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-rw-r--r--media/libmedia/AudioTrack.cpp1451
1 files changed, 893 insertions, 558 deletions
diff --git a/media/libmedia/AudioTrack.cpp b/media/libmedia/AudioTrack.cpp
index 7eeb4f8..fe5cd9e 100644
--- a/media/libmedia/AudioTrack.cpp
+++ b/media/libmedia/AudioTrack.cpp
@@ -19,31 +19,17 @@
//#define LOG_NDEBUG 0
#define LOG_TAG "AudioTrack"
-#include <stdint.h>
-#include <sys/types.h>
-#include <limits.h>
-
-#include <sched.h>
#include <sys/resource.h>
-
-#include <private/media/AudioTrackShared.h>
-
-#include <media/AudioSystem.h>
+#include <audio_utils/primitives.h>
+#include <binder/IPCThreadState.h>
#include <media/AudioTrack.h>
-
#include <utils/Log.h>
-#include <binder/Parcel.h>
-#include <binder/IPCThreadState.h>
-#include <utils/Timers.h>
-#include <utils/Atomic.h>
-
-#include <cutils/bitops.h>
-#include <cutils/compiler.h>
+#include <private/media/AudioTrackShared.h>
+#include <media/IAudioFlinger.h>
-#include <system/audio.h>
-#include <system/audio_policy.h>
+#define WAIT_PERIOD_MS 10
+#define WAIT_STREAM_END_TIMEOUT_SEC 120
-#include <audio_utils/primitives.h>
namespace android {
// ---------------------------------------------------------------------------
@@ -82,7 +68,9 @@ status_t AudioTrack::getMinFrameCount(
// Ensure that buffer depth covers at least audio hardware latency
uint32_t minBufCount = afLatency / ((1000 * afFrameCount) / afSampleRate);
- if (minBufCount < 2) minBufCount = 2;
+ if (minBufCount < 2) {
+ minBufCount = 2;
+ }
*frameCount = (sampleRate == 0) ? afFrameCount * minBufCount :
afFrameCount * minBufCount * sampleRate / afSampleRate;
@@ -97,8 +85,7 @@ AudioTrack::AudioTrack()
: mStatus(NO_INIT),
mIsTimed(false),
mPreviousPriority(ANDROID_PRIORITY_NORMAL),
- mPreviousSchedulingGroup(SP_DEFAULT),
- mProxy(NULL)
+ mPreviousSchedulingGroup(SP_DEFAULT)
{
}
@@ -112,16 +99,17 @@ AudioTrack::AudioTrack(
callback_t cbf,
void* user,
int notificationFrames,
- int sessionId)
+ int sessionId,
+ transfer_type transferType,
+ const audio_offload_info_t *offloadInfo)
: mStatus(NO_INIT),
mIsTimed(false),
mPreviousPriority(ANDROID_PRIORITY_NORMAL),
- mPreviousSchedulingGroup(SP_DEFAULT),
- mProxy(NULL)
+ mPreviousSchedulingGroup(SP_DEFAULT)
{
mStatus = set(streamType, sampleRate, format, channelMask,
frameCount, flags, cbf, user, notificationFrames,
- 0 /*sharedBuffer*/, false /*threadCanCallJava*/, sessionId);
+ 0 /*sharedBuffer*/, false /*threadCanCallJava*/, sessionId, transferType, offloadInfo);
}
AudioTrack::AudioTrack(
@@ -134,42 +122,37 @@ AudioTrack::AudioTrack(
callback_t cbf,
void* user,
int notificationFrames,
- int sessionId)
+ int sessionId,
+ transfer_type transferType,
+ const audio_offload_info_t *offloadInfo)
: mStatus(NO_INIT),
mIsTimed(false),
mPreviousPriority(ANDROID_PRIORITY_NORMAL),
- mPreviousSchedulingGroup(SP_DEFAULT),
- mProxy(NULL)
+ mPreviousSchedulingGroup(SP_DEFAULT)
{
- if (sharedBuffer == 0) {
- ALOGE("sharedBuffer must be non-0");
- mStatus = BAD_VALUE;
- return;
- }
mStatus = set(streamType, sampleRate, format, channelMask,
0 /*frameCount*/, flags, cbf, user, notificationFrames,
- sharedBuffer, false /*threadCanCallJava*/, sessionId);
+ sharedBuffer, false /*threadCanCallJava*/, sessionId, transferType, offloadInfo);
}
AudioTrack::~AudioTrack()
{
- ALOGV_IF(mSharedBuffer != 0, "Destructor sharedBuffer: %p", mSharedBuffer->pointer());
-
if (mStatus == NO_ERROR) {
// Make sure that callback function exits in the case where
// it is looping on buffer full condition in obtainBuffer().
// Otherwise the callback thread will never exit.
stop();
if (mAudioTrackThread != 0) {
+ mProxy->interrupt();
mAudioTrackThread->requestExit(); // see comment in AudioTrack.h
mAudioTrackThread->requestExitAndWait();
mAudioTrackThread.clear();
}
+ mAudioTrack->asBinder()->unlinkToDeath(mDeathNotifier, this);
mAudioTrack.clear();
IPCThreadState::self()->flushCommands();
AudioSystem::releaseAudioSessionId(mSessionId);
}
- delete mProxy;
}
status_t AudioTrack::set(
@@ -184,8 +167,45 @@ status_t AudioTrack::set(
int notificationFrames,
const sp<IMemory>& sharedBuffer,
bool threadCanCallJava,
- int sessionId)
+ int sessionId,
+ transfer_type transferType,
+ const audio_offload_info_t *offloadInfo)
{
+ switch (transferType) {
+ case TRANSFER_DEFAULT:
+ if (sharedBuffer != 0) {
+ transferType = TRANSFER_SHARED;
+ } else if (cbf == NULL || threadCanCallJava) {
+ transferType = TRANSFER_SYNC;
+ } else {
+ transferType = TRANSFER_CALLBACK;
+ }
+ break;
+ case TRANSFER_CALLBACK:
+ if (cbf == NULL || sharedBuffer != 0) {
+ ALOGE("Transfer type TRANSFER_CALLBACK but cbf == NULL || sharedBuffer != 0");
+ return BAD_VALUE;
+ }
+ break;
+ case TRANSFER_OBTAIN:
+ case TRANSFER_SYNC:
+ if (sharedBuffer != 0) {
+ ALOGE("Transfer type TRANSFER_OBTAIN but sharedBuffer != 0");
+ return BAD_VALUE;
+ }
+ break;
+ case TRANSFER_SHARED:
+ if (sharedBuffer == 0) {
+ ALOGE("Transfer type TRANSFER_SHARED but sharedBuffer == 0");
+ return BAD_VALUE;
+ }
+ break;
+ default:
+ ALOGE("Invalid transfer type %d", transferType);
+ return BAD_VALUE;
+ }
+ mTransfer = transferType;
+
// FIXME "int" here is legacy and will be replaced by size_t later
if (frameCountInt < 0) {
ALOGE("Invalid frame count %d", frameCountInt);
@@ -199,11 +219,15 @@ status_t AudioTrack::set(
ALOGV("set() streamType %d frameCount %u flags %04x", streamType, frameCount, flags);
AutoMutex lock(mLock);
+
+ // invariant that mAudioTrack != 0 is true only after set() returns successfully
if (mAudioTrack != 0) {
ALOGE("Track already in use");
return INVALID_OPERATION;
}
+ mOutput = 0;
+
// handle default values first.
if (streamType == AUDIO_STREAM_DEFAULT) {
streamType = AUDIO_STREAM_MUSIC;
@@ -228,7 +252,7 @@ status_t AudioTrack::set(
// validate parameters
if (!audio_is_valid_format(format)) {
- ALOGE("Invalid format");
+ ALOGE("Invalid format %d", format);
return BAD_VALUE;
}
@@ -239,7 +263,12 @@ status_t AudioTrack::set(
}
// force direct flag if format is not linear PCM
- if (!audio_is_linear_pcm(format)) {
+ // or offload was requested
+ if ((flags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD)
+ || !audio_is_linear_pcm(format)) {
+ ALOGV( (flags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD)
+ ? "Offload request, forcing to Direct Output"
+ : "Not linear PCM, forcing to Direct Output");
flags = (audio_output_flags_t)
// FIXME why can't we allow direct AND fast?
((flags | AUDIO_OUTPUT_FLAG_DIRECT) & ~AUDIO_OUTPUT_FLAG_FAST);
@@ -268,7 +297,8 @@ status_t AudioTrack::set(
audio_io_handle_t output = AudioSystem::getOutput(
streamType,
sampleRate, format, channelMask,
- flags);
+ flags,
+ offloadInfo);
if (output == 0) {
ALOGE("Could not get audio output for stream type %d", streamType);
@@ -281,6 +311,7 @@ status_t AudioTrack::set(
mFrameCount = frameCount;
mReqFrameCount = frameCount;
mNotificationFramesReq = notificationFrames;
+ mNotificationFramesAct = 0;
mSessionId = sessionId;
mAuxEffectId = 0;
mFlags = flags;
@@ -298,178 +329,201 @@ status_t AudioTrack::set(
frameCount,
flags,
sharedBuffer,
- output);
+ output,
+ 0 /*epoch*/);
if (status != NO_ERROR) {
if (mAudioTrackThread != 0) {
- mAudioTrackThread->requestExit();
+ mAudioTrackThread->requestExit(); // see comment in AudioTrack.h
+ mAudioTrackThread->requestExitAndWait();
mAudioTrackThread.clear();
}
+ //Use of direct and offloaded output streams is ref counted by audio policy manager.
+ // As getOutput was called above and resulted in an output stream to be opened,
+ // we need to release it.
