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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_AUDIO_TRACK_SHARED_H
#define ANDROID_AUDIO_TRACK_SHARED_H
#include <stdint.h>
#include <sys/types.h>
#include <audio_utils/minifloat.h>
#include <utils/threads.h>
#include <utils/Log.h>
#include <utils/RefBase.h>
#include <audio_utils/roundup.h>
#include <media/SingleStateQueue.h>
namespace android {
// ----------------------------------------------------------------------------
// for audio_track_cblk_t::mFlags
#define CBLK_UNDERRUN 0x01 // set by server immediately on output underrun, cleared by client
#define CBLK_FORCEREADY 0x02 // set: track is considered ready immediately by AudioFlinger,
// clear: track is ready when buffer full
#define CBLK_INVALID 0x04 // track buffer invalidated by AudioFlinger, need to re-create
#define CBLK_DISABLED 0x08 // output track disabled by AudioFlinger due to underrun,
// need to re-start. Unlike CBLK_UNDERRUN, this is not set
// immediately, but only after a long string of underruns.
// 0x10 unused
#define CBLK_LOOP_CYCLE 0x20 // set by server each time a loop cycle other than final one completes
#define CBLK_LOOP_FINAL 0x40 // set by server when the final loop cycle completes
#define CBLK_BUFFER_END 0x80 // set by server when the position reaches end of buffer if not looping
#define CBLK_OVERRUN 0x100 // set by server immediately on input overrun, cleared by client
#define CBLK_INTERRUPT 0x200 // set by client on interrupt(), cleared by client in obtainBuffer()
#define CBLK_STREAM_END_DONE 0x400 // set by server on render completion, cleared by client
//EL_FIXME 20 seconds may not be enough and must be reconciled with new obtainBuffer implementation
#define MAX_RUN_OFFLOADED_TIMEOUT_MS 20000 // assuming up to a maximum of 20 seconds of offloaded
struct AudioTrackSharedStreaming {
// similar to NBAIO MonoPipe
// in continuously incrementing frame units, take modulo buffer size, which must be a power of 2
volatile int32_t mFront; // read by consumer (output: server, input: client)
volatile int32_t mRear; // written by producer (output: client, input: server)
volatile int32_t mFlush; // incremented by client to indicate a request to flush;
// server notices and discards all data between mFront and mRear
volatile uint32_t mUnderrunFrames; // server increments for each unavailable but desired frame
};
// Represents a single state of an AudioTrack that was created in static mode (shared memory buffer
// supplied by the client). This state needs to be communicated from the client to server. As this
// state is too large to be updated atomically without a mutex, and mutexes aren't allowed here, the
// state is wrapped by a SingleStateQueue.
struct StaticAudioTrackState {
// Do not define constructors, destructors, or virtual methods as this is part of a
// union in shared memory and they will not get called properly.
// These fields should both be size_t, but since they are located in shared memory we
// force to 32-bit. The client and server may have different typedefs for size_t.
// The state has a sequence counter to indicate whether changes are made to loop or position.
// The sequence counter also currently indicates whether loop or position is first depending
// on which is greater; it jumps by max(mLoopSequence, mPositionSequence) + 1.
uint32_t mLoopStart;
uint32_t mLoopEnd;
int32_t mLoopCount;
uint32_t mLoopSequence; // a sequence counter to indicate changes to loop
uint32_t mPosition;
uint32_t mPositionSequence; // a sequence counter to indicate changes to position
};
typedef SingleStateQueue<StaticAudioTrackState> StaticAudioTrackSingleStateQueue;
struct StaticAudioTrackPosLoop {
// Do not define constructors, destructors, or virtual methods as this is part of a
// union in shared memory and will not get called properly.
// These fields should both be size_t, but since they are located in shared memory we
// force to 32-bit. The client and server may have different typedefs for size_t.
// This struct information is stored in a single state queue to communicate the
// static AudioTrack server state to the client while data is consumed.
// It is smaller than StaticAudioTrackState to prevent unnecessary information from
// being sent.
uint32_t mBufferPosition;
int32_t mLoopCount;
};
typedef SingleStateQueue<StaticAudioTrackPosLoop> StaticAudioTrackPosLoopQueue;
struct AudioTrackSharedStatic {
// client requests to the server for loop or position changes.
