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+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GUI_SURFACEMEDIASOURCE_H
+#define ANDROID_GUI_SURFACEMEDIASOURCE_H
+
+#include <gui/ISurfaceTexture.h>
+
+#include <utils/threads.h>
+#include <utils/Vector.h>
+#include <media/stagefright/MediaSource.h>
+#include <media/stagefright/MediaBuffer.h>
+
+namespace android {
+// ----------------------------------------------------------------------------
+
+class IGraphicBufferAlloc;
+class String8;
+class GraphicBuffer;
+
+class SurfaceMediaSource : public BnSurfaceTexture, public MediaSource,
+ public MediaBufferObserver {
+public:
+ enum { MIN_UNDEQUEUED_BUFFERS = 4 };
+ enum {
+ MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
+ MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
+ };
+ enum { NUM_BUFFER_SLOTS = 32 };
+ enum { NO_CONNECTED_API = 0 };
+
+ struct FrameAvailableListener : public virtual RefBase {
+ // onFrameAvailable() is called from queueBuffer() is the FIFO is
+ // empty. You can use SurfaceMediaSource::getQueuedCount() to
+ // figure out if there are more frames waiting.
+ // This is called without any lock held can be called concurrently by
+ // multiple threads.
+ virtual void onFrameAvailable() = 0;
+ };
+
+ SurfaceMediaSource(uint32_t bufW, uint32_t bufH);
+
+ virtual ~SurfaceMediaSource();
+
+
+ // For the MediaSource interface for use by StageFrightRecorder:
+ virtual status_t start(MetaData *params = NULL);
+ virtual status_t stop() { return reset(); }
+ virtual status_t read(
+ MediaBuffer **buffer, const ReadOptions *options = NULL);
+ virtual sp<MetaData> getFormat();
+
+ // Pass the metadata over to the buffer, call when you have the lock
+ void passMetadataBufferLocked(MediaBuffer **buffer);
+ bool checkBufferMatchesSlot(int slot, MediaBuffer *buffer);
+
+ // Get / Set the frame rate used for encoding. Default fps = 30
+ status_t setFrameRate(int32_t fps) ;
+ int32_t getFrameRate( ) const;
+
+ // The call for the StageFrightRecorder to tell us that
+ // it is done using the MediaBuffer data so that its state
+ // can be set to FREE for dequeuing
+ virtual void signalBufferReturned(MediaBuffer* buffer);
+ // end of MediaSource interface
+
+ uint32_t getBufferCount( ) const { return mBufferCount;}
+
+
+ // setBufferCount updates the number of available buffer slots. After
+ // calling this all buffer slots are both unallocated and owned by the
+ // SurfaceMediaSource object (i.e. they are not owned by the client).
+ virtual status_t setBufferCount(int bufferCount);
+
+ virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
+
+ // dequeueBuffer gets the next buffer slot index for the client to use. If a
+ // buffer slot is available then that slot index is written to the location
+ // pointed to by the buf argument and a status of OK is returned. If no
+ // slot is available then a status of -EBUSY is returned and buf is
+ // unmodified.
+ virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
+ uint32_t format, uint32_t usage);
+
+ // queueBuffer returns a filled buffer to the SurfaceMediaSource. In addition, a
+ // timestamp must be provided for the buffer. The timestamp is in
+ // nanoseconds, and must be monotonically increasing. Its other semantics
+ // (zero point, etc) are client-dependent and should be documented by the
+ // client.
+ virtual status_t queueBuffer(int buf, int64_t timestamp,
+ uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
+ virtual void cancelBuffer(int buf);
+
+ // onFrameReceivedLocked informs the buffer consumers (StageFrightRecorder)
+ // or listeners that a frame has been received
+ // The buffer is not made available for dequeueing immediately. We need to
+ // wait to hear from StageFrightRecorder to set the buffer FREE
+ // Make sure this is called when the mutex is locked
+ virtual status_t onFrameReceivedLocked();
+
+ virtual status_t setScalingMode(int mode) { return OK; } // no op for encoding
+ virtual int query(int what, int* value);
+
+ // Just confirming to the ISurfaceTexture interface as of now
+ virtual status_t setCrop(const Rect& reg) { return OK; }
+ virtual status_t setTransform(uint32_t transform) {return OK;}
+
+ // setSynchronousMode set whether dequeueBuffer is synchronous or
+ // asynchronous. In synchronous mode, dequeueBuffer blocks until
+ // a buffer is available, the currently bound buffer can be dequeued and
+ // queued buffers will be retired in order.
+ // The default mode is synchronous.
