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diff --git a/media/libstagefright/codecs/on2/h264dec/source/arm11_asm/h264bsd_interpolate_ver_half.s b/media/libstagefright/codecs/on2/h264dec/source/arm11_asm/h264bsd_interpolate_ver_half.s
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+; Copyright (C) 2009 The Android Open Source Project
+;
+; Licensed under the Apache License, Version 2.0 (the "License");
+; you may not use this file except in compliance with the License.
+; You may obtain a copy of the License at
+;
+; http://www.apache.org/licenses/LICENSE-2.0
+;
+; Unless required by applicable law or agreed to in writing, software
+; distributed under the License is distributed on an "AS IS" BASIS,
+; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+; See the License for the specific language governing permissions and
+; limitations under the License.
+
+;-------------------------------------------------------------------------------
+;--
+;-- Abstract : ARMv6 optimized version of h264bsdInterpolateVerHalf function
+;--
+;-------------------------------------------------------------------------------
+
+
+ IF :DEF: H264DEC_WINASM
+ ;// We dont use REQUIRE8 and PRESERVE8 for winasm
+ ELSE
+ REQUIRE8
+ PRESERVE8
+ ENDIF
+
+ AREA |.text|, CODE
+
+;// h264bsdInterpolateVerHalf register allocation
+
+ref RN 0
+
+mb RN 1
+buff RN 1
+
+count RN 2
+x0 RN 2
+
+res RN 3
+y0 RN 3
+
+tmp1 RN 4
+
+tmp2 RN 5
+height RN 5
+
+tmp3 RN 6
+partW RN 6
+
+tmp4 RN 7
+partH RN 7
+
+tmp5 RN 8
+tmp6 RN 9
+
+tmpa RN 10
+tmpb RN 11
+width RN 12
+
+plus16 RN 14
+
+
+;// function exports and imports
+
+ IMPORT h264bsdFillBlock
+
+ EXPORT h264bsdInterpolateVerHalf
+
+;// Approach to vertical interpolation
+;//
+;// Interpolation is done by using 32-bit loads and stores
+;// and by using 16 bit arithmetic. 4x4 block is processed
+;// in each round.
+;//
+;// |a_11|a_11|a_11|a_11|...|a_1n|a_1n|a_1n|a_1n|
+;// |b_11|b_11|b_11|b_11|...|b_1n|b_1n|b_1n|b_1n|
+;// |c_11|c_11|c_11|c_11|...|c_1n|c_1n|c_1n|c_1n|
+;// |d_11|d_11|d_11|d_11|...|d_1n|d_1n|d_1n|d_1n|
+;// ..
+;// ..
+;// |a_m1|a_m1|a_m1|a_m1|...
+;// |b_m1|b_m1|b_m1|b_m1|...
+;// |c_m1|c_m1|c_m1|c_m1|...
+;// |d_m1|d_m1|d_m1|d_m1|...
+
+h264bsdInterpolateVerHalf
+ STMFD sp!, {r0-r11, lr}
+ SUB sp, sp, #0x1e4
+
+ CMP x0, #0
+ BLT do_fill ;// (x0 < 0)
+ LDR partW, [sp,#0x220] ;// partWidth
+ ADD tmp5, x0, partW ;// (x0+partWidth)
+ LDR width, [sp,#0x218] ;// width
+ CMP tmp5, width
+ BHI do_fill ;// (x0+partW)>width
+
+ CMP y0, #0
+ BLT do_fill ;// (y0 < 0)
+ LDR partH, [sp,#0x224] ;// partHeight
+ ADD tmp6, y0, partH ;// (y0+partHeight)
