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+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_TONEGENERATOR_H_
+#define ANDROID_TONEGENERATOR_H_
+
+#include <utils/RefBase.h>
+#include <utils/KeyedVector.h>
+#include <utils/threads.h>
+#include <media/AudioSystem.h>
+#include <media/AudioTrack.h>
+
+namespace android {
+
+class ToneGenerator {
+public:
+
+ // List of all available tones
+ // This enum must be kept consistant with constants in ToneGenerator JAVA class
+ enum tone_type {
+ // DTMF tones ITU-T Recommendation Q.23
+ TONE_DTMF_0 = 0, // 0 key: 1336Hz, 941Hz
+ TONE_DTMF_1, // 1 key: 1209Hz, 697Hz
+ TONE_DTMF_2, // 2 key: 1336Hz, 697Hz
+ TONE_DTMF_3, // 3 key: 1477Hz, 697Hz
+ TONE_DTMF_4, // 4 key: 1209Hz, 770Hz
+ TONE_DTMF_5, // 5 key: 1336Hz, 770Hz
+ TONE_DTMF_6, // 6 key: 1477Hz, 770Hz
+ TONE_DTMF_7, // 7 key: 1209Hz, 852Hz
+ TONE_DTMF_8, // 8 key: 1336Hz, 852Hz
+ TONE_DTMF_9, // 9 key: 1477Hz, 852Hz
+ TONE_DTMF_S, // * key: 1209Hz, 941Hz
+ TONE_DTMF_P, // # key: 1477Hz, 941Hz
+ TONE_DTMF_A, // A key: 1633Hz, 697Hz
+ TONE_DTMF_B, // B key: 1633Hz, 770Hz
+ TONE_DTMF_C, // C key: 1633Hz, 852Hz
+ TONE_DTMF_D, // D key: 1633Hz, 941Hz
+ // Call supervisory tones: 3GPP TS 22.001 (CEPT)
+ TONE_SUP_DIAL, // Dial tone: CEPT: 425Hz, continuous
+ FIRST_SUP_TONE = TONE_SUP_DIAL,
+ TONE_SUP_BUSY, // Busy tone, CEPT: 425Hz, 500ms ON, 500ms OFF...
+ TONE_SUP_CONGESTION, // Congestion tone CEPT, JAPAN: 425Hz, 200ms ON, 200ms OFF...
+ TONE_SUP_RADIO_ACK, // Radio path acknowlegment, CEPT, ANSI: 425Hz, 200ms ON
+ TONE_SUP_RADIO_NOTAVAIL, // Radio path not available: 425Hz, 200ms ON, 200 OFF 3 bursts
+ TONE_SUP_ERROR, // Error/Special info: 950Hz+1400Hz+1800Hz, 330ms ON, 1s OFF...
+ TONE_SUP_CALL_WAITING, // Call Waiting CEPT,JAPAN: 425Hz, 200ms ON, 600ms OFF, 200ms ON, 3s OFF...
+ TONE_SUP_RINGTONE, // Ring Tone CEPT, JAPAN: 425Hz, 1s ON, 4s OFF...
+ LAST_SUP_TONE = TONE_SUP_RINGTONE,
+ // Proprietary tones: 3GPP TS 31.111
+ TONE_PROP_BEEP, // General beep: 400Hz+1200Hz, 35ms ON
+ TONE_PROP_ACK, // Positive Acknowlgement: 1200Hz, 100ms ON, 100ms OFF 2 bursts
+ TONE_PROP_NACK, // Negative Acknowlgement: 300Hz+400Hz+500Hz, 400ms ON
+ TONE_PROP_PROMPT, // Prompt tone: 400Hz+1200Hz, 200ms ON
+ TONE_PROP_BEEP2, // General double beep: 400Hz+1200Hz, 35ms ON, 200ms OFF, 35ms on
+ // Additional call supervisory tones: specified by IS-95 only
+ TONE_SUP_INTERCEPT, // Intercept tone: alternating 440 Hz and 620 Hz tones, each on for 250 ms.
+ TONE_SUP_INTERCEPT_ABBREV, // Abbreviated intercept: intercept tone limited to 4 seconds
+ TONE_SUP_CONGESTION_ABBREV, // Abbreviated congestion: congestion tone limited to 4 seconds
+ TONE_SUP_CONFIRM, // Confirm tone: a 350 Hz tone added to a 440 Hz tone repeated 3 times in a 100 ms on, 100 ms off cycle.
+ TONE_SUP_PIP, // Pip tone: four bursts of 480 Hz tone (0.1 s on, 0.1 s off).
