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-rwxr-xr-xservices/audiopolicy/common/include/Volume.h2
-rwxr-xr-xservices/audiopolicy/enginedefault/src/Engine.cpp14
2 files changed, 12 insertions, 4 deletions
diff --git a/services/audiopolicy/common/include/Volume.h b/services/audiopolicy/common/include/Volume.h
index 4205589..712f7a7 100755
--- a/services/audiopolicy/common/include/Volume.h
+++ b/services/audiopolicy/common/include/Volume.h
@@ -82,6 +82,8 @@ public:
// - HDMI-CEC system audio mode only output: give priority to available item in order.
if (device & AUDIO_DEVICE_OUT_SPEAKER) {
device = AUDIO_DEVICE_OUT_SPEAKER;
+ } else if (device & AUDIO_DEVICE_OUT_SPEAKER_SAFE) {
+ device = AUDIO_DEVICE_OUT_SPEAKER_SAFE;
} else if (device & AUDIO_DEVICE_OUT_HDMI_ARC) {
device = AUDIO_DEVICE_OUT_HDMI_ARC;
} else if (device & AUDIO_DEVICE_OUT_AUX_LINE) {
diff --git a/services/audiopolicy/enginedefault/src/Engine.cpp b/services/audiopolicy/enginedefault/src/Engine.cpp
index 7a785eb..0686414 100755
--- a/services/audiopolicy/enginedefault/src/Engine.cpp
+++ b/services/audiopolicy/enginedefault/src/Engine.cpp
@@ -319,8 +319,11 @@ audio_devices_t Engine::getDeviceForStrategy(routing_strategy strategy) const
device = getDeviceForStrategy(STRATEGY_SONIFICATION);
//user "safe" speaker if available instead of normal speaker to avoid triggering
//other acoustic safety mechanisms for notification
- if (device == AUDIO_DEVICE_OUT_SPEAKER && (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE))
- device = AUDIO_DEVICE_OUT_SPEAKER_SAFE;
+ if ((device & AUDIO_DEVICE_OUT_SPEAKER) &&
+ (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
+ device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
+ device &= ~AUDIO_DEVICE_OUT_SPEAKER;
+ }
} else if (outputs.isStreamActive(AUDIO_STREAM_MUSIC, SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY)) {
// while media is playing (or has recently played), use the same device
device = getDeviceForStrategy(STRATEGY_MEDIA);
@@ -329,8 +332,11 @@ audio_devices_t Engine::getDeviceForStrategy(routing_strategy strategy) const
device = getDeviceForStrategy(STRATEGY_SONIFICATION);
//user "safe" speaker if available instead of normal speaker to avoid triggering
//other acoustic safety mechanisms for notification
- if (device == AUDIO_DEVICE_OUT_SPEAKER && (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE))
- device = AUDIO_DEVICE_OUT_SPEAKER_SAFE;
+ if ((device & AUDIO_DEVICE_OUT_SPEAKER) &&
+ (availableOutputDevicesType & AUDIO_DEVICE_OUT_SPEAKER_SAFE)) {
+ device |= AUDIO_DEVICE_OUT_SPEAKER_SAFE;
+ device &= ~AUDIO_DEVICE_OUT_SPEAKER;
+ }
}
break;