+ AudioSystem::releaseOutput(output);
return status;
}
mStatus = NO_ERROR;
-
mStreamType = streamType;
mFormat = format;
-
mSharedBuffer = sharedBuffer;
- mActive = false;
+ mState = STATE_STOPPED;
mUserData = user;
- mLoopCount = 0;
+ mLoopPeriod = 0;
mMarkerPosition = 0;
mMarkerReached = false;
mNewPosition = 0;
mUpdatePeriod = 0;
- mFlushed = false;
AudioSystem::acquireAudioSessionId(mSessionId);
+ mSequence = 1;
+ mObservedSequence = mSequence;
+ mInUnderrun = false;
+ mOutput = output;
+
return NO_ERROR;
}
// -------------------------------------------------------------------------
-void AudioTrack::start()
+status_t AudioTrack::start()
{
- sp<AudioTrackThread> t = mAudioTrackThread;
+ AutoMutex lock(mLock);
- ALOGV("start %p", this);
+ if (mState == STATE_ACTIVE) {
+ return INVALID_OPERATION;
+ }
- AutoMutex lock(mLock);
- // acquire a strong reference on the IMemory and IAudioTrack so that they cannot be destroyed
- // while we are accessing the cblk
- sp<IAudioTrack> audioTrack = mAudioTrack;
- sp<IMemory> iMem = mCblkMemory;
- audio_track_cblk_t* cblk = mCblk;
+ mInUnderrun = true;
- if (!mActive) {
- mFlushed = false;
- mActive = true;
- mNewPosition = cblk->server + mUpdatePeriod;
- cblk->lock.lock();
- cblk->bufferTimeoutMs = MAX_STARTUP_TIMEOUT_MS;
- cblk->waitTimeMs = 0;
- android_atomic_and(~CBLK_DISABLED, &cblk->flags);
- if (t != 0) {
- t->resume();
+ State previousState = mState;
+ if (previousState == STATE_PAUSED_STOPPING) {
+ mState = STATE_STOPPING;
+ } else {
+ mState = STATE_ACTIVE;
+ }
+ if (previousState == STATE_STOPPED || previousState == STATE_FLUSHED) {
+ // reset current position as seen by client to 0
+ mProxy->setEpoch(mProxy->getEpoch() - mProxy->getPosition());
+ // force refresh of remaining frames by processAudioBuffer() as last
+ // write before stop could be partial.
+ mRefreshRemaining = true;
+ }
+ mNewPosition = mProxy->getPosition() + mUpdatePeriod;
+ int32_t flags = android_atomic_and(~CBLK_DISABLED, &mCblk->mFlags);
+
+ sp<AudioTrackThread> t = mAudioTrackThread;
+ if (t != 0) {
+ if (previousState == STATE_STOPPING) {
+ mProxy->interrupt();
} else {
- mPreviousPriority = getpriority(PRIO_PROCESS, 0);
- get_sched_policy(0, &mPreviousSchedulingGroup);
- androidSetThreadPriority(0, ANDROID_PRIORITY_AUDIO);
+ t->resume();
}
+ } else {
+ mPreviousPriority = getpriority(PRIO_PROCESS, 0);
+ get_sched_policy(0, &mPreviousSchedulingGroup);
+ androidSetThreadPriority(0, ANDROID_PRIORITY_AUDIO);
+ }
- ALOGV("start %p before lock cblk %p", this, cblk);
- status_t status = NO_ERROR;
- if (!(cblk->flags & CBLK_INVALID)) {
- cblk->lock.unlock();
- ALOGV("mAudioTrack->start()");
- status = mAudioTrack->start();
- cblk->lock.lock();
- if (status == DEAD_OBJECT) {
- android_atomic_or(CBLK_INVALID, &cblk->flags);
- }
- }
- if (cblk->flags & CBLK_INVALID) {
- audio_track_cblk_t* temp = cblk;
- status = restoreTrack_l(temp, true /*fromStart*/);
- cblk = temp;
+ status_t status = NO_ERROR;
+ if (!(flags & CBLK_INVALID)) {
+ status = mAudioTrack->start();
+ if (status == DEAD_OBJECT) {
+ flags |= CBLK_INVALID;
}
- cblk->lock.unlock();
- if (status != NO_ERROR) {
- ALOGV("start() failed");
- mActive = false;
- if (t != 0) {
+ }
+ if (flags & CBLK_INVALID) {
+ status = restoreTrack_l("start");
+ }
+
+ if (status != NO_ERROR) {
+ ALOGE("start() status %d", status);
+ mState = previousState;
+ if (t != 0) {
+ if (previousState != STATE_STOPPING) {
t->pause();
- } else {
- setpriority(PRIO_PROCESS, 0, mPreviousPriority);
- set_sched_policy(0, mPreviousSchedulingGroup);
}
+ } else {
+ setpriority(PRIO_PROCESS, 0, mPreviousPriority);
+ set_sched_policy(0, mPreviousSchedulingGroup);
}
}
+ return status;
}
void AudioTrack::stop()
{
- sp<AudioTrackThread> t = mAudioTrackThread;
+ AutoMutex lock(mLock);
+ // FIXME pause then stop should not be a nop
+ if (mState != STATE_ACTIVE) {
+ return;
+ }
- ALOGV("stop %p", this);
+ if (isOffloaded()) {
+ mState = STATE_STOPPING;
+ } else {
+ mState = STATE_STOPPED;
+ }
- AutoMutex lock(mLock);
- if (mActive) {
- mActive = false;
- mCblk->cv.signal();
- mAudioTrack->stop();
- // Cancel loops (If we are in the middle of a loop, playback
- // would not stop until loopCount reaches 0).
- setLoop_l(0, 0, 0);
- // the playback head position will reset to 0, so if a marker is set, we need
- // to activate it again
- mMarkerReached = false;
- // Force flush if a shared buffer is used otherwise audioflinger
- // will not stop before end of buffer is reached.
- // It may be needed to make sure that we stop playback, likely in case looping is on.
- if (mSharedBuffer != 0) {
- flush_l();
- }
- if (t != 0) {
+ mProxy->interrupt();
+ mAudioTrack->stop();
+ // the playback head position will reset to 0, so if a marker is set, we need
+ // to activate it again
+ mMarkerReached = false;
+#if 0
+ // Force flush if a shared buffer is used otherwise audioflinger
+ // will not stop before end of buffer is reached.
+ // It may be needed to make sure that we stop playback, likely in case looping is on.
+ if (mSharedBuffer != 0) {
+ flush_l();
+ }
+#endif
+
+ sp<AudioTrackThread> t = mAudioTrackThread;
+ if (t != 0) {
+ if (!isOffloaded()) {
t->pause();
- } else {
- setpriority(PRIO_PROCESS, 0, mPreviousPriority);
- set_sched_policy(0, mPreviousSchedulingGroup);
}
+ } else {
+ setpriority(PRIO_PROCESS, 0, mPreviousPriority);
+ set_sched_policy(0, mPreviousSchedulingGroup);
}
-
}
bool AudioTrack::stopped() const
{
AutoMutex lock(mLock);
- return stopped_l();
+ return mState != STATE_ACTIVE;
}
void AudioTrack::flush()
{
+ if (mSharedBuffer != 0) {
+ return;
+ }
AutoMutex lock(mLock);
- if (!mActive && mSharedBuffer == 0) {
- flush_l();
+ if (mState == STATE_ACTIVE || mState == STATE_FLUSHED) {
+ return;
}
+ flush_l();
}
void AudioTrack::flush_l()
{
- ALOGV("flush");
- ALOG_ASSERT(!mActive);
+ ALOG_ASSERT(mState != STATE_ACTIVE);
// clear playback marker and periodic update counter
mMarkerPosition = 0;
mMarkerReached = false;
mUpdatePeriod = 0;
+ mRefreshRemaining = true;
- mFlushed = true;
+ mState = STATE_FLUSHED;
+ if (isOffloaded()) {
+ mProxy->interrupt();
+ }
+ mProxy->flush();
mAudioTrack->flush();
- // Release AudioTrack callback thread in case it was waiting for new buffers
- // in AudioTrack::obtainBuffer()
- mCblk->cv.signal();
}
void AudioTrack::pause()
{
- ALOGV("pause");
AutoMutex lock(mLock);
- if (mActive) {
- mActive = false;
- mCblk->cv.signal();
- mAudioTrack->pause();
+ if (mState == STATE_ACTIVE) {
+ mState = STATE_PAUSED;
+ } else if (mState == STATE_STOPPING) {
+ mState = STATE_PAUSED_STOPPING;
+ } else {
+ return;
}
+ mProxy->interrupt();
+ mAudioTrack->pause();
}
status_t AudioTrack::setVolume(float left, float right)
{
- if (mStatus != NO_ERROR) {
- return mStatus;
- }
- ALOG_ASSERT(mProxy != NULL);
-
if (left < 0.0f || left > 1.0f || right < 0.0f || right > 1.0f) {
return BAD_VALUE;
}
@@ -480,6 +534,9 @@ status_t AudioTrack::setVolume(float left, float right)
mProxy->setVolumeLR((uint32_t(uint16_t(right * 0x1000)) << 16) | uint16_t(left * 0x1000));
+ if (isOffloaded()) {
+ mAudioTrack->signal();
+ }
return NO_ERROR;
}
@@ -490,18 +547,11 @@ status_t AudioTrack::setVolume(float volume)
status_t AudioTrack::setAuxEffectSendLevel(float level)
{
- ALOGV("setAuxEffectSendLevel(%f)", level);
-
- if (mStatus != NO_ERROR) {
- return mStatus;
- }
- ALOG_ASSERT(mProxy != NULL);
-
if (level < 0.0f || level > 1.0f) {
return BAD_VALUE;
}
- AutoMutex lock(mLock);
+ AutoMutex lock(mLock);
mSendLevel = level;
mProxy->setSendLevel(level);
@@ -511,18 +561,17 @@ status_t AudioTrack::setAuxEffectSendLevel(float level)
void AudioTrack::getAuxEffectSendLevel(float* level) const
{
if (level != NULL) {
- *level = mSendLevel;
+ *level = mSendLevel;
}
}
status_t AudioTrack::setSampleRate(uint32_t rate)
{
- uint32_t afSamplingRate;
-
- if (mIsTimed) {
+ if (mIsTimed || isOffloaded()) {
return INVALID_OPERATION;
}
+ uint32_t afSamplingRate;
if (AudioSystem::getOutputSamplingRate(&afSamplingRate, mStreamType) != NO_ERROR) {
return NO_INIT;
}
@@ -550,58 +599,45 @@ uint32_t AudioTrack::getSampleRate() const
status_t AudioTrack::setLoop(uint32_t loopStart, uint32_t loopEnd, int loopCount)
{
- AutoMutex lock(mLock);
- return setLoop_l(loopStart, loopEnd, loopCount);
-}
-
-// must be called with mLock held
-status_t AudioTrack::setLoop_l(uint32_t loopStart, uint32_t loopEnd, int loopCount)
-{
- if (mSharedBuffer == 0 || mIsTimed) {
+ if (mSharedBuffer == 0 || mIsTimed || isOffloaded()) {
return INVALID_OPERATION;
}
- audio_track_cblk_t* cblk = mCblk;
-
- Mutex::Autolock _l(cblk->lock);
-
if (loopCount == 0) {
- cblk->loopStart = UINT_MAX;
- cblk->loopEnd = UINT_MAX;
- cblk->loopCount = 0;
- mLoopCount = 0;
- return NO_ERROR;
- }
-
- if (loopStart >= loopEnd ||
- loopEnd - loopStart > mFrameCount ||
- cblk->server > loopStart) {
- ALOGE("setLoop invalid value: loopStart %d, loopEnd %d, loopCount %d, framecount %d, "
- "user %d", loopStart, loopEnd, loopCount, mFrameCount, cblk->user);
+ ;
+ } else if (loopCount >= -1 && loopStart < loopEnd && loopEnd <= mFrameCount &&
+ loopEnd - loopStart >= MIN_LOOP) {
+ ;
+ } else {
return BAD_VALUE;
}
- if ((mSharedBuffer != 0) && (loopEnd > mFrameCount)) {
- ALOGE("setLoop invalid value: loop markers beyond data: loopStart %d, loopEnd %d, "
- "framecount %d",
- loopStart, loopEnd, mFrameCount);
- return BAD_VALUE;
+ AutoMutex lock(mLock);
+ // See setPosition() regarding setting parameters such as loop points or position while active
+ if (mState == STATE_ACTIVE) {
+ return INVALID_OPERATION;
}
-
- cblk->loopStart = loopStart;
- cblk->loopEnd = loopEnd;
- cblk->loopCount = loopCount;
- mLoopCount = loopCount;
-
+ setLoop_l(loopStart, loopEnd, loopCount);
return NO_ERROR;
}
+void AudioTrack::setLoop_l(uint32_t loopStart, uint32_t loopEnd, int loopCount)
+{
+ // FIXME If setting a loop also sets position to start of loop, then
+ // this is correct. Otherwise it should be removed.
