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+/*
+**
+** Copyright 2007, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifndef ANDROID_AUDIO_FLINGER_H
+#define ANDROID_AUDIO_FLINGER_H
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <limits.h>
+
+#include <common_time/cc_helper.h>
+
+#include <media/IAudioFlinger.h>
+#include <media/IAudioFlingerClient.h>
+#include <media/IAudioTrack.h>
+#include <media/IAudioRecord.h>
+#include <media/AudioSystem.h>
+#include <media/AudioTrack.h>
+
+#include <utils/Atomic.h>
+#include <utils/Errors.h>
+#include <utils/threads.h>
+#include <utils/SortedVector.h>
+#include <utils/TypeHelpers.h>
+#include <utils/Vector.h>
+
+#include <binder/BinderService.h>
+#include <binder/MemoryDealer.h>
+
+#include <system/audio.h>
+#include <hardware/audio.h>
+
+#include "AudioBufferProvider.h"
+
+#include <powermanager/IPowerManager.h>
+
+namespace android {
+
+class audio_track_cblk_t;
+class effect_param_cblk_t;
+class AudioMixer;
+class AudioBuffer;
+class AudioResampler;
+
+// ----------------------------------------------------------------------------
+
+// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
+// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
+// Adding full support for > 2 channel capture or playback would require more than simply changing
+// this #define. There is an independent hard-coded upper limit in AudioMixer;
+// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
+// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
+// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
+#define FCC_2 2 // FCC_2 = Fixed Channel Count 2
+
+static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
+
+class AudioFlinger :
+ public BinderService<AudioFlinger>,
+ public BnAudioFlinger
+{
+ friend class BinderService<AudioFlinger>; // for AudioFlinger()
+public:
+ static const char* getServiceName() { return "media.audio_flinger"; }
+
+ virtual status_t dump(int fd, const Vector<String16>& args);
+
+ // IAudioFlinger interface, in binder opcode order
+ virtual sp<IAudioTrack> createTrack(
+ pid_t pid,
+ audio_stream_type_t streamType,
+ uint32_t sampleRate,
+ audio_format_t format,
+ uint32_t channelMask,
+ int frameCount,
+ IAudioFlinger::track_flags_t flags,
+ const sp<IMemory>& sharedBuffer,
+ audio_io_handle_t output,
+ int *sessionId,
+ status_t *status);
+
+ virtual sp<IAudioRecord> openRecord(
+ pid_t pid,
+ audio_io_handle_t input,
+ uint32_t sampleRate,
+ audio_format_t format,
+ uint32_t channelMask,
+ int frameCount,
+ IAudioFlinger::track_flags_t flags,
+ int *sessionId,
+ status_t *status);
+
+ virtual uint32_t sampleRate(audio_io_handle_t output) const;
+ virtual int channelCount(audio_io_handle_t output) const;
+ virtual audio_format_t format(audio_io_handle_t output) const;
+ virtual size_t frameCount(audio_io_handle_t output) const;
+ virtual uint32_t latency(audio_io_handle_t output) const;
+
+ virtual status_t setMasterVolume(float value);
+ virtual status_t setMasterMute(bool muted);
+
+ virtual float masterVolume() const;
+ virtual float masterVolumeSW() const;
+ virtual bool masterMute() const;
+
+ virtual status_t setStreamVolume(audio_stream_type_t stream, float value,
+ audio_io_handle_t output);
+ virtual status_t setStreamMute(audio_stream_type_t stream, bool muted);
+
+ virtual float streamVolume(audio_stream_type_t stream,
+ audio_io_handle_t output) const;
+ virtual bool streamMute(audio_stream_type_t stream) const;
+
+ virtual status_t setMode(audio_mode_t mode);
+
+ virtual status_t setMicMute(bool state);
+ virtual bool getMicMute() const;
+
+ virtual status_t setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
+ virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
+
+ virtual void registerClient(const sp<IAudioFlingerClient>& client);
+
+ virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format, int channelCount) const;
+
+ virtual audio_io_handle_t openOutput(uint32_t *pDevices,
+ uint32_t *pSamplingRate,
+ audio_format_t *pFormat,
+ uint32_t *pChannels,
+ uint32_t *pLatencyMs,
+ audio_policy_output_flags_t flags);
+
+ virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
+ audio_io_handle_t output2);
+
+ virtual status_t closeOutput(audio_io_handle_t output);
+
+ virtual status_t suspendOutput(audio_io_handle_t output);
+
+ virtual status_t restoreOutput(audio_io_handle_t output);
+
+ virtual audio_io_handle_t openInput(uint32_t *pDevices,
+ uint32_t *pSamplingRate,
+ audio_format_t *pFormat,
+ uint32_t *pChannels,
+ audio_in_acoustics_t acoustics);
+
+ virtual status_t closeInput(audio_io_handle_t input);
+
+ virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
+
+ virtual status_t setVoiceVolume(float volume);
+
+ virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames,
+ audio_io_handle_t output) const;
+
+ virtual unsigned int getInputFramesLost(audio_io_handle_t ioHandle) const;
+
+ virtual int newAudioSessionId();
+
+ virtual void acquireAudioSessionId(int audioSession);
+
+ virtual void releaseAudioSessionId(int audioSession);
+
+ virtual status_t queryNumberEffects(uint32_t *numEffects) const;
+
+ virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
+
+ virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
+ effect_descriptor_t *descriptor) const;
+
+ virtual sp<IEffect> createEffect(pid_t pid,
+ effect_descriptor_t *pDesc,
+ const sp<IEffectClient>& effectClient,
+ int32_t priority,
+ audio_io_handle_t io,
+ int sessionId,
+ status_t *status,
+ int *id,
+ int *enabled);
+
+ virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
+ audio_io_handle_t dstOutput);
+
+ virtual status_t onTransact(
+ uint32_t code,
+ const Parcel& data,
+ Parcel* reply,
+ uint32_t flags);
+
+ // end of IAudioFlinger interface
+
+private:
+ audio_mode_t getMode() const { return mMode; }
+
+ bool btNrecIsOff() const { return mBtNrecIsOff; }
+
+ AudioFlinger();
+ virtual ~AudioFlinger();
+
+ // call in any IAudioFlinger method that accesses mPrimaryHardwareDev
+ status_t initCheck() const { return mPrimaryHardwareDev == NULL ? NO_INIT : NO_ERROR; }
+
+ // RefBase
+ virtual void onFirstRef();
+
+ audio_hw_device_t* findSuitableHwDev_l(uint32_t devices);
+ void purgeStaleEffects_l();
+
+ // standby delay for MIXER and DUPLICATING playback threads is read from property
+ // ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
+ static nsecs_t mStandbyTimeInNsecs;
+
+ // Internal dump utilites.