+ // TODO: Clarify the minute differences bet sycn /async
+ // modes (S.Encoder vis-a-vis SurfaceTexture)
+ virtual status_t setSynchronousMode(bool enabled);
+
+ // connect attempts to connect a client API to the SurfaceMediaSource. This
+ // must be called before any other ISurfaceTexture methods are called except
+ // for getAllocator.
+ //
+ // This method will fail if the connect was previously called on the
+ // SurfaceMediaSource and no corresponding disconnect call was made.
+ virtual status_t connect(int api,
+ uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
+
+ // disconnect attempts to disconnect a client API from the SurfaceMediaSource.
+ // Calling this method will cause any subsequent calls to other
+ // ISurfaceTexture methods to fail except for getAllocator and connect.
+ // Successfully calling connect after this will allow the other methods to
+ // succeed again.
+ //
+ // This method will fail if the the SurfaceMediaSource is not currently
+ // connected to the specified client API.
+ virtual status_t disconnect(int api);
+
+ // getqueuedCount returns the number of queued frames waiting in the
+ // FIFO. In asynchronous mode, this always returns 0 or 1 since
+ // frames are not accumulating in the FIFO.
+ size_t getQueuedCount() const;
+
+ // setBufferCountServer set the buffer count. If the client has requested
+ // a buffer count using setBufferCount, the server-buffer count will
+ // take effect once the client sets the count back to zero.
+ status_t setBufferCountServer(int bufferCount);
+
+ // getTimestamp retrieves the timestamp associated with the image
+ // set by the most recent call to read()
+ //
+ // The timestamp is in nanoseconds, and is monotonically increasing. Its
+ // other semantics (zero point, etc) are source-dependent and should be
+ // documented by the source.
+ int64_t getTimestamp();
+
+ // setFrameAvailableListener sets the listener object that will be notified
+ // when a new frame becomes available.
+ void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
+
+ // getCurrentBuffer returns the buffer associated with the current image.
+ sp<GraphicBuffer> getCurrentBuffer() const;
+
+ // dump our state in a String
+ void dump(String8& result) const;
+ void dump(String8& result, const char* prefix, char* buffer,
+ size_t SIZE) const;
+
+ // isMetaDataStoredInVideoBuffers tells the encoder whether we will
+ // pass metadata through the buffers. Currently, it is force set to true
+ bool isMetaDataStoredInVideoBuffers() const;
+
+protected:
+
+ // freeAllBuffersLocked frees the resources (both GraphicBuffer and EGLImage) for
+ // all slots.
+ void freeAllBuffersLocked();
+ static bool isExternalFormat(uint32_t format);
+
+private:
+
+ status_t setBufferCountServerLocked(int bufferCount);
+
+ enum { INVALID_BUFFER_SLOT = -1 };
+
+ struct BufferSlot {
+
+ BufferSlot()
+ : mBufferState(BufferSlot::FREE),
+ mRequestBufferCalled(false),
+ mTimestamp(0) {
+ }
+
+ // mGraphicBuffer points to the buffer allocated for this slot or is
+ // NULL if no buffer has been allocated.
+ sp<GraphicBuffer> mGraphicBuffer;
+
+ // BufferState represents the different states in which a buffer slot
+ // can be.
+ enum BufferState {
+ // FREE indicates that the buffer is not currently being used and
+ // will not be used in the future until it gets dequeued and
+ // subseqently queued by the client.
+ FREE = 0,
+
+ // DEQUEUED indicates that the buffer has been dequeued by the
+ // client, but has not yet been queued or canceled. The buffer is
+ // considered 'owned' by the client, and the server should not use
+ // it for anything.
+ //
+ // Note that when in synchronous-mode (mSynchronousMode == true),
+ // the buffer that's currently attached to the texture may be
+ // dequeued by the client. That means that the current buffer can
+ // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
+ // however, the current buffer is always in the QUEUED state.
+ DEQUEUED = 1,
+
+ // QUEUED indicates that the buffer has been queued by the client,
+ // and has not since been made available for the client to dequeue.
+ // Attaching the buffer to the texture does NOT transition the
+ // buffer away from the QUEUED state. However, in Synchronous mode
+ // the current buffer may be dequeued by the client under some
+ // circumstances. See the note about the current buffer in the
+ // documentation for DEQUEUED.
+ QUEUED = 2,
+ };
+
+ // mBufferState is the current state of this buffer slot.
+ BufferState mBufferState;
+
+ // mRequestBufferCalled is used for validating that the client did
+ // call requestBuffer() when told to do so. Technically this is not
+ // needed but useful for debugging and catching client bugs.
+ bool mRequestBufferCalled;
+
+ // mTimestamp is the current timestamp for this buffer slot. This gets
+ // to set by queueBuffer each time this slot is queued.
