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authorEric Laurent <elaurent@google.com>2013-10-04 16:23:48 -0700
committerEric Laurent <elaurent@google.com>2013-10-04 16:37:07 -0700
commitea0fadeb5d81ef3cb7f9db458c9033d628bdb86a (patch)
tree1650f71cf339cd9d561377e239e2a12f7b08cffc /services
parent026c5b07fefd36e0e2dd7035c2898d0e28596d0f (diff)
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audioflinger: offload: fix pause/flush/resume
If a pause/flush/resume sequence is fast enough, resume is received while we are still in PAUSING state in which case it is a NOP. If this happens, flush is still forwarded to the audio HAL but is not preceeded by a pause which can cause problems to the audio DSP. It is necessary to preserve the flush as this sequence is typical to a seek. The fix consists in forcing a pause/resume when a flush request must be executed and the audio HAL has not been paused previously. Bug: 11081559. Change-Id: Ib84ed26d503a61c05933b923ec556b10cedfe140
Diffstat (limited to 'services')
-rw-r--r--services/audioflinger/Threads.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/services/audioflinger/Threads.cpp b/services/audioflinger/Threads.cpp
index 943a70e..b618eff 100644
--- a/services/audioflinger/Threads.cpp
+++ b/services/audioflinger/Threads.cpp
@@ -3864,6 +3864,7 @@ AudioFlinger::OffloadThread::OffloadThread(const sp<AudioFlinger>& audioFlinger,
AudioStreamOut* output, audio_io_handle_t id, uint32_t device)
: DirectOutputThread(audioFlinger, output, id, device, OFFLOAD),
mHwPaused(false),
+ mFlushPending(false),
mPausedBytesRemaining(0)
{
}
@@ -4029,9 +4030,15 @@ AudioFlinger::PlaybackThread::mixer_state AudioFlinger::OffloadThread::prepareTr
processVolume_l(track, last);
}
- // make sure the pause/flush/resume sequence is executed in the right order
- if (doHwPause) {
+ // make sure the pause/flush/resume sequence is executed in the right order.
+ // If a flush is pending and a track is active but the HW is not paused, force a HW pause
+ // before flush and then resume HW. This can happen in case of pause/flush/resume
+ // if resume is received before pause is executed.
+ if (doHwPause || (mFlushPending && !mHwPaused && (count != 0))) {
mOutput->stream->pause(mOutput->stream);
+ if (!doHwPause) {
+ doHwResume = true;
+ }
}
if (mFlushPending) {
flushHw_l();