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-rw-r--r--cmds/screenrecord/TextRenderer.cpp349
1 files changed, 349 insertions, 0 deletions
diff --git a/cmds/screenrecord/TextRenderer.cpp b/cmds/screenrecord/TextRenderer.cpp
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+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "ScreenRecord"
+//#define LOG_NDEBUG 0
+#include <utils/Log.h>
+
+#include "TextRenderer.h"
+
+#include <assert.h>
+
+namespace android {
+#include "FontBitmap.h"
+};
+
+using namespace android;
+
+const char TextRenderer::kWhitespace[] = " \t\n\r";
+
+bool TextRenderer::mInitialized = false;
+uint32_t TextRenderer::mXOffset[FontBitmap::numGlyphs];
+
+void TextRenderer::initOnce() {
+ if (!mInitialized) {
+ initXOffset();
+ mInitialized = true;
+ }
+}
+
+void TextRenderer::initXOffset() {
+ // Generate a table of X offsets. They start at zero and reset whenever
+ // we move down a line (i.e. the Y offset changes). The offset increases
+ // by one pixel more than the width because the generator left a gap to
+ // avoid reading pixels from adjacent glyphs in the texture filter.
+ uint16_t offset = 0;
+ uint16_t prevYOffset = (int16_t) -1;
+ for (unsigned int i = 0; i < FontBitmap::numGlyphs; i++) {
+ if (prevYOffset != FontBitmap::yoffset[i]) {
+ prevYOffset = FontBitmap::yoffset[i];
+ offset = 0;
+ }
+ mXOffset[i] = offset;
+ offset += FontBitmap::glyphWidth[i] + 1;
+ }
+}
+
+static bool isPowerOfTwo(uint32_t val) {
+ // a/k/a "is exactly one bit set"; note returns true for 0
+ return (val & (val -1)) == 0;
+}
+
+static uint32_t powerOfTwoCeil(uint32_t val) {
+ // drop it, smear the bits across, pop it
+ val--;
+ val |= val >> 1;
+ val |= val >> 2;
+ val |= val >> 4;
+ val |= val >> 8;
+ val |= val >> 16;
+ val++;
+
+ return val;
+}
+
+float TextRenderer::getGlyphHeight() const {
+ return FontBitmap::maxGlyphHeight;
+}
+
+status_t TextRenderer::loadIntoTexture() {
+ ALOGV("Font::loadIntoTexture");
+
+ glGenTextures(1, &mTextureName);
+ if (mTextureName == 0) {
+ ALOGE("glGenTextures failed: %#x", glGetError());
+ return UNKNOWN_ERROR;
+ }
+ glBindTexture(GL_TEXTURE_2D, mTextureName);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ // The pixel data is stored as combined color+alpha, 8 bits per pixel.
+ // It's guaranteed to be a power-of-two wide, but we cut off the height
+ // where the data ends. We want to expand it to a power-of-two bitmap
+ // with ARGB data and hand that to glTexImage2D.
+
+ if (!isPowerOfTwo(FontBitmap::width)) {
+ ALOGE("npot glyph bitmap width %u", FontBitmap::width);
+ return UNKNOWN_ERROR;
+ }
+
+ uint32_t potHeight = powerOfTwoCeil(FontBitmap::height);
+ uint32_t* rgbaPixels = new uint32_t[FontBitmap::width * potHeight];
+ memset(rgbaPixels, 0, FontBitmap::width * potHeight * 4);
+
+ for (unsigned int i = 0; i < FontBitmap::width * FontBitmap::height; i++) {
+ uint8_t alpha, color;
+ if ((FontBitmap::pixels[i] & 1) == 0) {
+ // black pixel with varying alpha
+ color = 0x00;
+ alpha = FontBitmap::pixels[i] & ~1;
+ } else {
+ // opaque grey pixel
+ color = FontBitmap::pixels[i] & ~1;
+ alpha = 0xff;
+ }
+ rgbaPixels[i] = (alpha << 24) | (color << 16) | (color << 8) | color;
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, FontBitmap::width, potHeight, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
+ delete[] rgbaPixels;
+ GLint glErr = glGetError();
+ if (glErr != 0) {
+ ALOGE("glTexImage2D failed: %#x", glErr);
+ return UNKNOWN_ERROR;
+ }
+ return NO_ERROR;
+}
+
+void TextRenderer::setProportionalScale(float linesPerScreen) {
+ if (mScreenWidth == 0 || mScreenHeight == 0) {
+ ALOGW("setFontScale: can't set scale for width=%d height=%d",
+ mScreenWidth, mScreenHeight);
+ return;
+ }
+ float tallest = mScreenWidth > mScreenHeight ? mScreenWidth : mScreenHeight;
+ setScale(tallest / (linesPerScreen * getGlyphHeight()));
+}
+
+float TextRenderer::computeScaledStringWidth(const String8& str8) const {
+ // String8.length() isn't documented, but I'm assuming it will return
+ // the number of characters rather than the number of bytes. Since
+ // we can only display ASCII we want to ignore anything else, so we
+ // just convert to char* -- but String8 doesn't document what it does
+ // with values outside 0-255. So just convert to char* and use strlen()
+ // to see what we get.
