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+/*
+ * Copyright (C) 2004-2011 NXP Software
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*******************************************************************************
+* @file LV_Types.h
+* @brief Types definition for Smartphone team
+*******************************************************************************/
+
+#ifndef LV_TYPES_H
+#define LV_TYPES_H
+
+/*------------*/
+/* INCLUDES */
+/*------------*/
+#include "M4OSA_Error.h"
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+/*--------------------------------------*/
+/* CHARACTER ENCODING CONVERSION FCTS */
+/*--------------------------------------*/
+/******************************************************************************
+*
+* M4OSA_UInt32 (*LV_fromUTF8ToNative_Fct)(const M4OSA_Char* pStart,
+* M4OSA_Void** pOut);
+* @note This function converts a string from UTF8 format which is the default
+* encoding in the engines and application logics to the character encoding
+* supported by the OS or platform. The memory will be allocated within this
+* function and then, caller will have to free *targetStart thanks to M4OSA_free.
+* Both strings must be NULL-terminateed.
+* @param pStart (IN): String to convert.
+* @param pOut (OUT): This pointer will be filled by this function. It contains the
+* string converted to the native format.
+* @return Success: Size in bytes allocated including the NULL character. Failure: 0
+*
+******************************************************************************/
+typedef M4OSA_UInt32 (*LV_fromUTF8ToNative_Fct)(const M4OSA_Char* pStart,
+ M4OSA_Void** pOut);
+
+/******************************************************************************
+*
+* M4OSA_UInt32 (*LV_fromNativeToUTF8_Fct)(const M4OSA_Char* pStart,
+* M4OSA_Void** targetStart);
+* @note This function converts a string in the character encoding supported by the
+* OS or platform to from UTF8 format which is the default encoding in the
+* engines and application logics. The memory will be allocated within this
+* function and then, caller will have to free *targetStart thanks to M4OSA_free.
+* Both strings must be NULL-terminateed.
+* @param pStart (IN): String to convert.
+* @param pOut (OUT): This pointer will be filled by this function. It contains the
+* string converted to UTF8 format.
+* @return Success: Size in bytes allocated including the NULL character. Failure: 0
+*
+******************************************************************************/
+typedef M4OSA_UInt32 (*LV_fromNativeToUTF8_Fct)(const M4OSA_Void** pStart,
+ M4OSA_Char** pOut);
+#ifdef __cplusplus
+}
+#endif
+
+#endif /*--- LV_TYPES_H ---*/