+ mNewPosition = mProxy->getPosition() + mUpdatePeriod;
+ mLoopPeriod = loopCount != 0 ? loopEnd - loopStart : 0;
+ mStaticProxy->setLoop(loopStart, loopEnd, loopCount);
+}
+
status_t AudioTrack::setMarkerPosition(uint32_t marker)
{
- if (mCbf == NULL) {
+ // The only purpose of setting marker position is to get a callback
+ if (mCbf == NULL || isOffloaded()) {
return INVALID_OPERATION;
}
+ AutoMutex lock(mLock);
mMarkerPosition = marker;
mMarkerReached = false;
@@ -610,10 +646,14 @@ status_t AudioTrack::setMarkerPosition(uint32_t marker)
status_t AudioTrack::getMarkerPosition(uint32_t *marker) const
{
+ if (isOffloaded()) {
+ return INVALID_OPERATION;
+ }
if (marker == NULL) {
return BAD_VALUE;
}
+ AutoMutex lock(mLock);
*marker = mMarkerPosition;
return NO_ERROR;
@@ -621,24 +661,27 @@ status_t AudioTrack::getMarkerPosition(uint32_t *marker) const
status_t AudioTrack::setPositionUpdatePeriod(uint32_t updatePeriod)
{
- if (mCbf == NULL) {
+ // The only purpose of setting position update period is to get a callback
+ if (mCbf == NULL || isOffloaded()) {
return INVALID_OPERATION;
}
- uint32_t curPosition;
- getPosition(&curPosition);
- mNewPosition = curPosition + updatePeriod;
+ AutoMutex lock(mLock);
+ mNewPosition = mProxy->getPosition() + updatePeriod;
mUpdatePeriod = updatePeriod;
-
return NO_ERROR;
}
status_t AudioTrack::getPositionUpdatePeriod(uint32_t *updatePeriod) const
{
+ if (isOffloaded()) {
+ return INVALID_OPERATION;
+ }
if (updatePeriod == NULL) {
return BAD_VALUE;
}
+ AutoMutex lock(mLock);
*updatePeriod = mUpdatePeriod;
return NO_ERROR;
@@ -646,80 +689,108 @@ status_t AudioTrack::getPositionUpdatePeriod(uint32_t *updatePeriod) const
status_t AudioTrack::setPosition(uint32_t position)
{
- if (mSharedBuffer == 0 || mIsTimed) {
+ if (mSharedBuffer == 0 || mIsTimed || isOffloaded()) {
return INVALID_OPERATION;
}
+ if (position > mFrameCount) {
+ return BAD_VALUE;
+ }
AutoMutex lock(mLock);
-
- if (!stopped_l()) {
+ // Currently we require that the player is inactive before setting parameters such as position
+ // or loop points. Otherwise, there could be a race condition: the application could read the
+ // current position, compute a new position or loop parameters, and then set that position or
+ // loop parameters but it would do the "wrong" thing since the position has continued to advance
+ // in the mean time. If we ever provide a sequencer in server, we could allow a way for the app
+ // to specify how it wants to handle such scenarios.
+ if (mState == STATE_ACTIVE) {
return INVALID_OPERATION;
}
+ mNewPosition = mProxy->getPosition() + mUpdatePeriod;
+ mLoopPeriod = 0;
+ // FIXME Check whether loops and setting position are incompatible in old code.
+ // If we use setLoop for both purposes we lose the capability to set the position while looping.
+ mStaticProxy->setLoop(position, mFrameCount, 0);
- audio_track_cblk_t* cblk = mCblk;
- Mutex::Autolock _l(cblk->lock);
+ return NO_ERROR;
+}
- if (position > cblk->user) {
+status_t AudioTrack::getPosition(uint32_t *position) const
+{
+ if (position == NULL) {
return BAD_VALUE;
}
- cblk->server = position;
- android_atomic_or(CBLK_FORCEREADY, &cblk->flags);
+ AutoMutex lock(mLock);
+ if (isOffloaded()) {
+ uint32_t dspFrames = 0;
+ if (mOutput != 0) {
+ uint32_t halFrames;
+ AudioSystem::getRenderPosition(mOutput, &halFrames, &dspFrames);
+ }
+ *position = dspFrames;
+ } else {
+ // IAudioTrack::stop() isn't synchronous; we don't know when presentation completes
+ *position = (mState == STATE_STOPPED || mState == STATE_FLUSHED) ? 0 :
+ mProxy->getPosition();
+ }
return NO_ERROR;
}
-status_t AudioTrack::getPosition(uint32_t *position)
+status_t AudioTrack::getBufferPosition(size_t *position)
{
+ if (mSharedBuffer == 0 || mIsTimed) {
+ return INVALID_OPERATION;
+ }
if (position == NULL) {
return BAD_VALUE;
}
- AutoMutex lock(mLock);
- *position = mFlushed ? 0 : mCblk->server;
+ AutoMutex lock(mLock);
+ *position = mStaticProxy->getBufferPosition();
return NO_ERROR;
}
status_t AudioTrack::reload()
{
- if (mStatus != NO_ERROR) {
- return mStatus;
- }
- ALOG_ASSERT(mProxy != NULL);
-
- if (mSharedBuffer == 0 || mIsTimed) {
+ if (mSharedBuffer == 0 || mIsTimed || isOffloaded()) {
return INVALID_OPERATION;
}
AutoMutex lock(mLock);
-
- if (!stopped_l()) {
+ // See setPosition() regarding setting parameters such as loop points or position while active
+ if (mState == STATE_ACTIVE) {
return INVALID_OPERATION;
}
-
- flush_l();
-
- (void) mProxy->stepUser(mFrameCount);
-
+ mNewPosition = mUpdatePeriod;
+ mLoopPeriod = 0;
+ // FIXME The new code cannot reload while keeping a loop specified.
+ // Need to check how the old code handled this, and whether it's a significant change.
