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-rw-r--r--services/audiopolicy/common/managerdefinitions/include/AudioInputDescriptor.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/services/audiopolicy/common/managerdefinitions/include/AudioInputDescriptor.h b/services/audiopolicy/common/managerdefinitions/include/AudioInputDescriptor.h
index 18bcfdb..48d09ed 100644
--- a/services/audiopolicy/common/managerdefinitions/include/AudioInputDescriptor.h
+++ b/services/audiopolicy/common/managerdefinitions/include/AudioInputDescriptor.h
@@ -56,9 +56,21 @@ public:
const struct audio_port_config *srcConfig = NULL) const;
virtual sp<AudioPort> getAudioPort() const { return mProfile; }
void toAudioPort(struct audio_port *port) const;
+ void setPreemptedSessions(const SortedVector<audio_session_t>& sessions);
+ SortedVector<audio_session_t> getPreemptedSessions() const;
+ bool hasPreemptedSession(audio_session_t session) const;
+ void clearPreemptedSessions();
private:
audio_port_handle_t mId;
+ // Because a preemtible capture session can preempt another one, we end up in an endless loop
+ // situation were each session is allowed to restart after being preempted,
+ // thus preempting the other one which restarts and so on.
+ // To avoid this situation, we store which audio session was preempted when
+ // a particular input started and prevent preemption of this active input by this session.
+ // We also inherit sessions from the preempted input to avoid a 3 way preemption loop etc...
+ SortedVector<audio_session_t> mPreemptedSessions;
+
};
class AudioInputCollection :