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-rw-r--r--services/audioflinger/AudioResamplerDyn.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/services/audioflinger/AudioResamplerDyn.cpp b/services/audioflinger/AudioResamplerDyn.cpp
index 3abe8fd..a4446a4 100644
--- a/services/audioflinger/AudioResamplerDyn.cpp
+++ b/services/audioflinger/AudioResamplerDyn.cpp
@@ -455,12 +455,13 @@ void AudioResamplerDyn<TC, TI, TO>::resample(TO* out, size_t outFrameCount,
const Constants& c(mConstants);
const TC* const coefs = mConstants.mFirCoefs;
TI* impulse = mInBuffer.getImpulse();
- size_t inputIndex = mInputIndex;
+ size_t inputIndex = 0;
uint32_t phaseFraction = mPhaseFraction;
const uint32_t phaseIncrement = mPhaseIncrement;
size_t outputIndex = 0;
size_t outputSampleCount = outFrameCount * 2; // stereo output
- size_t inFrameCount = getInFrameCountRequired(outFrameCount);
+ size_t inFrameCount = getInFrameCountRequired(outFrameCount) + (phaseFraction != 0);
+ ALOG_ASSERT(0 < inFrameCount && inFrameCount < (1U << 31));
const uint32_t phaseWrapLimit = c.mL << c.mShift;
// NOTE: be very careful when modifying the code here. register
@@ -474,11 +475,13 @@ void AudioResamplerDyn<TC, TI, TO>::resample(TO* out, size_t outFrameCount,
// buffer is empty, fetch a new one
while (mBuffer.frameCount == 0) {
mBuffer.frameCount = inFrameCount;
+ ALOG_ASSERT(inFrameCount > 0);
provider->getNextBuffer(&mBuffer,
calculateOutputPTS(outputIndex / 2));
if (mBuffer.raw == NULL) {
goto resample_exit;
}
+ inFrameCount -= mBuffer.frameCount;
if (phaseFraction >= phaseWrapLimit) { // read in data
mInBuffer.template readAdvance<CHANNELS>(
impulse, c.mHalfNumCoefs,
@@ -487,7 +490,7 @@ void AudioResamplerDyn<TC, TI, TO>::resample(TO* out, size_t outFrameCount,
while (phaseFraction >= phaseWrapLimit) {
inputIndex++;
if (inputIndex >= mBuffer.frameCount) {
- inputIndex -= mBuffer.frameCount;
+ inputIndex = 0;
provider->releaseBuffer(&mBuffer);
break;
}
@@ -535,15 +538,22 @@ void AudioResamplerDyn<TC, TI, TO>::resample(TO* out, size_t outFrameCount,
done:
// often arrives here when input buffer runs out
if (inputIndex >= frameCount) {
- inputIndex -= frameCount;
+ inputIndex = 0;
provider->releaseBuffer(&mBuffer);
- // mBuffer.frameCount MUST be zero here.
+ ALOG_ASSERT(mBuffer.frameCount == 0);
}
}
resample_exit:
+ // Release frames to avoid the count being inaccurate for pts timing.
+ // TODO: Avoid this extra check by making fetch count exact. This is tricky
+ // due to the overfetching mechanism which loads unnecessarily when
+ // mBuffer.frameCount == 0.
+ if (inputIndex) {
+ mBuffer.frameCount = inputIndex;
+ provider->releaseBuffer(&mBuffer);
+ }
mInBuffer.setImpulse(impulse);
- mInputIndex = inputIndex;
mPhaseFraction = phaseFraction;
}