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+;//
+;//
+;// File Name: armCOMM_BitDec_s.h
+;// OpenMAX DL: v1.0.2
+;// Revision: 9641
+;// Date: Thursday, February 7, 2008
+;//
+;// (c) Copyright 2007-2008 ARM Limited. All Rights Reserved.
+;//
+;//
+;//
+;// OpenMAX optimized bitstream decode module
+;//
+;// You must include armCOMM_s.h before including this file
+;//
+;// This module provides macros to perform assembly optimized fixed and
+;// variable length decoding from a read-only bitstream. The variable
+;// length decode modules take as input a pointer to a table of 16-bit
+;// entries of the following format.
+;//
+;// VLD Table Entry format
+;//
+;// 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
+;// +------------------------------------------------+
+;// | Len | Symbol | 1 |
+;// +------------------------------------------------+
+;// | Offset | 0 |
+;// +------------------------------------------------+
+;//
+;// If the table entry is a leaf entry then bit 0 set:
+;// Len = Number of bits overread (0 to 7)
+;// Symbol = Symbol payload (unsigned 12 bits)
+;//
+;// If the table entry is an internal node then bit 0 is clear:
+;// Offset = Number of (16-bit) half words from the table
+;// start to the next table node
+;//
+;// The table is accessed by successive lookup up on the
+;// next Step bits of the input bitstream until a leaf node
+;// is obtained. The Step sizes are supplied to the VLD macro.
+;//
+;// USAGE:
+;//
+;// To use any of the macros in this package, first call:
+;//
+;// M_BD_INIT ppBitStream, pBitOffset, pBitStream, RBitBuffer, RBitCount, Tmp
+;//
+;// This caches the current bitstream position and next available
+;// bits in registers pBitStream, RBitBuffer, RBitCount. These registers
+;// are reserved for use by the bitstream decode package until you
+;// call M_BD_FINI.
+;//
+;// Next call the following macro(s) as many times as you need:
+;//
+;// M_BD_LOOK8 - Look ahead constant 1<=N<=8 bits into the bitstream
+;// M_BD_LOOK16 - Look ahead constant 1<=N<=16 bits into the bitstream
+;// M_BD_READ8 - Read constant 1<=N<=8 bits from the bitstream
+;// M_BD_READ16 - Read constant 1<=N<=16 bits from the bitstream
+;// M_BD_VREAD8 - Read variable 1<=N<=8 bits from the bitstream
+;// M_BD_VREAD16 - Read variable 1<=N<=16 bits from the bitstream
+;// M_BD_VLD - Perform variable length decode using lookup table
+;//
+;// Finally call the macro:
+;//
+;// M_BD_FINI ppBitStream, pBitOffset
+;//
+;// This writes the bitstream state back to memory.
+;//
+;// The three bitstream cache register names are assigned to the following global
+;// variables:
+;//
+
+ GBLS pBitStream ;// Register name for pBitStream
+ GBLS BitBuffer ;// Register name for BitBuffer
+ GBLS BitCount ;// Register name for BitCount
+
+;//
+;// These register variables must have a certain defined state on entry to every bitstream
+;// macro (except M_BD_INIT) and on exit from every bitstream macro (except M_BD_FINI).
+;// The state may depend on implementation.
+;//
+;// For the default (ARM11) implementation the following hold:
+;// pBitStream - points to the first byte not held in the BitBuffer
+;// BitBuffer - is a cache of (4 bytes) 32 bits, bit 31 the first bit
+;// BitCount - is offset (from the top bit) to the next unused bitstream bit
+;// 0<=BitCount<=15 (so BitBuffer holds at least 17 unused bits)
+;//
+;//
+
+ ;// Bitstream Decode initialise
+ ;//
+ ;// Initialises the bitstream decode global registers from
+ ;// bitstream pointers. This macro is split into 3 parts to enable
+ ;// scheduling.