+ mStaticProxy->setLoop(0, mFrameCount, 0);
return NO_ERROR;
}
audio_io_handle_t AudioTrack::getOutput()
{
AutoMutex lock(mLock);
- return getOutput_l();
+ return mOutput;
}
// must be called with mLock held
audio_io_handle_t AudioTrack::getOutput_l()
{
- return AudioSystem::getOutput(mStreamType,
- mSampleRate, mFormat, mChannelMask, mFlags);
+ if (mOutput) {
+ return mOutput;
+ } else {
+ return AudioSystem::getOutput(mStreamType,
+ mSampleRate, mFormat, mChannelMask, mFlags);
+ }
}
status_t AudioTrack::attachAuxEffect(int effectId)
{
- ALOGV("attachAuxEffect(%d)", effectId);
+ AutoMutex lock(mLock);
status_t status = mAudioTrack->attachAuxEffect(effectId);
if (status == NO_ERROR) {
mAuxEffectId = effectId;
@@ -737,7 +808,8 @@ status_t AudioTrack::createTrack_l(
size_t frameCount,
audio_output_flags_t flags,
const sp<IMemory>& sharedBuffer,
- audio_io_handle_t output)
+ audio_io_handle_t output,
+ size_t epoch)
{
status_t status;
const sp<IAudioFlinger>& audioFlinger = AudioSystem::get_audio_flinger();
@@ -746,8 +818,26 @@ status_t AudioTrack::createTrack_l(
return NO_INIT;
}
+ // Not all of these values are needed under all conditions, but it is easier to get them all
+
uint32_t afLatency;
- if (AudioSystem::getLatency(output, streamType, &afLatency) != NO_ERROR) {
+ status = AudioSystem::getLatency(output, streamType, &afLatency);
+ if (status != NO_ERROR) {
+ ALOGE("getLatency(%d) failed status %d", output, status);
+ return NO_INIT;
+ }
+
+ size_t afFrameCount;
+ status = AudioSystem::getFrameCount(output, streamType, &afFrameCount);
+ if (status != NO_ERROR) {
+ ALOGE("getFrameCount(output=%d, streamType=%d) status %d", output, streamType, status);
+ return NO_INIT;
+ }
+
+ uint32_t afSampleRate;
+ status = AudioSystem::getSamplingRate(output, streamType, &afSampleRate);
+ if (status != NO_ERROR) {
+ ALOGE("getSamplingRate(output=%d, streamType=%d) status %d", output, streamType, status);
return NO_INIT;
}
@@ -766,6 +856,14 @@ status_t AudioTrack::createTrack_l(
}
ALOGV("createTrack_l() output %d afLatency %d", output, afLatency);
+ // The client's AudioTrack buffer is divided into n parts for purpose of wakeup by server, where
+ // n = 1 fast track; nBuffering is ignored
+ // n = 2 normal track, no sample rate conversion
+ // n = 3 normal track, with sample rate conversion
+ // (pessimistic; some non-1:1 conversion ratios don't actually need triple-buffering)
+ // n > 3 very high latency or very small notification interval; nBuffering is ignored
+ const uint32_t nBuffering = (sampleRate == afSampleRate) ? 2 : 3;
+
mNotificationFramesAct = mNotificationFramesReq;
if (!audio_is_linear_pcm(format)) {
@@ -774,13 +872,11 @@ status_t AudioTrack::createTrack_l(
// Same comment as below about ignoring frameCount parameter for set()
frameCount = sharedBuffer->size();
} else if (frameCount == 0) {
- size_t afFrameCount;
- if (AudioSystem::getFrameCount(output, streamType, &afFrameCount) != NO_ERROR) {
- return NO_INIT;
- }
frameCount = afFrameCount;
}
-
+ if (mNotificationFramesAct != frameCount) {
+ mNotificationFramesAct = frameCount;
+ }
} else if (sharedBuffer != 0) {
// Ensure that buffer alignment matches channel count
@@ -805,18 +901,14 @@ status_t AudioTrack::createTrack_l(
} else if (!(flags & AUDIO_OUTPUT_FLAG_FAST)) {
// FIXME move these calculations and associated checks to server
- uint32_t afSampleRate;
- if (AudioSystem::getSamplingRate(output, streamType, &afSampleRate) != NO_ERROR) {
- return NO_INIT;
- }
- size_t afFrameCount;
- if (AudioSystem::getFrameCount(output, streamType, &afFrameCount) != NO_ERROR) {
- return NO_INIT;
- }
// Ensure that buffer depth covers at least audio hardware latency
uint32_t minBufCount = afLatency / ((1000 * afFrameCount)/afSampleRate);
- if (minBufCount < 2) minBufCount = 2;
+ ALOGV("afFrameCount=%d, minBufCount=%d, afSampleRate=%u, afLatency=%d",
+ afFrameCount, minBufCount, afSampleRate, afLatency);
+ if (minBufCount <= nBuffering) {
+ minBufCount = nBuffering;
+ }
size_t minFrameCount = (afFrameCount*sampleRate*minBufCount)/afSampleRate;
ALOGV("minFrameCount: %u, afFrameCount=%d, minBufCount=%d, sampleRate=%u, afSampleRate=%u"
@@ -825,21 +917,16 @@ status_t AudioTrack::createTrack_l(
if (frameCount == 0) {
frameCount = minFrameCount;
- }
- if (mNotificationFramesAct == 0) {
- mNotificationFramesAct = frameCount/2;
- }
- // Make sure that application is notified with sufficient margin
- // before underrun
- if (mNotificationFramesAct > frameCount/2) {
- mNotificationFramesAct = frameCount/2;
- }
- if (frameCount < minFrameCount) {
+ } else if (frameCount < minFrameCount) {
// not ALOGW because it happens all the time when playing key clicks over A2DP
ALOGV("Minimum buffer size corrected from %d to %d",
frameCount, minFrameCount);
frameCount = minFrameCount;
}
+ // Make sure that application is notified with sufficient margin before underrun
+ if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount/nBuffering) {
+ mNotificationFramesAct = frameCount/nBuffering;
+ }
} else {
// For fast tracks, the frame count calculations and checks are done by server
@@ -858,6 +945,10 @@ status_t AudioTrack::createTrack_l(
}
}
+ if (flags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD) {
+ trackFlags |= IAudioFlinger::TRACK_OFFLOAD;
+ }
+
sp<IAudioTrack> track = audioFlinger->createTrack(streamType,
sampleRate,
// AudioFlinger only sees 16-bit PCM
@@ -870,6 +961,7 @@ status_t AudioTrack::createTrack_l(
output,
tid,
&mSessionId,
+ mName,
&status);
if (track == 0) {
@@ -881,6 +973,11 @@ status_t AudioTrack::createTrack_l(
ALOGE("Could not get control block");
return NO_INIT;
}
+ // invariant that mAudioTrack != 0 is true only after set() returns successfully
+ if (mAudioTrack != 0) {
+ mAudioTrack->asBinder()->unlinkToDeath(mDeathNotifier, this);
+ mDeathNotifier.clear();
+ }
mAudioTrack = track;
mCblkMemory = iMem;
audio_track_cblk_t* cblk = static_cast<audio_track_cblk_t*>(iMem->pointer());
@@ -898,26 +995,49 @@ status_t AudioTrack::createTrack_l(
if (trackFlags & IAudioFlinger::TRACK_FAST) {
ALOGV("AUDIO_OUTPUT_FLAG_FAST successful; frameCount %u", frameCount);
mAwaitBoost = true;
+ if (sharedBuffer == 0) {
+ // double-buffering is not required for fast tracks, due to tighter scheduling
+ if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount) {
+ mNotificationFramesAct = frameCount;
+ }
+ }
} else {
ALOGV("AUDIO_OUTPUT_FLAG_FAST denied by server; frameCount %u", frameCount);
// once denied, do not request again if IAudioTrack is re-created
flags = (audio_output_flags_t) (flags & ~AUDIO_OUTPUT_FLAG_FAST);
mFlags = flags;
+ if (sharedBuffer == 0) {
+ if (mNotificationFramesAct == 0 || mNotificationFramesAct > frameCount/nBuffering) {
+ mNotificationFramesAct = frameCount/nBuffering;
+ }
+ }
}
- if (sharedBuffer == 0) {
- mNotificationFramesAct = frameCount/2;
+ }
+ if (flags & AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD) {
+ if (trackFlags & IAudioFlinger::TRACK_OFFLOAD) {
+ ALOGV("AUDIO_OUTPUT_FLAG_OFFLOAD successful");
+ } else {
+ ALOGW("AUDIO_OUTPUT_FLAG_OFFLOAD denied by server");
+ flags = (audio_output_flags_t) (flags & ~AUDIO_OUTPUT_FLAG_COMPRESS_OFFLOAD);
+ mFlags = flags;
+ return NO_INIT;
}
}
+
+ mRefreshRemaining = true;
+
+ // Starting address of buffers in shared memory. If there is a shared buffer, buffers
+ // is the value of pointer() for the shared buffer, otherwise buffers points
+ // immediately after the control block. This address is for the mapping within client
+ // address space. AudioFlinger::TrackBase::mBuffer is for the server address space.