StaticAudioTrackSingleStateQueue::Shared
mSingleStateQueue;
// position info updated asynchronously by server and read by client,
// "for entertainment purposes only"
StaticAudioTrackPosLoopQueue::Shared
mPosLoopQueue;
};
// ----------------------------------------------------------------------------
// Important: do not add any virtual methods, including ~
struct audio_track_cblk_t
{
// Since the control block is always located in shared memory, this constructor
// is only used for placement new(). It is never used for regular new() or stack.
audio_track_cblk_t();
/*virtual*/ ~audio_track_cblk_t() { }
friend class Proxy;
friend class ClientProxy;
friend class AudioTrackClientProxy;
friend class AudioRecordClientProxy;
friend class ServerProxy;
friend class AudioTrackServerProxy;
friend class AudioRecordServerProxy;
// The data members are grouped so that members accessed frequently and in the same context
// are in the same line of data cache.
uint32_t mServer; // Number of filled frames consumed by server (mIsOut),
// or filled frames provided by server (!mIsOut).
// It is updated asynchronously by server without a barrier.
// The value should be used
// "for entertainment purposes only",
// which means don't make important decisions based on it.
uint32_t mPad1; // unused
volatile int32_t mFutex; // event flag: down (P) by client,
// up (V) by server or binderDied() or interrupt()
#define CBLK_FUTEX_WAKE 1 // if event flag bit is set, then a deferred wake is pending
private:
// This field should be a size_t, but since it is located in shared memory we
// force to 32-bit. The client and server may have different typedefs for size_t.
uint32_t mMinimum; // server wakes up client if available >= mMinimum
// Stereo gains for AudioTrack only, not used by AudioRecord.
gain_minifloat_packed_t mVolumeLR;
uint32_t mSampleRate; // AudioTrack only: client's requested sample rate in Hz
// or 0 == default. Write-only client, read-only server.
// client write-only, server read-only
uint16_t mSendLevel; // Fixed point U4.12 so 0x1000 means 1.0
uint16_t mPad2; // unused
public:
volatile int32_t mFlags; // combinations of CBLK_*
// Cache line boundary (32 bytes)
public:
union {
AudioTrackSharedStreaming mStreaming;
AudioTrackSharedStatic mStatic;
int mAlign[8];
} u;
// Cache line boundary (32 bytes)
};
// ----------------------------------------------------------------------------
// Proxy for shared memory control block, to isolate callers from needing to know the details.
// There is exactly one ClientProxy and one ServerProxy per shared memory control block.
// The proxies are located in normal memory, and are not multi-thread safe within a given side.
class Proxy : public RefBase {
protected:
Proxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize, bool isOut,
bool clientInServer);
virtual ~Proxy() { }
public:
struct Buffer {
size_t mFrameCount; // number of frames available in this buffer
void* mRaw; // pointer to first frame
size_t mNonContig; // number of additional non-contiguous frames available
};
protected:
// These refer to shared memory, and are virtual addresses with respect to the current process.
// They may have different virtual addresses within the other process.
audio_track_cblk_t* const mCblk; // the control block
void* const mBuffers; // starting address of buffers
const size_t mFrameCount; // not necessarily a power of 2
const size_t mFrameSize; // in bytes
const size_t mFrameCountP2; // mFrameCount rounded to power of 2, streaming mode
const bool mIsOut; // true for AudioTrack, false for AudioRecord
const bool mClientInServer; // true for OutputTrack, false for AudioTrack & AudioRecord
bool mIsShutdown; // latch set to true when shared memory corruption detected
size_t mUnreleased; // unreleased frames remaining from most recent obtainBuffer
};
// ----------------------------------------------------------------------------
// Proxy seen by AudioTrack client and AudioRecord client
class ClientProxy : public Proxy {
public:
ClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize,
bool isOut, bool clientInServer);
virtual ~ClientProxy() { }
static const struct timespec kForever;
static const struct timespec kNonBlocking;
// Obtain a buffer with filled frames (reading) or empty frames (writing).
