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-rw-r--r--services/audiopolicy/AudioPolicyService.h91
1 files changed, 90 insertions, 1 deletions
diff --git a/services/audiopolicy/AudioPolicyService.h b/services/audiopolicy/AudioPolicyService.h
index ae053a9..cdc90d0 100644
--- a/services/audiopolicy/AudioPolicyService.h
+++ b/services/audiopolicy/AudioPolicyService.h
@@ -30,6 +30,8 @@
#include <media/IAudioPolicyService.h>
#include <media/ToneGenerator.h>
#include <media/AudioEffect.h>
+#include <hardware_legacy/AudioPolicyInterface.h>
+#include "AudioPolicyManager.h"
namespace android {
@@ -38,7 +40,6 @@ namespace android {
class AudioPolicyService :
public BinderService<AudioPolicyService>,
public BnAudioPolicyService,
-// public AudioPolicyClientInterface,
public IBinder::DeathRecipient
{
friend class BinderService<AudioPolicyService>;
@@ -313,6 +314,91 @@ private:
Vector< sp<AudioEffect> >mEffects;
};
+ class AudioPolicyClient : public AudioPolicyClientInterface
+ {
+ public:
+ AudioPolicyClient(AudioPolicyService *service) : mAudioPolicyService(service) {}
+ virtual ~AudioPolicyClient() {}
+
+ //
+ // Audio HW module functions
+ //
+
+ // loads a HW module.
+ virtual audio_module_handle_t loadHwModule(const char *name);
+
+ //
+ // Audio output Control functions
+ //
+
+ // opens an audio output with the requested parameters. The parameter values can indicate to use the default values
+ // in case the audio policy manager has no specific requirements for the output being opened.
+ // When the function returns, the parameter values reflect the actual values used by the audio hardware output stream.
+ // The audio policy manager can check if the proposed parameters are suitable or not and act accordingly.
+ virtual audio_io_handle_t openOutput(audio_module_handle_t module,
+ audio_devices_t *pDevices,
+ uint32_t *pSamplingRate,
+ audio_format_t *pFormat,
+ audio_channel_mask_t *pChannelMask,
+ uint32_t *pLatencyMs,
+ audio_output_flags_t flags,
+ const audio_offload_info_t *offloadInfo = NULL);
+ // creates a special output that is duplicated to the two outputs passed as arguments. The duplication is performed by
+ // a special mixer thread in the AudioFlinger.
+ virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1, audio_io_handle_t output2);
+ // closes the output stream
+ virtual status_t closeOutput(audio_io_handle_t output);
+ // suspends the output. When an output is suspended, the corresponding audio hardware output stream is placed in
+ // standby and the AudioTracks attached to the mixer thread are still processed but the output mix is discarded.
+ virtual status_t suspendOutput(audio_io_handle_t output);
+ // restores a suspended output.
+ virtual status_t restoreOutput(audio_io_handle_t output);
+
+ //
+ // Audio input Control functions
+ //
+
+ // opens an audio input
+ virtual audio_io_handle_t openInput(audio_module_handle_t module,
+ audio_devices_t *pDevices,
+ uint32_t *pSamplingRate,
+ audio_format_t *pFormat,
+ audio_channel_mask_t *pChannelMask);
+ // closes an audio input
+ virtual status_t closeInput(audio_io_handle_t input);
+ //
+ // misc control functions
+ //
+
+ // set a stream volume for a particular output. For the same user setting, a given stream type can have different volumes
+ // for each output (destination device) it is attached to.
+ virtual status_t setStreamVolume(audio_stream_type_t stream, float volume, audio_io_handle_t output, int delayMs = 0);
+
+ // invalidate a stream type, causing a reroute to an unspecified new output
+ virtual status_t invalidateStream(audio_stream_type_t stream);
+
+ // function enabling to send proprietary informations directly from audio policy manager to audio hardware interface.
+ virtual void setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs, int delayMs = 0);
+ // function enabling to receive proprietary informations directly from audio hardware interface to audio policy manager.
+ virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys);
+
+ // request the playback of a tone on the specified stream: used for instance to replace notification sounds when playing
+ // over a telephony device during a phone call.
+ virtual status_t startTone(audio_policy_tone_t tone, audio_stream_type_t stream);
+ virtual status_t stopTone();
+
+ // set down link audio volume.
+ virtual status_t setVoiceVolume(float volume, int delayMs = 0);
+
+ // move effect to the specified output
+ virtual status_t moveEffects(int session,
+ audio_io_handle_t srcOutput,
+ audio_io_handle_t dstOutput);
+
+ private:
+ AudioPolicyService *mAudioPolicyService;
+ };
+
static const char * const kInputSourceNames[AUDIO_SOURCE_CNT -1];
void setPreProcessorEnabled(const InputDesc *inputDesc, bool enabled);
@@ -344,6 +430,9 @@ private:
sp<AudioCommandThread> mOutputCommandThread; // process stop and release output
struct audio_policy_device *mpAudioPolicyDev;
struct audio_policy *mpAudioPolicy;
+ AudioPolicyManager *mAudioPolicyManager;
+ AudioPolicyClient *mAudioPolicyClient;
+
KeyedVector< audio_source_t, InputSourceDesc* > mInputSources;
KeyedVector< audio_io_handle_t, InputDesc* > mInputs;
};