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-rw-r--r--services/audioflinger/AudioMixer.cpp1155
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diff --git a/services/audioflinger/AudioMixer.cpp b/services/audioflinger/AudioMixer.cpp
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+++ b/services/audioflinger/AudioMixer.cpp
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+/*
+**
+** Copyright 2007, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#define LOG_TAG "AudioMixer"
+//#define LOG_NDEBUG 0
+
+#include <stdint.h>
+#include <string.h>
+#include <stdlib.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+
+#include <cutils/bitops.h>
+#include <cutils/compiler.h>
+#include <utils/Debug.h>
+
+#include <system/audio.h>
+
+#include <audio_utils/primitives.h>
+#include <common_time/local_clock.h>
+#include <common_time/cc_helper.h>
+
+#include "AudioMixer.h"
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+AudioMixer::AudioMixer(size_t frameCount, uint32_t sampleRate, uint32_t maxNumTracks)
+ : mTrackNames(0), mConfiguredNames((1 << maxNumTracks) - 1), mSampleRate(sampleRate)
+{
+ // AudioMixer is not yet capable of multi-channel beyond stereo
+ COMPILE_TIME_ASSERT_FUNCTION_SCOPE(2 == MAX_NUM_CHANNELS);
+
+ ALOG_ASSERT(maxNumTracks <= MAX_NUM_TRACKS, "maxNumTracks %u > MAX_NUM_TRACKS %u",
+ maxNumTracks, MAX_NUM_TRACKS);
+
+ LocalClock lc;
+
+ mState.enabledTracks= 0;
+ mState.needsChanged = 0;
+ mState.frameCount = frameCount;
+ mState.hook = process__nop;
+ mState.outputTemp = NULL;
+ mState.resampleTemp = NULL;
+ // mState.reserved
+
+ // FIXME Most of the following initialization is probably redundant since
+ // tracks[i] should only be referenced if (mTrackNames & (1 << i)) != 0
+ // and mTrackNames is initially 0. However, leave it here until that's verified.
+ track_t* t = mState.tracks;
+ for (unsigned i=0 ; i < MAX_NUM_TRACKS ; i++) {
+ t->needs = 0;
+ t->volume[0] = UNITY_GAIN;
+ t->volume[1] = UNITY_GAIN;
+ // no initialization needed
+ // t->prevVolume[0]
+ // t->prevVolume[1]
+ t->volumeInc[0] = 0;
+ t->volumeInc[1] = 0;
+ t->auxLevel = 0;
+ t->auxInc = 0;
+ // no initialization needed
+ // t->prevAuxLevel
+ // t->frameCount
+ t->channelCount = 2;
+ t->enabled = false;
+ t->format = 16;
+ t->channelMask = AUDIO_CHANNEL_OUT_STEREO;
+ t->bufferProvider = NULL;
+ t->buffer.raw = NULL;
+ // t->buffer.frameCount
+ t->hook = NULL;
+ t->in = NULL;
+ t->resampler = NULL;
+ t->sampleRate = mSampleRate;
+ t->mainBuffer = NULL;
+ t->auxBuffer = NULL;
+ t->localTimeFreq = lc.getLocalFreq();
+ t++;
+ }
+}
+
+AudioMixer::~AudioMixer()
+{
+ track_t* t = mState.tracks;
+ for (unsigned i=0 ; i < MAX_NUM_TRACKS ; i++) {
+ delete t->resampler;
+ t++;
+ }
+ delete [] mState.outputTemp;
+ delete [] mState.resampleTemp;
+}
+
+int AudioMixer::getTrackName()
+{
+ uint32_t names = (~mTrackNames) & mConfiguredNames;
+ if (names != 0) {
+ int n = __builtin_ctz(names);
+ ALOGV("add track (%d)", n);
+ mTrackNames |= 1 << n;
+ return TRACK0 + n;
+ }
+ return -1;
+}
+
+void AudioMixer::invalidateState(uint32_t mask)
+{
+ if (mask) {
+ mState.needsChanged |= mask;
+ mState.hook = process__validate;
+ }
+ }
+
+void AudioMixer::deleteTrackName(int name)
+{
+ name -= TRACK0;
+ ALOG_ASSERT(uint32_t(name) < MAX_NUM_TRACKS, "bad track name %d", name);
+ ALOGV("deleteTrackName(%d)", name);
+ track_t& track(mState.tracks[ name ]);
+ if (track.enabled) {
+ track.enabled = false;
+ invalidateState(1<<name);
+ }
+ if (track.resampler != NULL) {
+ // delete the resampler
+ delete track.resampler;
+ track.resampler = NULL;
+ track.sampleRate = mSampleRate;
+ invalidateState(1<<name);
+ }
+ track.volumeInc[0] = 0;
+ track.volumeInc[1] = 0;
+ mTrackNames &= ~(1<<name);
+}
+
+void AudioMixer::enable(int name)
+{
+ name -= TRACK0;
+ ALOG_ASSERT(uint32_t(name) < MAX_NUM_TRACKS, "bad track name %d", name);
+ track_t& track = mState.tracks[name];
+
+ if (!track.enabled) {
+ track.enabled = true;
+ ALOGV("enable(%d)", name);
+ invalidateState(1 << name);
+ }
+}
+
+void AudioMixer::disable(int name)
+{
+ name -= TRACK0;
+ ALOG_ASSERT(uint32_t(name) < MAX_NUM_TRACKS, "bad track name %d", name);
+ track_t& track = mState.tracks[name];
+
+ if (track.enabled) {
+ track.enabled = false;
+ ALOGV("disable(%d)", name);