+ void* buffers;
if (sharedBuffer == 0) {
- mBuffers = (char*)cblk + sizeof(audio_track_cblk_t);
+ buffers = (char*)cblk + sizeof(audio_track_cblk_t);
} else {
- mBuffers = sharedBuffer->pointer();
+ buffers = sharedBuffer->pointer();
}
mAudioTrack->attachAuxEffect(mAuxEffectId);
- cblk->bufferTimeoutMs = MAX_STARTUP_TIMEOUT_MS;
- cblk->waitTimeMs = 0;
- mRemainingFrames = mNotificationFramesAct;
// FIXME don't believe this lie
mLatency = afLatency + (1000*frameCount) / sampleRate;
mFrameCount = frameCount;
@@ -928,147 +1048,154 @@ status_t AudioTrack::createTrack_l(
}
// update proxy
- delete mProxy;
- mProxy = new AudioTrackClientProxy(cblk, mBuffers, frameCount, mFrameSizeAF);
+ if (sharedBuffer == 0) {
+ mStaticProxy.clear();
+ mProxy = new AudioTrackClientProxy(cblk, buffers, frameCount, mFrameSizeAF);
+ } else {
+ mStaticProxy = new StaticAudioTrackClientProxy(cblk, buffers, frameCount, mFrameSizeAF);
+ mProxy = mStaticProxy;
+ }
mProxy->setVolumeLR((uint32_t(uint16_t(mVolume[RIGHT] * 0x1000)) << 16) |
uint16_t(mVolume[LEFT] * 0x1000));
mProxy->setSendLevel(mSendLevel);
mProxy->setSampleRate(mSampleRate);
- if (sharedBuffer != 0) {
- // Force buffer full condition as data is already present in shared memory
- mProxy->stepUser(frameCount);
- }
+ mProxy->setEpoch(epoch);
+ mProxy->setMinimum(mNotificationFramesAct);
+
+ mDeathNotifier = new DeathNotifier(this);
+ mAudioTrack->asBinder()->linkToDeath(mDeathNotifier, this);
return NO_ERROR;
}
status_t AudioTrack::obtainBuffer(Buffer* audioBuffer, int32_t waitCount)
{
- ALOG_ASSERT(mStatus == NO_ERROR && mProxy != NULL);
+ if (audioBuffer == NULL) {
+ return BAD_VALUE;
+ }
+ if (mTransfer != TRANSFER_OBTAIN) {
+ audioBuffer->frameCount = 0;
+ audioBuffer->size = 0;
+ audioBuffer->raw = NULL;
+ return INVALID_OPERATION;
+ }
- AutoMutex lock(mLock);
- bool active;
- status_t result = NO_ERROR;
- audio_track_cblk_t* cblk = mCblk;
- uint32_t framesReq = audioBuffer->frameCount;
- uint32_t waitTimeMs = (waitCount < 0) ? cblk->bufferTimeoutMs : WAIT_PERIOD_MS;
+ const struct timespec *requested;
+ if (waitCount == -1) {
+ requested = &ClientProxy::kForever;
+ } else if (waitCount == 0) {
+ requested = &ClientProxy::kNonBlocking;
+ } else if (waitCount > 0) {
+ long long ms = WAIT_PERIOD_MS * (long long) waitCount;
+ struct timespec timeout;
+ timeout.tv_sec = ms / 1000;
+ timeout.tv_nsec = (int) (ms % 1000) * 1000000;
+ requested = &timeout;
+ } else {
+ ALOGE("%s invalid waitCount %d", __func__, waitCount);
+ requested = NULL;
+ }
+ return obtainBuffer(audioBuffer, requested);
+}
+
+status_t AudioTrack::obtainBuffer(Buffer* audioBuffer, const struct timespec *requested,
+ struct timespec *elapsed, size_t *nonContig)
+{
+ // previous and new IAudioTrack sequence numbers are used to detect track re-creation
+ uint32_t oldSequence = 0;
+ uint32_t newSequence;
- audioBuffer->frameCount = 0;
- audioBuffer->size = 0;
+ Proxy::Buffer buffer;
+ status_t status = NO_ERROR;
- size_t framesAvail = mProxy->framesAvailable();
+ static const int32_t kMaxTries = 5;
+ int32_t tryCounter = kMaxTries;
- cblk->lock.lock();
- if (cblk->flags & CBLK_INVALID) {
- goto create_new_track;
- }
- cblk->lock.unlock();
+ do {
+ // obtainBuffer() is called with mutex unlocked, so keep extra references to these fields to
+ // keep them from going away if another thread re-creates the track during obtainBuffer()
+ sp<AudioTrackClientProxy> proxy;
+ sp<IMemory> iMem;
- if (framesAvail == 0) {
- cblk->lock.lock();
- goto start_loop_here;
- while (framesAvail == 0) {
- active = mActive;
- if (CC_UNLIKELY(!active)) {
- ALOGV("Not active and NO_MORE_BUFFERS");
- cblk->lock.unlock();
- return NO_MORE_BUFFERS;
- }
- if (CC_UNLIKELY(!waitCount)) {
- cblk->lock.unlock();
- return WOULD_BLOCK;
- }
- if (!(cblk->flags & CBLK_INVALID)) {
- mLock.unlock();
- // this condition is in shared memory, so if IAudioTrack and control block
- // are replaced due to mediaserver death or IAudioTrack invalidation then
- // cv won't be signalled, but fortunately the timeout will limit the wait
- result = cblk->cv.waitRelative(cblk->lock, milliseconds(waitTimeMs));
- cblk->lock.unlock();
- mLock.lock();
- if (!mActive) {
- return status_t(STOPPED);
+ { // start of lock scope
+ AutoMutex lock(mLock);
+
+ newSequence = mSequence;
+ // did previous obtainBuffer() fail due to media server death or voluntary invalidation?
+ if (status == DEAD_OBJECT) {
+ // re-create track, unless someone else has already done so
+ if (newSequence == oldSequence) {
+ status = restoreTrack_l("obtainBuffer");
+ if (status != NO_ERROR) {
+ buffer.mFrameCount = 0;
+ buffer.mRaw = NULL;
+ buffer.mNonContig = 0;
+ break;
+ }
}
- // IAudioTrack may have been re-created while mLock was unlocked
- cblk = mCblk;
- cblk->lock.lock();
}
+ oldSequence = newSequence;
+
+ // Keep the extra references
+ proxy = mProxy;
+ iMem = mCblkMemory;
- if (cblk->flags & CBLK_INVALID) {
- goto create_new_track;
+ if (mState == STATE_STOPPING) {
+ status = -EINTR;
+ buffer.mFrameCount = 0;
+ buffer.mRaw = NULL;
+ buffer.mNonContig = 0;
+ break;
}
- if (CC_UNLIKELY(result != NO_ERROR)) {
- cblk->waitTimeMs += waitTimeMs;
- if (cblk->waitTimeMs >= cblk->bufferTimeoutMs) {
- // timing out when a loop has been set and we have already written upto loop end
- // is a normal condition: no need to wake AudioFlinger up.
- if (cblk->user < cblk->loopEnd) {
- ALOGW("obtainBuffer timed out (is the CPU pegged?) %p name=%#x user=%08x, "
- "server=%08x", this, cblk->mName, cblk->user, cblk->server);
- //unlock cblk mutex before calling mAudioTrack->start() (see issue #1617140)
- cblk->lock.unlock();
- result = mAudioTrack->start();
- cblk->lock.lock();
- if (result == DEAD_OBJECT) {
- android_atomic_or(CBLK_INVALID, &cblk->flags);
-create_new_track:
- audio_track_cblk_t* temp = cblk;
- result = restoreTrack_l(temp, false /*fromStart*/);
- cblk = temp;
- }
- if (result != NO_ERROR) {
- ALOGW("obtainBuffer create Track error %d", result);
- cblk->lock.unlock();
- return result;
- }
- }
- cblk->waitTimeMs = 0;
- }
- if (--waitCount == 0) {
- cblk->lock.unlock();
- return TIMED_OUT;
- }
+ // Non-blocking if track is stopped or paused
+ if (mState != STATE_ACTIVE) {
+ requested = &ClientProxy::kNonBlocking;
}
- // read the server count again
- start_loop_here:
- framesAvail = mProxy->framesAvailable_l();
- }
- cblk->lock.unlock();
- }
- cblk->waitTimeMs = 0;
+ } // end of lock scope
- if (framesReq > framesAvail) {
- framesReq = framesAvail;
- }
+ buffer.mFrameCount = audioBuffer->frameCount;
+ // FIXME starts the requested timeout and elapsed over from scratch
+ status = proxy->obtainBuffer(&buffer, requested, elapsed);
- uint32_t u = cblk->user;
- uint32_t bufferEnd = cblk->userBase + mFrameCount;
+ } while ((status == DEAD_OBJECT) && (tryCounter-- > 0));
- if (framesReq > bufferEnd - u) {
- framesReq = bufferEnd - u;
+ audioBuffer->frameCount = buffer.mFrameCount;
+ audioBuffer->size = buffer.mFrameCount * mFrameSizeAF;
+ audioBuffer->raw = buffer.mRaw;
+ if (nonContig != NULL) {
+ *nonContig = buffer.mNonContig;
}
-
- audioBuffer->frameCount = framesReq;
- audioBuffer->size = framesReq * mFrameSizeAF;
- audioBuffer->raw = mProxy->buffer(u);
- active = mActive;
- return active ? status_t(NO_ERROR) : status_t(STOPPED);
+ return status;
}
void AudioTrack::releaseBuffer(Buffer* audioBuffer)
{
- ALOG_ASSERT(mStatus == NO_ERROR && mProxy != NULL);
+ if (mTransfer == TRANSFER_SHARED) {
+ return;
+ }
+
+ size_t stepCount = audioBuffer->size / mFrameSizeAF;
+ if (stepCount == 0) {
+ return;
+ }
+
+ Proxy::Buffer buffer;
+ buffer.mFrameCount = stepCount;
+ buffer.mRaw = audioBuffer->raw;
AutoMutex lock(mLock);
- audio_track_cblk_t* cblk = mCblk;
- (void) mProxy->stepUser(audioBuffer->frameCount);
- if (audioBuffer->frameCount > 0) {
- // restart track if it was disabled by audioflinger due to previous underrun
- if (mActive && (cblk->flags & CBLK_DISABLED)) {
- android_atomic_and(~CBLK_DISABLED, &cblk->flags);
- ALOGW("releaseBuffer() track %p name=%#x disabled, restarting", this, cblk->mName);
+ mInUnderrun = false;
+ mProxy->releaseBuffer(&buffer);
+
+ // restart track if it was disabled by audioflinger due to previous underrun
+ if (mState == STATE_ACTIVE) {
+ audio_track_cblk_t* cblk = mCblk;
+ if (android_atomic_and(~CBLK_DISABLED, &cblk->mFlags) & CBLK_DISABLED) {
+ ALOGW("releaseBuffer() track %p name=%s disabled due to previous underrun, restarting",
+ this, mName.string());
+ // FIXME ignoring status
mAudioTrack->start();
}
}
@@ -1078,68 +1205,46 @@ void AudioTrack::releaseBuffer(Buffer* audioBuffer)
ssize_t AudioTrack::write(const void* buffer, size_t userSize)
{
-
- if (mSharedBuffer != 0 || mIsTimed) {
+ if (mTransfer != TRANSFER_SYNC || mIsTimed) {
return INVALID_OPERATION;
}
- if (ssize_t(userSize) < 0) {
+ if (ssize_t(userSize) < 0 || (buffer == NULL && userSize != 0)) {
// Sanity-check: user is most-likely passing an error code, and it would
// make the return value ambiguous (actualSize vs error).