// It is permitted to call obtainBuffer() multiple times in succession, without any intervening
// calls to releaseBuffer(). In that case, the final obtainBuffer() is the one that effectively
// sets or extends the unreleased frame count.
// On entry:
// buffer->mFrameCount should be initialized to maximum number of desired frames,
// which must be > 0.
// buffer->mNonContig is unused.
// buffer->mRaw is unused.
// requested is the requested timeout in local monotonic delta time units:
// NULL or &kNonBlocking means non-blocking (zero timeout).
// &kForever means block forever (infinite timeout).
// Other values mean a specific timeout in local monotonic delta time units.
// elapsed is a pointer to a location that will hold the total local monotonic time that
// elapsed while blocked, or NULL if not needed.
// On exit:
// buffer->mFrameCount has the actual number of contiguous available frames,
// which is always 0 when the return status != NO_ERROR.
// buffer->mNonContig is the number of additional non-contiguous available frames.
// buffer->mRaw is a pointer to the first available frame,
// or NULL when buffer->mFrameCount == 0.
// The return status is one of:
// NO_ERROR Success, buffer->mFrameCount > 0.
// WOULD_BLOCK Non-blocking mode and no frames are available.
// TIMED_OUT Timeout occurred before any frames became available.
// This can happen even for infinite timeout, due to a spurious wakeup.
// In this case, the caller should investigate and then re-try as appropriate.
// DEAD_OBJECT Server has died or invalidated, caller should destroy this proxy and re-create.
// -EINTR Call has been interrupted. Look around to see why, and then perhaps try again.
// NO_INIT Shared memory is corrupt.
// Assertion failure on entry, if buffer == NULL or buffer->mFrameCount == 0.
status_t obtainBuffer(Buffer* buffer, const struct timespec *requested = NULL,
struct timespec *elapsed = NULL);
// Release (some of) the frames last obtained.
// On entry, buffer->mFrameCount should have the number of frames to release,
// which must (cumulatively) be <= the number of frames last obtained but not yet released.
// buffer->mRaw is ignored, but is normally same pointer returned by last obtainBuffer().
// It is permitted to call releaseBuffer() multiple times to release the frames in chunks.
// On exit:
// buffer->mFrameCount is zero.
// buffer->mRaw is NULL.
void releaseBuffer(Buffer* buffer);
// Call after detecting server's death
void binderDied();
// Call to force an obtainBuffer() to return quickly with -EINTR
void interrupt();
size_t getPosition() {
return mEpoch + mCblk->mServer;
}
void setEpoch(size_t epoch) {
mEpoch = epoch;
}
void setMinimum(size_t minimum) {
// This can only happen on a 64-bit client
if (minimum > UINT32_MAX) {
minimum = UINT32_MAX;
}
mCblk->mMinimum = (uint32_t) minimum;
}
// Return the number of frames that would need to be obtained and released
// in order for the client to be aligned at start of buffer
virtual size_t getMisalignment();
size_t getEpoch() const {
return mEpoch;
}
size_t getFramesFilled();
private:
size_t mEpoch;
};
// ----------------------------------------------------------------------------
// Proxy used by AudioTrack client, which also includes AudioFlinger::PlaybackThread::OutputTrack
class AudioTrackClientProxy : public ClientProxy {
public:
AudioTrackClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
size_t frameSize, bool clientInServer = false)
: ClientProxy(cblk, buffers, frameCount, frameSize, true /*isOut*/,
clientInServer) { }
virtual ~AudioTrackClientProxy() { }
// No barriers on the following operations, so the ordering of loads/stores
// with respect to other parameters is UNPREDICTABLE. That's considered safe.
