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-rw-r--r--cmds/screenrecord/FrameOutput.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/cmds/screenrecord/FrameOutput.h b/cmds/screenrecord/FrameOutput.h
index bb66e05..c1148d0 100644
--- a/cmds/screenrecord/FrameOutput.h
+++ b/cmds/screenrecord/FrameOutput.h
@@ -77,10 +77,6 @@ private:
// Set by the FrameAvailableListener callback.
bool mFrameAvailable;
- // Our queue. The producer side is passed to the virtual display, the
- // consumer side feeds into our GLConsumer.
- sp<BufferQueue> mBufferQueue;
-
// This receives frames from the virtual display and makes them available
// as an external texture.
sp<GLConsumer> mGlConsumer;