- ALOGE("AudioTrack::write(buffer=%p, size=%u (%d)",
- buffer, userSize, userSize);
+ ALOGE("AudioTrack::write(buffer=%p, size=%u (%d)", buffer, userSize, userSize);
return BAD_VALUE;
}
- ALOGV("write %p: %d bytes, mActive=%d", this, userSize, mActive);
-
- if (userSize == 0) {
- return 0;
- }
-
- // acquire a strong reference on the IMemory and IAudioTrack so that they cannot be destroyed
- // while we are accessing the cblk
- mLock.lock();
- sp<IAudioTrack> audioTrack = mAudioTrack;
- sp<IMemory> iMem = mCblkMemory;
- mLock.unlock();
-
- // since mLock is unlocked the IAudioTrack and shared memory may be re-created,
- // so all cblk references might still refer to old shared memory, but that should be benign
-
- ssize_t written = 0;
- const int8_t *src = (const int8_t *)buffer;
+ size_t written = 0;
Buffer audioBuffer;
- size_t frameSz = frameSize();
- do {
- audioBuffer.frameCount = userSize/frameSz;
+ while (userSize >= mFrameSize) {
+ audioBuffer.frameCount = userSize / mFrameSize;
- status_t err = obtainBuffer(&audioBuffer, -1);
+ status_t err = obtainBuffer(&audioBuffer, &ClientProxy::kForever);
if (err < 0) {
- // out of buffers, return #bytes written
- if (err == status_t(NO_MORE_BUFFERS)) {
+ if (written > 0) {
break;
}
return ssize_t(err);
}
size_t toWrite;
-
if (mFormat == AUDIO_FORMAT_PCM_8_BIT && !(mFlags & AUDIO_OUTPUT_FLAG_DIRECT)) {
// Divide capacity by 2 to take expansion into account
- toWrite = audioBuffer.size>>1;
- memcpy_to_i16_from_u8(audioBuffer.i16, (const uint8_t *) src, toWrite);
+ toWrite = audioBuffer.size >> 1;
+ memcpy_to_i16_from_u8(audioBuffer.i16, (const uint8_t *) buffer, toWrite);
} else {
toWrite = audioBuffer.size;
- memcpy(audioBuffer.i8, src, toWrite);
+ memcpy(audioBuffer.i8, buffer, toWrite);
}
- src += toWrite;
+ buffer = ((const char *) buffer) + toWrite;
userSize -= toWrite;
written += toWrite;
releaseBuffer(&audioBuffer);
- } while (userSize >= frameSz);
+ }
return written;
}
@@ -1155,32 +1260,30 @@ status_t TimedAudioTrack::allocateTimedBuffer(size_t size, sp<IMemory>* buffer)
AutoMutex lock(mLock);
status_t result = UNKNOWN_ERROR;
+#if 1
// acquire a strong reference on the IMemory and IAudioTrack so that they cannot be destroyed
// while we are accessing the cblk
sp<IAudioTrack> audioTrack = mAudioTrack;
sp<IMemory> iMem = mCblkMemory;
+#endif
// If the track is not invalid already, try to allocate a buffer. alloc
// fails indicating that the server is dead, flag the track as invalid so
// we can attempt to restore in just a bit.
audio_track_cblk_t* cblk = mCblk;
- if (!(cblk->flags & CBLK_INVALID)) {
+ if (!(cblk->mFlags & CBLK_INVALID)) {
result = mAudioTrack->allocateTimedBuffer(size, buffer);
if (result == DEAD_OBJECT) {
- android_atomic_or(CBLK_INVALID, &cblk->flags);
+ android_atomic_or(CBLK_INVALID, &cblk->mFlags);
}
}
// If the track is invalid at this point, attempt to restore it. and try the
// allocation one more time.
- if (cblk->flags & CBLK_INVALID) {
- cblk->lock.lock();
- audio_track_cblk_t* temp = cblk;
- result = restoreTrack_l(temp, false /*fromStart*/);
- cblk = temp;
- cblk->lock.unlock();
-
- if (result == OK) {
+ if (cblk->mFlags & CBLK_INVALID) {
+ result = restoreTrack_l("allocateTimedBuffer");
+
+ if (result == NO_ERROR) {
result = mAudioTrack->allocateTimedBuffer(size, buffer);
}
}
@@ -1197,9 +1300,10 @@ status_t TimedAudioTrack::queueTimedBuffer(const sp<IMemory>& buffer,
audio_track_cblk_t* cblk = mCblk;
// restart track if it was disabled by audioflinger due to previous underrun
if (buffer->size() != 0 && status == NO_ERROR &&
- mActive && (cblk->flags & CBLK_DISABLED)) {
- android_atomic_and(~CBLK_DISABLED, &cblk->flags);
+ (mState == STATE_ACTIVE) && (cblk->mFlags & CBLK_DISABLED)) {
+ android_atomic_and(~CBLK_DISABLED, &cblk->mFlags);
ALOGW("queueTimedBuffer() track %p disabled, restarting", this);
+ // FIXME ignoring status
mAudioTrack->start();
}
}
@@ -1214,11 +1318,12 @@ status_t TimedAudioTrack::setMediaTimeTransform(const LinearTransform& xform,
// -------------------------------------------------------------------------
-bool AudioTrack::processAudioBuffer(const sp<AudioTrackThread>& thread)
+nsecs_t AudioTrack::processAudioBuffer(const sp<AudioTrackThread>& thread)
{
- Buffer audioBuffer;
- uint32_t frames;
- size_t writtenSize;
+ // Currently the AudioTrack thread is not created if there are no callbacks.
+ // Would it ever make sense to run the thread, even without callbacks?
+ // If so, then replace this by checks at each use for mCbf != NULL.
+ LOG_ALWAYS_FATAL_IF(mCblk == NULL);
mLock.lock();
if (mAwaitBoost) {
@@ -1238,88 +1343,228 @@ bool AudioTrack::processAudioBuffer(const sp<AudioTrackThread>& thread)
if (tryCounter < 0) {
ALOGE("did not receive expected priority boost on time");
}
- return true;
+ // Run again immediately
+ return 0;
}
- // acquire a strong reference on the IMemory and IAudioTrack so that they cannot be destroyed
- // while we are accessing the cblk
- sp<IAudioTrack> audioTrack = mAudioTrack;
- sp<IMemory> iMem = mCblkMemory;
- audio_track_cblk_t* cblk = mCblk;
- bool active = mActive;
+
+ // Can only reference mCblk while locked
+ int32_t flags = android_atomic_and(
+ ~(CBLK_UNDERRUN | CBLK_LOOP_CYCLE | CBLK_LOOP_FINAL | CBLK_BUFFER_END), &mCblk->mFlags);
+
+ // Check for track invalidation
+ if (flags & CBLK_INVALID) {
+ // for offloaded tracks restoreTrack_l() will just update the sequence and clear
+ // AudioSystem cache. We should not exit here but after calling the callback so
+ // that the upper layers can recreate the track
+ if (!isOffloaded() || (mSequence == mObservedSequence)) {
+ status_t status = restoreTrack_l("processAudioBuffer");
+ mLock.unlock();
+ // Run again immediately, but with a new IAudioTrack
+ return 0;
+ }
+ }
+
+ bool waitStreamEnd = mState == STATE_STOPPING;
+ bool active = mState == STATE_ACTIVE;
+
+ // Manage underrun callback, must be done under lock to avoid race with releaseBuffer()
+ bool newUnderrun = false;
+ if (flags & CBLK_UNDERRUN) {
+#if 0
+ // Currently in shared buffer mode, when the server reaches the end of buffer,
+ // the track stays active in continuous underrun state. It's up to the application
+ // to pause or stop the track, or set the position to a new offset within buffer.
+ // This was some experimental code to auto-pause on underrun. Keeping it here
+ // in "if 0" so we can re-visit this if we add a real sequencer for shared memory content.
+ if (mTransfer == TRANSFER_SHARED) {
+ mState = STATE_PAUSED;
+ active = false;
+ }
+#endif
+ if (!mInUnderrun) {
+ mInUnderrun = true;
+ newUnderrun = true;
+ }
+ }
+
+ // Get current position of server
+ size_t position = mProxy->getPosition();
+
+ // Manage marker callback
+ bool markerReached = false;
+ size_t markerPosition = mMarkerPosition;
+ // FIXME fails for wraparound, need 64 bits
+ if (!mMarkerReached && (markerPosition > 0) && (position >= markerPosition)) {
+ mMarkerReached = markerReached = true;
+ }
+
+ // Determine number of new position callback(s) that will be needed, while locked
+ size_t newPosCount = 0;
+ size_t newPosition = mNewPosition;
+ size_t updatePeriod = mUpdatePeriod;
+ // FIXME fails for wraparound, need 64 bits
+ if (updatePeriod > 0 && position >= newPosition) {
+ newPosCount = ((position - newPosition) / updatePeriod) + 1;
+ mNewPosition += updatePeriod * newPosCount;
+ }
+
+ // Cache other fields that will be needed soon
+ uint32_t loopPeriod = mLoopPeriod;
+ uint32_t sampleRate = mSampleRate;
+ size_t notificationFrames = mNotificationFramesAct;
+ if (mRefreshRemaining) {
+ mRefreshRemaining = false;
+ mRemainingFrames = notificationFrames;
+ mRetryOnPartialBuffer = false;
+ }
+ size_t misalignment = mProxy->getMisalignment();
+ uint32_t sequence = mSequence;
+
+ // These fields don't need to be cached, because they are assigned only by set():
+ // mTransfer, mCbf, mUserData, mFormat, mFrameSize, mFrameSizeAF, mFlags
+ // mFlags is also assigned by createTrack_l(), but not the bit we care about.
