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diff --git a/cmds/screenrecord/Program.h b/cmds/screenrecord/Program.h
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+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef SCREENRECORD_PROGRAM_H
+#define SCREENRECORD_PROGRAM_H
+
+#include <utils/Errors.h>
+
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+
+namespace android {
+
+/*
+ * Utility class for GLES rendering.
+ *
+ * Not thread-safe.
+ */
+class Program {
+public:
+ enum ProgramType { PROGRAM_UNKNOWN=0, PROGRAM_EXTERNAL_TEXTURE,
+ PROGRAM_TEXTURE_2D };
+
+ Program() :
+ mProgramType(PROGRAM_UNKNOWN),
+ mProgram(0),
+ maPositionLoc(0),
+ maTextureCoordLoc(0),
+ muMVPMatrixLoc(0),
+ muGLCMatrixLoc(0),
+ muTextureLoc(0)
+ {}
+ ~Program() { release(); }
+
+ // Initialize the program for use with the specified texture type.
+ status_t setup(ProgramType type);
+
+ // Release the program and associated resources.
+ void release();
+
+ // Blit the specified texture to { x, y, x+w, y+h }.
+ status_t blit(GLuint texName, const float* texMatrix,
+ int32_t x, int32_t y, int32_t w, int32_t h) const;
+
+ // Draw a number of triangles.
+ status_t drawTriangles(GLuint texName, const float* texMatrix,
+ const float* vertices, const float* texes, size_t count) const;
+
+ static const float kIdentity[];
+
+private:
+ Program(const Program&);
+ Program& operator=(const Program&);
+
+ // Common code for draw functions.
+ status_t beforeDraw(GLuint texName, const float* texMatrix,
+ const float* vertices, const float* texes) const;
+ status_t afterDraw() const;
+
+ // GLES 2 shader utilities.
+ status_t createProgram(GLuint* outPgm, const char* vertexShader,
+ const char* fragmentShader);
+ static status_t compileShader(GLenum shaderType, const char* src,
+ GLuint* outShader);
+ static status_t linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm);
+
+ ProgramType mProgramType;
+ GLuint mProgram;
+
+ GLint maPositionLoc;
+ GLint maTextureCoordLoc;
+ GLint muMVPMatrixLoc;
+ GLint muGLCMatrixLoc;
+ GLint muTextureLoc;
+};
+
+}; // namespace android
+
+#endif /*SCREENRECORD_PROGRAM_H*/