+ const char* str = str8.string();
+ return computeScaledStringWidth(str, strlen(str));
+}
+
+float TextRenderer::computeScaledStringWidth(const char* str,
+ size_t len) const {
+ float width = 0.0f;
+ for (size_t i = 0; i < len; i++) {
+ size_t chi = str[i] - FontBitmap::firstGlyphChar;
+ float glyphWidth = FontBitmap::glyphWidth[chi];
+ width += (glyphWidth - 1 - FontBitmap::outlineWidth) * mScale;
+ }
+
+ return width;
+}
+
+void TextRenderer::drawString(const Program& program, const float* texMatrix,
+ float x, float y, const String8& str8) const {
+ ALOGV("drawString %.3f,%.3f '%s' (scale=%.3f)", x, y, str8.string(),mScale);
+ initOnce();
+
+ // We want to draw the entire string with a single GLES call. We
+ // generate two arrays, one with screen coordinates, one with texture
+ // coordinates. Need two triangles per character.
+ const char* str = str8.string();
+ size_t len = strlen(str); // again, unsure about String8 handling
+
+ const size_t quadCoords =
+ 2 /*triangles*/ * 3 /*vertex/tri*/ * 2 /*coord/vertex*/;
+ float vertices[len * quadCoords];
+ float texes[len * quadCoords];
+
+ float fullTexWidth = FontBitmap::width;
+ float fullTexHeight = powerOfTwoCeil(FontBitmap::height);
+ for (size_t i = 0; i < len; i++) {
+ size_t chi = str[i] - FontBitmap::firstGlyphChar;
+ if (chi >= FontBitmap::numGlyphs) {
+ chi = '?' - FontBitmap::firstGlyphChar;
+ assert(chi < FontBitmap::numGlyphs);
+ }
+ float glyphWidth = FontBitmap::glyphWidth[chi];
+ float glyphHeight = FontBitmap::maxGlyphHeight;
+
+ float vertLeft = x;
+ float vertRight = x + glyphWidth * mScale;
+ float vertTop = y;
+ float vertBottom = y + glyphHeight * mScale;
+
+ // Lowest-numbered glyph is in top-left of bitmap, which puts it at
+ // the bottom-left in texture coordinates.
+ float texLeft = mXOffset[chi] / fullTexWidth;
+ float texRight = (mXOffset[chi] + glyphWidth) / fullTexWidth;
+ float texTop = FontBitmap::yoffset[chi] / fullTexHeight;
+ float texBottom = (FontBitmap::yoffset[chi] + glyphHeight) /
+ fullTexHeight;
+
+ size_t off = i * quadCoords;
+ vertices[off + 0] = vertLeft;
+ vertices[off + 1] = vertBottom;
+ vertices[off + 2] = vertRight;
+ vertices[off + 3] = vertBottom;
+ vertices[off + 4] = vertLeft;
+ vertices[off + 5] = vertTop;
+ vertices[off + 6] = vertLeft;
+ vertices[off + 7] = vertTop;
+ vertices[off + 8] = vertRight;
+ vertices[off + 9] = vertBottom;
+ vertices[off + 10] = vertRight;
+ vertices[off + 11] = vertTop;
+ texes[off + 0] = texLeft;
+ texes[off + 1] = texBottom;
+ texes[off + 2] = texRight;
+ texes[off + 3] = texBottom;
+ texes[off + 4] = texLeft;
+ texes[off + 5] = texTop;
+ texes[off + 6] = texLeft;
+ texes[off + 7] = texTop;
+ texes[off + 8] = texRight;
+ texes[off + 9] = texBottom;
+ texes[off + 10] = texRight;
+ texes[off + 11] = texTop;
+
+ // We added 1-pixel padding in the texture, so we want to advance by
+ // one less. Also, each glyph is surrounded by a black outline, which
+ // we want to merge.