+
mLock.unlock();
- // since mLock is unlocked the IAudioTrack and shared memory may be re-created,
- // so all cblk references might still refer to old shared memory, but that should be benign
+ if (waitStreamEnd) {
+ AutoMutex lock(mLock);
- // Manage underrun callback
- if (active && (mProxy->framesAvailable() == mFrameCount)) {
- ALOGV("Underrun user: %x, server: %x, flags %04x", cblk->user, cblk->server, cblk->flags);
- if (!(android_atomic_or(CBLK_UNDERRUN, &cblk->flags) & CBLK_UNDERRUN)) {
- mCbf(EVENT_UNDERRUN, mUserData, 0);
- if (cblk->server == mFrameCount) {
- mCbf(EVENT_BUFFER_END, mUserData, 0);
- }
- if (mSharedBuffer != 0) {
- return false;
+ sp<AudioTrackClientProxy> proxy = mProxy;
+ sp<IMemory> iMem = mCblkMemory;
+
+ struct timespec timeout;
+ timeout.tv_sec = WAIT_STREAM_END_TIMEOUT_SEC;
+ timeout.tv_nsec = 0;
+
+ mLock.unlock();
+ status_t status = mProxy->waitStreamEndDone(&timeout);
+ mLock.lock();
+ switch (status) {
+ case NO_ERROR:
+ case DEAD_OBJECT:
+ case TIMED_OUT:
+ mLock.unlock();
+ mCbf(EVENT_STREAM_END, mUserData, NULL);
+ mLock.lock();
+ if (mState == STATE_STOPPING) {
+ mState = STATE_STOPPED;
+ if (status != DEAD_OBJECT) {
+ return NS_INACTIVE;
+ }
}
+ return 0;
+ default:
+ return 0;
}
}
- // Manage loop end callback
- while (mLoopCount > cblk->loopCount) {
- int loopCount = -1;
- mLoopCount--;
- if (mLoopCount >= 0) loopCount = mLoopCount;
-
- mCbf(EVENT_LOOP_END, mUserData, (void *)&loopCount);
+ // perform callbacks while unlocked
+ if (newUnderrun) {
+ mCbf(EVENT_UNDERRUN, mUserData, NULL);
+ }
+ // FIXME we will miss loops if loop cycle was signaled several times since last call
+ // to processAudioBuffer()
+ if (flags & (CBLK_LOOP_CYCLE | CBLK_LOOP_FINAL)) {
+ mCbf(EVENT_LOOP_END, mUserData, NULL);
+ }
+ if (flags & CBLK_BUFFER_END) {
+ mCbf(EVENT_BUFFER_END, mUserData, NULL);
+ }
+ if (markerReached) {
+ mCbf(EVENT_MARKER, mUserData, &markerPosition);
+ }
+ while (newPosCount > 0) {
+ size_t temp = newPosition;
+ mCbf(EVENT_NEW_POS, mUserData, &temp);
+ newPosition += updatePeriod;
+ newPosCount--;
}
- // Manage marker callback
- if (!mMarkerReached && (mMarkerPosition > 0)) {
- if (cblk->server >= mMarkerPosition) {
- mCbf(EVENT_MARKER, mUserData, (void *)&mMarkerPosition);
- mMarkerReached = true;
+ if (mObservedSequence != sequence) {
+ mObservedSequence = sequence;
+ mCbf(EVENT_NEW_IAUDIOTRACK, mUserData, NULL);
+ // for offloaded tracks, just wait for the upper layers to recreate the track
+ if (isOffloaded()) {
+ return NS_INACTIVE;
}
}
- // Manage new position callback
- if (mUpdatePeriod > 0) {
- while (cblk->server >= mNewPosition) {
- mCbf(EVENT_NEW_POS, mUserData, (void *)&mNewPosition);
- mNewPosition += mUpdatePeriod;
- }
+ // if inactive, then don't run me again until re-started
+ if (!active) {
+ return NS_INACTIVE;
}
- // If Shared buffer is used, no data is requested from client.
- if (mSharedBuffer != 0) {
- frames = 0;
- } else {
- frames = mRemainingFrames;
+ // Compute the estimated time until the next timed event (position, markers, loops)
+ // FIXME only for non-compressed audio
+ uint32_t minFrames = ~0;
+ if (!markerReached && position < markerPosition) {
+ minFrames = markerPosition - position;
+ }
+ if (loopPeriod > 0 && loopPeriod < minFrames) {
+ minFrames = loopPeriod;
+ }
+ if (updatePeriod > 0 && updatePeriod < minFrames) {
+ minFrames = updatePeriod;
}
- // See description of waitCount parameter at declaration of obtainBuffer().
- // The logic below prevents us from being stuck below at obtainBuffer()
- // not being able to handle timed events (position, markers, loops).
- int32_t waitCount = -1;
- if (mUpdatePeriod || (!mMarkerReached && mMarkerPosition) || mLoopCount) {
- waitCount = 1;
+ // If > 0, poll periodically to recover from a stuck server. A good value is 2.
+ static const uint32_t kPoll = 0;
+ if (kPoll > 0 && mTransfer == TRANSFER_CALLBACK && kPoll * notificationFrames < minFrames) {
+ minFrames = kPoll * notificationFrames;
}
- do {
+ // Convert frame units to time units
+ nsecs_t ns = NS_WHENEVER;
+ if (minFrames != (uint32_t) ~0) {
+ // This "fudge factor" avoids soaking CPU, and compensates for late progress by server
+ static const nsecs_t kFudgeNs = 10000000LL; // 10 ms
+ ns = ((minFrames * 1000000000LL) / sampleRate) + kFudgeNs;
+ }
+
+ // If not supplying data by EVENT_MORE_DATA, then we're done
+ if (mTransfer != TRANSFER_CALLBACK) {
+ return ns;
+ }
+
+ struct timespec timeout;
+ const struct timespec *requested = &ClientProxy::kForever;
+ if (ns != NS_WHENEVER) {
+ timeout.tv_sec = ns / 1000000000LL;
+ timeout.tv_nsec = ns % 1000000000LL;
+ ALOGV("timeout %ld.%03d", timeout.tv_sec, (int) timeout.tv_nsec / 1000000);
+ requested = &timeout;
+ }
- audioBuffer.frameCount = frames;
+ while (mRemainingFrames > 0) {
- status_t err = obtainBuffer(&audioBuffer, waitCount);
- if (err < NO_ERROR) {
- if (err != TIMED_OUT) {
- ALOGE_IF(err != status_t(NO_MORE_BUFFERS),
- "Error obtaining an audio buffer, giving up.");
- return false;
+ Buffer audioBuffer;
+ audioBuffer.frameCount = mRemainingFrames;
+ size_t nonContig;
+ status_t err = obtainBuffer(&audioBuffer, requested, NULL, &nonContig);
+ LOG_ALWAYS_FATAL_IF((err != NO_ERROR) != (audioBuffer.frameCount == 0),
+ "obtainBuffer() err=%d frameCount=%u", err, audioBuffer.frameCount);
+ requested = &ClientProxy::kNonBlocking;
+ size_t avail = audioBuffer.frameCount + nonContig;
+ ALOGV("obtainBuffer(%u) returned %u = %u + %u err %d",
+ mRemainingFrames, avail, audioBuffer.frameCount, nonContig, err);
+ if (err != NO_ERROR) {
+ if (err == TIMED_OUT || err == WOULD_BLOCK || err == -EINTR ||
+ (isOffloaded() && (err == DEAD_OBJECT))) {
+ return 0;
}
- break;
+ ALOGE("Error %d obtaining an audio buffer, giving up.", err);
+ return NS_NEVER;
}
- if (err == status_t(STOPPED)) {
- return false;
+
+ if (mRetryOnPartialBuffer && !isOffloaded()) {
+ mRetryOnPartialBuffer = false;
+ if (avail < mRemainingFrames) {
+ int64_t myns = ((mRemainingFrames - avail) * 1100000000LL) / sampleRate;
+ if (ns < 0 || myns < ns) {
+ ns = myns;
+ }
+ return ns;
+ }
}
// Divide buffer size by 2 to take into account the expansion
@@ -1331,139 +1576,175 @@ bool AudioTrack::processAudioBuffer(const sp<AudioTrackThread>& thread)
size_t reqSize = audioBuffer.size;
mCbf(EVENT_MORE_DATA, mUserData, &audioBuffer);
- writtenSize = audioBuffer.size;
+ size_t writtenSize = audioBuffer.size;
+ size_t writtenFrames = writtenSize / mFrameSize;
// Sanity check on returned size
- if (ssize_t(writtenSize) <= 0) {
+ if (ssize_t(writtenSize) < 0 || writtenSize > reqSize) {
+ ALOGE("EVENT_MORE_DATA requested %u bytes but callback returned %d bytes",
+ reqSize, (int) writtenSize);
+ return NS_NEVER;
+ }
+
+ if (writtenSize == 0) {
// The callback is done filling buffers
// Keep this thread going to handle timed events and
// still try to get more data in intervals of WAIT_PERIOD_MS
// but don't just loop and block the CPU, so wait
- usleep(WAIT_PERIOD_MS*1000);
- break;
- }
-
- if (writtenSize > reqSize) {
- writtenSize = reqSize;
+ return WAIT_PERIOD_MS * 1000000LL;
}
if (mFormat == AUDIO_FORMAT_PCM_8_BIT && !(mFlags & AUDIO_OUTPUT_FLAG_DIRECT)) {
// 8 to 16 bit conversion, note that source and destination are the same address
memcpy_to_i16_from_u8(audioBuffer.i16, (const uint8_t *) audioBuffer.i8, writtenSize);
- writtenSize <<= 1;
+ audioBuffer.size <<= 1;
}
- audioBuffer.size = writtenSize;
- // NOTE: cblk->frameSize is not equal to AudioTrack::frameSize() for
- // 8 bit PCM data: in this case, cblk->frameSize is based on a sample size of
- // 16 bit.
- audioBuffer.frameCount = writtenSize / mFrameSizeAF;
-
- frames -= audioBuffer.frameCount;
+ size_t releasedFrames = audioBuffer.size / mFrameSizeAF;
+ audioBuffer.frameCount = releasedFrames;
+ mRemainingFrames -= releasedFrames;
+ if (misalignment >= releasedFrames) {
+ misalignment -= releasedFrames;
+ } else {
+ misalignment = 0;
+ }
releaseBuffer(&audioBuffer);
- }
- while (frames);
- if (frames == 0) {
- mRemainingFrames = mNotificationFramesAct;
- } else {
- mRemainingFrames = frames;
+ // FIXME here is where we would repeat EVENT_MORE_DATA again on same advanced buffer
+ // if callback doesn't like to accept the full chunk
+ if (writtenSize < reqSize) {
+ continue;
+ }
+
+ // There could be enough non-contiguous frames available to satisfy the remaining request
+ if (mRemainingFrames <= nonContig) {
+ continue;
+ }
+
+#if 0
+ // This heuristic tries to collapse a series of EVENT_MORE_DATA that would total to a
+ // sum <= notificationFrames. It replaces that series by at most two EVENT_MORE_DATA
+ // that total to a sum == notificationFrames.