+ ADD tmp6, tmp6, #5 ;// (y0+partH+5)
+ LDR height, [sp,#0x21c] ;// height
+ CMP tmp6, height
+ BLS skip_fill ;// no overfill needed
+
+
+do_fill
+ LDR partH, [sp,#0x224] ;// partHeight
+ ADD tmp5, partH, #5 ;// r2 = partH + 5;
+ LDR height, [sp,#0x21c] ;// height
+ LDR partW, [sp,#0x220] ;// partWidth
+ STMIB sp, {height, partW} ;// sp+4 = height, sp+8 = partWidth
+ STR tmp5, [sp,#0xc] ;// sp+c partHeight+5
+ STR partW, [sp,#0x10] ;// sp+10 = partWidth
+ LDR width, [sp,#0x218] ;// width
+ STR width, [sp,#0] ;// sp+0 = width
+ ADD buff, sp, #0x28 ;// buff = p1[21*21/4+1]
+ BL h264bsdFillBlock
+
+ MOV x0, #0
+ STR x0,[sp,#0x1ec] ;// x0 = 0
+ STR x0,[sp,#0x1f0] ;// y0 = 0
+ ADD ref,sp,#0x28 ;// ref = p1
+ STR partW, [sp,#0x218]
+
+
+skip_fill
+ LDR x0 ,[sp,#0x1ec] ;// x0
+ LDR y0 ,[sp,#0x1f0] ;// y0
+ LDR width, [sp,#0x218] ;// width
+ MLA tmp6, width, y0, x0 ;// y0*width+x0
+ ADD ref, ref, tmp6 ;// ref += y0*width+x0
+ LDR mb, [sp, #0x1e8] ;// mb
+
+ ADD count, partW, partH, LSL #16 ;// |partH|partW|
+ LDR tmp5, = 0x00010001
+ SSUB16 count, count, tmp5; ;// |partH-1|partW-1|
+ LDR plus16, = 0x00100010
+
+ AND tmp1, count, #0x000000FF ;// partWidth
+
+
+loop_y
+ ADD count, count, tmp1, LSL #24 ;// partWidth-1 to top byte
+
+loop_x
+ LDR tmp1, [ref], width ;// |a4|a3|a2|a1|
+ LDR tmp2, [ref], width ;// |c4|c3|c2|c1|
+ LDR tmp3, [ref], width ;// |g4|g3|g2|g1|
+ LDR tmp4, [ref], width ;// |m4|m3|m2|m1|
+ LDR tmp5, [ref], width ;// |r4|r3|r2|r1|
+ LDR tmp6, [ref], width ;// |t4|t3|t2|t1|
+
+ ;// first four pixels
+ UXTB16 tmpa, tmp3 ;// |g3|g1|
+ UXTAB16 tmpa, tmpa, tmp4 ;// |g3+m3|g1+m1|
+ UXTB16 tmpb, tmp2 ;// |c3|c1|
+ ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
+
+ UXTAB16 tmpb, tmpb, tmp5 ;// |c3+r3|c1+r1|
+ ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
+ UXTAB16 tmpa, tmpa, tmp1 ;// 16+20(G+M)+A
+ UXTAB16 tmpa, tmpa, tmp6 ;// 16+20(G+M)+A+T
+
+ ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
+ SSUB16 tmpa, tmpa, tmpb ;// 16+20(G+M)+(A+T)-5(C+R)
+
+ USAT16 tmpb, #13, tmpa ;// saturate
+ LDR res, = 0x00FF00FF
+ UXTB16 tmpa, tmp3, ROR #8 ;// |g4|g2|
+ UXTAB16 tmpa, tmpa, tmp4, ROR #8 ;// |g4+m4|g2+m2|
+ AND res, res, tmpb, LSR #5 ;// mask and divide by 32
+
+ ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
+ UXTB16 tmpb, tmp2, ROR #8 ;// |c4|c2|
+ ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
+ UXTAB16 tmpb, tmpb, tmp5, ROR #8 ;// |c4+r4|c2+r2|
+ UXTAB16 tmpa, tmpa, tmp1, ROR #8 ;// 16+20(G+M)+A
+ UXTAB16 tmpa, tmpa, tmp6, ROR #8 ;// 16+20(G+M)+A+T
+
+ ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
+ SSUB16 tmpa, tmpa, tmpb ;// 16+20(G+M)+(A+T)-5(C+R)