+
+ // CDMA Tones
+ TONE_CDMA_DIAL_TONE_LITE,
+ TONE_CDMA_NETWORK_USA_RINGBACK,
+ TONE_CDMA_INTERCEPT,
+ TONE_CDMA_ABBR_INTERCEPT,
+ TONE_CDMA_REORDER,
+ TONE_CDMA_ABBR_REORDER,
+ TONE_CDMA_NETWORK_BUSY,
+ TONE_CDMA_CONFIRM,
+ TONE_CDMA_ANSWER,
+ TONE_CDMA_NETWORK_CALLWAITING,
+ TONE_CDMA_PIP,
+
+ // ISDN
+ TONE_CDMA_CALL_SIGNAL_ISDN_NORMAL, // ISDN Alert Normal
+ TONE_CDMA_CALL_SIGNAL_ISDN_INTERGROUP, // ISDN Intergroup
+ TONE_CDMA_CALL_SIGNAL_ISDN_SP_PRI, // ISDN SP PRI
+ TONE_CDMA_CALL_SIGNAL_ISDN_PAT3, // ISDN Alert PAT3
+ TONE_CDMA_CALL_SIGNAL_ISDN_PING_RING, // ISDN Alert PING RING
+ TONE_CDMA_CALL_SIGNAL_ISDN_PAT5, // ISDN Alert PAT5
+ TONE_CDMA_CALL_SIGNAL_ISDN_PAT6, // ISDN Alert PAT6
+ TONE_CDMA_CALL_SIGNAL_ISDN_PAT7, // ISDN Alert PAT7
+ // ISDN end
+
+ // IS54
+ TONE_CDMA_HIGH_L, // IS54 High Pitch Long
+ TONE_CDMA_MED_L, // IS54 Med Pitch Long
+ TONE_CDMA_LOW_L, // IS54 Low Pitch Long
+ TONE_CDMA_HIGH_SS, // IS54 High Pitch Short Short
+ TONE_CDMA_MED_SS, // IS54 Medium Pitch Short Short
+ TONE_CDMA_LOW_SS, // IS54 Low Pitch Short Short
+ TONE_CDMA_HIGH_SSL, // IS54 High Pitch Short Short Long
+ TONE_CDMA_MED_SSL, // IS54 Medium Pitch Short Short Long
+ TONE_CDMA_LOW_SSL, // IS54 Low Pitch Short Short Long
+ TONE_CDMA_HIGH_SS_2, // IS54 High Pitch Short Short 2
+ TONE_CDMA_MED_SS_2, // IS54 Med Pitch Short Short 2
+ TONE_CDMA_LOW_SS_2, // IS54 Low Pitch Short Short 2
+ TONE_CDMA_HIGH_SLS, // IS54 High Pitch Short Long Short
+ TONE_CDMA_MED_SLS, // IS54 Med Pitch Short Long Short
+ TONE_CDMA_LOW_SLS, // IS54 Low Pitch Short Long Short
+ TONE_CDMA_HIGH_S_X4, // IS54 High Pitch Short Short Short Short
+ TONE_CDMA_MED_S_X4, // IS54 Med Pitch Short Short Short Short
+ TONE_CDMA_LOW_S_X4, // IS54 Low Pitch Short Short Short Short
+ TONE_CDMA_HIGH_PBX_L, // PBX High Pitch Long
+ TONE_CDMA_MED_PBX_L, // PBX Med Pitch Long
+ TONE_CDMA_LOW_PBX_L, // PBX Low Pitch Long
+ TONE_CDMA_HIGH_PBX_SS, // PBX High Short Short
+ TONE_CDMA_MED_PBX_SS, // PBX Med Short Short
+ TONE_CDMA_LOW_PBX_SS, // PBX Low Short Short
+ TONE_CDMA_HIGH_PBX_SSL, // PBX High Short Short Long
+ TONE_CDMA_MED_PBX_SSL, // PBX Med Short Short Long
+ TONE_CDMA_LOW_PBX_SSL, // PBX Low Short Short Long
+ TONE_CDMA_HIGH_PBX_SLS, // PBX High SLS
+ TONE_CDMA_MED_PBX_SLS, // PBX Med SLS
+ TONE_CDMA_LOW_PBX_SLS, // PBX Low SLS
+ TONE_CDMA_HIGH_PBX_S_X4, // PBX High SSSS
+ TONE_CDMA_MED_PBX_S_X4, // PBX Med SSSS
+ TONE_CDMA_LOW_PBX_S_X4, // PBX LOW SSSS
+ //IS54 end
+ // proprietary
+ TONE_CDMA_ALERT_NETWORK_LITE,
+ TONE_CDMA_ALERT_AUTOREDIAL_LITE,
+ TONE_CDMA_ONE_MIN_BEEP,
+ TONE_CDMA_KEYPAD_VOLUME_KEY_LITE,
+ TONE_CDMA_PRESSHOLDKEY_LITE,
+ TONE_CDMA_ALERT_INCALL_LITE,
+ TONE_CDMA_EMERGENCY_RINGBACK,
+ TONE_CDMA_ALERT_CALL_GUARD,
+ TONE_CDMA_SOFT_ERROR_LITE,
+ TONE_CDMA_CALLDROP_LITE,
+ // proprietary end
+ TONE_CDMA_NETWORK_BUSY_ONE_SHOT,
+ TONE_CDMA_ABBR_ALERT,
+ TONE_CDMA_SIGNAL_OFF,
+ //CDMA end
+ NUM_TONES,
+ NUM_SUP_TONES = LAST_SUP_TONE-FIRST_SUP_TONE+1
+ };
+