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $ppBitStream - pointer to pointer to the next bitstream byte
+ ;// $pBitOffset - pointer to the number of bits used in the current byte (0..7)
+ ;// $RBitStream - register to use for pBitStream (can be $ppBitStream)
+ ;// $RBitBuffer - register to use for BitBuffer
+ ;// $RBitCount - register to use for BitCount (can be $pBitOffset)
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $T1,$T2,$T3 - registers that must be preserved between calls to
+ ;// M_BD_INIT1 and M_BD_INIT2
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ MACRO
+ M_BD_INIT0 $ppBitStream, $pBitOffset, $RBitStream, $RBitBuffer, $RBitCount
+
+pBitStream SETS "$RBitStream"
+BitBuffer SETS "$RBitBuffer"
+BitCount SETS "$RBitCount"
+
+ ;// load inputs
+ LDR $pBitStream, [$ppBitStream]
+ LDR $BitCount, [$pBitOffset]
+ MEND
+
+ MACRO
+ M_BD_INIT1 $T1, $T2, $T3
+ LDRB $T2, [$pBitStream, #2]
+ LDRB $T1, [$pBitStream, #1]
+ LDRB $BitBuffer, [$pBitStream], #3
+ ADD $BitCount, $BitCount, #8
+ MEND
+
+ MACRO
+ M_BD_INIT2 $T1, $T2, $T3
+ ORR $T2, $T2, $T1, LSL #8
+ ORR $BitBuffer, $T2, $BitBuffer, LSL #16
+ MEND
+
+ ;//
+ ;// Look ahead fixed 1<=N<=8 bits without consuming any bits
+ ;// The next bits will be placed at bit 31..24 of destination register
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $N - number of bits to look
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $Symbol - the next N bits of the bitstream
+ ;// $T1 - corrupted temp/scratch register
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ MACRO
+ M_BD_LOOK8 $Symbol, $N
+ ASSERT ($N>=1):LAND:($N<=8)
+ MOV $Symbol, $BitBuffer, LSL $BitCount
+ MEND
+
+ ;//
+ ;// Look ahead fixed 1<=N<=16 bits without consuming any bits
+ ;// The next bits will be placed at bit 31..16 of destination register
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $N - number of bits to look
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $Symbol - the next N bits of the bitstream
+ ;// $T1 - corrupted temp/scratch register
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ MACRO
+ M_BD_LOOK16 $Symbol, $N, $T1
+ ASSERT ($N >= 1):LAND:($N <= 16)
+ MOV $Symbol, $BitBuffer, LSL $BitCount
+ MEND
+
+ ;//
+ ;// Skips fixed 1<=N<=8 bits from the bitstream, advancing the bitstream pointer
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $N - number of bits
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $T1 - corrupted temp/scratch register
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ MACRO
+ M_BD_SKIP8 $N, $T1
+ ASSERT ($N>=1):LAND:($N<=8)
+ SUBS $BitCount, $BitCount, #(8-$N)
+ LDRCSB $T1, [$pBitStream], #1
+ ADDCC $BitCount, $BitCount, #8
+ ORRCS $BitBuffer, $T1, $BitBuffer, LSL #8
+ MEND
+
+
+ ;//
+ ;// Read fixed 1<=N<=8 bits from the bitstream, advancing the bitstream pointer
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $N - number of bits to read
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $Symbol - the next N bits of the bitstream
+ ;// $T1 - corrupted temp/scratch register
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ MACRO
+ M_BD_READ8 $Symbol, $N, $T1
+ ASSERT ($N>=1):LAND:($N<=8)
+ MOVS $Symbol, $BitBuffer, LSL $BitCount
+ SUBS $BitCount, $BitCount, #(8-$N)
+ LDRCSB $T1, [$pBitStream], #1
+ ADDCC $BitCount, $BitCount, #8
+ MOV $Symbol, $Symbol, LSR #(32-$N)
+ ORRCS $BitBuffer, $T1, $BitBuffer, LSL #8
+ MEND
+
+ ;//
+ ;// Read fixed 1<=N<=16 bits from the bitstream, advancing the bitstream pointer
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $N - number of bits to read
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $Symbol - the next N bits of the bitstream
+ ;// $T1 - corrupted temp/scratch register
+ ;// $T2 - corrupted temp/scratch register
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ MACRO
+ M_BD_READ16 $Symbol, $N, $T1, $T2
+ ASSERT ($N>=1):LAND:($N<=16)
+ ASSERT $Symbol<>$T1
+ IF ($N<=8)
+ M_BD_READ8 $Symbol, $N, $T1
+ ELSE
+ ;// N>8 so we will be able to refill at least one byte
+ LDRB $T1, [$pBitStream], #1
+ MOVS $Symbol, $BitBuffer, LSL $BitCount
+ ORR $BitBuffer, $T1, $BitBuffer, LSL #8
+ SUBS $BitCount, $BitCount, #(16-$N)
+ LDRCSB $T1, [$pBitStream], #1
+ MOV $Symbol, $Symbol, LSR #(32-$N)
+ ADDCC $BitCount, $BitCount, #8
+ ORRCS $BitBuffer, $T1, $BitBuffer, LSL #8
+ ENDIF
+ MEND
+
+ ;//
+ ;// Skip variable 1<=N<=8 bits from the bitstream, advancing the bitstream pointer.
