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-rwxr-xr-xlibvideoeditor/lvpp/NativeWindowRenderer.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/libvideoeditor/lvpp/NativeWindowRenderer.h b/libvideoeditor/lvpp/NativeWindowRenderer.h
index b0623ba..26b4cba 100755
--- a/libvideoeditor/lvpp/NativeWindowRenderer.h
+++ b/libvideoeditor/lvpp/NativeWindowRenderer.h
@@ -37,16 +37,16 @@
// we only expect that happens briefly when one clip is about to finish
// and the next clip is about to start.
//
-// We allocate a SurfaceTextureClient for each RenderInput and the user can use
+// We allocate a Surface for each RenderInput and the user can use
// the getTargetWindow() function to get the corresponding ANativeWindow
-// for that SurfaceTextureClient. The intention is that the user can pass that
+// for that Surface. The intention is that the user can pass that
// ANativeWindow to OMXCodec::Create() so the codec can decode directly
// to buffers provided by the texture.
namespace android {
class GLConsumer;
-class SurfaceTextureClient;
+class Surface;
class RenderInput;
class NativeWindowRenderer {
@@ -110,7 +110,7 @@ private:
// destination aspect ratio.
GLfloat mPositionCoordinates[8];
- // We use a different GL id for each SurfaceTextureClient.
+ // We use a different GL id for each Surface.
GLuint mNextTextureId;
// Number of existing RenderInputs, just for debugging.
@@ -146,7 +146,7 @@ private:
class RenderInput {
public:
- // Returns the ANativeWindow corresponds to the SurfaceTextureClient.
+ // Returns the ANativeWindow corresponds to the Surface.
ANativeWindow* getTargetWindow();
// Updates video frame size from the MediaSource's metadata. Specifically
@@ -156,7 +156,7 @@ public:
// Renders the buffer with the given video effect and rending mode.
// The video effets are defined in VideoEditorTools.h
// Set isExternalBuffer to true only when the buffer given is not
- // provided by the SurfaceTextureClient.
+ // provided by the Surface.
void render(MediaBuffer *buffer, uint32_t videoEffect,
M4xVSS_MediaRendering renderingMode, bool isExternalBuffer);
private:
@@ -165,7 +165,7 @@ private:
NativeWindowRenderer* mRenderer;
GLuint mTextureId;
sp<GLConsumer> mST;
- sp<SurfaceTextureClient> mSTC;
+ sp<Surface> mSTC;
int mWidth, mHeight;
// These are only valid during render() calls