+ invalidateState(1 << name);
+ }
+}
+
+void AudioMixer::setParameter(int name, int target, int param, void *value)
+{
+ name -= TRACK0;
+ ALOG_ASSERT(uint32_t(name) < MAX_NUM_TRACKS, "bad track name %d", name);
+ track_t& track = mState.tracks[name];
+
+ int valueInt = (int)value;
+ int32_t *valueBuf = (int32_t *)value;
+
+ switch (target) {
+
+ case TRACK:
+ switch (param) {
+ case CHANNEL_MASK: {
+ uint32_t mask = (uint32_t)value;
+ if (track.channelMask != mask) {
+ uint32_t channelCount = popcount(mask);
+ ALOG_ASSERT((channelCount <= MAX_NUM_CHANNELS) && (channelCount),
+ "bad channel count %u", channelCount);
+ track.channelMask = mask;
+ track.channelCount = channelCount;
+ ALOGV("setParameter(TRACK, CHANNEL_MASK, %x)", mask);
+ invalidateState(1 << name);
+ }
+ } break;
+ case MAIN_BUFFER:
+ if (track.mainBuffer != valueBuf) {
+ track.mainBuffer = valueBuf;
+ ALOGV("setParameter(TRACK, MAIN_BUFFER, %p)", valueBuf);
+ invalidateState(1 << name);
+ }
+ break;
+ case AUX_BUFFER:
+ if (track.auxBuffer != valueBuf) {
+ track.auxBuffer = valueBuf;
+ ALOGV("setParameter(TRACK, AUX_BUFFER, %p)", valueBuf);
+ invalidateState(1 << name);
+ }
+ break;
+ default:
+ LOG_FATAL("bad param");
+ }
+ break;
+
+ case RESAMPLE:
+ switch (param) {
+ case SAMPLE_RATE:
+ ALOG_ASSERT(valueInt > 0, "bad sample rate %d", valueInt);
+ if (track.setResampler(uint32_t(valueInt), mSampleRate)) {
+ ALOGV("setParameter(RESAMPLE, SAMPLE_RATE, %u)",
+ uint32_t(valueInt));
+ invalidateState(1 << name);
+ }
+ break;
+ case RESET:
+ track.resetResampler();
+ invalidateState(1 << name);
+ break;
+ default:
+ LOG_FATAL("bad param");
+ }
+ break;
+
+ case RAMP_VOLUME:
+ case VOLUME:
+ switch (param) {
+ case VOLUME0:
+ case VOLUME1:
+ if (track.volume[param-VOLUME0] != valueInt) {
+ ALOGV("setParameter(VOLUME, VOLUME0/1: %04x)", valueInt);
+ track.prevVolume[param-VOLUME0] = track.volume[param-VOLUME0] << 16;
+ track.volume[param-VOLUME0] = valueInt;
+ if (target == VOLUME) {
+ track.prevVolume[param-VOLUME0] = valueInt << 16;
+ track.volumeInc[param-VOLUME0] = 0;
+ } else {
+ int32_t d = (valueInt<<16) - track.prevVolume[param-VOLUME0];
+ int32_t volInc = d / int32_t(mState.frameCount);
+ track.volumeInc[param-VOLUME0] = volInc;
+ if (volInc == 0) {
+ track.prevVolume[param-VOLUME0] = valueInt << 16;
+ }
+ }
+ invalidateState(1 << name);
+ }
+ break;
+ case AUXLEVEL:
+ //ALOG_ASSERT(0 <= valueInt && valueInt <= MAX_GAIN_INT, "bad aux level %d", valueInt);
+ if (track.auxLevel != valueInt) {
+ ALOGV("setParameter(VOLUME, AUXLEVEL: %04x)", valueInt);
+ track.prevAuxLevel = track.auxLevel << 16;
+ track.auxLevel = valueInt;
+ if (target == VOLUME) {
+ track.prevAuxLevel = valueInt << 16;
+ track.auxInc = 0;
+ } else {
+ int32_t d = (valueInt<<16) - track.prevAuxLevel;
+ int32_t volInc = d / int32_t(mState.frameCount);
+ track.auxInc = volInc;
+ if (volInc == 0) {
+ track.prevAuxLevel = valueInt << 16;
+ }
+ }
+ invalidateState(1 << name);
+ }
+ break;
+ default:
+ LOG_FATAL("bad param");
+ }
+ break;
+
+ default:
+ LOG_FATAL("bad target");
+ }
+}
+
+bool AudioMixer::track_t::setResampler(uint32_t value, uint32_t devSampleRate)
+{
+ if (value!=devSampleRate || resampler) {
+ if (sampleRate != value) {
+ sampleRate = value;
+ if (resampler == NULL) {
+ resampler = AudioResampler::create(
+ format, channelCount, devSampleRate);
+ resampler->setLocalTimeFreq(localTimeFreq);
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+inline
+void AudioMixer::track_t::adjustVolumeRamp(bool aux)
+{
+ for (uint32_t i=0 ; i<MAX_NUM_CHANNELS ; i++) {
+ if (((volumeInc[i]>0) && (((prevVolume[i]+volumeInc[i])>>16) >= volume[i])) ||
+ ((volumeInc[i]<0) && (((prevVolume[i]+volumeInc[i])>>16) <= volume[i]))) {
+ volumeInc[i] = 0;
+ prevVolume[i] = volume[i]<<16;
+ }
+ }
+ if (aux) {
+ if (((auxInc>0) && (((prevAuxLevel+auxInc)>>16) >= auxLevel)) ||
+ ((auxInc<0) && (((prevAuxLevel+auxInc)>>16) <= auxLevel))) {
+ auxInc = 0;
+ prevAuxLevel = auxLevel<<16;
+ }
+ }
+}
+
+size_t AudioMixer::getUnreleasedFrames(int name) const
+{
+ name -= TRACK0;
+ if (uint32_t(name) < MAX_NUM_TRACKS) {
+ return mState.tracks[name].getUnreleasedFrames();
+ }
+ return 0;
+}
+
+void AudioMixer::setBufferProvider(int name, AudioBufferProvider* bufferProvider)
+{