// caller must limit to 0.0 <= sendLevel <= 1.0
void setSendLevel(float sendLevel) {
mCblk->mSendLevel = uint16_t(sendLevel * 0x1000);
}
// set stereo gains
void setVolumeLR(gain_minifloat_packed_t volumeLR) {
mCblk->mVolumeLR = volumeLR;
}
void setSampleRate(uint32_t sampleRate) {
mCblk->mSampleRate = sampleRate;
}
virtual void flush();
virtual uint32_t getUnderrunFrames() const {
return mCblk->u.mStreaming.mUnderrunFrames;
}
bool clearStreamEndDone(); // and return previous value
bool getStreamEndDone() const;
status_t waitStreamEndDone(const struct timespec *requested);
};
class StaticAudioTrackClientProxy : public AudioTrackClientProxy {
public:
StaticAudioTrackClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
size_t frameSize);
virtual ~StaticAudioTrackClientProxy() { }
virtual void flush();
#define MIN_LOOP 16 // minimum length of each loop iteration in frames
// setLoop(), setBufferPosition(), and setBufferPositionAndLoop() set the
// static buffer position and looping parameters. These commands are not
// synchronous (they do not wait or block); instead they take effect at the
// next buffer data read from the server side. However, the client side
// getters will read a cached version of the position and loop variables
// until the setting takes effect.
//
// setBufferPositionAndLoop() is equivalent to calling, in order, setLoop() and
// setBufferPosition().
//
// The functions should not be relied upon to do parameter or state checking.
// That is done at the AudioTrack level.
void setLoop(size_t loopStart, size_t loopEnd, int loopCount);
void setBufferPosition(size_t position);
void setBufferPositionAndLoop(size_t position, size_t loopStart, size_t loopEnd,
int loopCount);
size_t getBufferPosition();
// getBufferPositionAndLoopCount() provides the proper snapshot of
// position and loopCount together.
void getBufferPositionAndLoopCount(size_t *position, int *loopCount);
virtual size_t getMisalignment() {
return 0;
}
virtual uint32_t getUnderrunFrames() const {
return 0;
}
private:
StaticAudioTrackSingleStateQueue::Mutator mMutator;
StaticAudioTrackPosLoopQueue::Observer mPosLoopObserver;
StaticAudioTrackState mState; // last communicated state to server
StaticAudioTrackPosLoop mPosLoop; // snapshot of position and loop.
};
// ----------------------------------------------------------------------------
// Proxy used by AudioRecord client
class AudioRecordClientProxy : public ClientProxy {
public:
AudioRecordClientProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
size_t frameSize)
: ClientProxy(cblk, buffers, frameCount, frameSize,
false /*isOut*/, false /*clientInServer*/) { }
~AudioRecordClientProxy() { }
};
// ----------------------------------------------------------------------------
// Proxy used by AudioFlinger server
class ServerProxy : public Proxy {
protected:
ServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount, size_t frameSize,
bool isOut, bool clientInServer);
public:
virtual ~ServerProxy() { }
// Obtain a buffer with filled frames (writing) or empty frames (reading).
// It is permitted to call obtainBuffer() multiple times in succession, without any intervening
// calls to releaseBuffer(). In that case, the final obtainBuffer() is the one that effectively
// sets or extends the unreleased frame count.
// Always non-blocking.
// On entry:
// buffer->mFrameCount should be initialized to maximum number of desired frames,
// which must be > 0.
// buffer->mNonContig is unused.
// buffer->mRaw is unused.
// ackFlush is true iff being called from Track::start to acknowledge a pending flush.
// On exit:
// buffer->mFrameCount has the actual number of contiguous available frames,
// which is always 0 when the return status != NO_ERROR.
// buffer->mNonContig is the number of additional non-contiguous available frames.
// buffer->mRaw is a pointer to the first available frame,
// or NULL when buffer->mFrameCount == 0.
// The return status is one of:
// NO_ERROR Success, buffer->mFrameCount > 0.
// WOULD_BLOCK No frames are available.
// NO_INIT Shared memory is corrupt.
virtual status_t obtainBuffer(Buffer* buffer, bool ackFlush = false);
// Release (some of) the frames last obtained.
// On entry, buffer->mFrameCount should have the number of frames to release,
// which must (cumulatively) be <= the number of frames last obtained but not yet released.
// It is permitted to call releaseBuffer() multiple times to release the frames in chunks.
// buffer->mRaw is ignored, but is normally same pointer returned by last obtainBuffer().
// On exit:
// buffer->mFrameCount is zero.