+ status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
+ status_t dumpClients(int fd, const Vector<String16>& args);
+ status_t dumpInternals(int fd, const Vector<String16>& args);
+
+ // --- Client ---
+ class Client : public RefBase {
+ public:
+ Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
+ virtual ~Client();
+ sp<MemoryDealer> heap() const;
+ pid_t pid() const { return mPid; }
+ sp<AudioFlinger> audioFlinger() const { return mAudioFlinger; }
+
+ bool reserveTimedTrack();
+ void releaseTimedTrack();
+
+ private:
+ Client(const Client&);
+ Client& operator = (const Client&);
+ const sp<AudioFlinger> mAudioFlinger;
+ const sp<MemoryDealer> mMemoryDealer;
+ const pid_t mPid;
+
+ Mutex mTimedTrackLock;
+ int mTimedTrackCount;
+ };
+
+ // --- Notification Client ---
+ class NotificationClient : public IBinder::DeathRecipient {
+ public:
+ NotificationClient(const sp<AudioFlinger>& audioFlinger,
+ const sp<IAudioFlingerClient>& client,
+ pid_t pid);
+ virtual ~NotificationClient();
+
+ sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
+
+ // IBinder::DeathRecipient
+ virtual void binderDied(const wp<IBinder>& who);
+
+ private:
+ NotificationClient(const NotificationClient&);
+ NotificationClient& operator = (const NotificationClient&);
+
+ const sp<AudioFlinger> mAudioFlinger;
+ const pid_t mPid;
+ const sp<IAudioFlingerClient> mAudioFlingerClient;
+ };
+
+ class TrackHandle;
+ class RecordHandle;
+ class RecordThread;
+ class PlaybackThread;
+ class MixerThread;
+ class DirectOutputThread;
+ class DuplicatingThread;
+ class Track;
+ class RecordTrack;
+ class EffectModule;
+ class EffectHandle;
+ class EffectChain;
+ struct AudioStreamOut;
+ struct AudioStreamIn;
+
+ class ThreadBase : public Thread {
+ public:
+
+ enum type_t {
+ MIXER, // Thread class is MixerThread
+ DIRECT, // Thread class is DirectOutputThread
+ DUPLICATING, // Thread class is DuplicatingThread
+ RECORD // Thread class is RecordThread
+ };
+
+ ThreadBase (const sp<AudioFlinger>& audioFlinger, audio_io_handle_t id, uint32_t device, type_t type);
+ virtual ~ThreadBase();
+
+ status_t dumpBase(int fd, const Vector<String16>& args);
+ status_t dumpEffectChains(int fd, const Vector<String16>& args);
+
+ void clearPowerManager();
+
+ // base for record and playback
+ class TrackBase : public AudioBufferProvider, public RefBase {
+
+ public:
+ enum track_state {
+ IDLE,
+ TERMINATED,
+ // These are order-sensitive; do not change order without reviewing the impact.
+ // In particular there are assumptions about > STOPPED.
+ STOPPED,
+ RESUMING,
+ ACTIVE,
+ PAUSING,
+ PAUSED
+ };
+
+ TrackBase(ThreadBase *thread,
+ const sp<Client>& client,
+ uint32_t sampleRate,
+ audio_format_t format,
+ uint32_t channelMask,
+ int frameCount,
+ const sp<IMemory>& sharedBuffer,
+ int sessionId);
+ virtual ~TrackBase();
+
+ virtual status_t start(pid_t tid) = 0;
+ virtual void stop() = 0;
+ sp<IMemory> getCblk() const { return mCblkMemory; }
+ audio_track_cblk_t* cblk() const { return mCblk; }
+ int sessionId() const { return mSessionId; }
+
+ protected:
+ TrackBase(const TrackBase&);
+ TrackBase& operator = (const TrackBase&);
+
+ // AudioBufferProvider interface
+ virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts) = 0;
+ virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
+
+ audio_format_t format() const {
+ return mFormat;
+ }
+
+ int channelCount() const { return mChannelCount; }
+
+ uint32_t channelMask() const { return mChannelMask; }
+
+ int sampleRate() const; // FIXME inline after cblk sr moved
+
+ void* getBuffer(uint32_t offset, uint32_t frames) const;
+
+ bool isStopped() const {
+ return mState == STOPPED;
+ }
+
+ bool isTerminated() const {
+ return mState == TERMINATED;
+ }
+
+ bool step();
+ void reset();
+
+ const wp<ThreadBase> mThread;
+ /*const*/ sp<Client> mClient; // see explanation at ~TrackBase() why not const
+ sp<IMemory> mCblkMemory;
+ audio_track_cblk_t* mCblk;
+ void* mBuffer;
+ void* mBufferEnd;
+ uint32_t mFrameCount;
+ // we don't really need a lock for these
+ track_state mState;
+ const audio_format_t mFormat;
+ bool mStepServerFailed;
+ const int mSessionId;
+ uint8_t mChannelCount;
+ uint32_t mChannelMask;
+ };
+
+ class ConfigEvent {
+ public:
+ ConfigEvent() : mEvent(0), mParam(0) {}
+
+ int mEvent;
+ int mParam;
+ };
+
+ class PMDeathRecipient : public IBinder::DeathRecipient {
+ public:
+ PMDeathRecipient(const wp<ThreadBase>& thread) : mThread(thread) {}
+ virtual ~PMDeathRecipient() {}
+
+ // IBinder::DeathRecipient
+ virtual void binderDied(const wp<IBinder>& who);
+
+ private:
+ PMDeathRecipient(const PMDeathRecipient&);
+ PMDeathRecipient& operator = (const PMDeathRecipient&);
+
+ wp<ThreadBase> mThread;
+ };
+
+ virtual status_t initCheck() const = 0;
+ type_t type() const { return mType; }
+ uint32_t sampleRate() const { return mSampleRate; }
+ int channelCount() const { return mChannelCount; }
+ audio_format_t format() const { return mFormat; }
+ size_t frameCount() const { return mFrameCount; }
+ void wakeUp() { mWaitWorkCV.broadcast(); }
+ // Should be "virtual status_t requestExitAndWait()" and override same
+ // method in Thread, but Thread::requestExitAndWait() is not yet virtual.
+ void exit();
+ virtual bool checkForNewParameters_l() = 0;
+ virtual status_t setParameters(const String8& keyValuePairs);
+ virtual String8 getParameters(const String8& keys) = 0;
+ virtual void audioConfigChanged_l(int event, int param = 0) = 0;
+ void sendConfigEvent(int event, int param = 0);
+ void sendConfigEvent_l(int event, int param = 0);
+ void processConfigEvents();
+ audio_io_handle_t id() const { return mId;}
+ bool standby() const { return mStandby; }
+ uint32_t device() const { return mDevice; }
+ virtual audio_stream_t* stream() = 0;
+
+ sp<EffectHandle> createEffect_l(
+ const sp<AudioFlinger::Client>& client,
+ const sp<IEffectClient>& effectClient,
+ int32_t priority,
+ int sessionId,
+ effect_descriptor_t *desc,
+ int *enabled,
+ status_t *status);
+ void disconnectEffect(const sp< EffectModule>& effect,
+ const wp<EffectHandle>& handle,
+ bool unpinIfLast);
+
+ // return values for hasAudioSession (bit field)
+ enum effect_state {
+ EFFECT_SESSION = 0x1, // the audio session corresponds to at least one
+ // effect
+ TRACK_SESSION = 0x2 // the audio session corresponds to at least one
+ // track
+ };
+
+ // get effect chain corresponding to session Id.
+ sp<EffectChain> getEffectChain(int sessionId);
+ // same as getEffectChain() but must be called with ThreadBase mutex locked
+ sp<EffectChain> getEffectChain_l(int sessionId);
+ // add an effect chain to the chain list (mEffectChains)
+ virtual status_t addEffectChain_l(const sp<EffectChain>& chain) = 0;
+ // remove an effect chain from the chain list (mEffectChains)
+ virtual size_t removeEffectChain_l(const sp<EffectChain>& chain) = 0;
+ // lock all effect chains Mutexes. Must be called before releasing the
+ // ThreadBase mutex before processing the mixer and effects. This guarantees the
+ // integrity of the chains during the process.