+ name -= TRACK0;
+ ALOG_ASSERT(uint32_t(name) < MAX_NUM_TRACKS, "bad track name %d", name);
+ mState.tracks[name].bufferProvider = bufferProvider;
+}
+
+
+
+void AudioMixer::process(int64_t pts)
+{
+ mState.hook(&mState, pts);
+}
+
+
+void AudioMixer::process__validate(state_t* state, int64_t pts)
+{
+ ALOGW_IF(!state->needsChanged,
+ "in process__validate() but nothing's invalid");
+
+ uint32_t changed = state->needsChanged;
+ state->needsChanged = 0; // clear the validation flag
+
+ // recompute which tracks are enabled / disabled
+ uint32_t enabled = 0;
+ uint32_t disabled = 0;
+ while (changed) {
+ const int i = 31 - __builtin_clz(changed);
+ const uint32_t mask = 1<<i;
+ changed &= ~mask;
+ track_t& t = state->tracks[i];
+ (t.enabled ? enabled : disabled) |= mask;
+ }
+ state->enabledTracks &= ~disabled;
+ state->enabledTracks |= enabled;
+
+ // compute everything we need...
+ int countActiveTracks = 0;
+ bool all16BitsStereoNoResample = true;
+ bool resampling = false;
+ bool volumeRamp = false;
+ uint32_t en = state->enabledTracks;
+ while (en) {
+ const int i = 31 - __builtin_clz(en);
+ en &= ~(1<<i);
+
+ countActiveTracks++;
+ track_t& t = state->tracks[i];
+ uint32_t n = 0;
+ n |= NEEDS_CHANNEL_1 + t.channelCount - 1;
+ n |= NEEDS_FORMAT_16;
+ n |= t.doesResample() ? NEEDS_RESAMPLE_ENABLED : NEEDS_RESAMPLE_DISABLED;
+ if (t.auxLevel != 0 && t.auxBuffer != NULL) {
+ n |= NEEDS_AUX_ENABLED;
+ }
+
+ if (t.volumeInc[0]|t.volumeInc[1]) {
+ volumeRamp = true;
+ } else if (!t.doesResample() && t.volumeRL == 0) {
+ n |= NEEDS_MUTE_ENABLED;
+ }
+ t.needs = n;
+
+ if ((n & NEEDS_MUTE__MASK) == NEEDS_MUTE_ENABLED) {
+ t.hook = track__nop;
+ } else {
+ if ((n & NEEDS_AUX__MASK) == NEEDS_AUX_ENABLED) {
+ all16BitsStereoNoResample = false;
+ }
+ if ((n & NEEDS_RESAMPLE__MASK) == NEEDS_RESAMPLE_ENABLED) {
+ all16BitsStereoNoResample = false;
+ resampling = true;
+ t.hook = track__genericResample;
+ } else {
+ if ((n & NEEDS_CHANNEL_COUNT__MASK) == NEEDS_CHANNEL_1){
+ t.hook = track__16BitsMono;
+ all16BitsStereoNoResample = false;
+ }
+ if ((n & NEEDS_CHANNEL_COUNT__MASK) == NEEDS_CHANNEL_2){
+ t.hook = track__16BitsStereo;
+ }
+ }
+ }
+ }
+
+ // select the processing hooks
+ state->hook = process__nop;
+ if (countActiveTracks) {
+ if (resampling) {
+ if (!state->outputTemp) {
+ state->outputTemp = new int32_t[MAX_NUM_CHANNELS * state->frameCount];
+ }
+ if (!state->resampleTemp) {
+ state->resampleTemp = new int32_t[MAX_NUM_CHANNELS * state->frameCount];
+ }
+ state->hook = process__genericResampling;
+ } else {
+ if (state->outputTemp) {
+ delete [] state->outputTemp;
+ state->outputTemp = NULL;
+ }
+ if (state->resampleTemp) {
+ delete [] state->resampleTemp;
+ state->resampleTemp = NULL;
+ }
+ state->hook = process__genericNoResampling;
+ if (all16BitsStereoNoResample && !volumeRamp) {
+ if (countActiveTracks == 1) {
+ state->hook = process__OneTrack16BitsStereoNoResampling;
+ }
+ }
+ }
+ }
+
+ ALOGV("mixer configuration change: %d activeTracks (%08x) "
+ "all16BitsStereoNoResample=%d, resampling=%d, volumeRamp=%d",
+ countActiveTracks, state->enabledTracks,
+ all16BitsStereoNoResample, resampling, volumeRamp);
+
+ state->hook(state, pts);
+
+ // Now that the volume ramp has been done, set optimal state and
+ // track hooks for subsequent mixer process
+ if (countActiveTracks) {
+ bool allMuted = true;
+ uint32_t en = state->enabledTracks;
+ while (en) {
+ const int i = 31 - __builtin_clz(en);
+ en &= ~(1<<i);
+ track_t& t = state->tracks[i];
+ if (!t.doesResample() && t.volumeRL == 0)
+ {
+ t.needs |= NEEDS_MUTE_ENABLED;
+ t.hook = track__nop;
+ } else {
+ allMuted = false;
+ }
+ }
+ if (allMuted) {
+ state->hook = process__nop;
+ } else if (all16BitsStereoNoResample) {
+ if (countActiveTracks == 1) {
+ state->hook = process__OneTrack16BitsStereoNoResampling;
+ }
+ }
+ }
+}
+
+
+void AudioMixer::track__genericResample(track_t* t, int32_t* out, size_t outFrameCount, int32_t* temp, int32_t* aux)
+{
+ t->resampler->setSampleRate(t->sampleRate);
+
+ // ramp gain - resample to temp buffer and scale/mix in 2nd step
+ if (aux != NULL) {
+ // always resample with unity gain when sending to auxiliary buffer to be able
+ // to apply send level after resampling
+ // TODO: modify each resampler to support aux channel?