// buffer->mRaw is NULL.
virtual void releaseBuffer(Buffer* buffer);
protected:
size_t mAvailToClient; // estimated frames available to client prior to releaseBuffer()
int32_t mFlush; // our copy of cblk->u.mStreaming.mFlush, for streaming output only
};
// Proxy used by AudioFlinger for servicing AudioTrack
class AudioTrackServerProxy : public ServerProxy {
public:
AudioTrackServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
size_t frameSize, bool clientInServer = false, uint32_t sampleRate = 0)
: ServerProxy(cblk, buffers, frameCount, frameSize, true /*isOut*/, clientInServer) {
mCblk->mSampleRate = sampleRate;
}
protected:
virtual ~AudioTrackServerProxy() { }
public:
// return value of these methods must be validated by the caller
uint32_t getSampleRate() const { return mCblk->mSampleRate; }
uint16_t getSendLevel_U4_12() const { return mCblk->mSendLevel; }
gain_minifloat_packed_t getVolumeLR() const { return mCblk->mVolumeLR; }
// estimated total number of filled frames available to server to read,
// which may include non-contiguous frames
virtual size_t framesReady();
// Currently AudioFlinger will call framesReady() for a fast track from two threads:
// FastMixer thread, and normal mixer thread. This is dangerous, as the proxy is intended
// to be called from at most one thread of server, and one thread of client.
// As a temporary workaround, this method informs the proxy implementation that it
// should avoid doing a state queue poll from within framesReady().
// FIXME Change AudioFlinger to not call framesReady() from normal mixer thread.
virtual void framesReadyIsCalledByMultipleThreads() { }
bool setStreamEndDone(); // and return previous value
// Add to the tally of underrun frames, and inform client of underrun
virtual void tallyUnderrunFrames(uint32_t frameCount);
// Return the total number of frames which AudioFlinger desired but were unavailable,
// and thus which resulted in an underrun.
virtual uint32_t getUnderrunFrames() const { return mCblk->u.mStreaming.mUnderrunFrames; }
// Return the total number of frames that AudioFlinger has obtained and released
virtual size_t framesReleased() const { return mCblk->mServer; }
};
class StaticAudioTrackServerProxy : public AudioTrackServerProxy {
public:
StaticAudioTrackServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
size_t frameSize);
protected:
virtual ~StaticAudioTrackServerProxy() { }
public:
virtual size_t framesReady();
virtual void framesReadyIsCalledByMultipleThreads();
virtual status_t obtainBuffer(Buffer* buffer, bool ackFlush);
virtual void releaseBuffer(Buffer* buffer);
virtual void tallyUnderrunFrames(uint32_t frameCount);
virtual uint32_t getUnderrunFrames() const { return 0; }
private:
status_t updateStateWithLoop(StaticAudioTrackState *localState,
const StaticAudioTrackState &update) const;
status_t updateStateWithPosition(StaticAudioTrackState *localState,
const StaticAudioTrackState &update) const;
ssize_t pollPosition(); // poll for state queue update, and return current position
StaticAudioTrackSingleStateQueue::Observer mObserver;
StaticAudioTrackPosLoopQueue::Mutator mPosLoopMutator;
size_t mFramesReadySafe; // Assuming size_t read/writes are atomic on 32 / 64 bit
// processors, this is a thread-safe version of
// mFramesReady.
int64_t mFramesReady; // The number of frames ready in the static buffer
// including loops. This is 64 bits since loop mode
// can cause a track to appear to have a large number
// of frames. INT64_MAX means an infinite loop.
bool mFramesReadyIsCalledByMultipleThreads;
StaticAudioTrackState mState; // Server side state. Any updates from client must be
// passed by the mObserver SingleStateQueue.
};
// Proxy used by AudioFlinger for servicing AudioRecord
class AudioRecordServerProxy : public ServerProxy {
public:
AudioRecordServerProxy(audio_track_cblk_t* cblk, void *buffers, size_t frameCount,
size_t frameSize, bool clientInServer)
: ServerProxy(cblk, buffers, frameCount, frameSize, false /*isOut*/, clientInServer) { }
protected:
virtual ~AudioRecordServerProxy() { }
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_AUDIO_TRACK_SHARED_H
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