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $N - number of bits. 1<=N<=8
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $T1 - corrupted temp/scratch register
+ ;// $T2 - corrupted temp/scratch register
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ MACRO
+ M_BD_VSKIP8 $N, $T1
+ ADD $BitCount, $BitCount, $N
+ SUBS $BitCount, $BitCount, #8
+ LDRCSB $T1, [$pBitStream], #1
+ ADDCC $BitCount, $BitCount, #8
+ ORRCS $BitBuffer, $T1, $BitBuffer, LSL #8
+ MEND
+
+ ;//
+ ;// Skip variable 1<=N<=16 bits from the bitstream, advancing the bitstream pointer.
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $N - number of bits. 1<=N<=16
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $T1 - corrupted temp/scratch register
+ ;// $T2 - corrupted temp/scratch register
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ MACRO
+ M_BD_VSKIP16 $N, $T1, $T2
+ ADD $BitCount, $BitCount, $N
+ SUBS $BitCount, $BitCount, #8
+ LDRCSB $T1, [$pBitStream], #1
+ ORRCS $BitBuffer, $T1, $BitBuffer, LSL #8
+ SUBCSS $BitCount, $BitCount, #8
+ LDRCSB $T1, [$pBitStream], #1
+ ADDCC $BitCount, $BitCount, #8
+ ORRCS $BitBuffer, $T1, $BitBuffer, LSL #8
+ MEND
+
+ ;//
+ ;// Read variable 1<=N<=8 bits from the bitstream, advancing the bitstream pointer.
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $N - number of bits to read. 1<=N<=8
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $Symbol - the next N bits of the bitstream
+ ;// $T1 - corrupted temp/scratch register
+ ;// $T2 - corrupted temp/scratch register
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ MACRO
+ M_BD_VREAD8 $Symbol, $N, $T1, $T2
+ MOV $Symbol, $BitBuffer, LSL $BitCount
+ ADD $BitCount, $BitCount, $N
+ SUBS $BitCount, $BitCount, #8
+ LDRCSB $T1, [$pBitStream], #1
+ RSB $T2, $N, #32
+ ADDCC $BitCount, $BitCount, #8
+ MOV $Symbol, $Symbol, LSR $T2
+ ORRCS $BitBuffer, $T1, $BitBuffer, LSL #8
+ MEND
+
+
+ ;//
+ ;// Read variable 1<=N<=16 bits from the bitstream, advancing the bitstream pointer.
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $N - number of bits to read. 1<=N<=16
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $Symbol - the next N bits of the bitstream
+ ;// $T1 - corrupted temp/scratch register
+ ;// $T2 - corrupted temp/scratch register
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ MACRO
+ M_BD_VREAD16 $Symbol, $N, $T1, $T2
+ MOV $Symbol, $BitBuffer, LSL $BitCount
+ ADD $BitCount, $BitCount, $N
+ SUBS $BitCount, $BitCount, #8
+ LDRCSB $T1, [$pBitStream], #1
+ RSB $T2, $N, #32
+ ORRCS $BitBuffer, $T1, $BitBuffer, LSL #8
+ SUBCSS $BitCount, $BitCount, #8
+ LDRCSB $T1, [$pBitStream], #1
+ ADDCC $BitCount, $BitCount, #8
+ MOV $Symbol, $Symbol, LSR $T2
+ ORRCS $BitBuffer, $T1, $BitBuffer, LSL #8
+ MEND
+
+
+ ;//
+ ;// Decode a code of the form 0000...001 where there
+ ;// are N zeros before the 1 and N<=15 (code length<=16)
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $Symbol - the number of zeros before the next 1
+ ;// >=16 is an illegal code
+ ;// $T1 - corrupted temp/scratch register
+ ;// $T2 - corrupted temp/scratch register
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ MACRO
+ M_BD_CLZ16 $Symbol, $T1, $T2
+ MOVS $Symbol, $BitBuffer, LSL $BitCount
+ CLZ $Symbol, $Symbol
+ ADD $BitCount, $BitCount, $Symbol
+ SUBS $BitCount, $BitCount, #7 ;// length is Symbol+1
+ LDRCSB $T1, [$pBitStream], #1
+ ORRCS $BitBuffer, $T1, $BitBuffer, LSL #8
+ SUBCSS $BitCount, $BitCount, #8
