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-rw-r--r--media/libmedia/AudioRecord.cpp42
1 files changed, 24 insertions, 18 deletions
diff --git a/media/libmedia/AudioRecord.cpp b/media/libmedia/AudioRecord.cpp
index 1c808d0..db61e85 100644
--- a/media/libmedia/AudioRecord.cpp
+++ b/media/libmedia/AudioRecord.cpp
@@ -203,23 +203,6 @@ status_t AudioRecord::set(
mFrameSize = sizeof(uint8_t);
}
- // validate framecount
- size_t minFrameCount;
- status_t status = AudioRecord::getMinFrameCount(&minFrameCount,
- sampleRate, format, channelMask);
- if (status != NO_ERROR) {
- ALOGE("getMinFrameCount() failed for sampleRate %u, format %#x, channelMask %#x; status %d",
- sampleRate, format, channelMask, status);
- return status;
- }
- ALOGV("AudioRecord::set() minFrameCount = %d", minFrameCount);
-
- if (frameCount == 0) {
- frameCount = minFrameCount;
- } else if (frameCount < minFrameCount) {
- ALOGE("frameCount %u < minFrameCount %u", frameCount, minFrameCount);
- return BAD_VALUE;
- }
// mFrameCount is initialized in openRecord_l
mReqFrameCount = frameCount;
@@ -242,7 +225,7 @@ status_t AudioRecord::set(
}
// create the IAudioRecord
- status = openRecord_l(0 /*epoch*/);
+ status_t status = openRecord_l(0 /*epoch*/);
if (status != NO_ERROR) {
if (mAudioRecordThread != 0) {
@@ -464,6 +447,29 @@ status_t AudioRecord::openRecord_l(size_t epoch)
size_t frameCount = mReqFrameCount;
if (!(mFlags & AUDIO_INPUT_FLAG_FAST)) {
+ // validate framecount
+ // If fast track was not requested, this preserves
+ // the old behavior of validating on client side.
+ // FIXME Eventually the validation should be done on server side
+ // regardless of whether it's a fast or normal track. It's debatable
+ // whether to account for the input latency to provision buffers appropriately.
+ size_t minFrameCount;
+ status = AudioRecord::getMinFrameCount(&minFrameCount,
+ mSampleRate, mFormat, mChannelMask);
+ if (status != NO_ERROR) {
+ ALOGE("getMinFrameCount() failed for sampleRate %u, format %#x, channelMask %#x; "
+ "status %d",
+ mSampleRate, mFormat, mChannelMask, status);
+ return status;
+ }
+
+ if (frameCount == 0) {
+ frameCount = minFrameCount;
+ } else if (frameCount < minFrameCount) {
+ ALOGE("frameCount %u < minFrameCount %u", frameCount, minFrameCount);
+ return BAD_VALUE;
+ }
+
// Make sure that application is notified with sufficient margin before overrun
if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount/2) {
mNotificationFramesAct = frameCount/2;