+ // Also sets the parameter 'effectChains' to current value of mEffectChains.
+ void lockEffectChains_l(Vector< sp<EffectChain> >& effectChains);
+ // unlock effect chains after process
+ void unlockEffectChains(const Vector< sp<EffectChain> >& effectChains);
+ // set audio mode to all effect chains
+ void setMode(audio_mode_t mode);
+ // get effect module with corresponding ID on specified audio session
+ sp<AudioFlinger::EffectModule> getEffect_l(int sessionId, int effectId);
+ // add and effect module. Also creates the effect chain is none exists for
+ // the effects audio session
+ status_t addEffect_l(const sp< EffectModule>& effect);
+ // remove and effect module. Also removes the effect chain is this was the last
+ // effect
+ void removeEffect_l(const sp< EffectModule>& effect);
+ // detach all tracks connected to an auxiliary effect
+ virtual void detachAuxEffect_l(int effectId) {}
+ // returns either EFFECT_SESSION if effects on this audio session exist in one
+ // chain, or TRACK_SESSION if tracks on this audio session exist, or both
+ virtual uint32_t hasAudioSession(int sessionId) = 0;
+ // the value returned by default implementation is not important as the
+ // strategy is only meaningful for PlaybackThread which implements this method
+ virtual uint32_t getStrategyForSession_l(int sessionId) { return 0; }
+
+ // suspend or restore effect according to the type of effect passed. a NULL
+ // type pointer means suspend all effects in the session
+ void setEffectSuspended(const effect_uuid_t *type,
+ bool suspend,
+ int sessionId = AUDIO_SESSION_OUTPUT_MIX);
+ // check if some effects must be suspended/restored when an effect is enabled
+ // or disabled
+ void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
+ bool enabled,
+ int sessionId = AUDIO_SESSION_OUTPUT_MIX);
+ void checkSuspendOnEffectEnabled_l(const sp<EffectModule>& effect,
+ bool enabled,
+ int sessionId = AUDIO_SESSION_OUTPUT_MIX);
+ mutable Mutex mLock;
+
+ protected:
+
+ // entry describing an effect being suspended in mSuspendedSessions keyed vector
+ class SuspendedSessionDesc : public RefBase {
+ public:
+ SuspendedSessionDesc() : mRefCount(0) {}
+
+ int mRefCount; // number of active suspend requests
+ effect_uuid_t mType; // effect type UUID
+ };
+
+ void acquireWakeLock();
+ void acquireWakeLock_l();
+ void releaseWakeLock();
+ void releaseWakeLock_l();
+ void setEffectSuspended_l(const effect_uuid_t *type,
+ bool suspend,
+ int sessionId = AUDIO_SESSION_OUTPUT_MIX);
+ // updated mSuspendedSessions when an effect suspended or restored
+ void updateSuspendedSessions_l(const effect_uuid_t *type,
+ bool suspend,
+ int sessionId);
+ // check if some effects must be suspended when an effect chain is added
+ void checkSuspendOnAddEffectChain_l(const sp<EffectChain>& chain);
+
+ friend class AudioFlinger; // for mEffectChains
+
+ const type_t mType;
+
+ // Used by parameters, config events, addTrack_l, exit
+ Condition mWaitWorkCV;
+
+ const sp<AudioFlinger> mAudioFlinger;
+ uint32_t mSampleRate;
+ size_t mFrameCount;
+ uint32_t mChannelMask;
+ uint16_t mChannelCount;
+ size_t mFrameSize;
+ audio_format_t mFormat;
+
+ // Parameter sequence by client: binder thread calling setParameters():
+ // 1. Lock mLock
+ // 2. Append to mNewParameters
+ // 3. mWaitWorkCV.signal
+ // 4. mParamCond.waitRelative with timeout
+ // 5. read mParamStatus
+ // 6. mWaitWorkCV.signal
+ // 7. Unlock
+ //
+ // Parameter sequence by server: threadLoop calling checkForNewParameters_l():
+ // 1. Lock mLock
+ // 2. If there is an entry in mNewParameters proceed ...
+ // 2. Read first entry in mNewParameters
+ // 3. Process
+ // 4. Remove first entry from mNewParameters
+ // 5. Set mParamStatus
+ // 6. mParamCond.signal
+ // 7. mWaitWorkCV.wait with timeout (this is to avoid overwriting mParamStatus)
+ // 8. Unlock
+ Condition mParamCond;
+ Vector<String8> mNewParameters;
+ status_t mParamStatus;
+
+ Vector<ConfigEvent> mConfigEvents;
+ bool mStandby;
+ const audio_io_handle_t mId;
+ Vector< sp<EffectChain> > mEffectChains;
+ uint32_t mDevice; // output device for PlaybackThread
+ // input + output devices for RecordThread
+ static const int kNameLength = 16; // prctl(PR_SET_NAME) limit
+ char mName[kNameLength];
+ sp<IPowerManager> mPowerManager;
+ sp<IBinder> mWakeLockToken;
+ const sp<PMDeathRecipient> mDeathRecipient;
+ // list of suspended effects per session and per type. The first vector is
+ // keyed by session ID, the second by type UUID timeLow field
+ KeyedVector< int, KeyedVector< int, sp<SuspendedSessionDesc> > > mSuspendedSessions;
+ };
+
+ struct stream_type_t {
+ stream_type_t()
+ : volume(1.0f),
+ mute(false),
+ valid(true)
+ {
+ }
+ float volume;
+ bool mute;
+ bool valid;
+ };
+
+ // --- PlaybackThread ---
+ class PlaybackThread : public ThreadBase {
+ public:
+
+ enum mixer_state {
+ MIXER_IDLE, // no active tracks
+ MIXER_TRACKS_ENABLED, // at least one active track, but no track has any data ready
+ MIXER_TRACKS_READY // at least one active track, and at least one track has data
+ // standby mode does not have an enum value
+ // suspend by audio policy manager is orthogonal to mixer state
+ };
+
+ // playback track
+ class Track : public TrackBase {
+ public:
+ Track( PlaybackThread *thread,
+ const sp<Client>& client,
+ audio_stream_type_t streamType,
+ uint32_t sampleRate,
+ audio_format_t format,
+ uint32_t channelMask,
+ int frameCount,
+ const sp<IMemory>& sharedBuffer,
+ int sessionId);
+ virtual ~Track();
+
+ void dump(char* buffer, size_t size);
+ virtual status_t start(pid_t tid);
+ virtual void stop();
+ void pause();
+
+ void flush();
+ void destroy();
+ void mute(bool);
+ int name() const {
+ return mName;
+ }
+
+ audio_stream_type_t streamType() const {
+ return mStreamType;
+ }
+ status_t attachAuxEffect(int EffectId);
+ void setAuxBuffer(int EffectId, int32_t *buffer);
+ int32_t *auxBuffer() const { return mAuxBuffer; }
+ void setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
+ int16_t *mainBuffer() const { return mMainBuffer; }
+ int auxEffectId() const { return mAuxEffectId; }
+
+ protected:
+ // for numerous
+ friend class PlaybackThread;
+ friend class MixerThread;
+ friend class DirectOutputThread;
+
+ Track(const Track&);
+ Track& operator = (const Track&);
+
+ // AudioBufferProvider interface
+ virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
+ // releaseBuffer() not overridden
+
+ virtual uint32_t framesReady() const;
+
+ bool isMuted() const { return mMute; }
+ bool isPausing() const {
+ return mState == PAUSING;
+ }
+ bool isPaused() const {
+ return mState == PAUSED;
+ }
+ bool isReady() const;
+ void setPaused() { mState = PAUSED; }
+ void reset();
+
+ bool isOutputTrack() const {
+ return (mStreamType == AUDIO_STREAM_CNT);
+ }
+
+ public:
+ virtual bool isTimedTrack() const { return false; }
