+ session,
+ effect->id());
+ }
effect = chain->getEffectFromId_l(0);
}
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 8f667a3..5520551 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -613,7 +613,15 @@ private:
void disconnectEffect(const sp< EffectModule>& effect,
const wp<EffectHandle>& handle);
- bool hasAudioSession(int sessionId);
+ // return values for hasAudioSession (bit field)
+ enum effect_state {
+ EFFECT_SESSION = 0x1, // the audio session corresponds to at least one
+ // effect
+ TRACK_SESSION = 0x2 // the audio session corresponds to at least one
+ // track
+ };
+
+ uint32_t hasAudioSession(int sessionId);
sp<EffectChain> getEffectChain(int sessionId);
sp<EffectChain> getEffectChain_l(int sessionId);
status_t addEffectChain_l(const sp<EffectChain>& chain);
@@ -776,7 +784,8 @@ private:
int nextUniqueId();
status_t moveEffectChain_l(int session,
AudioFlinger::PlaybackThread *srcThread,
- AudioFlinger::PlaybackThread *dstThread);
+ AudioFlinger::PlaybackThread *dstThread,
+ bool reRegister);
friend class AudioBuffer;