+ t->resampler->setVolume(UNITY_GAIN, UNITY_GAIN);
+ memset(temp, 0, outFrameCount * MAX_NUM_CHANNELS * sizeof(int32_t));
+ t->resampler->resample(temp, outFrameCount, t->bufferProvider);
+ if (CC_UNLIKELY(t->volumeInc[0]|t->volumeInc[1]|t->auxInc)) {
+ volumeRampStereo(t, out, outFrameCount, temp, aux);
+ } else {
+ volumeStereo(t, out, outFrameCount, temp, aux);
+ }
+ } else {
+ if (CC_UNLIKELY(t->volumeInc[0]|t->volumeInc[1])) {
+ t->resampler->setVolume(UNITY_GAIN, UNITY_GAIN);
+ memset(temp, 0, outFrameCount * MAX_NUM_CHANNELS * sizeof(int32_t));
+ t->resampler->resample(temp, outFrameCount, t->bufferProvider);
+ volumeRampStereo(t, out, outFrameCount, temp, aux);
+ }
+
+ // constant gain
+ else {
+ t->resampler->setVolume(t->volume[0], t->volume[1]);
+ t->resampler->resample(out, outFrameCount, t->bufferProvider);
+ }
+ }
+}
+
+void AudioMixer::track__nop(track_t* t, int32_t* out, size_t outFrameCount, int32_t* temp, int32_t* aux)
+{
+}
+
+void AudioMixer::volumeRampStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux)
+{
+ int32_t vl = t->prevVolume[0];
+ int32_t vr = t->prevVolume[1];
+ const int32_t vlInc = t->volumeInc[0];
+ const int32_t vrInc = t->volumeInc[1];
+
+ //ALOGD("[0] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
+ // t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
+ // (vl + vlInc*frameCount)/65536.0f, frameCount);
+
+ // ramp volume
+ if (CC_UNLIKELY(aux != NULL)) {
+ int32_t va = t->prevAuxLevel;
+ const int32_t vaInc = t->auxInc;
+ int32_t l;
+ int32_t r;
+
+ do {
+ l = (*temp++ >> 12);
+ r = (*temp++ >> 12);
+ *out++ += (vl >> 16) * l;
+ *out++ += (vr >> 16) * r;
+ *aux++ += (va >> 17) * (l + r);
+ vl += vlInc;
+ vr += vrInc;
+ va += vaInc;
+ } while (--frameCount);
+ t->prevAuxLevel = va;
+ } else {
+ do {
+ *out++ += (vl >> 16) * (*temp++ >> 12);
+ *out++ += (vr >> 16) * (*temp++ >> 12);
+ vl += vlInc;
+ vr += vrInc;
+ } while (--frameCount);
+ }
+ t->prevVolume[0] = vl;
+ t->prevVolume[1] = vr;
+ t->adjustVolumeRamp(aux != NULL);
+}
+
+void AudioMixer::volumeStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux)
+{
+ const int16_t vl = t->volume[0];
+ const int16_t vr = t->volume[1];
+
+ if (CC_UNLIKELY(aux != NULL)) {
+ const int16_t va = t->auxLevel;
+ do {
+ int16_t l = (int16_t)(*temp++ >> 12);
+ int16_t r = (int16_t)(*temp++ >> 12);
+ out[0] = mulAdd(l, vl, out[0]);
+ int16_t a = (int16_t)(((int32_t)l + r) >> 1);
+ out[1] = mulAdd(r, vr, out[1]);
+ out += 2;
+ aux[0] = mulAdd(a, va, aux[0]);
+ aux++;
+ } while (--frameCount);
+ } else {
+ do {
+ int16_t l = (int16_t)(*temp++ >> 12);
+ int16_t r = (int16_t)(*temp++ >> 12);
+ out[0] = mulAdd(l, vl, out[0]);
+ out[1] = mulAdd(r, vr, out[1]);
+ out += 2;
+ } while (--frameCount);
+ }
+}
+
+void AudioMixer::track__16BitsStereo(track_t* t, int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux)
+{
+ const int16_t *in = static_cast<const int16_t *>(t->in);
+
+ if (CC_UNLIKELY(aux != NULL)) {
+ int32_t l;
+ int32_t r;
+ // ramp gain
+ if (CC_UNLIKELY(t->volumeInc[0]|t->volumeInc[1]|t->auxInc)) {
+ int32_t vl = t->prevVolume[0];
+ int32_t vr = t->prevVolume[1];
+ int32_t va = t->prevAuxLevel;
+ const int32_t vlInc = t->volumeInc[0];
+ const int32_t vrInc = t->volumeInc[1];
+ const int32_t vaInc = t->auxInc;
+ // ALOGD("[1] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
+ // t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
+ // (vl + vlInc*frameCount)/65536.0f, frameCount);
+
+ do {
+ l = (int32_t)*in++;
+ r = (int32_t)*in++;
+ *out++ += (vl >> 16) * l;
+ *out++ += (vr >> 16) * r;
+ *aux++ += (va >> 17) * (l + r);