+ protected:
+
+ // we don't really need a lock for these
+ volatile bool mMute;
+ // FILLED state is used for suppressing volume ramp at begin of playing
+ enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
+ mutable uint8_t mFillingUpStatus;
+ int8_t mRetryCount;
+ const sp<IMemory> mSharedBuffer;
+ bool mResetDone;
+ const audio_stream_type_t mStreamType;
+ int mName;
+ int16_t *mMainBuffer;
+ int32_t *mAuxBuffer;
+ int mAuxEffectId;
+ bool mHasVolumeController;
+ }; // end of Track
+
+ class TimedTrack : public Track {
+ public:
+ static sp<TimedTrack> create(PlaybackThread *thread,
+ const sp<Client>& client,
+ audio_stream_type_t streamType,
+ uint32_t sampleRate,
+ audio_format_t format,
+ uint32_t channelMask,
+ int frameCount,
+ const sp<IMemory>& sharedBuffer,
+ int sessionId);
+ ~TimedTrack();
+
+ class TimedBuffer {
+ public:
+ TimedBuffer();
+ TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
+ const sp<IMemory>& buffer() const { return mBuffer; }
+ int64_t pts() const { return mPTS; }
+ int position() const { return mPosition; }
+ void setPosition(int pos) { mPosition = pos; }
+ private:
+ sp<IMemory> mBuffer;
+ int64_t mPTS;
+ int mPosition;
+ };
+
+ virtual bool isTimedTrack() const { return true; }
+
+ virtual uint32_t framesReady() const;
+
+ // AudioBufferProvider interface
+ virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
+ virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
+
+ void timedYieldSamples(AudioBufferProvider::Buffer* buffer);
+ void timedYieldSilence(uint32_t numFrames,
+ AudioBufferProvider::Buffer* buffer);
+
+ status_t allocateTimedBuffer(size_t size,
+ sp<IMemory>* buffer);
+ status_t queueTimedBuffer(const sp<IMemory>& buffer,
+ int64_t pts);
+ status_t setMediaTimeTransform(const LinearTransform& xform,
+ TimedAudioTrack::TargetTimeline target);
+ void trimTimedBufferQueue_l();
+
+ private:
+ TimedTrack(PlaybackThread *thread,
+ const sp<Client>& client,
+ audio_stream_type_t streamType,
+ uint32_t sampleRate,
+ audio_format_t format,
+ uint32_t channelMask,
+ int frameCount,
+ const sp<IMemory>& sharedBuffer,
+ int sessionId);
+
+ uint64_t mLocalTimeFreq;
+ LinearTransform mLocalTimeToSampleTransform;
+ sp<MemoryDealer> mTimedMemoryDealer;
+ Vector<TimedBuffer> mTimedBufferQueue;
+ uint8_t* mTimedSilenceBuffer;
+ uint32_t mTimedSilenceBufferSize;
+ mutable Mutex mTimedBufferQueueLock;
+ bool mTimedAudioOutputOnTime;
+ CCHelper mCCHelper;
+
+ Mutex mMediaTimeTransformLock;
+ LinearTransform mMediaTimeTransform;
+ bool mMediaTimeTransformValid;
+ TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
+ };
+
+
+ // playback track
+ class OutputTrack : public Track {
+ public:
+
+ class Buffer: public AudioBufferProvider::Buffer {
+ public:
+ int16_t *mBuffer;
+ };
+
+ OutputTrack(PlaybackThread *thread,
+ DuplicatingThread *sourceThread,
+ uint32_t sampleRate,
+ audio_format_t format,
+ uint32_t channelMask,
+ int frameCount);
+ virtual ~OutputTrack();
+
+ virtual status_t start(pid_t tid);
+ virtual void stop();
+ bool write(int16_t* data, uint32_t frames);
+ bool bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
+ bool isActive() const { return mActive; }
+ const wp<ThreadBase>& thread() const { return mThread; }
+
+ private:
+
+ enum {
+ NO_MORE_BUFFERS = 0x80000001, // same in AudioTrack.h, ok to be different value
+ };
+
+ status_t obtainBuffer(AudioBufferProvider::Buffer* buffer, uint32_t waitTimeMs);
+ void clearBufferQueue();
+
+ // Maximum number of pending buffers allocated by OutputTrack::write()
+ static const uint8_t kMaxOverFlowBuffers = 10;
+
+ Vector < Buffer* > mBufferQueue;
+ AudioBufferProvider::Buffer mOutBuffer;
+ bool mActive;
+ DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
+ }; // end of OutputTrack
+
+ PlaybackThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
+ audio_io_handle_t id, uint32_t device, type_t type);
+ virtual ~PlaybackThread();
+
+ status_t dump(int fd, const Vector<String16>& args);
+
+ // Thread virtuals
+ virtual status_t readyToRun();
+ virtual bool threadLoop();
+
+ // RefBase
+ virtual void onFirstRef();
+
+protected:
+ // Code snippets that were lifted up out of threadLoop()
+ virtual void threadLoop_mix() = 0;
+ virtual void threadLoop_sleepTime() = 0;
+ virtual void threadLoop_write();
+ virtual void threadLoop_standby();
+
+ // prepareTracks_l reads and writes mActiveTracks, and also returns the
+ // pending set of tracks to remove via Vector 'tracksToRemove'. The caller is
+ // responsible for clearing or destroying this Vector later on, when it
+ // is safe to do so. That will drop the final ref count and destroy the tracks.
+ virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove) = 0;
+
+public:
+
+ virtual status_t initCheck() const { return (mOutput == NULL) ? NO_INIT : NO_ERROR; }
+
+ // return estimated latency in milliseconds, as reported by HAL
+ uint32_t latency() const;
+
+ void setMasterVolume(float value);
+ void setMasterMute(bool muted);
+
+ void setStreamVolume(audio_stream_type_t stream, float value);
+ void setStreamMute(audio_stream_type_t stream, bool muted);
+
+ float streamVolume(audio_stream_type_t stream) const;
+
+ sp<Track> createTrack_l(
+ const sp<AudioFlinger::Client>& client,
+ audio_stream_type_t streamType,
+ uint32_t sampleRate,
+ audio_format_t format,
+ uint32_t channelMask,
+ int frameCount,
+ const sp<IMemory>& sharedBuffer,
+ int sessionId,
+ bool isTimed,
+ status_t *status);
+
+ AudioStreamOut* getOutput() const;
+ AudioStreamOut* clearOutput();
+ virtual audio_stream_t* stream();
+
+ void suspend() { mSuspended++; }
+ void restore() { if (mSuspended > 0) mSuspended--; }
+ bool isSuspended() const { return (mSuspended > 0); }
+ virtual String8 getParameters(const String8& keys);
+ virtual void audioConfigChanged_l(int event, int param = 0);
+ status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames);
+ int16_t *mixBuffer() const { return mMixBuffer; };
+
+ virtual void detachAuxEffect_l(int effectId);
+ status_t attachAuxEffect(const sp<AudioFlinger::PlaybackThread::Track> track,
+ int EffectId);
+ status_t attachAuxEffect_l(const sp<AudioFlinger::PlaybackThread::Track> track,
+ int EffectId);
+
+ virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
+ virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
+ virtual uint32_t hasAudioSession(int sessionId);
+ virtual uint32_t getStrategyForSession_l(int sessionId);
+
+ void setStreamValid(audio_stream_type_t streamType, bool valid);
+
+ protected:
+ int16_t* mMixBuffer;
+ uint32_t mSuspended; // suspend count, > 0 means suspended
+ int mBytesWritten;
+ private:
+ // mMasterMute is in both PlaybackThread and in AudioFlinger. When a
+ // PlaybackThread needs to find out if master-muted, it checks it's local
+ // copy rather than the one in AudioFlinger. This optimization saves a lock.
