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+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_EFFECTSFACTORYAPI_H_
+#define ANDROID_EFFECTSFACTORYAPI_H_
+
+#include <errno.h>
+#include <stdint.h>
+#include <sys/types.h>
+#include <hardware/audio_effect.h>
+
+#if __cplusplus
+extern "C" {
+#endif
+
+/////////////////////////////////////////////////
+// Effect factory interface
+/////////////////////////////////////////////////
+
+////////////////////////////////////////////////////////////////////////////////
+//
+// Function: EffectQueryNumberEffects
+//
+// Description: Returns the number of different effects in all loaded libraries.
+// Each effect must have a different effect uuid (see
+// effect_descriptor_t). This function together with EffectQueryEffect()
+// is used to enumerate all effects present in all loaded libraries.
+// Each time EffectQueryNumberEffects() is called, the factory must
+// reset the index of the effect descriptor returned by next call to
+// EffectQueryEffect() to restart enumeration from the beginning.
+//
+// Input/Output:
+// pNumEffects: address where the number of effects should be returned.
+//
+// Output:
+// returned value: 0 successful operation.
+// -ENODEV factory failed to initialize
+// -EINVAL invalid pNumEffects
+// *pNumEffects: updated with number of effects in factory
+//
+////////////////////////////////////////////////////////////////////////////////
+int EffectQueryNumberEffects(uint32_t *pNumEffects);
+
+////////////////////////////////////////////////////////////////////////////////
+//
+// Function: EffectQueryEffect
+//
+// Description: Returns a descriptor of the next available effect.
+// See effect_descriptor_t for a details on effect descriptor.
+// This function together with EffectQueryNumberEffects() is used to enumerate all
+// effects present in all loaded libraries. The enumeration sequence is:
+// EffectQueryNumberEffects(&num_effects);
+// for (i = 0; i < num_effects; i++)
+// EffectQueryEffect(i,...);
+//
+// Input/Output:
+// pDescriptor: address where to return the effect descriptor.
+//
+// Output:
+// returned value: 0 successful operation.
+// -ENOENT no more effect available
+// -ENODEV factory failed to initialize
+// -EINVAL invalid pDescriptor
+// -ENOSYS effect list has changed since last execution of EffectQueryNumberEffects()
+// *pDescriptor: updated with the effect descriptor.
+//
+////////////////////////////////////////////////////////////////////////////////
+int EffectQueryEffect(uint32_t index, effect_descriptor_t *pDescriptor);
+
+////////////////////////////////////////////////////////////////////////////////
+//
+// Function: EffectCreate
+//
+// Description: Creates an effect engine of the specified type and returns an
+// effect control interface on this engine. The function will allocate the
+// resources for an instance of the requested effect engine and return
+// a handle on the effect control interface.
+//
+// Input:
+// pEffectUuid: pointer to the effect uuid.
+// sessionId: audio session to which this effect instance will be attached. All effects created
+// with the same session ID are connected in series and process the same signal stream.
+// Knowing that two effects are part of the same effect chain can help the library implement
+// some kind of optimizations.
+// ioId: identifies the output or input stream this effect is directed to at audio HAL. For future
+// use especially with tunneled HW accelerated effects
+//
+// Input/Output:
+// pHandle: address where to return the effect handle.
+//
+// Output:
+// returned value: 0 successful operation.
+// -ENODEV factory failed to initialize
+// -EINVAL invalid pEffectUuid or pHandle
+// -ENOENT no effect with this uuid found
+// *pHandle: updated with the effect handle.
+//
+////////////////////////////////////////////////////////////////////////////////
+int EffectCreate(const effect_uuid_t *pEffectUuid, int32_t sessionId, int32_t ioId, effect_handle_t *pHandle);
+
+////////////////////////////////////////////////////////////////////////////////
+//
+// Function: EffectRelease
+//
+// Description: Releases the effect engine whose handle is given as argument.
+// All resources allocated to this particular instance of the effect are
+// released.
+//
+// Input:
+// handle: handle on the effect interface to be released.
+//
+// Output:
+// returned value: 0 successful operation.
+// -ENODEV factory failed to initialize
+// -EINVAL invalid interface handle
+//
+////////////////////////////////////////////////////////////////////////////////
+int EffectRelease(effect_handle_t handle);
+
+////////////////////////////////////////////////////////////////////////////////
+//
+// Function: EffectGetDescriptor
+//
+// Description: Returns the descriptor of the effect which uuid is pointed
+// to by first argument.
+//
+// Input:
+// pEffectUuid: pointer to the effect uuid.
+//
+// Input/Output:
+// pDescriptor: address where to return the effect descriptor.
+//
+// Output:
+// returned value: 0 successful operation.
+// -ENODEV factory failed to initialize
+// -EINVAL invalid pEffectUuid or pDescriptor
+// -ENOENT no effect with this uuid found
+// *pDescriptor: updated with the effect descriptor.
+//
+////////////////////////////////////////////////////////////////////////////////
+int EffectGetDescriptor(const effect_uuid_t *pEffectUuid, effect_descriptor_t *pDescriptor);
+
+////////////////////////////////////////////////////////////////////////////////
+//
+// Function: EffectIsNullUuid
+//
+// Description: Helper function to compare effect uuid to EFFECT_UUID_NULL
+//
+// Input:
+// pEffectUuid: pointer to effect uuid to compare to EFFECT_UUID_NULL.
+//
+// Output:
+// returned value: 0 if uuid is different from EFFECT_UUID_NULL.
+// 1 if uuid is equal to EFFECT_UUID_NULL.
+//
+////////////////////////////////////////////////////////////////////////////////
+int EffectIsNullUuid(const effect_uuid_t *pEffectUuid);
+
+#if __cplusplus
+} // extern "C"
+#endif
+
+
+#endif /*ANDROID_EFFECTSFACTORYAPI_H_*/