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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_IAUDIOFLINGER_H
+#define ANDROID_IAUDIOFLINGER_H
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <unistd.h>
+
+#include <utils/RefBase.h>
+#include <utils/Errors.h>
+#include <utils/IInterface.h>
+#include <media/IAudioTrack.h>
+#include <media/IAudioRecord.h>
+
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+class IAudioFlinger : public IInterface
+{
+public:
+ DECLARE_META_INTERFACE(AudioFlinger);
+
+ /* create an audio track and registers it with AudioFlinger.
+ * return null if the track cannot be created.
+ */
+ virtual sp<IAudioTrack> createTrack(
+ pid_t pid,
+ int streamType,
+ uint32_t sampleRate,
+ int format,
+ int channelCount,
+ int bufferCount,
+ uint32_t flags) = 0;
+
+ virtual sp<IAudioRecord> openRecord(
+ pid_t pid,
+ int streamType,
+ uint32_t sampleRate,
+ int format,
+ int channelCount,
+ int bufferCount,
+ uint32_t flags) = 0;
+
+ /* query the audio hardware state. This state never changes,
+ * and therefore can be cached.
+ */
+ virtual uint32_t sampleRate() const = 0;
+ virtual int channelCount() const = 0;
+ virtual int format() const = 0;
+ virtual size_t frameCount() const = 0;
+
+ /* set/get the audio hardware state. This will probably be used by
+ * the preference panel, mostly.
+ */
+ virtual status_t setMasterVolume(float value) = 0;
+ virtual status_t setMasterMute(bool muted) = 0;
+
+ virtual float masterVolume() const = 0;
+ virtual bool masterMute() const = 0;
+
+ /* set/get stream type state. This will probably be used by
+ * the preference panel, mostly.
+ */
+ virtual status_t setStreamVolume(int stream, float value) = 0;
+ virtual status_t setStreamMute(int stream, bool muted) = 0;
+
+ virtual float streamVolume(int stream) const = 0;
+ virtual bool streamMute(int stream) const = 0;
+
+ // set/get audio routing
+ virtual status_t setRouting(int mode, uint32_t routes, uint32_t mask) = 0;
+ virtual uint32_t getRouting(int mode) const = 0;
+
+ // set/get audio mode
+ virtual status_t setMode(int mode) = 0;
+ virtual int getMode() const = 0;
+
+ // mic mute/state
+ virtual status_t setMicMute(bool state) = 0;
+ virtual bool getMicMute() const = 0;
+
+ // is a music stream active?
+ virtual bool isMusicActive() const = 0;
+
+ // pass a generic configuration parameter to libaudio
+ // Temporary interface, do not use
+ // TODO: Replace with a more generic key:value get/set mechanism
+ virtual status_t setParameter(const char* key, const char* value) = 0;
+};
+
+
+// ----------------------------------------------------------------------------
+
+class BnAudioFlinger : public BnInterface<IAudioFlinger>
+{
+public:
+ virtual status_t onTransact( uint32_t code,
+ const Parcel& data,
+ Parcel* reply,
+ uint32_t flags = 0);
+};
+
+// ----------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_IAUDIOFLINGER_H