+ vl += vlInc;
+ vr += vrInc;
+ va += vaInc;
+ } while (--frameCount);
+
+ t->prevVolume[0] = vl;
+ t->prevVolume[1] = vr;
+ t->prevAuxLevel = va;
+ t->adjustVolumeRamp(true);
+ }
+
+ // constant gain
+ else {
+ const uint32_t vrl = t->volumeRL;
+ const int16_t va = (int16_t)t->auxLevel;
+ do {
+ uint32_t rl = *reinterpret_cast<const uint32_t *>(in);
+ int16_t a = (int16_t)(((int32_t)in[0] + in[1]) >> 1);
+ in += 2;
+ out[0] = mulAddRL(1, rl, vrl, out[0]);
+ out[1] = mulAddRL(0, rl, vrl, out[1]);
+ out += 2;
+ aux[0] = mulAdd(a, va, aux[0]);
+ aux++;
+ } while (--frameCount);
+ }
+ } else {
+ // ramp gain
+ if (CC_UNLIKELY(t->volumeInc[0]|t->volumeInc[1])) {
+ int32_t vl = t->prevVolume[0];
+ int32_t vr = t->prevVolume[1];
+ const int32_t vlInc = t->volumeInc[0];
+ const int32_t vrInc = t->volumeInc[1];
+
+ // ALOGD("[1] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
+ // t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
+ // (vl + vlInc*frameCount)/65536.0f, frameCount);
+
+ do {
+ *out++ += (vl >> 16) * (int32_t) *in++;
+ *out++ += (vr >> 16) * (int32_t) *in++;
+ vl += vlInc;
+ vr += vrInc;
+ } while (--frameCount);
+
+ t->prevVolume[0] = vl;
+ t->prevVolume[1] = vr;
+ t->adjustVolumeRamp(false);
+ }
+
+ // constant gain
+ else {
+ const uint32_t vrl = t->volumeRL;
+ do {
+ uint32_t rl = *reinterpret_cast<const uint32_t *>(in);
+ in += 2;
+ out[0] = mulAddRL(1, rl, vrl, out[0]);
+ out[1] = mulAddRL(0, rl, vrl, out[1]);
+ out += 2;
+ } while (--frameCount);
+ }
+ }
+ t->in = in;
+}
+
+void AudioMixer::track__16BitsMono(track_t* t, int32_t* out, size_t frameCount, int32_t* temp, int32_t* aux)
+{
+ const int16_t *in = static_cast<int16_t const *>(t->in);
+
+ if (CC_UNLIKELY(aux != NULL)) {
+ // ramp gain
+ if (CC_UNLIKELY(t->volumeInc[0]|t->volumeInc[1]|t->auxInc)) {
+ int32_t vl = t->prevVolume[0];
+ int32_t vr = t->prevVolume[1];
+ int32_t va = t->prevAuxLevel;
+ const int32_t vlInc = t->volumeInc[0];
+ const int32_t vrInc = t->volumeInc[1];
+ const int32_t vaInc = t->auxInc;
+
+ // ALOGD("[2] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
+ // t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
+ // (vl + vlInc*frameCount)/65536.0f, frameCount);
+
+ do {
+ int32_t l = *in++;
+ *out++ += (vl >> 16) * l;
+ *out++ += (vr >> 16) * l;
+ *aux++ += (va >> 16) * l;
+ vl += vlInc;
+ vr += vrInc;
+ va += vaInc;
+ } while (--frameCount);
+
+ t->prevVolume[0] = vl;
+ t->prevVolume[1] = vr;
+ t->prevAuxLevel = va;
+ t->adjustVolumeRamp(true);
+ }
+ // constant gain
+ else {
+ const int16_t vl = t->volume[0];
+ const int16_t vr = t->volume[1];
+ const int16_t va = (int16_t)t->auxLevel;
+ do {
+ int16_t l = *in++;
+ out[0] = mulAdd(l, vl, out[0]);
+ out[1] = mulAdd(l, vr, out[1]);
+ out += 2;
+ aux[0] = mulAdd(l, va, aux[0]);
+ aux++;
+ } while (--frameCount);
+ }
+ } else {
+ // ramp gain
+ if (CC_UNLIKELY(t->volumeInc[0]|t->volumeInc[1])) {
+ int32_t vl = t->prevVolume[0];
+ int32_t vr = t->prevVolume[1];
+ const int32_t vlInc = t->volumeInc[0];
+ const int32_t vrInc = t->volumeInc[1];
+
+ // ALOGD("[2] %p: inc=%f, v0=%f, v1=%d, final=%f, count=%d",
+ // t, vlInc/65536.0f, vl/65536.0f, t->volume[0],
+ // (vl + vlInc*frameCount)/65536.0f, frameCount);
+
+ do {
+ int32_t l = *in++;
+ *out++ += (vl >> 16) * l;
+ *out++ += (vr >> 16) * l;
+ vl += vlInc;
+ vr += vrInc;
+ } while (--frameCount);
+
+ t->prevVolume[0] = vl;
+ t->prevVolume[1] = vr;
+ t->adjustVolumeRamp(false);
+ }
+ // constant gain
+ else {
+ const int16_t vl = t->volume[0];
+ const int16_t vr = t->volume[1];
+ do {
+ int16_t l = *in++;