+ bool mMasterMute;
+ void setMasterMute_l(bool muted) { mMasterMute = muted; }
+ protected:
+ SortedVector< wp<Track> > mActiveTracks;
+
+ // Allocate a track name. Returns name >= 0 if successful, -1 on failure.
+ virtual int getTrackName_l() = 0;
+ virtual void deleteTrackName_l(int name) = 0;
+ virtual uint32_t activeSleepTimeUs();
+ virtual uint32_t idleSleepTimeUs() = 0;
+ virtual uint32_t suspendSleepTimeUs() = 0;
+
+ // Code snippets that are temporarily lifted up out of threadLoop() until the merge
+ void checkSilentMode_l();
+
+ // Non-trivial for DUPLICATING only
+ virtual void saveOutputTracks() { }
+ virtual void clearOutputTracks() { }
+
+ // Cache various calculated values, at threadLoop() entry and after a parameter change
+ virtual void cacheParameters_l();
+
+ private:
+
+ friend class AudioFlinger; // for numerous
+
+ PlaybackThread(const Client&);
+ PlaybackThread& operator = (const PlaybackThread&);
+
+ status_t addTrack_l(const sp<Track>& track);
+ void destroyTrack_l(const sp<Track>& track);
+ void removeTrack_l(const sp<Track>& track);
+
+ void readOutputParameters();
+
+ virtual status_t dumpInternals(int fd, const Vector<String16>& args);
+ status_t dumpTracks(int fd, const Vector<String16>& args);
+
+ SortedVector< sp<Track> > mTracks;
+ // mStreamTypes[] uses 1 additional stream type internally for the OutputTrack used by DuplicatingThread
+ stream_type_t mStreamTypes[AUDIO_STREAM_CNT + 1];
+ AudioStreamOut *mOutput;
+ float mMasterVolume;
+ nsecs_t mLastWriteTime;
+ int mNumWrites;
+ int mNumDelayedWrites;
+ bool mInWrite;
+
+ // FIXME rename these former local variables of threadLoop to standard "m" names
+ nsecs_t standbyTime;
+ size_t mixBufferSize;
+
+ // cached copies of activeSleepTimeUs() and idleSleepTimeUs() made by cacheParameters_l()
+ uint32_t activeSleepTime;
+ uint32_t idleSleepTime;
+
+ uint32_t sleepTime;
+
+ // mixer status returned by prepareTracks_l()
+ mixer_state mMixerStatus; // current cycle
+ mixer_state mPrevMixerStatus; // previous cycle
+
+ // FIXME move these declarations into the specific sub-class that needs them
+ // MIXER only
+ bool longStandbyExit;
+ uint32_t sleepTimeShift;
+
+ // same as AudioFlinger::mStandbyTimeInNsecs except for DIRECT which uses a shorter value
+ nsecs_t standbyDelay;
+
+ // MIXER only
+ nsecs_t maxPeriod;
+
+ // DUPLICATING only
+ uint32_t writeFrames;
+ };
+
+ class MixerThread : public PlaybackThread {
+ public:
+ MixerThread (const sp<AudioFlinger>& audioFlinger,
+ AudioStreamOut* output,
+ audio_io_handle_t id,
+ uint32_t device,
+ type_t type = MIXER);
+ virtual ~MixerThread();
+
+ // Thread virtuals
+
+ void invalidateTracks(audio_stream_type_t streamType);
+ virtual bool checkForNewParameters_l();
+ virtual status_t dumpInternals(int fd, const Vector<String16>& args);
+
+ protected:
+ virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
+ virtual int getTrackName_l();
+ virtual void deleteTrackName_l(int name);
+ virtual uint32_t idleSleepTimeUs();
+ virtual uint32_t suspendSleepTimeUs();
+ virtual void cacheParameters_l();
+
+ // threadLoop snippets
+ virtual void threadLoop_mix();
+ virtual void threadLoop_sleepTime();
+
+ AudioMixer* mAudioMixer;
+ };
+
+ class DirectOutputThread : public PlaybackThread {
+ public:
+
+ DirectOutputThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output,
+ audio_io_handle_t id, uint32_t device);
+ virtual ~DirectOutputThread();
+
+ // Thread virtuals
+
+ virtual bool checkForNewParameters_l();
+
+ protected:
+ virtual int getTrackName_l();
+ virtual void deleteTrackName_l(int name);
+ virtual uint32_t activeSleepTimeUs();
+ virtual uint32_t idleSleepTimeUs();
+ virtual uint32_t suspendSleepTimeUs();
+ virtual void cacheParameters_l();
+
+ // threadLoop snippets
+ virtual mixer_state prepareTracks_l(Vector< sp<Track> > *tracksToRemove);
+ virtual void threadLoop_mix();
+ virtual void threadLoop_sleepTime();
+
+ // volumes last sent to audio HAL with stream->set_volume()
+ // FIXME use standard representation and names
+ float mLeftVolFloat;
+ float mRightVolFloat;
+ uint16_t mLeftVolShort;
+ uint16_t mRightVolShort;
+
+ // FIXME rename these former local variables of threadLoop to standard names
+ // next 3 were local to the while !exitingPending loop
+ bool rampVolume;
+ uint16_t leftVol;
+ uint16_t rightVol;
+
+private:
+ // prepareTracks_l() tells threadLoop_mix() the name of the single active track
+ sp<Track> mActiveTrack;
+ };
+
+ class DuplicatingThread : public MixerThread {
+ public:
+ DuplicatingThread (const sp<AudioFlinger>& audioFlinger, MixerThread* mainThread,
+ audio_io_handle_t id);
+ virtual ~DuplicatingThread();
+
+ // Thread virtuals
+ void addOutputTrack(MixerThread* thread);
+ void removeOutputTrack(MixerThread* thread);
+ uint32_t waitTimeMs() { return mWaitTimeMs; }
+ protected:
+ virtual uint32_t activeSleepTimeUs();
+
+ private:
+ bool outputsReady(const SortedVector< sp<OutputTrack> > &outputTracks);
+ protected:
+ // threadLoop snippets
+ virtual void threadLoop_mix();
+ virtual void threadLoop_sleepTime();
+ virtual void threadLoop_write();
+ virtual void threadLoop_standby();
+ virtual void cacheParameters_l();
+
+ private:
+ // called from threadLoop, addOutputTrack, removeOutputTrack
+ virtual void updateWaitTime_l();
+ protected:
+ virtual void saveOutputTracks();
+ virtual void clearOutputTracks();
+ private:
+
+ uint32_t mWaitTimeMs;
+ SortedVector < sp<OutputTrack> > outputTracks;
+ SortedVector < sp<OutputTrack> > mOutputTracks;
+ };
+
+ PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
+ MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
+ RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
+ // no range check, AudioFlinger::mLock held
+ bool streamMute_l(audio_stream_type_t stream) const
+ { return mStreamTypes[stream].mute; }
