diff options
Diffstat (limited to 'services/audiopolicy/common/managerdefinitions/include/AudioInputDescriptor.h')
-rw-r--r-- | services/audiopolicy/common/managerdefinitions/include/AudioInputDescriptor.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/services/audiopolicy/common/managerdefinitions/include/AudioInputDescriptor.h b/services/audiopolicy/common/managerdefinitions/include/AudioInputDescriptor.h index 18bcfdb..48d09ed 100644 --- a/services/audiopolicy/common/managerdefinitions/include/AudioInputDescriptor.h +++ b/services/audiopolicy/common/managerdefinitions/include/AudioInputDescriptor.h @@ -56,9 +56,21 @@ public: const struct audio_port_config *srcConfig = NULL) const; virtual sp<AudioPort> getAudioPort() const { return mProfile; } void toAudioPort(struct audio_port *port) const; + void setPreemptedSessions(const SortedVector<audio_session_t>& sessions); + SortedVector<audio_session_t> getPreemptedSessions() const; + bool hasPreemptedSession(audio_session_t session) const; + void clearPreemptedSessions(); private: audio_port_handle_t mId; + // Because a preemtible capture session can preempt another one, we end up in an endless loop + // situation were each session is allowed to restart after being preempted, + // thus preempting the other one which restarts and so on. + // To avoid this situation, we store which audio session was preempted when + // a particular input started and prevent preemption of this active input by this session. + // We also inherit sessions from the preempted input to avoid a 3 way preemption loop etc... + SortedVector<audio_session_t> mPreemptedSessions; + }; class AudioInputCollection : |