+ x += (glyphWidth - 1 - FontBitmap::outlineWidth) * mScale;
+ }
+
+ program.drawTriangles(mTextureName, texMatrix, vertices, texes,
+ len * quadCoords / 2);
+}
+
+float TextRenderer::drawWrappedString(const Program& texRender,
+ float xpos, float ypos, const String8& str) {
+ ALOGV("drawWrappedString %.3f,%.3f '%s'", xpos, ypos, str.string());
+ initOnce();
+
+ if (mScreenWidth == 0 || mScreenHeight == 0) {
+ ALOGW("drawWrappedString: can't wrap with width=%d height=%d",
+ mScreenWidth, mScreenHeight);
+ return ypos;
+ }
+
+ const float indentWidth = mIndentMult * getScale();
+ if (xpos < mBorderWidth) {
+ xpos = mBorderWidth;
+ }
+ if (ypos < mBorderWidth) {
+ ypos = mBorderWidth;
+ }
+
+ const size_t maxWidth = (mScreenWidth - mBorderWidth) - xpos;
+ if (maxWidth < 1) {
+ ALOGE("Unable to render text: xpos=%.3f border=%.3f width=%u",
+ xpos, mBorderWidth, mScreenWidth);
+ return ypos;
+ }
+ float stringWidth = computeScaledStringWidth(str);
+ if (stringWidth <= maxWidth) {
+ // Trivial case.
+ drawString(texRender, Program::kIdentity, xpos, ypos, str);
+ ypos += getScaledGlyphHeight();
+ } else {
+ // We need to break the string into pieces, ideally at whitespace
+ // boundaries.
+ char* mangle = strdup(str.string());
+ char* start = mangle;
+ while (start != NULL) {
+ float xposAdj = (start == mangle) ? xpos : xpos + indentWidth;
+ char* brk = breakString(start,
+ (float) (mScreenWidth - mBorderWidth - xposAdj));
+ if (brk == NULL) {
+ // draw full string
+ drawString(texRender, Program::kIdentity, xposAdj, ypos,
+ String8(start));
+ start = NULL;
+ } else {
+ // draw partial string
+ char ch = *brk;
+ *brk = '\0';
+ drawString(texRender, Program::kIdentity, xposAdj, ypos,
+ String8(start));
+ *brk = ch;
+ start = brk;
+ if (strchr(kWhitespace, ch) != NULL) {
+ // if we broke on whitespace, skip past it
+ start++;
+ }
+ }
+ ypos += getScaledGlyphHeight();
+ }
+ free(mangle);
+ }
+
+ return ypos;
+}
+
+char* TextRenderer::breakString(const char* str, float maxWidth) const {
+ // Ideally we'd do clever things like binary search. Not bothering.
+ ALOGV("breakString '%s' %.3f", str, maxWidth);
+
+ size_t len = strlen(str);
+ if (len == 0) {
+ // Caller should detect this and not advance ypos.
+ return NULL;
+ }
+
+ float stringWidth = computeScaledStringWidth(str, len);
+ if (stringWidth <= maxWidth) {
+ return NULL; // trivial -- use full string
+ }
+
+ // Find the longest string that will fit.
+ size_t goodPos = 0;
+ for (size_t i = 0; i < len; i++) {
+ stringWidth = computeScaledStringWidth(str, i);
+ if (stringWidth < maxWidth) {
+ goodPos = i;
+ } else {
+ break; // too big
+ }
+ }
+ if (goodPos == 0) {
+ // space is too small to hold any glyph; output a single char
+ ALOGW("Couldn't find a nonzero prefix that fit from '%s'", str);
+ goodPos = 1;
+ }
+
+ // Scan back for whitespace. If we can't find any we'll just have
+ // an ugly mid-word break.
+ for (size_t i = goodPos; i > 0; i--) {
+ if (strchr(kWhitespace, str[i]) != NULL) {
+ goodPos = i;
+ break;
+ }
+ }
+
+ ALOGV("goodPos=%d for str='%s'", goodPos, str);
+ return const_cast<char*>(str + goodPos);
+}