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-rw-r--r--services/audioflinger/Threads.cpp52
1 files changed, 36 insertions, 16 deletions
diff --git a/services/audioflinger/Threads.cpp b/services/audioflinger/Threads.cpp
index c3ee6c2..e5e8bdb 100644
--- a/services/audioflinger/Threads.cpp
+++ b/services/audioflinger/Threads.cpp
@@ -2574,11 +2574,10 @@ void AudioFlinger::PlaybackThread::cacheParameters_l()
}
}
-void AudioFlinger::PlaybackThread::invalidateTracks(audio_stream_type_t streamType)
+void AudioFlinger::PlaybackThread::invalidateTracks_l(audio_stream_type_t streamType)
{
ALOGV("MixerThread::invalidateTracks() mixer %p, streamType %d, mTracks.size %d",
this, streamType, mTracks.size());
- Mutex::Autolock _l(mLock);
size_t size = mTracks.size();
for (size_t i = 0; i < size; i++) {
@@ -2589,6 +2588,12 @@ void AudioFlinger::PlaybackThread::invalidateTracks(audio_stream_type_t streamTy
}
}
+void AudioFlinger::PlaybackThread::invalidateTracks(audio_stream_type_t streamType)
+{
+ Mutex::Autolock _l(mLock);
+ invalidateTracks_l(streamType);
+}
+
status_t AudioFlinger::PlaybackThread::addEffectChain_l(const sp<EffectChain>& chain)
{
int session = chain->sessionId();
@@ -4470,8 +4475,12 @@ void AudioFlinger::MixerThread::dumpInternals(int fd, const Vector<String16>& ar
dprintf(fd, " AudioMixer tracks: 0x%08x\n", mAudioMixer->trackNames());
// Make a non-atomic copy of fast mixer dump state so it won't change underneath us
- const FastMixerDumpState copy(mFastMixerDumpState);
- copy.dump(fd);
+ // while we are dumping it. It may be inconsistent, but it won't mutate!
+ // This is a large object so we place it on the heap.
+ // FIXME 25972958: Need an intelligent copy constructor that does not touch unused pages.
+ const FastMixerDumpState *copy = new FastMixerDumpState(mFastMixerDumpState);
+ copy->dump(fd);
+ delete copy;
#ifdef STATE_QUEUE_DUMP
// Similar for state queue
@@ -4863,6 +4872,10 @@ bool AudioFlinger::DirectOutputThread::shouldStandby_l()
bool trackPaused = false;
bool trackStopped = false;
+ if ((mType == DIRECT) && audio_is_linear_pcm(mFormat) && !usesHwAvSync()) {
+ return !mStandby;
+ }
+
// do not put the HAL in standby when paused. AwesomePlayer clear the offloaded AudioTrack
// after a timeout and we will enter standby then.
if (mTracks.size() > 0) {
@@ -4983,6 +4996,8 @@ void AudioFlinger::DirectOutputThread::cacheParameters_l()
mStandbyDelayNs = 0;
} else if ((mType == OFFLOAD) && !audio_is_linear_pcm(mFormat)) {
mStandbyDelayNs = kOffloadStandbyDelayNs;
+ } else if (mType == DIRECT && mIsDirectPcm) {
+ mStandbyDelayNs = kOffloadStandbyDelayNs;
} else {
mStandbyDelayNs = microseconds(mActiveSleepTimeUs*2);
}
@@ -5154,15 +5169,9 @@ AudioFlinger::PlaybackThread::mixer_state AudioFlinger::OffloadThread::prepareTr
if (track->isInvalid()) {
ALOGW("An invalidated track shouldn't be in active list");
tracksToRemove->add(track);
- continue;
- }
-
- if (track->mState == TrackBase::IDLE) {
+ } else if (track->mState == TrackBase::IDLE) {
ALOGW("An idle track shouldn't be in active list");
- continue;
- }
-
- if (track->isPausing()) {
+ } else if (track->isPausing()) {
track->setPaused();
if (last) {
if (mHwSupportsPause && !mHwPaused) {
@@ -5185,7 +5194,7 @@ AudioFlinger::PlaybackThread::mixer_state AudioFlinger::OffloadThread::prepareTr
if (last) {
mFlushPending = true;
}
- } else if (track->isResumePending()){
+ } else if (track->isResumePending()) {
track->resumeAck();
if (last) {
if (mPausedBytesRemaining) {
@@ -5361,6 +5370,13 @@ void AudioFlinger::OffloadThread::flushHw_l()
}
}
+void AudioFlinger::OffloadThread::invalidateTracks(audio_stream_type_t streamType)
+{
+ Mutex::Autolock _l(mLock);
+ mFlushPending = true;
+ PlaybackThread::invalidateTracks_l(streamType);
+}
+
// ----------------------------------------------------------------------------
AudioFlinger::DuplicatingThread::DuplicatingThread(const sp<AudioFlinger>& audioFlinger,
@@ -6454,9 +6470,13 @@ void AudioFlinger::RecordThread::dumpInternals(int fd, const Vector<String16>& a
dprintf(fd, " Fast capture thread: %s\n", hasFastCapture() ? "yes" : "no");
dprintf(fd, " Fast track available: %s\n", mFastTrackAvail ? "yes" : "no");
- // Make a non-atomic copy of fast capture dump state so it won't change underneath us
- const FastCaptureDumpState copy(mFastCaptureDumpState);
- copy.dump(fd);
+ // Make a non-atomic copy of fast capture dump state so it won't change underneath us
+ // while we are dumping it. It may be inconsistent, but it won't mutate!
+ // This is a large object so we place it on the heap.
+ // FIXME 25972958: Need an intelligent copy constructor that does not touch unused pages.
+ const FastCaptureDumpState *copy = new FastCaptureDumpState(mFastCaptureDumpState);
+ copy->dump(fd);
+ delete copy;
}
void AudioFlinger::RecordThread::dumpTracks(int fd, const Vector<String16>& args __unused)