+ if (0 < misalignment && misalignment <= mRemainingFrames) {
+ mRemainingFrames = misalignment;
+ return (mRemainingFrames * 1100000000LL) / sampleRate;
+ }
+#endif
+
}
- return true;
+ mRemainingFrames = notificationFrames;
+ mRetryOnPartialBuffer = true;
+
+ // A lot has transpired since ns was calculated, so run again immediately and re-calculate
+ return 0;
}
-// must be called with mLock and refCblk.lock held. Callers must also hold strong references on
-// the IAudioTrack and IMemory in case they are recreated here.
-// If the IAudioTrack is successfully restored, the refCblk pointer is updated
-// FIXME Don't depend on caller to hold strong references.
-status_t AudioTrack::restoreTrack_l(audio_track_cblk_t*& refCblk, bool fromStart)
+status_t AudioTrack::restoreTrack_l(const char *from)
{
+ ALOGW("dead IAudioTrack, %s, creating a new one from %s()",
+ isOffloaded() ? "Offloaded" : "PCM", from);
+ ++mSequence;
status_t result;
- audio_track_cblk_t* cblk = refCblk;
- audio_track_cblk_t* newCblk = cblk;
- ALOGW("dead IAudioTrack, creating a new one from %s",
- fromStart ? "start()" : "obtainBuffer()");
-
- // signal old cblk condition so that other threads waiting for available buffers stop
- // waiting now
- cblk->cv.broadcast();
- cblk->lock.unlock();
-
// refresh the audio configuration cache in this process to make sure we get new
// output parameters in getOutput_l() and createTrack_l()
AudioSystem::clearAudioConfigCache();
+ if (isOffloaded()) {
+ return DEAD_OBJECT;
+ }
+
+ // force new output query from audio policy manager;
+ mOutput = 0;
+ audio_io_handle_t output = getOutput_l();
+
// if the new IAudioTrack is created, createTrack_l() will modify the
// following member variables: mAudioTrack, mCblkMemory and mCblk.
// It will also delete the strong references on previous IAudioTrack and IMemory
+
+ // take the frames that will be lost by track recreation into account in saved position
+ size_t position = mProxy->getPosition() + mProxy->getFramesFilled();
+ mNewPosition = position + mUpdatePeriod;
+ size_t bufferPosition = mStaticProxy != NULL ? mStaticProxy->getBufferPosition() : 0;
result = createTrack_l(mStreamType,
mSampleRate,
mFormat,
mReqFrameCount, // so that frame count never goes down
mFlags,
mSharedBuffer,
- getOutput_l());
+ output,
+ position /*epoch*/);
if (result == NO_ERROR) {
- uint32_t user = cblk->user;
- uint32_t server = cblk->server;
+ // continue playback from last known position, but
+ // don't attempt to restore loop after invalidation; it's difficult and not worthwhile
+ if (mStaticProxy != NULL) {
+ mLoopPeriod = 0;
+ mStaticProxy->setLoop(bufferPosition, mFrameCount, 0);
+ }
+ // FIXME How do we simulate the fact that all frames present in the buffer at the time of
+ // track destruction have been played? This is critical for SoundPool implementation
+ // This must be broken, and needs to be tested/debugged.
+#if 0
// restore write index and set other indexes to reflect empty buffer status
- newCblk = mCblk;
- newCblk->user = user;
- newCblk->server = user;
- newCblk->userBase = user;
- newCblk->serverBase = user;
- // restore loop: this is not guaranteed to succeed if new frame count is not
- // compatible with loop length
- setLoop_l(cblk->loopStart, cblk->loopEnd, cblk->loopCount);
- size_t frames = 0;
- if (!fromStart) {
- newCblk->bufferTimeoutMs = MAX_RUN_TIMEOUT_MS;
+ if (!strcmp(from, "start")) {
// Make sure that a client relying on callback events indicating underrun or
// the actual amount of audio frames played (e.g SoundPool) receives them.
if (mSharedBuffer == 0) {
- if (user > server) {
- frames = ((user - server) > mFrameCount) ?
- mFrameCount : (user - server);
- memset(mBuffers, 0, frames * mFrameSizeAF);
- }
// restart playback even if buffer is not completely filled.
- android_atomic_or(CBLK_FORCEREADY, &newCblk->flags);
+ android_atomic_or(CBLK_FORCEREADY, &mCblk->mFlags);
}
}
- if (mSharedBuffer != 0) {
- frames = mFrameCount;
- }
- if (frames > 0) {
- // stepUser() clears CBLK_UNDERRUN flag enabling underrun callbacks to
- // the client
- mProxy->stepUser(frames);
- }
- if (mActive) {
+#endif
+ if (mState == STATE_ACTIVE) {
result = mAudioTrack->start();
- ALOGW_IF(result != NO_ERROR, "restoreTrack_l() start() failed status %d", result);
- }
- if (fromStart && result == NO_ERROR) {
- mNewPosition = newCblk->server + mUpdatePeriod;
}
}
- ALOGW_IF(result != NO_ERROR, "restoreTrack_l() failed status %d", result);
- ALOGV("restoreTrack_l() status %d mActive %d cblk %p, old cblk %p flags %08x old flags %08x",
- result, mActive, newCblk, cblk, newCblk->flags, cblk->flags);
-
- if (result == NO_ERROR) {
- // from now on we switch to the newly created cblk
- refCblk = newCblk;
+ if (result != NO_ERROR) {
+ //Use of direct and offloaded output streams is ref counted by audio policy manager.
+ // As getOutput was called above and resulted in an output stream to be opened,
+ // we need to release it.
+ AudioSystem::releaseOutput(output);
+ ALOGW("restoreTrack_l() failed status %d", result);
+ mState = STATE_STOPPED;
}
- newCblk->lock.lock();
-
- ALOGW_IF(result != NO_ERROR, "restoreTrack_l() error %d", result);
return result;
}
+status_t AudioTrack::setParameters(const String8& keyValuePairs)
+{
+ AutoMutex lock(mLock);
+ return mAudioTrack->setParameters(keyValuePairs);
+}
+
+status_t AudioTrack::getTimestamp(AudioTimestamp& timestamp)
+{
+ AutoMutex lock(mLock);
+ // FIXME not implemented for fast tracks; should use proxy and SSQ
+ if (mFlags & AUDIO_OUTPUT_FLAG_FAST) {
+ return INVALID_OPERATION;
+ }
+ if (mState != STATE_ACTIVE && mState != STATE_PAUSED) {
+ return INVALID_OPERATION;
+ }
+ status_t status = mAudioTrack->getTimestamp(timestamp);
+ if (status == NO_ERROR) {
+ timestamp.mPosition += mProxy->getEpoch();
+ }
+ return status;
+}
+
+String8 AudioTrack::getParameters(const String8& keys)
+{
+ if (mOutput) {
+ return AudioSystem::getParameters(mOutput, keys);
+ } else {
+ return String8::empty();
+ }
+}
+
status_t AudioTrack::dump(int fd, const Vector<String16>& args) const
{
@@ -1480,16 +1761,34 @@ status_t AudioTrack::dump(int fd, const Vector<String16>& args) const
result.append(buffer);
snprintf(buffer, 255, " sample rate(%u), status(%d)\n", mSampleRate, mStatus);
result.append(buffer);
- snprintf(buffer, 255, " active(%d), latency (%d)\n", mActive, mLatency);
+ snprintf(buffer, 255, " state(%d), latency (%d)\n", mState, mLatency);
result.append(buffer);
::write(fd, result.string(), result.size());
return NO_ERROR;
}
+uint32_t AudioTrack::getUnderrunFrames() const
+{
+ AutoMutex lock(mLock);
+ return mProxy->getUnderrunFrames();
+}
+
+// =========================================================================
+
+void AudioTrack::DeathNotifier::binderDied(const wp<IBinder>& who)
+{
+ sp<AudioTrack> audioTrack = mAudioTrack.promote();
+ if (audioTrack != 0) {
+ AutoMutex lock(audioTrack->mLock);
+ audioTrack->mProxy->binderDied();
+ }
+}
+
// =========================================================================
AudioTrack::AudioTrackThread::AudioTrackThread(AudioTrack& receiver, bool bCanCallJava)
- : Thread(bCanCallJava), mReceiver(receiver), mPaused(true)
+ : Thread(bCanCallJava), mReceiver(receiver), mPaused(true), mPausedInt(false), mPausedNs(0LL),
+ mIgnoreNextPausedInt(false)
{
}
@@ -1506,11 +1805,38 @@ bool AudioTrack::AudioTrackThread::threadLoop()
// caller will check for exitPending()
return true;
}
+ if (mIgnoreNextPausedInt) {
+ mIgnoreNextPausedInt = false;
+ mPausedInt = false;
+ }
+ if (mPausedInt) {
+ if (mPausedNs > 0) {
+ (void) mMyCond.waitRelative(mMyLock, mPausedNs);
+ } else {
+ mMyCond.wait(mMyLock);
+ }
+ mPausedInt = false;
+ return true;
+ }
}
- if (!mReceiver.processAudioBuffer(this)) {
- pause();
+ nsecs_t ns = mReceiver.processAudioBuffer(this);
+ switch (ns) {
+ case 0:
+ return true;
+ case NS_INACTIVE:
+ pauseInternal();
+ return true;
+ case NS_NEVER:
+ return false;
+ case NS_WHENEVER:
+ // FIXME increase poll interval, or make event-driven
+ ns = 1000000000LL;
+ // fall through
+ default:
+ LOG_ALWAYS_FATAL_IF(ns < 0, "processAudioBuffer() returned %lld", ns);
+ pauseInternal(ns);
+ return true;
}
- return true;
}
void AudioTrack::AudioTrackThread::requestExit()
@@ -1529,10 +1855,19 @@ void AudioTrack::AudioTrackThread::pause()
void AudioTrack::AudioTrackThread::resume()
{
AutoMutex _l(mMyLock);
- if (mPaused) {
+ mIgnoreNextPausedInt = true;
+ if (mPaused || mPausedInt) {
mPaused = false;
+ mPausedInt = false;
mMyCond.signal();
}
}
+void AudioTrack::AudioTrackThread::pauseInternal(nsecs_t ns)
+{
+ AutoMutex _l(mMyLock);
+ mPausedInt = true;
+ mPausedNs = ns;
+}
+
}; // namespace android