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-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_AUDIO_NBAIO_H
-#define ANDROID_AUDIO_NBAIO_H
-
-// Non-blocking audio I/O interface
-//
-// This header file has the abstract interfaces only. Concrete implementation classes are declared
-// elsewhere. Implementations _should_ be non-blocking for all methods, especially read() and
-// write(), but this is not enforced. In general, implementations do not need to be multi-thread
-// safe, and any exceptions are noted in the particular implementation.
-
-#include <limits.h>
-#include <stdlib.h>
-#include <utils/Errors.h>
-#include <utils/RefBase.h>
-
-namespace android {
-
-// In addition to the usual status_t
-enum {
- NEGOTIATE = 0x80000010, // Must (re-)negotiate format. For negotiate() only, the offeree
- // doesn't accept offers, and proposes counter-offers
- OVERRUN = 0x80000011, // availableToRead(), read(), or readVia() detected lost input due
- // to overrun; an event is counted and the caller should re-try
- UNDERRUN = 0x80000012, // availableToWrite(), write(), or writeVia() detected a gap in
- // output due to underrun (not being called often enough, or with
- // enough data); an event is counted and the caller should re-try
-};
-
-// Negotiation of format is based on the data provider and data sink, or the data consumer and
-// data source, exchanging prioritized arrays of offers and counter-offers until a single offer is
-// mutually agreed upon. Each offer is an NBAIO_Format. For simplicity and performance,
-// NBAIO_Format is an enum that ties together the most important combinations of the various
-// attributes, rather than a struct with separate fields for format, sample rate, channel count,
-// interleave, packing, alignment, etc. The reason is that NBAIO_Format tries to abstract out only
-// the combinations that are actually needed within AudioFligner. If the list of combinations grows
-// too large, then this decision should be re-visited.
-enum NBAIO_Format {
- Format_Invalid,
- Format_SR44_1_C2_I16, // 44.1 kHz PCM stereo interleaved 16-bit signed
- Format_SR48_C2_I16, // 48 kHz PCM stereo interleaved 16-bit signed
- Format_SR44_1_C1_I16, // 44.1 kHz PCM mono interleaved 16-bit signed
- Format_SR48_C1_I16, // 48 kHz PCM mono interleaved 16-bit signed
-};
-
-// Return the frame size of an NBAIO_Format in bytes
-size_t Format_frameSize(NBAIO_Format format);
-
-// Return the frame size of an NBAIO_Format as a bit shift
-size_t Format_frameBitShift(NBAIO_Format format);
-
-// Convert a sample rate in Hz and channel count to an NBAIO_Format
-NBAIO_Format Format_from_SR_C(unsigned sampleRate, unsigned channelCount);
-
-// Return the sample rate in Hz of an NBAIO_Format
-unsigned Format_sampleRate(NBAIO_Format format);
-
-// Return the channel count of an NBAIO_Format
-unsigned Format_channelCount(NBAIO_Format format);
-
-// Callbacks used by NBAIO_Sink::writeVia() and NBAIO_Source::readVia() below.
-typedef ssize_t (*writeVia_t)(void *user, void *buffer, size_t count);
-typedef ssize_t (*readVia_t)(void *user, const void *buffer,
- size_t count, int64_t readPTS);
-
-// Abstract class (interface) representing a data port.
-class NBAIO_Port : public RefBase {
-
-public:
-
- // negotiate() must called first. The purpose of negotiate() is to check compatibility of
- // formats, not to automatically adapt if they are incompatible. It's the responsibility of
- // whoever sets up the graph connections to make sure formats are compatible, and this method
- // just verifies that. The edges are "dumb" and don't attempt to adapt to bad connections.
- // How it works: offerer proposes an array of formats, in descending order of preference from
- // offers[0] to offers[numOffers - 1]. If offeree accepts one of these formats, it returns
- // the index of that offer. Otherwise, offeree sets numCounterOffers to the number of
- // counter-offers (up to a maximumum of the entry value of numCounterOffers), fills in the
- // provided array counterOffers[] with its counter-offers, in descending order of preference
- // from counterOffers[0] to counterOffers[numCounterOffers - 1], and returns NEGOTIATE.
- // Note that since the offerer allocates space for counter-offers, but only the offeree knows
- // how many counter-offers it has, there may be insufficient space for all counter-offers.
- // In that case, the offeree sets numCounterOffers to the requested number of counter-offers
- // (which is greater than the entry value of numCounterOffers), fills in as many of the most
- // important counterOffers as will fit, and returns NEGOTIATE. As this implies a re-allocation,
- // it should be used as a last resort. It is preferable for the offerer to simply allocate a
- // larger space to begin with, and/or for the offeree to tolerate a smaller space than desired.
- // Alternatively, the offerer can pass NULL for offers and counterOffers, and zero for
- // numOffers. This indicates that it has not allocated space for any counter-offers yet.
- // In this case, the offerree should set numCounterOffers appropriately and return NEGOTIATE.
- // Then the offerer will allocate the correct amount of memory and retry.
- // Format_Invalid is not allowed as either an offer or counter-offer.
