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Diffstat (limited to 'services/audioflinger/AudioPolicyManagerBase.cpp')
-rw-r--r--services/audioflinger/AudioPolicyManagerBase.cpp45
1 files changed, 30 insertions, 15 deletions
diff --git a/services/audioflinger/AudioPolicyManagerBase.cpp b/services/audioflinger/AudioPolicyManagerBase.cpp
index b17584a..e3b5db1 100644
--- a/services/audioflinger/AudioPolicyManagerBase.cpp
+++ b/services/audioflinger/AudioPolicyManagerBase.cpp
@@ -246,7 +246,7 @@ void AudioPolicyManagerBase::setPhoneState(int state)
// if leaving call state, handle special case of active streams
// pertaining to sonification strategy see handleIncallSonification()
- if (mPhoneState == AudioSystem::MODE_IN_CALL) {
+ if (isInCall()) {
LOGV("setPhoneState() in call state management: new state is %d", state);
for (int stream = 0; stream < AudioSystem::NUM_STREAM_TYPES; stream++) {
handleIncallSonification(stream, false, true);
@@ -259,16 +259,21 @@ void AudioPolicyManagerBase::setPhoneState(int state)
bool force = false;
// are we entering or starting a call
- if ((oldState != AudioSystem::MODE_IN_CALL) && (state == AudioSystem::MODE_IN_CALL)) {
+ if (!isStateInCall(oldState) && isStateInCall(state)) {
LOGV(" Entering call in setPhoneState()");
// force routing command to audio hardware when starting a call
// even if no device change is needed
force = true;
- } else if ((oldState == AudioSystem::MODE_IN_CALL) && (state != AudioSystem::MODE_IN_CALL)) {
+ } else if (isStateInCall(oldState) && !isStateInCall(state)) {
LOGV(" Exiting call in setPhoneState()");
// force routing command to audio hardware when exiting a call
// even if no device change is needed
force = true;
+ } else if (isStateInCall(state) && (state != oldState)) {
+ LOGV(" Switching between telephony and VoIP in setPhoneState()");
+ // force routing command to audio hardware when switching between telephony and VoIP
+ // even if no device change is needed
+ force = true;
}
// check for device and output changes triggered by new phone state
@@ -290,7 +295,7 @@ void AudioPolicyManagerBase::setPhoneState(int state)
// force routing command to audio hardware when ending call
// even if no device change is needed
- if (oldState == AudioSystem::MODE_IN_CALL && newDevice == 0) {
+ if (isStateInCall(oldState) && newDevice == 0) {
newDevice = hwOutputDesc->device();
}
@@ -298,7 +303,7 @@ void AudioPolicyManagerBase::setPhoneState(int state)
// immediately and delay the route change to avoid sending the ring tone
// tail into the earpiece or headset.
int delayMs = 0;
- if (state == AudioSystem::MODE_IN_CALL && oldState == AudioSystem::MODE_RINGTONE) {
+ if (isStateInCall(state) && oldState == AudioSystem::MODE_RINGTONE) {
// delay the device change command by twice the output latency to have some margin
// and be sure that audio buffers not yet affected by the mute are out when
// we actually apply the route change
@@ -311,7 +316,7 @@ void AudioPolicyManagerBase::setPhoneState(int state)
// if entering in call state, handle special case of active streams
// pertaining to sonification strategy see handleIncallSonification()
- if (state == AudioSystem::MODE_IN_CALL) {
+ if (isStateInCall(state)) {
LOGV("setPhoneState() in call state management: new state is %d", state);
// unmute the ringing tone after a sufficient delay if it was muted before
// setting output device above
@@ -586,7 +591,7 @@ status_t AudioPolicyManagerBase::startOutput(audio_io_handle_t output,
setOutputDevice(output, getNewDevice(output));
// handle special case for sonification while in call
- if (mPhoneState == AudioSystem::MODE_IN_CALL) {
+ if (isInCall()) {
handleIncallSonification(stream, true, false);
}
@@ -611,7 +616,7 @@ status_t AudioPolicyManagerBase::stopOutput(audio_io_handle_t output,
routing_strategy strategy = getStrategy((AudioSystem::stream_type)stream);
// handle special case for sonification while in call
- if (mPhoneState == AudioSystem::MODE_IN_CALL) {
+ if (isInCall()) {
handleIncallSonification(stream, false, false);
}
@@ -1478,7 +1483,7 @@ uint32_t AudioPolicyManagerBase::getNewDevice(audio_io_handle_t output, bool fro
// use device for strategy media
// 4: the strategy DTMF is active on the hardware output:
// use device for strategy DTMF
- if (mPhoneState == AudioSystem::MODE_IN_CALL ||
+ if (isInCall() ||
outputDesc->isUsedByStrategy(STRATEGY_PHONE)) {
device = getDeviceForStrategy(STRATEGY_PHONE, fromCache);
} else if (outputDesc->isUsedByStrategy(STRATEGY_SONIFICATION)) {
@@ -1533,7 +1538,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy,
switch (strategy) {
case STRATEGY_DTMF:
- if (mPhoneState != AudioSystem::MODE_IN_CALL) {
+ if (!isInCall()) {
// when off call, DTMF strategy follows the same rules as MEDIA strategy
device = getDeviceForStrategy(STRATEGY_MEDIA, false);
break;
@@ -1546,7 +1551,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy,
// of priority
switch (mForceUse[AudioSystem::FOR_COMMUNICATION]) {
case AudioSystem::FORCE_BT_SCO:
- if (mPhoneState != AudioSystem::MODE_IN_CALL || strategy != STRATEGY_DTMF) {
+ if (!isInCall() || strategy != STRATEGY_DTMF) {
device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
if (device) break;
}
@@ -1566,7 +1571,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy,
if (device) break;
#ifdef WITH_A2DP
// when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP
- if (mPhoneState != AudioSystem::MODE_IN_CALL) {
+ if (!isInCall()) {
device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP;
if (device) break;
device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES;
@@ -1580,14 +1585,14 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy,
break;
case AudioSystem::FORCE_SPEAKER:
- if (mPhoneState != AudioSystem::MODE_IN_CALL || strategy != STRATEGY_DTMF) {
+ if (!isInCall() || strategy != STRATEGY_DTMF) {
device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_SCO_CARKIT;
if (device) break;
}
#ifdef WITH_A2DP
// when not in a phone call, phone strategy should route STREAM_VOICE_CALL to
// A2DP speaker when forcing to speaker output
- if (mPhoneState != AudioSystem::MODE_IN_CALL) {
+ if (!isInCall()) {
device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER;
if (device) break;
}
@@ -1604,7 +1609,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy,
// If incall, just select the STRATEGY_PHONE device: The rest of the behavior is handled by
// handleIncallSonification().
- if (mPhoneState == AudioSystem::MODE_IN_CALL) {
+ if (isInCall()) {
device = getDeviceForStrategy(STRATEGY_PHONE, false);
break;
}
@@ -1971,6 +1976,16 @@ void AudioPolicyManagerBase::handleIncallSonification(int stream, bool starting,
}
}
+bool AudioPolicyManagerBase::isInCall()
+{
+ return isStateInCall(mPhoneState);
+}
+
+bool AudioPolicyManagerBase::isStateInCall(int state) {
+ return ((state == AudioSystem::MODE_IN_CALL) ||
+ (state == AudioSystem::MODE_IN_COMMUNICATION));
+}
+
bool AudioPolicyManagerBase::needsDirectOuput(AudioSystem::stream_type stream,
uint32_t samplingRate,
uint32_t format,