+ // no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
+ float streamVolume_l(audio_stream_type_t stream) const
+ { return mStreamTypes[stream].volume; }
+ void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
+
+ // allocate an audio_io_handle_t, session ID, or effect ID
+ uint32_t nextUniqueId();
+
+ status_t moveEffectChain_l(int sessionId,
+ PlaybackThread *srcThread,
+ PlaybackThread *dstThread,
+ bool reRegister);
+ // return thread associated with primary hardware device, or NULL
+ PlaybackThread *primaryPlaybackThread_l() const;
+ uint32_t primaryOutputDevice_l() const;
+
+ // server side of the client's IAudioTrack
+ class TrackHandle : public android::BnAudioTrack {
+ public:
+ TrackHandle(const sp<PlaybackThread::Track>& track);
+ virtual ~TrackHandle();
+ virtual sp<IMemory> getCblk() const;
+ virtual status_t start(pid_t tid);
+ virtual void stop();
+ virtual void flush();
+ virtual void mute(bool);
+ virtual void pause();
+ virtual status_t attachAuxEffect(int effectId);
+ virtual status_t allocateTimedBuffer(size_t size,
+ sp<IMemory>* buffer);
+ virtual status_t queueTimedBuffer(const sp<IMemory>& buffer,
+ int64_t pts);
+ virtual status_t setMediaTimeTransform(const LinearTransform& xform,
+ int target);
+ virtual status_t onTransact(
+ uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
+ private:
+ const sp<PlaybackThread::Track> mTrack;
+ };
+
+ void removeClient_l(pid_t pid);
+ void removeNotificationClient(pid_t pid);
+
+
+ // record thread
+ class RecordThread : public ThreadBase, public AudioBufferProvider
+ {
+ public:
+
+ // record track
+ class RecordTrack : public TrackBase {
+ public:
+ RecordTrack(RecordThread *thread,
+ const sp<Client>& client,
+ uint32_t sampleRate,
+ audio_format_t format,
+ uint32_t channelMask,
+ int frameCount,
+ int sessionId);
+ virtual ~RecordTrack();
+
+ virtual status_t start(pid_t tid);
+ virtual void stop();
+
+ bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
+ bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
+
+ void dump(char* buffer, size_t size);
+
+ private:
+ friend class AudioFlinger; // for mState
+
+ RecordTrack(const RecordTrack&);
+ RecordTrack& operator = (const RecordTrack&);
+
+ // AudioBufferProvider interface
+ virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts = kInvalidPTS);
+ // releaseBuffer() not overridden
+
+ bool mOverflow;
+ };
+
+
+ RecordThread(const sp<AudioFlinger>& audioFlinger,
+ AudioStreamIn *input,
+ uint32_t sampleRate,
+ uint32_t channels,
+ audio_io_handle_t id,
+ uint32_t device);
+ virtual ~RecordThread();
+
+ // Thread
+ virtual bool threadLoop();
+ virtual status_t readyToRun();
+
+ // RefBase
+ virtual void onFirstRef();
+
+ virtual status_t initCheck() const { return (mInput == NULL) ? NO_INIT : NO_ERROR; }
+ sp<AudioFlinger::RecordThread::RecordTrack> createRecordTrack_l(
+ const sp<AudioFlinger::Client>& client,
+ uint32_t sampleRate,
+ audio_format_t format,
+ int channelMask,
+ int frameCount,
+ int sessionId,
+ status_t *status);
+
+ status_t start(RecordTrack* recordTrack);
+ status_t start(RecordTrack* recordTrack, pid_t tid);
+ void stop(RecordTrack* recordTrack);
+ status_t dump(int fd, const Vector<String16>& args);
+ AudioStreamIn* getInput() const;
+ AudioStreamIn* clearInput();
+ virtual audio_stream_t* stream();
+
+ // AudioBufferProvider interface
+ virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer, int64_t pts);
+ virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
+
+ virtual bool checkForNewParameters_l();
+ virtual String8 getParameters(const String8& keys);
+ virtual void audioConfigChanged_l(int event, int param = 0);
+ void readInputParameters();
+ virtual unsigned int getInputFramesLost();
+
+ virtual status_t addEffectChain_l(const sp<EffectChain>& chain);
+ virtual size_t removeEffectChain_l(const sp<EffectChain>& chain);
+ virtual uint32_t hasAudioSession(int sessionId);
+ RecordTrack* track();
+
+ private:
+ RecordThread();
+ AudioStreamIn *mInput;
+ RecordTrack* mTrack;
+ sp<RecordTrack> mActiveTrack;
+ Condition mStartStopCond;
+ AudioResampler *mResampler;
+ int32_t *mRsmpOutBuffer;
+ int16_t *mRsmpInBuffer;
+ size_t mRsmpInIndex;
+ size_t mInputBytes;
+ const int mReqChannelCount;
+ const uint32_t mReqSampleRate;
+ ssize_t mBytesRead;
+ };
+
+ // server side of the client's IAudioRecord
+ class RecordHandle : public android::BnAudioRecord {
+ public:
+ RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
+ virtual ~RecordHandle();
+ virtual sp<IMemory> getCblk() const;
+ virtual status_t start(pid_t tid);
+ virtual void stop();
+ virtual status_t onTransact(
+ uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
+ private:
+ const sp<RecordThread::RecordTrack> mRecordTrack;
+ };
+
+ //--- Audio Effect Management
+
+ // EffectModule and EffectChain classes both have their own mutex to protect
+ // state changes or resource modifications. Always respect the following order
+ // if multiple mutexes must be acquired to avoid cross deadlock:
+ // AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
+
+ // The EffectModule class is a wrapper object controlling the effect engine implementation
+ // in the effect library. It prevents concurrent calls to process() and command() functions
+ // from different client threads. It keeps a list of EffectHandle objects corresponding
+ // to all client applications using this effect and notifies applications of effect state,
+ // control or parameter changes. It manages the activation state machine to send appropriate
+ // reset, enable, disable commands to effect engine and provide volume
+ // ramping when effects are activated/deactivated.
+ // When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
+ // the attached track(s) to accumulate their auxiliary channel.