- // Returns:
- // >= 0 Offer accepted.
- // NEGOTIATE No offer accepted, and counter-offer(s) optionally made. See above for details.
- virtual ssize_t negotiate(const NBAIO_Format offers[], size_t numOffers,
- NBAIO_Format counterOffers[], size_t& numCounterOffers);
-
- // Return the current negotiated format, or Format_Invalid if negotiation has not been done,
- // or if re-negotiation is required.
- virtual NBAIO_Format format() const { return mNegotiated ? mFormat : Format_Invalid; }
-
-protected:
- NBAIO_Port(NBAIO_Format format) : mNegotiated(false), mFormat(format),
- mBitShift(Format_frameBitShift(format)) { }
- virtual ~NBAIO_Port() { }
-
- // Implementations are free to ignore these if they don't need them
-
- bool mNegotiated; // mNegotiated implies (mFormat != Format_Invalid)
- NBAIO_Format mFormat; // (mFormat != Format_Invalid) does not imply mNegotiated
- size_t mBitShift; // assign in parallel with any assignment to mFormat
-};
-
-// Abstract class (interface) representing a non-blocking data sink, for use by a data provider.
-class NBAIO_Sink : public NBAIO_Port {
-
-public:
-
- // For the next two APIs:
- // 32 bits rolls over after 27 hours at 44.1 kHz; if that concerns you then poll periodically.
-
- // Return the number of frames written successfully since construction.
- virtual size_t framesWritten() const { return mFramesWritten; }
-
- // Number of frames lost due to underrun since construction.
- virtual size_t framesUnderrun() const { return 0; }
-
- // Number of underruns since construction, where a set of contiguous lost frames is one event.
- virtual size_t underruns() const { return 0; }
-
- // Estimate of number of frames that could be written successfully now without blocking.
- // When a write() is actually attempted, the implementation is permitted to return a smaller or
- // larger transfer count, however it will make a good faith effort to give an accurate estimate.
- // Errors:
- // NEGOTIATE (Re-)negotiation is needed.
- // UNDERRUN write() has not been called frequently enough, or with enough frames to keep up.
- // An underrun event is counted, and the caller should re-try this operation.
- // WOULD_BLOCK Determining how many frames can be written without blocking would itself block.
- virtual ssize_t availableToWrite() const { return SSIZE_MAX; }
-
- // Transfer data to sink from single input buffer. Implies a copy.
- // Inputs:
- // buffer Non-NULL buffer owned by provider.
- // count Maximum number of frames to transfer.
- // Return value:
- // > 0 Number of frames successfully transferred prior to first error.
- // = 0 Count was zero.
- // < 0 status_t error occurred prior to the first frame transfer.
- // Errors:
- // NEGOTIATE (Re-)negotiation is needed.
- // WOULD_BLOCK No frames can be transferred without blocking.
- // UNDERRUN write() has not been called frequently enough, or with enough frames to keep up.
- // An underrun event is counted, and the caller should re-try this operation.
- virtual ssize_t write(const void *buffer, size_t count) = 0;
-
- // Transfer data to sink using a series of callbacks. More suitable for zero-fill, synthesis,
- // and non-contiguous transfers (e.g. circular buffer or writev).
- // Inputs:
- // via Callback function that the sink will call as many times as needed to consume data.
- // total Estimate of the number of frames the provider has available. This is an estimate,
- // and it can provide a different number of frames during the series of callbacks.
- // user Arbitrary void * reserved for data provider.
- // block Number of frames per block, that is a suggested value for 'count' in each callback.
- // Zero means no preference. This parameter is a hint only, and may be ignored.
- // Return value:
- // > 0 Total number of frames successfully transferred prior to first error.
- // = 0 Count was zero.
- // < 0 status_t error occurred prior to the first frame transfer.
- // Errors:
- // NEGOTIATE (Re-)negotiation is needed.
- // WOULD_BLOCK No frames can be transferred without blocking.
- // UNDERRUN write() has not been called frequently enough, or with enough frames to keep up.
- // An underrun event is counted, and the caller should re-try this operation.
- //
- // The 'via' callback is called by the data sink as follows:
- // Inputs:
- // user Arbitrary void * reserved for data provider.
- // buffer Non-NULL buffer owned by sink that callback should fill in with data,
- // up to a maximum of 'count' frames.
- // count Maximum number of frames to transfer during this callback.
- // Return value:
- // > 0 Number of frames successfully transferred during this callback prior to first error.
- // = 0 Count was zero.
- // < 0 status_t error occurred prior to the first frame transfer during this callback.
- virtual ssize_t writeVia(writeVia_t via, size_t total, void *user, size_t block = 0);
-
- // Get the time (on the LocalTime timeline) at which the first frame of audio of the next write
- // operation to this sink will be eventually rendered by the HAL.
- // Inputs:
- // ts A pointer pointing to the int64_t which will hold the result.