+ ToneGenerator(audio_stream_type_t streamType, float volume, bool threadCanCallJava = false);
+ ~ToneGenerator();
+
+ bool startTone(tone_type toneType, int durationMs = -1);
+ void stopTone();
+
+ bool isInited() { return (mState == TONE_IDLE)?false:true;}
+
+private:
+
+ enum tone_state {
+ TONE_IDLE, // ToneGenerator is being initialized or initialization failed
+ TONE_INIT, // ToneGenerator has been successfully initialized and is not playing
+ TONE_STARTING, // ToneGenerator is starting playing
+ TONE_PLAYING, // ToneGenerator is playing
+ TONE_STOPPING, // ToneGenerator is stoping
+ TONE_STOPPED, // ToneGenerator is stopped: the AudioTrack will be stopped
+ TONE_RESTARTING // A start request was received in active state (playing or stopping)
+ };
+
+
+ // Region specific tones.
+ // These supervisory tones are different depending on the region (USA/CANADA, JAPAN, rest of the world).
+ // When a tone in the range [FIRST_SUP_TONE, LAST_SUP_TONE] is requested, the region is determined
+ // from system property gsm.operator.iso-country and the proper tone descriptor is selected with the
+ // help of sToneMappingTable[]
+ enum regional_tone_type {
+ // ANSI supervisory tones
+ TONE_ANSI_DIAL = NUM_TONES, // Dial tone: a continuous 350 Hz + 440 Hz tone.
+ TONE_ANSI_BUSY, // Busy tone on: a 480 Hz + 620 Hz tone repeated in a 500 ms on, 500 ms off cycle.
+ TONE_ANSI_CONGESTION, // Network congestion (reorder) tone on: a 480 Hz + 620 Hz tone repeated in a 250 ms on, 250 ms off cycle.
+ TONE_ANSI_CALL_WAITING, // Call waiting tone on: 440 Hz, on for 300 ms, 9,7 s off followed by
+ // (440 Hz, on for 100 ms off for 100 ms, on for 100 ms, 9,7s off and repeated as necessary).
+ TONE_ANSI_RINGTONE, // Ring Tone: a 440 Hz + 480 Hz tone repeated in a 2 s on, 4 s off pattern.
+ // JAPAN Supervisory tones
+ TONE_JAPAN_DIAL, // Dial tone: 400Hz, continuous
+ TONE_JAPAN_BUSY, // Busy tone: 400Hz, 500ms ON, 500ms OFF...
+ TONE_JAPAN_RADIO_ACK, // Radio path acknowlegment: 400Hz, 1s ON, 2s OFF...
+ NUM_ALTERNATE_TONES
+ };
+
+ enum region {
+ ANSI,
+ JAPAN,
+ CEPT,
+ NUM_REGIONS
+ };
+
+ static const unsigned char sToneMappingTable[NUM_REGIONS-1][NUM_SUP_TONES];
+
+ static const unsigned int TONEGEN_MAX_WAVES = 3; // Maximun number of sine waves in a tone segment
+ static const unsigned int TONEGEN_MAX_SEGMENTS = 12; // Maximun number of segments in a tone descriptor
+ static const unsigned int TONEGEN_INF = 0xFFFFFFFF; // Represents infinite time duration
+ static const float TONEGEN_GAIN = 0.9; // Default gain passed to WaveGenerator().
+
+ // ToneDescriptor class contains all parameters needed to generate a tone:
+ // - The array waveFreq[]:
+ // 1 for static tone descriptors: contains the frequencies of all individual waves making the multi-tone.
+ // 2 for active tone descritors: contains the indexes of the WaveGenerator objects in mWaveGens
+ // The number of sine waves varies from 1 to TONEGEN_MAX_WAVES.
+ // The first null value indicates that no more waves are needed.