+ class EffectModule: public RefBase {
+ public:
+ EffectModule(ThreadBase *thread,
+ const wp<AudioFlinger::EffectChain>& chain,
+ effect_descriptor_t *desc,
+ int id,
+ int sessionId);
+ virtual ~EffectModule();
+
+ enum effect_state {
+ IDLE,
+ RESTART,
+ STARTING,
+ ACTIVE,
+ STOPPING,
+ STOPPED,
+ DESTROYED
+ };
+
+ int id() const { return mId; }
+ void process();
+ void updateState();
+ status_t command(uint32_t cmdCode,
+ uint32_t cmdSize,
+ void *pCmdData,
+ uint32_t *replySize,
+ void *pReplyData);
+
+ void reset_l();
+ status_t configure();
+ status_t init();
+ effect_state state() const {
+ return mState;
+ }
+ uint32_t status() {
+ return mStatus;
+ }
+ int sessionId() const {
+ return mSessionId;
+ }
+ status_t setEnabled(bool enabled);
+ bool isEnabled() const;
+ bool isProcessEnabled() const;
+
+ void setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
+ int16_t *inBuffer() { return mConfig.inputCfg.buffer.s16; }
+ void setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
+ int16_t *outBuffer() { return mConfig.outputCfg.buffer.s16; }
+ void setChain(const wp<EffectChain>& chain) { mChain = chain; }
+ void setThread(const wp<ThreadBase>& thread) { mThread = thread; }
+ const wp<ThreadBase>& thread() { return mThread; }
+
+ status_t addHandle(const sp<EffectHandle>& handle);
+ void disconnect(const wp<EffectHandle>& handle, bool unpinIfLast);
+ size_t removeHandle (const wp<EffectHandle>& handle);
+
+ effect_descriptor_t& desc() { return mDescriptor; }
+ wp<EffectChain>& chain() { return mChain; }
+
+ status_t setDevice(uint32_t device);
+ status_t setVolume(uint32_t *left, uint32_t *right, bool controller);
+ status_t setMode(audio_mode_t mode);
+ status_t start();
+ status_t stop();
+ void setSuspended(bool suspended);
+ bool suspended() const;
+
+ sp<EffectHandle> controlHandle();
+
+ bool isPinned() const { return mPinned; }
+ void unPin() { mPinned = false; }
+
+ status_t dump(int fd, const Vector<String16>& args);
+
+ protected:
+ friend class AudioFlinger; // for mHandles
+ bool mPinned;
+
+ // Maximum time allocated to effect engines to complete the turn off sequence
+ static const uint32_t MAX_DISABLE_TIME_MS = 10000;
+
+ EffectModule(const EffectModule&);
+ EffectModule& operator = (const EffectModule&);
+
+ status_t start_l();
+ status_t stop_l();
+
+mutable Mutex mLock; // mutex for process, commands and handles list protection
+ wp<ThreadBase> mThread; // parent thread
+ wp<EffectChain> mChain; // parent effect chain
+ int mId; // this instance unique ID
+ int mSessionId; // audio session ID
+ effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
+ effect_config_t mConfig; // input and output audio configuration
+ effect_handle_t mEffectInterface; // Effect module C API
+ status_t mStatus; // initialization status
+ effect_state mState; // current activation state
+ Vector< wp<EffectHandle> > mHandles; // list of client handles
+ // First handle in mHandles has highest priority and controls the effect module
+ uint32_t mMaxDisableWaitCnt; // maximum grace period before forcing an effect off after
+ // sending disable command.
+ uint32_t mDisableWaitCnt; // current process() calls count during disable period.
+ bool mSuspended; // effect is suspended: temporarily disabled by framework
+ };
+
+ // The EffectHandle class implements the IEffect interface. It provides resources
+ // to receive parameter updates, keeps track of effect control
+ // ownership and state and has a pointer to the EffectModule object it is controlling.
+ // There is one EffectHandle object for each application controlling (or using)
+ // an effect module.
+ // The EffectHandle is obtained by calling AudioFlinger::createEffect().
+ class EffectHandle: public android::BnEffect {
+ public:
+
+ EffectHandle(const sp<EffectModule>& effect,
+ const sp<AudioFlinger::Client>& client,
+ const sp<IEffectClient>& effectClient,
+ int32_t priority);
+ virtual ~EffectHandle();
+
+ // IEffect
+ virtual status_t enable();
+ virtual status_t disable();
+ virtual status_t command(uint32_t cmdCode,
+ uint32_t cmdSize,
+ void *pCmdData,
+ uint32_t *replySize,
+ void *pReplyData);
+ virtual void disconnect();
+ private:
+ void disconnect(bool unpinIfLast);
+ public:
+ virtual sp<IMemory> getCblk() const { return mCblkMemory; }
+ virtual status_t onTransact(uint32_t code, const Parcel& data,
+ Parcel* reply, uint32_t flags);
+
+
+ // Give or take control of effect module
+ // - hasControl: true if control is given, false if removed
+ // - signal: true client app should be signaled of change, false otherwise
+ // - enabled: state of the effect when control is passed
+ void setControl(bool hasControl, bool signal, bool enabled);
+ void commandExecuted(uint32_t cmdCode,
+ uint32_t cmdSize,
+ void *pCmdData,
+ uint32_t replySize,
+ void *pReplyData);
+ void setEnabled(bool enabled);
+ bool enabled() const { return mEnabled; }
+
+ // Getters
+ int id() const { return mEffect->id(); }
+ int priority() const { return mPriority; }
+ bool hasControl() const { return mHasControl; }
+ sp<EffectModule> effect() const { return mEffect; }
+
+ void dump(char* buffer, size_t size);
+
+ protected:
+ friend class AudioFlinger; // for mEffect, mHasControl, mEnabled
+ EffectHandle(const EffectHandle&);
+ EffectHandle& operator =(const EffectHandle&);
+
+ sp<EffectModule> mEffect; // pointer to controlled EffectModule
+ sp<IEffectClient> mEffectClient; // callback interface for client notifications
+ /*const*/ sp<Client> mClient; // client for shared memory allocation, see disconnect()
+ sp<IMemory> mCblkMemory; // shared memory for control block
+ effect_param_cblk_t* mCblk; // control block for deferred parameter setting via shared memory
+ uint8_t* mBuffer; // pointer to parameter area in shared memory
+ int mPriority; // client application priority to control the effect
+ bool mHasControl; // true if this handle is controlling the effect
+ bool mEnabled; // cached enable state: needed when the effect is
+ // restored after being suspended
+ };
+
+ // the EffectChain class represents a group of effects associated to one audio session.
+ // There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
+ // The EffecChain with session ID 0 contains global effects applied to the output mix.
+ // Effects in this chain can be insert or auxiliary. Effects in other chains (attached to tracks)
+ // are insert only. The EffectChain maintains an ordered list of effect module, the order corresponding
+ // in the effect process order. When attached to a track (session ID != 0), it also provide it's own
+ // input buffer used by the track as accumulation buffer.
+ class EffectChain: public RefBase {
+ public:
+ EffectChain(const wp<ThreadBase>& wThread, int sessionId);
+ EffectChain(ThreadBase *thread, int sessionId);
+ virtual ~EffectChain();
+
+ // special key used for an entry in mSuspendedEffects keyed vector
+ // corresponding to a suspend all request.
+ static const int kKeyForSuspendAll = 0;
+
+ // minimum duration during which we force calling effect process when last track on
+ // a session is stopped or removed to allow effect tail to be rendered
+ static const int kProcessTailDurationMs = 1000;
+
+ void process_l();
+
+ void lock() {
+ mLock.lock();
+ }
+ void unlock() {
+ mLock.unlock();
+ }
+
+ status_t addEffect_l(const sp<EffectModule>& handle);
+ size_t removeEffect_l(const sp<EffectModule>& handle);
+
+ int sessionId() const { return mSessionId; }
+ void setSessionId(int sessionId) { mSessionId = sessionId; }
+
+ sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
+ sp<EffectModule> getEffectFromId_l(int id);
+ sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
+ bool setVolume_l(uint32_t *left, uint32_t *right);
+ void setDevice_l(uint32_t device);
+ void setMode_l(audio_mode_t mode);
+
+ void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
+ mInBuffer = buffer;
+ mOwnInBuffer = ownsBuffer;
+ }
+ int16_t *inBuffer() const {
+ return mInBuffer;
+ }
+ void setOutBuffer(int16_t *buffer) {
+ mOutBuffer = buffer;
+ }
+ int16_t *outBuffer() const {
+ return mOutBuffer;
+ }
+
+ void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
+ void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
+ int32_t trackCnt() const { return mTrackCnt;}
+
+ void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
+ mTailBufferCount = mMaxTailBuffers; }
+ void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
+ int32_t activeTrackCnt() const { return mActiveTrackCnt;}
+
+ uint32_t strategy() const { return mStrategy; }
+ void setStrategy(uint32_t strategy)
+ { mStrategy = strategy; }
+
+ // suspend effect of the given type
+ void setEffectSuspended_l(const effect_uuid_t *type,
+ bool suspend);
+ // suspend all eligible effects
+ void setEffectSuspendedAll_l(bool suspend);
+ // check if effects should be suspend or restored when a given effect is enable or disabled
+ void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
+ bool enabled);
+
+ status_t dump(int fd, const Vector<String16>& args);
+
+ protected:
+ friend class AudioFlinger; // for mThread, mEffects
+ EffectChain(const EffectChain&);
+ EffectChain& operator =(const EffectChain&);
+
+ class SuspendedEffectDesc : public RefBase {
+ public:
+ SuspendedEffectDesc() : mRefCount(0) {}
+
+ int mRefCount;
+ effect_uuid_t mType;
+ wp<EffectModule> mEffect;
+ };
+
+ // get a list of effect modules to suspend when an effect of the type
+ // passed is enabled.