+
+ USAT16 tmpb, #13, tmpa ;// saturate
+ LDR tmp1, [ref], width
+ LDR tmpa, = 0xFF00FF00
+
+ AND tmpa, tmpa, tmpb, LSL #3 ;// mask and divede by 32
+ ORR res, res, tmpa
+ STR res, [mb], #16 ;// next row (mb)
+
+ ;// tmp2 = |a4|a3|a2|a1|
+ ;// tmp3 = |c4|c3|c2|c1|
+ ;// tmp4 = |g4|g3|g2|g1|
+ ;// tmp5 = |m4|m3|m2|m1|
+ ;// tmp6 = |r4|r3|r2|r1|
+ ;// tmp1 = |t4|t3|t2|t1|
+
+ ;// second four pixels
+ UXTB16 tmpa, tmp4 ;// |g3|g1|
+ UXTAB16 tmpa, tmpa, tmp5 ;// |g3+m3|g1+m1|
+ UXTB16 tmpb, tmp3 ;// |c3|c1|
+ ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
+ UXTAB16 tmpb, tmpb, tmp6 ;// |c3+r3|c1+r1|
+ ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
+ UXTAB16 tmpa, tmpa, tmp2 ;// 16+20(G+M)+A
+ UXTAB16 tmpa, tmpa, tmp1 ;// 16+20(G+M)+A+T
+
+ ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
+ SSUB16 tmpa, tmpa, tmpb ;// 16+20(G+M)+(A+T)-5(C+R)
+
+ USAT16 tmpb, #13, tmpa ;// saturate
+ LDR res, = 0x00FF00FF
+ UXTB16 tmpa, tmp4, ROR #8 ;// |g4|g2|
+ UXTAB16 tmpa, tmpa, tmp5, ROR #8 ;// |g4+m4|g2+m2|
+ AND res, res, tmpb, LSR #5 ;// mask and divide by 32
+
+ ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
+ UXTB16 tmpb, tmp3, ROR #8 ;// |c4|c2|
+ ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
+ UXTAB16 tmpb, tmpb, tmp6, ROR #8 ;// |c4+r4|c2+r2|
+ UXTAB16 tmpa, tmpa, tmp2, ROR #8 ;// 16+20(G+M)+A
+ UXTAB16 tmpa, tmpa, tmp1, ROR #8 ;// 16+20(G+M)+A+T
+
+ ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
+ SSUB16 tmpa, tmpa, tmpb ;// 16+20(G+M)+(A+T)-5(C+R)
+
+ USAT16 tmpb, #13, tmpa ;// saturate
+ LDR tmp2, [ref], width
+ LDR tmpa, = 0xFF00FF00
+
+ AND tmpa, tmpa, tmpb, LSL #3 ;// mask and divide by 32
+ ORR res, res, tmpa
+ STR res, [mb], #16 ;// next row
+
+ ;// tmp3 = |a4|a3|a2|a1|
+ ;// tmp4 = |c4|c3|c2|c1|
+ ;// tmp5 = |g4|g3|g2|g1|
+ ;// tmp6 = |m4|m3|m2|m1|
+ ;// tmp1 = |r4|r3|r2|r1|
+ ;// tmp2 = |t4|t3|t2|t1|
+
+ ;// third four pixels
+ UXTB16 tmpa, tmp5 ;// |g3|g1|
+ UXTAB16 tmpa, tmpa, tmp6 ;// |g3+m3|g1+m1|
+ UXTB16 tmpb, tmp4 ;// |c3|c1|
+ ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
+ UXTAB16 tmpb, tmpb, tmp1 ;// |c3+r3|c1+r1|
+ ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
+ UXTAB16 tmpa, tmpa, tmp3 ;// 16+20(G+M)+A
+ UXTAB16 tmpa, tmpa, tmp2 ;// 16+20(G+M)+A+T
+
+ ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
+ SSUB16 tmpa, tmpa, tmpb ;// 16+20(G+M)+(A+T)-5(C+R)
+
+ USAT16 tmpb, #13, tmpa ;// saturate
+ LDR res, = 0x00FF00FF
+ UXTB16 tmpa, tmp5, ROR #8 ;// |g4|g2|
+ UXTAB16 tmpa, tmpa, tmp6, ROR #8 ;// |g4+m4|g2+m2|
+ AND res, res, tmpb, LSR #5 ;// mask and divide by 32
+
+ ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
+ UXTB16 tmpb, tmp4, ROR #8 ;// |c4|c2|
+ ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
+ UXTAB16 tmpb, tmpb, tmp1, ROR #8 ;// |c4+r4|c2+r2|
+ UXTAB16 tmpa, tmpa, tmp3, ROR #8 ;// 16+20(G+M)+A
+ UXTAB16 tmpa, tmpa, tmp2, ROR #8 ;// 16+20(G+M)+A+T
+
+
+ ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
+ SSUB16 tmpa, tmpa, tmpb ;// 16+20(G+M)+(A+T)-5(C+R)
+
+ USAT16 tmpb, #13, tmpa ;// saturate
+ LDR tmp3, [ref]
+ LDR tmpa, = 0xFF00FF00
+
+ ;// decrement loop_x counter
+ SUBS count, count, #4<<24 ;// (partWidth-1) -= 4;
+
+ AND tmpa, tmpa, tmpb, LSL #3 ;// mask and divide by 32
+ ORR res, res, tmpa
+ STR res, [mb], #16 ;// next row
+
+ ;// tmp4 = |a4|a3|a2|a1|
+ ;// tmp5 = |c4|c3|c2|c1|
+ ;// tmp6 = |g4|g3|g2|g1|
+ ;// tmp1 = |m4|m3|m2|m1|
+ ;// tmp2 = |r4|r3|r2|r1|
+ ;// tmp3 = |t4|t3|t2|t1|
+
+ ;// fourth four pixels
+ UXTB16 tmpa, tmp6 ;// |g3|g1|
+ UXTAB16 tmpa, tmpa, tmp1 ;// |g3+m3|g1+m1|
+ UXTB16 tmpb, tmp5 ;// |c3|c1|
+ ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
+ UXTAB16 tmpb, tmpb, tmp2 ;// |c3+r3|c1+r1|
+ ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
+ UXTAB16 tmpa, tmpa, tmp4 ;// 16+20(G+M)+A
+ UXTAB16 tmpa, tmpa, tmp3 ;// 16+20(G+M)+A+T
+
+ ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
+ SSUB16 tmpa, tmpa, tmpb ;// 16+20(G+M)+(A+T)-5(C+R)
+
+ USAT16 tmpb, #13, tmpa ;// saturate
+ LDR res, = 0x00FF00FF
+ UXTB16 tmpa, tmp6, ROR #8 ;// |g4|g2|
+ UXTAB16 tmpa, tmpa, tmp1, ROR #8 ;// |g4+m4|g2+m2|
+ AND res, res, tmpb, LSR #5 ;// mask and divide by 32
+
+ ADD tmpa, tmpa, tmpa, LSL #2 ;// 5(G+M)
+ UXTB16 tmpb, tmp5, ROR #8 ;// |c4|c2|
+ ADD tmpa, plus16, tmpa, LSL #2 ;// 16+20(G+M)
+ UXTAB16 tmpb, tmpb, tmp2, ROR #8 ;// |c4+r4|c2+r2|
+ UXTAB16 tmpa, tmpa, tmp4, ROR #8 ;// 16+20(G+M)+A
+ UXTAB16 tmpa, tmpa, tmp3, ROR #8 ;// 16+20(G+M)+A+T
+
+ ADD tmpb, tmpb, tmpb, LSL #2 ;// 5(C+R)
+ SSUB16 tmpa, tmpa, tmpb ;// 16+20(G+M)+(A+T)-5(C+R)
+
+ USAT16 tmpb, #13, tmpa ;// saturate
+ LDR tmp4, = 0xFF00FF00
+
+ ;// calculate "ref" address for next round
+ SUB ref, ref, width, LSL #3 ;// ref -= 8*width;
+ ADD ref, ref, #4; ;// next column (4 pixels)
+ AND tmpa, tmp4, tmpb, LSL #3 ;// mask and divide by 32
+ ORR res, res, tmpa
+ STR res, [mb], #-44
+
+ BCS loop_x
+
+ ADDS count, count, #252<<16 ;// (partHeight-1) -= 4;
+ ADD ref, ref, width, LSL #2 ;// ref += 4*width
+ AND tmp1, count, #0x000000FF ;// partWidth-1
+ ADD tmp2, tmp1, #1 ;// partWidth
+ SUB ref, ref, tmp2 ;// ref -= partWidth
+ ADD mb, mb, #64;
+ SUB mb, mb, tmp2; ;// mb -= partWidth
+ BGE loop_y
+
+ ADD sp,sp,#0x1f4
+ LDMFD sp!, {r4-r11, pc}
+
+ END