+ out[0] = mulAdd(l, vl, out[0]);
+ out[1] = mulAdd(l, vr, out[1]);
+ out += 2;
+ } while (--frameCount);
+ }
+ }
+ t->in = in;
+}
+
+// no-op case
+void AudioMixer::process__nop(state_t* state, int64_t pts)
+{
+ uint32_t e0 = state->enabledTracks;
+ size_t bufSize = state->frameCount * sizeof(int16_t) * MAX_NUM_CHANNELS;
+ while (e0) {
+ // process by group of tracks with same output buffer to
+ // avoid multiple memset() on same buffer
+ uint32_t e1 = e0, e2 = e0;
+ int i = 31 - __builtin_clz(e1);
+ track_t& t1 = state->tracks[i];
+ e2 &= ~(1<<i);
+ while (e2) {
+ i = 31 - __builtin_clz(e2);
+ e2 &= ~(1<<i);
+ track_t& t2 = state->tracks[i];
+ if (CC_UNLIKELY(t2.mainBuffer != t1.mainBuffer)) {
+ e1 &= ~(1<<i);
+ }
+ }
+ e0 &= ~(e1);
+
+ memset(t1.mainBuffer, 0, bufSize);
+
+ while (e1) {
+ i = 31 - __builtin_clz(e1);
+ e1 &= ~(1<<i);
+ t1 = state->tracks[i];
+ size_t outFrames = state->frameCount;
+ while (outFrames) {
+ t1.buffer.frameCount = outFrames;
+ int64_t outputPTS = calculateOutputPTS(
+ t1, pts, state->frameCount - outFrames);
+ t1.bufferProvider->getNextBuffer(&t1.buffer, outputPTS);
+ if (t1.buffer.raw == NULL) break;
+ outFrames -= t1.buffer.frameCount;
+ t1.bufferProvider->releaseBuffer(&t1.buffer);
+ }
+ }
+ }
+}
+
+// generic code without resampling
+void AudioMixer::process__genericNoResampling(state_t* state, int64_t pts)
+{
+ int32_t outTemp[BLOCKSIZE * MAX_NUM_CHANNELS] __attribute__((aligned(32)));
+
+ // acquire each track's buffer
+ uint32_t enabledTracks = state->enabledTracks;
+ uint32_t e0 = enabledTracks;
+ while (e0) {
+ const int i = 31 - __builtin_clz(e0);
+ e0 &= ~(1<<i);
+ track_t& t = state->tracks[i];
+ t.buffer.frameCount = state->frameCount;
+ t.bufferProvider->getNextBuffer(&t.buffer, pts);
+ t.frameCount = t.buffer.frameCount;
+ t.in = t.buffer.raw;
+ // t.in == NULL can happen if the track was flushed just after having
+ // been enabled for mixing.
+ if (t.in == NULL)
+ enabledTracks &= ~(1<<i);
+ }
+
+ e0 = enabledTracks;
+ while (e0) {
+ // process by group of tracks with same output buffer to
+ // optimize cache use
+ uint32_t e1 = e0, e2 = e0;
+ int j = 31 - __builtin_clz(e1);
+ track_t& t1 = state->tracks[j];
+ e2 &= ~(1<<j);
+ while (e2) {
+ j = 31 - __builtin_clz(e2);
+ e2 &= ~(1<<j);
+ track_t& t2 = state->tracks[j];
+ if (CC_UNLIKELY(t2.mainBuffer != t1.mainBuffer)) {
+ e1 &= ~(1<<j);
+ }
+ }
+ e0 &= ~(e1);
+ // this assumes output 16 bits stereo, no resampling
+ int32_t *out = t1.mainBuffer;
+ size_t numFrames = 0;
+ do {
+ memset(outTemp, 0, sizeof(outTemp));
+ e2 = e1;
+ while (e2) {
+ const int i = 31 - __builtin_clz(e2);
+ e2 &= ~(1<<i);
+ track_t& t = state->tracks[i];
+ size_t outFrames = BLOCKSIZE;
+ int32_t *aux = NULL;
+ if (CC_UNLIKELY((t.needs & NEEDS_AUX__MASK) == NEEDS_AUX_ENABLED)) {
+ aux = t.auxBuffer + numFrames;
+ }
+ while (outFrames) {
+ size_t inFrames = (t.frameCount > outFrames)?outFrames:t.frameCount;
+ if (inFrames) {
+ t.hook(&t, outTemp + (BLOCKSIZE-outFrames)*MAX_NUM_CHANNELS, inFrames, state->resampleTemp, aux);
+ t.frameCount -= inFrames;
+ outFrames -= inFrames;
+ if (CC_UNLIKELY(aux != NULL)) {
+ aux += inFrames;
+ }
+ }
+ if (t.frameCount == 0 && outFrames) {
+ t.bufferProvider->releaseBuffer(&t.buffer);
+ t.buffer.frameCount = (state->frameCount - numFrames) - (BLOCKSIZE - outFrames);
+ int64_t outputPTS = calculateOutputPTS(
+ t, pts, numFrames + (BLOCKSIZE - outFrames));
+ t.bufferProvider->getNextBuffer(&t.buffer, outputPTS);
+ t.in = t.buffer.raw;
+ if (t.in == NULL) {
+ enabledTracks &= ~(1<<i);
+ e1 &= ~(1<<i);
+ break;
+ }
+ t.frameCount = t.buffer.frameCount;