+ void getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
+
+ // get an effect module if it is currently enable
+ sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
+ // true if the effect whose descriptor is passed can be suspended
+ // OEMs can modify the rules implemented in this method to exclude specific effect
+ // types or implementations from the suspend/restore mechanism.
+ bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
+
+ wp<ThreadBase> mThread; // parent mixer thread
+ Mutex mLock; // mutex protecting effect list
+ Vector< sp<EffectModule> > mEffects; // list of effect modules
+ int mSessionId; // audio session ID
+ int16_t *mInBuffer; // chain input buffer
+ int16_t *mOutBuffer; // chain output buffer
+ volatile int32_t mActiveTrackCnt; // number of active tracks connected
+ volatile int32_t mTrackCnt; // number of tracks connected
+ int32_t mTailBufferCount; // current effect tail buffer count
+ int32_t mMaxTailBuffers; // maximum effect tail buffers
+ bool mOwnInBuffer; // true if the chain owns its input buffer
+ int mVolumeCtrlIdx; // index of insert effect having control over volume
+ uint32_t mLeftVolume; // previous volume on left channel
+ uint32_t mRightVolume; // previous volume on right channel
+ uint32_t mNewLeftVolume; // new volume on left channel
+ uint32_t mNewRightVolume; // new volume on right channel
+ uint32_t mStrategy; // strategy for this effect chain
+ // mSuspendedEffects lists all effects currently suspended in the chain.
+ // Use effect type UUID timelow field as key. There is no real risk of identical
+ // timeLow fields among effect type UUIDs.
+ // Updated by updateSuspendedSessions_l() only.
+ KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
+ };
+
+ // AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
+ // For emphasis, we could also make all pointers to them be "const *",
+ // but that would clutter the code unnecessarily.
+
+ struct AudioStreamOut {
+ audio_hw_device_t* const hwDev;
+ audio_stream_out_t* const stream;
+
+ AudioStreamOut(audio_hw_device_t *dev, audio_stream_out_t *out) :
+ hwDev(dev), stream(out) {}
+ };
+
+ struct AudioStreamIn {
+ audio_hw_device_t* const hwDev;
+ audio_stream_in_t* const stream;
+
+ AudioStreamIn(audio_hw_device_t *dev, audio_stream_in_t *in) :
+ hwDev(dev), stream(in) {}
+ };
+
+ // for mAudioSessionRefs only
+ struct AudioSessionRef {
+ AudioSessionRef(int sessionid, pid_t pid) :
+ mSessionid(sessionid), mPid(pid), mCnt(1) {}
+ const int mSessionid;
+ const pid_t mPid;
+ int mCnt;
+ };
+
+ enum master_volume_support {
+ // MVS_NONE:
+ // Audio HAL has no support for master volume, either setting or
+ // getting. All master volume control must be implemented in SW by the
+ // AudioFlinger mixing core.
+ MVS_NONE,
+
+ // MVS_SETONLY:
+ // Audio HAL has support for setting master volume, but not for getting
+ // master volume (original HAL design did not include a getter).
+ // AudioFlinger needs to keep track of the last set master volume in
+ // addition to needing to set an initial, default, master volume at HAL
+ // load time.
+ MVS_SETONLY,
+
+ // MVS_FULL:
+ // Audio HAL has support both for setting and getting master volume.
+ // AudioFlinger should send all set and get master volume requests
+ // directly to the HAL.
+ MVS_FULL,
+ };
+
+ mutable Mutex mLock;
+
+ DefaultKeyedVector< pid_t, wp<Client> > mClients; // see ~Client()
+
+ mutable Mutex mHardwareLock;
+
+ // These two fields are immutable after onFirstRef(), so no lock needed to access
+ audio_hw_device_t* mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
+ Vector<audio_hw_device_t*> mAudioHwDevs;
+
+ // for dump, indicates which hardware operation is currently in progress (but not stream ops)
+ enum hardware_call_state {
+ AUDIO_HW_IDLE = 0, // no operation in progress
+ AUDIO_HW_INIT, // init_check
+ AUDIO_HW_OUTPUT_OPEN, // open_output_stream
+ AUDIO_HW_OUTPUT_CLOSE, // unused
+ AUDIO_HW_INPUT_OPEN, // unused
+ AUDIO_HW_INPUT_CLOSE, // unused
+ AUDIO_HW_STANDBY, // unused
+ AUDIO_HW_SET_MASTER_VOLUME, // set_master_volume
+ AUDIO_HW_GET_ROUTING, // unused
+ AUDIO_HW_SET_ROUTING, // unused
+ AUDIO_HW_GET_MODE, // unused
+ AUDIO_HW_SET_MODE, // set_mode
+ AUDIO_HW_GET_MIC_MUTE, // get_mic_mute
+ AUDIO_HW_SET_MIC_MUTE, // set_mic_mute
+ AUDIO_HW_SET_VOICE_VOLUME, // set_voice_volume
+ AUDIO_HW_SET_PARAMETER, // set_parameters
+ AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
+ AUDIO_HW_GET_MASTER_VOLUME, // get_master_volume
+ AUDIO_HW_GET_PARAMETER, // get_parameters
+ };
+
+ mutable hardware_call_state mHardwareStatus; // for dump only
+
+
+ DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> > mPlaybackThreads;
+ stream_type_t mStreamTypes[AUDIO_STREAM_CNT];
+
+ // both are protected by mLock
+ float mMasterVolume;
+ float mMasterVolumeSW;
+ master_volume_support mMasterVolumeSupportLvl;
+ bool mMasterMute;
+
+ DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> > mRecordThreads;
+
+ DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients;
+ volatile int32_t mNextUniqueId; // updated by android_atomic_inc
+ audio_mode_t mMode;
+ bool mBtNrecIsOff;
+
+ // protected by mLock
+ Vector<AudioSessionRef*> mAudioSessionRefs;
+
+ float masterVolume_l() const;
+ float masterVolumeSW_l() const { return mMasterVolumeSW; }
+ bool masterMute_l() const { return mMasterMute; }
+
+private:
+ sp<Client> registerPid_l(pid_t pid); // always returns non-0
+
+};
+
+
+// ----------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_AUDIO_FLINGER_H