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-rw-r--r--media/libstagefright/omx/GraphicBufferSource.h54
1 files changed, 52 insertions, 2 deletions
diff --git a/media/libstagefright/omx/GraphicBufferSource.h b/media/libstagefright/omx/GraphicBufferSource.h
index 562d342..244a843 100644
--- a/media/libstagefright/omx/GraphicBufferSource.h
+++ b/media/libstagefright/omx/GraphicBufferSource.h
@@ -25,6 +25,8 @@
#include <OMX_Core.h>
#include "../include/OMXNodeInstance.h"
#include <media/stagefright/foundation/ABase.h>
+#include <media/stagefright/foundation/AHandlerReflector.h>
+#include <media/stagefright/foundation/ALooper.h>
namespace android {
@@ -85,6 +87,19 @@ public:
// have a codec buffer ready, we just set the mEndOfStream flag.
status_t signalEndOfInputStream();
+ // If suspend is true, all incoming buffers (including those currently
+ // in the BufferQueue) will be discarded until the suspension is lifted.
+ void suspend(bool suspend);
+
+ // Specifies the interval after which we requeue the buffer previously
+ // queued to the encoder. This is useful in the case of surface flinger
+ // providing the input surface if the resulting encoded stream is to
+ // be displayed "live". If we were not to push through the extra frame
+ // the decoder on the remote end would be unable to decode the latest frame.
+ // This API must be called before transitioning the encoder to "executing"
+ // state and once this behaviour is specified it cannot be reset.
+ status_t setRepeatPreviousFrameDelayUs(int64_t repeatAfterUs);
+
protected:
// BufferQueue::ConsumerListener interface, called when a new frame of
// data is available. If we're executing and a codec buffer is
@@ -104,6 +119,13 @@ private:
// (mGraphicBuffer == NULL) or in use by the codec.
struct CodecBuffer {
OMX_BUFFERHEADERTYPE* mHeader;
+
+ // buffer producer's frame-number for buffer
+ uint64_t mFrameNumber;
+
+ // buffer producer's buffer slot for buffer
+ int mBuf;
+
sp<GraphicBuffer> mGraphicBuffer;
};
@@ -130,13 +152,15 @@ private:
// Marks the mCodecBuffers entry as in-use, copies the GraphicBuffer
// reference into the codec buffer, and submits the data to the codec.
- status_t submitBuffer_l(sp<GraphicBuffer>& graphicBuffer,
- int64_t timestampUsec, int cbi);
+ status_t submitBuffer_l(const BufferQueue::BufferItem &item, int cbi);
// Submits an empty buffer, with the EOS flag set. Returns without
// doing anything if we don't have a codec buffer available.
void submitEndOfInputStream_l();
+ void setLatestSubmittedBuffer_l(const BufferQueue::BufferItem &item);
+ bool repeatLatestSubmittedBuffer_l();
+
// Lock, covers all member variables.
mutable Mutex mMutex;
@@ -149,6 +173,8 @@ private:
// Set by omxExecuting() / omxIdling().
bool mExecuting;
+ bool mSuspended;
+
// We consume graphic buffers from this.
sp<BufferQueue> mBufferQueue;
@@ -169,6 +195,30 @@ private:
// Tracks codec buffers.
Vector<CodecBuffer> mCodecBuffers;
+ ////
+ friend class AHandlerReflector<GraphicBufferSource>;
+
+ enum {
+ kWhatRepeatLastFrame,
+ };
+
+ int64_t mRepeatAfterUs;
+
+ sp<ALooper> mLooper;
+ sp<AHandlerReflector<GraphicBufferSource> > mReflector;
+
+ int32_t mRepeatLastFrameGeneration;
+
+ int mLatestSubmittedBufferId;
+ uint64_t mLatestSubmittedBufferFrameNum;
+ int32_t mLatestSubmittedBufferUseCount;
+
+ // The previously submitted buffer should've been repeated but
+ // no codec buffer was available at the time.
+ bool mRepeatBufferDeferred;
+
+ void onMessageReceived(const sp<AMessage> &msg);
+
DISALLOW_EVIL_CONSTRUCTORS(GraphicBufferSource);
};