- // Return value:
- // OK Everything went well, *ts holds the time at which the first audio frame of the next
- // write operation will be rendered, or AudioBufferProvider::kInvalidPTS if this sink
- // does not know the answer for some reason. Sinks which eventually lead to a HAL
- // which implements get_next_write_timestamp may return Invalid temporarily if the DMA
- // output of the audio driver has not started yet. Sinks which lead to a HAL which
- // does not implement get_next_write_timestamp, or which don't lead to a HAL at all,
- // will always return kInvalidPTS.
- // <other> Something unexpected happened internally. Check the logs and start debugging.
- virtual status_t getNextWriteTimestamp(int64_t *ts) { return INVALID_OPERATION; }
-
-protected:
- NBAIO_Sink(NBAIO_Format format = Format_Invalid) : NBAIO_Port(format), mFramesWritten(0) { }
- virtual ~NBAIO_Sink() { }
-
- // Implementations are free to ignore these if they don't need them
- size_t mFramesWritten;
-};
-
-// Abstract class (interface) representing a non-blocking data source, for use by a data consumer.
-class NBAIO_Source : public NBAIO_Port {
-
-public:
-
- // For the next two APIs:
- // 32 bits rolls over after 27 hours at 44.1 kHz; if that concerns you then poll periodically.
-
- // Number of frames read successfully since construction.
- virtual size_t framesRead() const { return mFramesRead; }
-
- // Number of frames lost due to overrun since construction.
- // Not const because implementations may need to do I/O.
- virtual size_t framesOverrun() /*const*/ { return 0; }
-
- // Number of overruns since construction, where a set of contiguous lost frames is one event.
- // Not const because implementations may need to do I/O.
- virtual size_t overruns() /*const*/ { return 0; }
-
- // Estimate of number of frames that could be read successfully now.
- // When a read() is actually attempted, the implementation is permitted to return a smaller or
- // larger transfer count, however it will make a good faith effort to give an accurate estimate.
- // Errors:
- // NEGOTIATE (Re-)negotiation is needed.
- // OVERRUN One or more frames were lost due to overrun, try again to read more recent data.
- // WOULD_BLOCK Determining how many frames can be read without blocking would itself block.
- virtual ssize_t availableToRead() { return SSIZE_MAX; }
-
- // Transfer data from source into single destination buffer. Implies a copy.
- // Inputs:
- // buffer Non-NULL destination buffer owned by consumer.
- // count Maximum number of frames to transfer.
- // readPTS The presentation time (on the LocalTime timeline) for which data
- // is being requested, or kInvalidPTS if not known.
- // Return value:
- // > 0 Number of frames successfully transferred prior to first error.
- // = 0 Count was zero.
- // < 0 status_t error occurred prior to the first frame transfer.
- // Errors:
- // NEGOTIATE (Re-)negotiation is needed.
- // WOULD_BLOCK No frames can be transferred without blocking.
- // OVERRUN read() has not been called frequently enough, or with enough frames to keep up.
- // One or more frames were lost due to overrun, try again to read more recent data.
- virtual ssize_t read(void *buffer, size_t count, int64_t readPTS) = 0;
-
- // Transfer data from source using a series of callbacks. More suitable for zero-fill,
- // synthesis, and non-contiguous transfers (e.g. circular buffer or readv).
- // Inputs:
- // via Callback function that the source will call as many times as needed to provide data.
- // total Estimate of the number of frames the consumer desires. This is an estimate,
- // and it can consume a different number of frames during the series of callbacks.
- // user Arbitrary void * reserved for data consumer.
- // readPTS The presentation time (on the LocalTime timeline) for which data
- // is being requested, or kInvalidPTS if not known.
- // block Number of frames per block, that is a suggested value for 'count' in each callback.
- // Zero means no preference. This parameter is a hint only, and may be ignored.
- // Return value:
- // > 0 Total number of frames successfully transferred prior to first error.
- // = 0 Count was zero.
- // < 0 status_t error occurred prior to the first frame transfer.
- // Errors:
- // NEGOTIATE (Re-)negotiation is needed.
- // WOULD_BLOCK No frames can be transferred without blocking.
- // OVERRUN read() has not been called frequently enough, or with enough frames to keep up.
- // One or more frames were lost due to overrun, try again to read more recent data.
- //
- // The 'via' callback is called by the data source as follows:
- // Inputs:
- // user Arbitrary void * reserved for data consumer.
- // dest Non-NULL buffer owned by source that callback should consume data from,
- // up to a maximum of 'count' frames.
- // count Maximum number of frames to transfer during this callback.
- // Return value:
- // > 0 Number of frames successfully transferred during this callback prior to first error.
- // = 0 Count was zero.
- // < 0 status_t error occurred prior to the first frame transfer during this callback.
- virtual ssize_t readVia(readVia_t via, size_t total, void *user,
- int64_t readPTS, size_t block = 0);
-
-protected:
- NBAIO_Source(NBAIO_Format format = Format_Invalid) : NBAIO_Port(format), mFramesRead(0) { }
- virtual ~NBAIO_Source() { }
-
- // Implementations are free to ignore these if they don't need them
- size_t mFramesRead;
-};
-
-} // namespace android
-
-#endif // ANDROID_AUDIO_NBAIO_H