+ LDRCSB $T1, [$pBitStream], #1
+ ADDCC $BitCount, $BitCount, #8
+ ORRCS $BitBuffer, $T1, $BitBuffer, LSL #8
+ MEND
+
+ ;//
+ ;// Decode a code of the form 1111...110 where there
+ ;// are N ones before the 0 and N<=15 (code length<=16)
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $Symbol - the number of zeros before the next 1
+ ;// >=16 is an illegal code
+ ;// $T1 - corrupted temp/scratch register
+ ;// $T2 - corrupted temp/scratch register
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ MACRO
+ M_BD_CLO16 $Symbol, $T1, $T2
+ MOV $Symbol, $BitBuffer, LSL $BitCount
+ MVN $Symbol, $Symbol
+ CLZ $Symbol, $Symbol
+ ADD $BitCount, $BitCount, $Symbol
+ SUBS $BitCount, $BitCount, #7 ;// length is Symbol+1
+ LDRCSB $T1, [$pBitStream], #1
+ ORRCS $BitBuffer, $T1, $BitBuffer, LSL #8
+ SUBCSS $BitCount, $BitCount, #8
+ LDRCSB $T1, [$pBitStream], #1
+ ADDCC $BitCount, $BitCount, #8
+ ORRCS $BitBuffer, $T1, $BitBuffer, LSL #8
+ MEND
+
+
+ ;//
+ ;// Variable Length Decode module
+ ;//
+ ;// Decodes one VLD Symbol from a bitstream and refill the bitstream
+ ;// buffer.
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $pVLDTable - pointer to VLD decode table of 16-bit entries.
+ ;// The format is described above at the start of
+ ;// this file.
+ ;// $S0 - The number of bits to look up for the first step
+ ;// 1<=$S0<=8
+ ;// $S1 - The number of bits to look up for each subsequent
+ ;// step 1<=$S1<=$S0.
+ ;//
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $Symbol - decoded VLD symbol value
+ ;// $T1 - corrupted temp/scratch register
+ ;// $T2 - corrupted temp/scratch register
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ MACRO
+ M_BD_VLD $Symbol, $T1, $T2, $pVLDTable, $S0, $S1
+ ASSERT (1<=$S0):LAND:($S0<=8)
+ ASSERT (1<=$S1):LAND:($S1<=$S0)
+
+ ;// Note 0<=BitCount<=15 on entry and exit
+
+ MOVS $T1, $BitBuffer, LSL $BitCount ;// left align next bits
+ MOVS $Symbol, #(2<<$S0)-2 ;// create mask
+ AND $Symbol, $Symbol, $T1, LSR #(31-$S0) ;// 2*(next $S0 bits)
+ SUBS $BitCount, $BitCount, #8 ;// CS if buffer can be filled
+01
+ LDRCSB $T1, [$pBitStream], #1 ;// load refill byte
+ LDRH $Symbol, [$pVLDTable, $Symbol] ;// load table entry
+ ADDCC $BitCount, $BitCount, #8 ;// refill not possible
+ ADD $BitCount, $BitCount, #$S0 ;// assume $S0 bits used
+ ORRCS $BitBuffer, $T1, $BitBuffer, LSL #8 ;// merge in refill byte
+ MOVS $T1, $Symbol, LSR #1 ;// CS=leaf entry
+ BCS %FT02
+
+ MOVS $T1, $BitBuffer, LSL $BitCount ;// left align next bit
+ IF (2*$S0-$S1<=8)
+ ;// Can combine refill check and -S0+S1 and keep $BitCount<=15
+ SUBS $BitCount, $BitCount, #8+($S0-$S1)
+ ELSE
+ ;// Separate refill check and -S0+S1 offset
+ SUBS $BitCount, $BitCount, #8
+ SUB $BitCount, $BitCount, #($S0-$S1)
+ ENDIF
+ ADD $Symbol, $Symbol, $T1, LSR #(31-$S1) ;// add 2*(next $S1 bits) to
+ BIC $Symbol, $Symbol, #1 ;// table offset
+ B %BT01 ;// load next table entry
+02
+ ;// BitCount range now depend on the route here
+ ;// if (first step) S0 <= BitCount <= 7+S0 <=15
+ ;// else if (2*S0-S1<=8) S0 <= BitCount <= 7+(2*S0-S1) <=15
+ ;// else S1 <= BitCount <= 7+S1 <=15
+
+ SUB $BitCount, $BitCount, $Symbol, LSR#13
+ BIC $Symbol, $T1, #0xF000
+ MEND
+
+
+ ;// Add an offset number of bits
+ ;//
+ ;// Outputs destination byte and bit index values which corresponds to an offset number of bits
+ ;// from the current location. This is used to compare bitstream positions using. M_BD_CMP.