+ }
+ }
+ }
+ ditherAndClamp(out, outTemp, BLOCKSIZE);
+ out += BLOCKSIZE;
+ numFrames += BLOCKSIZE;
+ } while (numFrames < state->frameCount);
+ }
+
+ // release each track's buffer
+ e0 = enabledTracks;
+ while (e0) {
+ const int i = 31 - __builtin_clz(e0);
+ e0 &= ~(1<<i);
+ track_t& t = state->tracks[i];
+ t.bufferProvider->releaseBuffer(&t.buffer);
+ }
+}
+
+
+// generic code with resampling
+void AudioMixer::process__genericResampling(state_t* state, int64_t pts)
+{
+ // this const just means that local variable outTemp doesn't change
+ int32_t* const outTemp = state->outputTemp;
+ const size_t size = sizeof(int32_t) * MAX_NUM_CHANNELS * state->frameCount;
+
+ size_t numFrames = state->frameCount;
+
+ uint32_t e0 = state->enabledTracks;
+ while (e0) {
+ // process by group of tracks with same output buffer
+ // to optimize cache use
+ uint32_t e1 = e0, e2 = e0;
+ int j = 31 - __builtin_clz(e1);
+ track_t& t1 = state->tracks[j];
+ e2 &= ~(1<<j);
+ while (e2) {
+ j = 31 - __builtin_clz(e2);
+ e2 &= ~(1<<j);
+ track_t& t2 = state->tracks[j];
+ if (CC_UNLIKELY(t2.mainBuffer != t1.mainBuffer)) {
+ e1 &= ~(1<<j);
+ }
+ }
+ e0 &= ~(e1);
+ int32_t *out = t1.mainBuffer;
+ memset(outTemp, 0, size);
+ while (e1) {
+ const int i = 31 - __builtin_clz(e1);
+ e1 &= ~(1<<i);
+ track_t& t = state->tracks[i];
+ int32_t *aux = NULL;
+ if (CC_UNLIKELY((t.needs & NEEDS_AUX__MASK) == NEEDS_AUX_ENABLED)) {
+ aux = t.auxBuffer;
+ }
+
+ // this is a little goofy, on the resampling case we don't
+ // acquire/release the buffers because it's done by
+ // the resampler.
+ if ((t.needs & NEEDS_RESAMPLE__MASK) == NEEDS_RESAMPLE_ENABLED) {
+ t.resampler->setPTS(pts);
+ t.hook(&t, outTemp, numFrames, state->resampleTemp, aux);
+ } else {
+
+ size_t outFrames = 0;
+
+ while (outFrames < numFrames) {
+ t.buffer.frameCount = numFrames - outFrames;
+ int64_t outputPTS = calculateOutputPTS(t, pts, outFrames);
+ t.bufferProvider->getNextBuffer(&t.buffer, outputPTS);
+ t.in = t.buffer.raw;
+ // t.in == NULL can happen if the track was flushed just after having
+ // been enabled for mixing.
+ if (t.in == NULL) break;
+
+ if (CC_UNLIKELY(aux != NULL)) {
+ aux += outFrames;
+ }
+ t.hook(&t, outTemp + outFrames*MAX_NUM_CHANNELS, t.buffer.frameCount, state->resampleTemp, aux);
+ outFrames += t.buffer.frameCount;
+ t.bufferProvider->releaseBuffer(&t.buffer);
+ }
+ }
+ }
+ ditherAndClamp(out, outTemp, numFrames);
+ }
+}
+
+// one track, 16 bits stereo without resampling is the most common case
+void AudioMixer::process__OneTrack16BitsStereoNoResampling(state_t* state,
+ int64_t pts)
+{
+ // This method is only called when state->enabledTracks has exactly
+ // one bit set. The asserts below would verify this, but are commented out
+ // since the whole point of this method is to optimize performance.
+ //ALOG_ASSERT(0 != state->enabledTracks, "no tracks enabled");
+ const int i = 31 - __builtin_clz(state->enabledTracks);
+ //ALOG_ASSERT((1 << i) == state->enabledTracks, "more than 1 track enabled");
+ const track_t& t = state->tracks[i];
+
+ AudioBufferProvider::Buffer& b(t.buffer);
+
+ int32_t* out = t.mainBuffer;
+ size_t numFrames = state->frameCount;
+
+ const int16_t vl = t.volume[0];
+ const int16_t vr = t.volume[1];
+ const uint32_t vrl = t.volumeRL;
+ while (numFrames) {
+ b.frameCount = numFrames;
+ int64_t outputPTS = calculateOutputPTS(t, pts, out - t.mainBuffer);
+ t.bufferProvider->getNextBuffer(&b, outputPTS);
+ const int16_t *in = b.i16;
+
+ // in == NULL can happen if the track was flushed just after having
+ // been enabled for mixing.
