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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef LE_FX_ENGINE_DSP_CORE_DYNAMIC_RANGE_COMPRESSION_INL_H_
+#define LE_FX_ENGINE_DSP_CORE_DYNAMIC_RANGE_COMPRESSION_INL_H_
+
+//#define LOG_NDEBUG 0
+#include <cutils/log.h>
+
+
+namespace le_fx {
+
+
+inline void AdaptiveDynamicRangeCompression::set_knee_threshold(float decibel) {
+ // Converts to 1og-base
+ knee_threshold_in_decibel_ = decibel;
+ knee_threshold_ = 0.1151292546497023061569109358970308676362037658691406250f *
+ decibel + 10.39717719035538401328722102334722876548767089843750f;
+}
+
+
+inline void AdaptiveDynamicRangeCompression::set_knee_threshold_via_target_gain(
+ float target_gain) {
+ const float decibel = target_gain_to_knee_threshold_.Interpolate(
+ target_gain);
+ ALOGV("set_knee_threshold_via_target_gain: decibel =%.3fdB", decibel);
+ set_knee_threshold(decibel);
+}
+
+} // namespace le_fx
+
+
+#endif // LE_FX_ENGINE_DSP_CORE_DYNAMIC_RANGE_COMPRESSION_INL_H_