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $Offset - Offset to be added in bits.
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $ByteIndex - Destination pBitStream pointer after adding the Offset.
+ ;// This value will be 4 byte ahead and needs to subtract by 4 to get exact
+ ;// pointer (as in M_BD_FINI). But for using with M_BD_CMP subtract is not needed.
+ ;// $BitIndex - Destination BitCount after the addition of Offset number of bits
+ ;//
+ MACRO
+ M_BD_ADD $ByteIndex, $BitIndex, $Offset
+
+ ;// ($ByteIndex,$BitIndex) = Current position + $Offset bits
+ ADD $Offset, $Offset, $BitCount
+ AND $BitIndex, $Offset, #7
+ ADD $ByteIndex, $pBitStream, $Offset, ASR #3
+ MEND
+
+ ;// Move bitstream pointers to the location given
+ ;//
+ ;// Outputs destination byte and bit index values which corresponds to
+ ;// the current location given (calculated using M_BD_ADD).
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;// $ByteIndex - Destination pBitStream pointer after move.
+ ;// This value will be 4 byte ahead and needs to subtract by 4 to get exact
+ ;// pointer (as in M_BD_FINI).
+ ;// $BitIndex - Destination BitCount after the move
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $pBitStream \
+ ;// } See description above.
+ ;// $BitCount /
+ ;//
+ MACRO
+ M_BD_MOV $ByteIndex, $BitIndex
+
+ ;// ($pBitStream, $Offset) = ($ByteIndex,$BitIndex)
+ MOV $BitCount, $BitIndex
+ MOV $pBitStream, $ByteIndex
+ MEND
+
+ ;// Bitstream Compare
+ ;//
+ ;// Compares bitstream position with that of a destination position. Destination position
+ ;// is held in two input registers which are calculated using M_BD_ADD macro
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $ByteIndex - Destination pBitStream pointer, (4 byte ahead as described in M_BD_ADD)
+ ;// $BitIndex - Destination BitCount
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// FLAGS - GE if destination is reached, LT = is destination is ahead
+ ;// $T1 - corrupted temp/scratch register
+ ;//
+ MACRO
+ M_BD_CMP $ByteIndex, $BitIndex, $T1
+
+ ;// Return flags set by (current positon)-($ByteIndex,$BitIndex)
+ ;// so GE means that we have reached the indicated position
+
+ ADD $T1, $pBitStream, $BitCount, LSR #3
+ CMP $T1, $ByteIndex
+ AND $T1, $BitCount, #7
+ CMPEQ $T1, $BitIndex
+ MEND
+
+
+ ;// Bitstream Decode finalise
+ ;//
+ ;// Writes back the bitstream state to the bitstream pointers
+ ;//
+ ;// Input Registers:
+ ;//
+ ;// $pBitStream \
+ ;// $BitBuffer } See description above.
+ ;// $BitCount /
+ ;//
+ ;// Output Registers:
+ ;//
+ ;// $ppBitStream - pointer to pointer to the next bitstream byte
+ ;// $pBitOffset - pointer to the number of bits used in the current byte (0..7)
+ ;// $pBitStream \
+ ;// $BitBuffer } these register are corrupted
+ ;// $BitCount /
+ ;//
+ MACRO
+ M_BD_FINI $ppBitStream, $pBitOffset
+
+ ;// Advance pointer by the number of free bits in the buffer
+ ADD $pBitStream, $pBitStream, $BitCount, LSR#3
+ AND $BitCount, $BitCount, #7
+
+ ;// Now move back 32 bits to reach the first usued bit
+ SUB $pBitStream, $pBitStream, #4
+
+ ;// Store out bitstream state
+ STR $BitCount, [$pBitOffset]
+ STR $pBitStream, [$ppBitStream]
+ MEND
+
+ END
+ \ No newline at end of file