+ // - The array segments[] is used to generate the tone pulses. A segment is a period of time
+ // during which the tone is ON or OFF. Segments with even index (starting from 0)
+ // correspond to tone ON state and segments with odd index to OFF state.
+ // The data stored in segments[] is the duration of the corresponding period in ms.
+ // The first segment encountered with a 0 duration indicates that no more segment follows.
+ // - loopCnt - Number of times to repeat a sequence of seqments after playing this
+ // - loopIndx - The segment index to go back and play is loopcnt > 0
+ // - repeatCnt indicates the number of times the sequence described by segments[] array must be repeated.
+ // When the tone generator encounters the first 0 duration segment, it will compare repeatCnt to mCurCount.
+ // If mCurCount > repeatCnt, the tone is stopped automatically. Otherwise, tone sequence will be
+ // restarted from segment repeatSegment.
+ // - repeatSegment number of the first repeated segment when repeatCnt is not null
+
+ class ToneSegment {
+ public:
+ unsigned int duration;
+ unsigned short waveFreq[TONEGEN_MAX_WAVES+1];
+ unsigned short loopCnt;
+ unsigned short loopIndx;
+ };
+
+ class ToneDescriptor {
+ public:
+ ToneSegment segments[TONEGEN_MAX_SEGMENTS+1];
+ unsigned long repeatCnt;
+ unsigned long repeatSegment;
+ };
+
+ static const ToneDescriptor sToneDescriptors[];
+
+ bool mThreadCanCallJava;
+ unsigned int mTotalSmp; // Total number of audio samples played (gives current time)
+ unsigned int mNextSegSmp; // Position of next segment transition expressed in samples
+ // NOTE: because mTotalSmp, mNextSegSmp are stored on 32 bit, current design will operate properly
+ // only if tone duration is less than about 27 Hours(@44100Hz sampling rate). If this time is exceeded,
+ // no crash will occur but tone sequence will show a glitch.
+ unsigned int mMaxSmp; // Maximum number of audio samples played (maximun tone duration)
+ int mDurationMs; // Maximum tone duration in ms
+
+ unsigned short mCurSegment; // Current segment index in ToneDescriptor segments[]
+ unsigned short mCurCount; // Current sequence repeat count
+ volatile unsigned short mState; // ToneGenerator state (tone_state)
+ unsigned short mRegion;
+ const ToneDescriptor *mpToneDesc; // pointer to active tone descriptor
+ const ToneDescriptor *mpNewToneDesc; // pointer to next active tone descriptor
+
+ unsigned short mLoopCounter; // Current tone loopback count
+
+ int mSamplingRate; // AudioFlinger Sampling rate
+ AudioTrack *mpAudioTrack; // Pointer to audio track used for playback
+ Mutex mLock; // Mutex to control concurent access to ToneGenerator object from audio callback and application API
+ Mutex mCbkCondLock; // Mutex associated to mWaitCbkCond
+ Condition mWaitCbkCond; // condition enabling interface to wait for audio callback completion after a change is requested
+ float mVolume; // Volume applied to audio track
+ audio_stream_type_t mStreamType; // Audio stream used for output
+ unsigned int mProcessSize; // Size of audio blocks generated at a time by audioCallback() (in PCM frames).
+
+ bool initAudioTrack();
+ static void audioCallback(int event, void* user, void *info);
+ bool prepareWave();
+ unsigned int numWaves(unsigned int segmentIdx);
+ void clearWaveGens();
+ tone_type getToneForRegion(tone_type toneType);
+
+ // WaveGenerator generates a single sine wave
+ class WaveGenerator {
+ public:
+ enum gen_command {
+ WAVEGEN_START, // Start/restart wave from phase 0
+ WAVEGEN_CONT, // Continue wave from current phase
+ WAVEGEN_STOP // Stop wave on zero crossing
+ };
+
+ WaveGenerator(unsigned short samplingRate, unsigned short frequency,
+ float volume);
+ ~WaveGenerator();
+
+ void getSamples(short *outBuffer, unsigned int count,
+ unsigned int command);
+
+ private:
+ static const short GEN_AMP = 32000; // amplitude of generator
+ static const short S_Q14 = 14; // shift for Q14
+ static const short S_Q15 = 15; // shift for Q15
+
+ short mA1_Q14; // Q14 coefficient
+ // delay line of full amplitude generator
+ short mS1, mS2; // delay line S2 oldest
+ short mS2_0; // saved value for reinitialisation
+ short mAmplitude_Q15; // Q15 amplitude
+ };
+
+ KeyedVector<unsigned short, WaveGenerator *> mWaveGens; // list of active wave generators.
+};
+
+}
+; // namespace android
+
+#endif /*ANDROID_TONEGENERATOR_H_*/