+ if (in == NULL || ((unsigned long)in & 3)) {
+ memset(out, 0, numFrames*MAX_NUM_CHANNELS*sizeof(int16_t));
+ ALOGE_IF(((unsigned long)in & 3), "process stereo track: input buffer alignment pb: buffer %p track %d, channels %d, needs %08x",
+ in, i, t.channelCount, t.needs);
+ return;
+ }
+ size_t outFrames = b.frameCount;
+
+ if (CC_UNLIKELY(uint32_t(vl) > UNITY_GAIN || uint32_t(vr) > UNITY_GAIN)) {
+ // volume is boosted, so we might need to clamp even though
+ // we process only one track.
+ do {
+ uint32_t rl = *reinterpret_cast<const uint32_t *>(in);
+ in += 2;
+ int32_t l = mulRL(1, rl, vrl) >> 12;
+ int32_t r = mulRL(0, rl, vrl) >> 12;
+ // clamping...
+ l = clamp16(l);
+ r = clamp16(r);
+ *out++ = (r<<16) | (l & 0xFFFF);
+ } while (--outFrames);
+ } else {
+ do {
+ uint32_t rl = *reinterpret_cast<const uint32_t *>(in);
+ in += 2;
+ int32_t l = mulRL(1, rl, vrl) >> 12;
+ int32_t r = mulRL(0, rl, vrl) >> 12;
+ *out++ = (r<<16) | (l & 0xFFFF);
+ } while (--outFrames);
+ }
+ numFrames -= b.frameCount;
+ t.bufferProvider->releaseBuffer(&b);
+ }
+}
+
+#if 0
+// 2 tracks is also a common case
+// NEVER used in current implementation of process__validate()
+// only use if the 2 tracks have the same output buffer
+void AudioMixer::process__TwoTracks16BitsStereoNoResampling(state_t* state,
+ int64_t pts)
+{
+ int i;
+ uint32_t en = state->enabledTracks;
+
+ i = 31 - __builtin_clz(en);
+ const track_t& t0 = state->tracks[i];
+ AudioBufferProvider::Buffer& b0(t0.buffer);
+
+ en &= ~(1<<i);
+ i = 31 - __builtin_clz(en);
+ const track_t& t1 = state->tracks[i];
+ AudioBufferProvider::Buffer& b1(t1.buffer);
+
+ const int16_t *in0;
+ const int16_t vl0 = t0.volume[0];
+ const int16_t vr0 = t0.volume[1];
+ size_t frameCount0 = 0;
+
+ const int16_t *in1;
+ const int16_t vl1 = t1.volume[0];
+ const int16_t vr1 = t1.volume[1];
+ size_t frameCount1 = 0;
+
+ //FIXME: only works if two tracks use same buffer
+ int32_t* out = t0.mainBuffer;
+ size_t numFrames = state->frameCount;
+ const int16_t *buff = NULL;
+
+
+ while (numFrames) {
+
+ if (frameCount0 == 0) {
+ b0.frameCount = numFrames;
+ int64_t outputPTS = calculateOutputPTS(t0, pts,
+ out - t0.mainBuffer);
+ t0.bufferProvider->getNextBuffer(&b0, outputPTS);
+ if (b0.i16 == NULL) {
+ if (buff == NULL) {
+ buff = new int16_t[MAX_NUM_CHANNELS * state->frameCount];
+ }
+ in0 = buff;
+ b0.frameCount = numFrames;
+ } else {
+ in0 = b0.i16;
+ }
+ frameCount0 = b0.frameCount;
+ }
+ if (frameCount1 == 0) {
+ b1.frameCount = numFrames;
+ int64_t outputPTS = calculateOutputPTS(t1, pts,
+ out - t0.mainBuffer);
+ t1.bufferProvider->getNextBuffer(&b1, outputPTS);
+ if (b1.i16 == NULL) {
+ if (buff == NULL) {
+ buff = new int16_t[MAX_NUM_CHANNELS * state->frameCount];
+ }
+ in1 = buff;
+ b1.frameCount = numFrames;
+ } else {
+ in1 = b1.i16;
+ }
+ frameCount1 = b1.frameCount;
+ }
+
+ size_t outFrames = frameCount0 < frameCount1?frameCount0:frameCount1;
+
+ numFrames -= outFrames;
+ frameCount0 -= outFrames;
+ frameCount1 -= outFrames;
+
+ do {
+ int32_t l0 = *in0++;
+ int32_t r0 = *in0++;
+ l0 = mul(l0, vl0);
+ r0 = mul(r0, vr0);
+ int32_t l = *in1++;
+ int32_t r = *in1++;
+ l = mulAdd(l, vl1, l0) >> 12;
+ r = mulAdd(r, vr1, r0) >> 12;
+ // clamping...
+ l = clamp16(l);
+ r = clamp16(r);
+ *out++ = (r<<16) | (l & 0xFFFF);
+ } while (--outFrames);
+
+ if (frameCount0 == 0) {
+ t0.bufferProvider->releaseBuffer(&b0);
+ }
+ if (frameCount1 == 0) {
+ t1.bufferProvider->releaseBuffer(&b1);
+ }
+ }
+
+ delete [] buff;
+}
+#endif
+
+int64_t AudioMixer::calculateOutputPTS(const track_t& t, int64_t basePTS,
+ int outputFrameIndex)
+{
+ if (AudioBufferProvider::kInvalidPTS == basePTS)
+ return AudioBufferProvider::kInvalidPTS;
+
+ return basePTS + ((outputFrameIndex * t.localTimeFreq) / t.sampleRate);
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android