+ int64_t mTimestamp;
+ };
+
+ // mSlots is the array of buffer slots that must be mirrored on the client
+ // side. This allows buffer ownership to be transferred between the client
+ // and server without sending a GraphicBuffer over binder. The entire array
+ // is initialized to NULL at construction time, and buffers are allocated
+ // for a slot when requestBuffer is called with that slot's index.
+ BufferSlot mSlots[NUM_BUFFER_SLOTS];
+
+ // mDefaultWidth holds the default width of allocated buffers. It is used
+ // in requestBuffers() if a width and height of zero is specified.
+ uint32_t mDefaultWidth;
+
+ // mDefaultHeight holds the default height of allocated buffers. It is used
+ // in requestBuffers() if a width and height of zero is specified.
+ uint32_t mDefaultHeight;
+
+ // mPixelFormat holds the pixel format of allocated buffers. It is used
+ // in requestBuffers() if a format of zero is specified.
+ uint32_t mPixelFormat;
+
+ // mBufferCount is the number of buffer slots that the client and server
+ // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
+ // by calling setBufferCount or setBufferCountServer
+ int mBufferCount;
+
+ // mClientBufferCount is the number of buffer slots requested by the
+ // client. The default is zero, which means the client doesn't care how
+ // many buffers there are
+ int mClientBufferCount;
+
+ // mServerBufferCount buffer count requested by the server-side
+ int mServerBufferCount;
+
+ // mCurrentSlot is the buffer slot index of the buffer that is currently
+ // being used by buffer consumer
+ // (e.g. StageFrightRecorder in the case of SurfaceMediaSource or GLTexture
+ // in the case of SurfaceTexture).
+ // It is initialized to INVALID_BUFFER_SLOT,
+ // indicating that no buffer slot is currently bound to the texture. Note,
+ // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
+ // that no buffer is bound to the texture. A call to setBufferCount will
+ // reset mCurrentTexture to INVALID_BUFFER_SLOT.
+ int mCurrentSlot;
+
+
+ // mCurrentBuf is the graphic buffer of the current slot to be used by
+ // buffer consumer. It's possible that this buffer is not associated
+ // with any buffer slot, so we must track it separately in order to
+ // properly use IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
+ sp<GraphicBuffer> mCurrentBuf;
+
+
+ // mCurrentTimestamp is the timestamp for the current texture. It
+ // gets set to mLastQueuedTimestamp each time updateTexImage is called.
+ int64_t mCurrentTimestamp;
+
+ // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
+ // allocate new GraphicBuffer objects.
+ sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
+
+ // mFrameAvailableListener is the listener object that will be called when a
+ // new frame becomes available. If it is not NULL it will be called from
+ // queueBuffer.
+ sp<FrameAvailableListener> mFrameAvailableListener;
+
+ // mSynchronousMode whether we're in synchronous mode or not
+ bool mSynchronousMode;
+
+ // mConnectedApi indicates the API that is currently connected to this
+ // SurfaceTexture. It defaults to NO_CONNECTED_API (= 0), and gets updated
+ // by the connect and disconnect methods.
+ int mConnectedApi;
+
+ // mDequeueCondition condition used for dequeueBuffer in synchronous mode
+ mutable Condition mDequeueCondition;
+
+
+ // mQueue is a FIFO of queued buffers used in synchronous mode
+ typedef Vector<int> Fifo;
+ Fifo mQueue;
+
+ // mMutex is the mutex used to prevent concurrent access to the member
+ // variables of SurfaceMediaSource objects. It must be locked whenever the
+ // member variables are accessed.
+ mutable Mutex mMutex;
+
+ ////////////////////////// For MediaSource
+ // Set to a default of 30 fps if not specified by the client side
+ int32_t mFrameRate;
+
+ // mStopped is a flag to check if the recording is going on
+ bool mStopped;
+
+ // mNumFramesReceived indicates the number of frames recieved from
+ // the client side
+ int mNumFramesReceived;
+ // mNumFramesEncoded indicates the number of frames passed on to the
+ // encoder
+ int mNumFramesEncoded;
+
+ // mFirstFrameTimestamp is the timestamp of the first received frame.
+ // It is used to offset the output timestamps so recording starts at time 0.
+ int64_t mFirstFrameTimestamp;
+ // mStartTimeNs is the start time passed into the source at start, used to
+ // offset timestamps.
+ int64_t mStartTimeNs;
+
+ // mFrameAvailableCondition condition used to indicate whether there
+ // is a frame available for dequeuing
+ Condition mFrameAvailableCondition;
+ Condition mFrameCompleteCondition;
+
+ status_t reset();
+
+ // Avoid copying and equating and default constructor
+ DISALLOW_IMPLICIT_CONSTRUCTORS(SurfaceMediaSource);
+};
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_GUI_SURFACEMEDIASOURCE_H