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-rw-r--r--media/libeffects/lvm/wrapper/Bundle/EffectBundle.cpp56
1 files changed, 47 insertions, 9 deletions
diff --git a/media/libeffects/lvm/wrapper/Bundle/EffectBundle.cpp b/media/libeffects/lvm/wrapper/Bundle/EffectBundle.cpp
index 6aeb919..d904ab6 100644
--- a/media/libeffects/lvm/wrapper/Bundle/EffectBundle.cpp
+++ b/media/libeffects/lvm/wrapper/Bundle/EffectBundle.cpp
@@ -27,6 +27,7 @@
#include <cutils/log.h>
#include "EffectBundle.h"
+#include "math.h"
// effect_handle_t interface implementation for bass boost
@@ -830,32 +831,69 @@ void LvmEffect_limitLevel(EffectContext *pContext) {
int gainCorrection = 0;
//Count the energy contribution per band for EQ and BassBoost only if they are active.
float energyContribution = 0;
+ float energyCross = 0;
+ float energyBassBoost = 0;
+ float crossCorrection = 0;
//EQ contribution
if (pContext->pBundledContext->bEqualizerEnabled == LVM_TRUE) {
for (int i = 0; i < FIVEBAND_NUMBANDS; i++) {
- float bandEnergy = (pContext->pBundledContext->bandGaindB[i] *
- LimitLevel_bandEnergyContribution[i])/15.0;
+ float bandFactor = pContext->pBundledContext->bandGaindB[i]/15.0;
+ float bandCoefficient = LimitLevel_bandEnergyCoefficient[i];
+ float bandEnergy = bandFactor * bandCoefficient * bandCoefficient;
if (bandEnergy > 0)
energyContribution += bandEnergy;
}
+
+ //cross EQ coefficients
+ float bandFactorSum = 0;
+ for (int i = 0; i < FIVEBAND_NUMBANDS-1; i++) {
+ float bandFactor1 = pContext->pBundledContext->bandGaindB[i]/15.0;
+ float bandFactor2 = pContext->pBundledContext->bandGaindB[i+1]/15.0;
+
+ if (bandFactor1 > 0 && bandFactor2 > 0) {
+ float crossEnergy = bandFactor1 * bandFactor2 *
+ LimitLevel_bandEnergyCrossCoefficient[i];
+ bandFactorSum += bandFactor1 * bandFactor2;
+
+ if (crossEnergy > 0)
+ energyCross += crossEnergy;
+ }
+ }
+ bandFactorSum -= 1.0;
+ if (bandFactorSum > 0)
+ crossCorrection = bandFactorSum * 0.7;
}
//BassBoost contribution
if (pContext->pBundledContext->bBassEnabled == LVM_TRUE) {
- float bandEnergy = (pContext->pBundledContext->BassStrengthSaved *
- LimitLevel_bassBoostEnergyContribution)/1000.0;
- if (bandEnergy > 0)
- energyContribution += bandEnergy;
+ float boostFactor = (pContext->pBundledContext->BassStrengthSaved)/1000.0;
+ float boostCoefficient = LimitLevel_bassBoostEnergyCoefficient;
+
+ energyContribution += boostFactor * boostCoefficient * boostCoefficient;
+
+ for (int i = 0; i < FIVEBAND_NUMBANDS; i++) {
+ float bandFactor = pContext->pBundledContext->bandGaindB[i]/15.0;
+ float bandCrossCoefficient = LimitLevel_bassBoostEnergyCrossCoefficient[i];
+ float bandEnergy = boostFactor * bandFactor *
+ bandCrossCoefficient;
+ if (bandEnergy > 0)
+ energyBassBoost += bandEnergy;
+ }
}
//Virtualizer contribution
if (pContext->pBundledContext->bVirtualizerEnabled == LVM_TRUE) {
- energyContribution += LimitLevel_virtualizerContribution;
- }
+ energyContribution += LimitLevel_virtualizerContribution *
+ LimitLevel_virtualizerContribution;
+ }
+
+ double totalEnergyEstimation = sqrt(energyContribution + energyCross + energyBassBoost) -
+ crossCorrection;
+ ALOGV(" TOTAL energy estimation: %0.2f", totalEnergyEstimation);
//roundoff
- int maxLevelRound = (int)(energyContribution + 0.99);
+ int maxLevelRound = (int)(totalEnergyEstimation + 0.99);
if (maxLevelRound + pContext->pBundledContext->volume > 0) {
gainCorrection = maxLevelRound + pContext->pBundledContext->volume;
}