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LOCAL_PATH:= $(call my-dir)
# Effect factory library
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
EffectsFactory.c
LOCAL_SHARED_LIBRARIES := \
libcutils
LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)
LOCAL_MODULE:= libeffects
ifeq ($(TARGET_OS)-$(TARGET_SIMULATOR),linux-true)
LOCAL_LDLIBS += -ldl
endif
ifneq ($(TARGET_SIMULATOR),true)
LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_C_INCLUDES := \
include $(BUILD_SHARED_LIBRARY)
# Default Reverb library
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
EffectReverb.c.arm \
EffectsMath.c.arm
LOCAL_CFLAGS+= -O2
LOCAL_SHARED_LIBRARIES := \
libcutils
LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/soundfx
LOCAL_MODULE:= libreverb
ifeq ($(TARGET_OS)-$(TARGET_SIMULATOR),linux-true)
LOCAL_LDLIBS += -ldl
endif
ifneq ($(TARGET_SIMULATOR),true)
LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_C_INCLUDES := \
$(call include-path-for, graphics corecg)
LOCAL_PRELINK_MODULE := false
include $(BUILD_SHARED_LIBRARY)
# Default Equalizer library
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
EffectsMath.c.arm \
EffectEqualizer.cpp \
AudioBiquadFilter.cpp.arm \
AudioCoefInterpolator.cpp.arm \
AudioPeakingFilter.cpp.arm \
AudioShelvingFilter.cpp.arm \
AudioEqualizer.cpp.arm
LOCAL_CFLAGS+= -O2
LOCAL_SHARED_LIBRARIES := \
libcutils
LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/soundfx
LOCAL_MODULE:= libequalizer
ifeq ($(TARGET_OS)-$(TARGET_SIMULATOR),linux-true)
LOCAL_LDLIBS += -ldl
endif
ifneq ($(TARGET_SIMULATOR),true)
LOCAL_SHARED_LIBRARIES += libdl
endif
LOCAL_C_INCLUDES := \
$(call include-path-for, graphics corecg)
LOCAL_PRELINK_MODULE := false
include $(BUILD_SHARED_LIBRARY)
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