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path: root/media/libstagefright/wifi-display/sink/DirectRenderer.cpp
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/*
 * Copyright 2012, The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

//#define LOG_NDEBUG 0
#define LOG_TAG "DirectRenderer"
#include <utils/Log.h>

#include "DirectRenderer.h"

#include <gui/SurfaceComposerClient.h>
#include <gui/Surface.h>
#include <media/AudioTrack.h>
#include <media/ICrypto.h>
#include <media/stagefright/foundation/ABuffer.h>
#include <media/stagefright/foundation/ADebug.h>
#include <media/stagefright/foundation/AMessage.h>
#include <media/stagefright/foundation/hexdump.h>
#include <media/stagefright/MediaCodec.h>
#include <media/stagefright/MediaErrors.h>
#include <media/stagefright/MetaData.h>
#include <media/stagefright/Utils.h>

namespace android {

/*
   Drives the decoding process using a MediaCodec instance. Input buffers
   queued by calls to "queueInputBuffer" are fed to the decoder as soon
   as the decoder is ready for them, the client is notified about output
   buffers as the decoder spits them out.
*/
struct DirectRenderer::DecoderContext : public AHandler {
    enum {
        kWhatOutputBufferReady,
    };
    DecoderContext(const sp<AMessage> &notify);

    status_t init(
            const sp<AMessage> &format,
            const sp<IGraphicBufferProducer> &surfaceTex);

    void queueInputBuffer(const sp<ABuffer> &accessUnit);

    status_t renderOutputBufferAndRelease(size_t index);
    status_t releaseOutputBuffer(size_t index);

protected:
    virtual ~DecoderContext();

    virtual void onMessageReceived(const sp<AMessage> &msg);

private:
    enum {
        kWhatDecoderNotify,
    };

    sp<AMessage> mNotify;
    sp<ALooper> mDecoderLooper;
    sp<MediaCodec> mDecoder;
    Vector<sp<ABuffer> > mDecoderInputBuffers;
    Vector<sp<ABuffer> > mDecoderOutputBuffers;
    List<size_t> mDecoderInputBuffersAvailable;
    bool mDecoderNotificationPending;

    List<sp<ABuffer> > mAccessUnits;

    void onDecoderNotify();
    void scheduleDecoderNotification();
    void queueDecoderInputBuffers();

    void queueOutputBuffer(
            size_t index, int64_t timeUs, const sp<ABuffer> &buffer);

    DISALLOW_EVIL_CONSTRUCTORS(DecoderContext);
};

////////////////////////////////////////////////////////////////////////////////

/*
   A "push" audio renderer. The primary function of this renderer is to use
   an AudioTrack in push mode and making sure not to block the event loop
   be ensuring that calls to AudioTrack::write never block. This is done by
   estimating an upper bound of data that can be written to the AudioTrack
   buffer without delay.
*/
struct DirectRenderer::AudioRenderer : public AHandler {
    AudioRenderer(const sp<DecoderContext> &decoderContext);

    void queueInputBuffer(
            size_t index, int64_t timeUs, const sp<ABuffer> &buffer);

protected:
    virtual ~AudioRenderer();
    virtual void onMessageReceived(const sp<AMessage> &msg);

private:
    enum {
        kWhatPushAudio,
    };

    struct BufferInfo {
        size_t mIndex;
        int64_t mTimeUs;
        sp<ABuffer> mBuffer;
    };

    sp<DecoderContext> mDecoderContext;
    sp<AudioTrack> mAudioTrack;

    List<BufferInfo> mInputBuffers;
    bool mPushPending;

    size_t mNumFramesWritten;

    void schedulePushIfNecessary();
    void onPushAudio();

    ssize_t writeNonBlocking(const uint8_t *data, size_t size);

    DISALLOW_EVIL_CONSTRUCTORS(AudioRenderer);
};

////////////////////////////////////////////////////////////////////////////////

DirectRenderer::DecoderContext::DecoderContext(const sp<AMessage> &notify)
    : mNotify(notify),
      mDecoderNotificationPending(false) {
}

DirectRenderer::DecoderContext::~DecoderContext() {
    if (mDecoder != NULL) {
        mDecoder->release();
        mDecoder.clear();

        mDecoderLooper->stop();
        mDecoderLooper.clear();
    }
}

status_t DirectRenderer::DecoderContext::init(
        const sp<AMessage> &format,
        const sp<IGraphicBufferProducer> &surfaceTex) {
    CHECK(mDecoder == NULL);

    AString mime;
    CHECK(format->findString("mime", &mime));

    mDecoderLooper = new ALooper;
    mDecoderLooper->setName("video codec looper");

    mDecoderLooper->start(
            false /* runOnCallingThread */,
            false /* canCallJava */,
            PRIORITY_DEFAULT);

    mDecoder = MediaCodec::CreateByType(
            mDecoderLooper, mime.c_str(), false /* encoder */);

    CHECK(mDecoder != NULL);

    status_t err = mDecoder->configure(
            format,
            surfaceTex == NULL
                ? NULL : new Surface(surfaceTex),
            NULL /* crypto */,
            0 /* flags */);
    CHECK_EQ(err, (status_t)OK);

    err = mDecoder->start();
    CHECK_EQ(err, (status_t)OK);

    err = mDecoder->getInputBuffers(
            &mDecoderInputBuffers);
    CHECK_EQ(err, (status_t)OK);

    err = mDecoder->getOutputBuffers(
            &mDecoderOutputBuffers);
    CHECK_EQ(err, (status_t)OK);

    scheduleDecoderNotification();

    return OK;
}

void DirectRenderer::DecoderContext::queueInputBuffer(
        const sp<ABuffer> &accessUnit) {
    CHECK(mDecoder != NULL);

    mAccessUnits.push_back(accessUnit);
    queueDecoderInputBuffers();
}

status_t DirectRenderer::DecoderContext::renderOutputBufferAndRelease(
        size_t index) {
    return mDecoder->renderOutputBufferAndRelease(index);
}

status_t DirectRenderer::DecoderContext::releaseOutputBuffer(size_t index) {
    return mDecoder->releaseOutputBuffer(index);
}

void DirectRenderer::DecoderContext::queueDecoderInputBuffers() {
    if (mDecoder == NULL) {
        return;
    }

    bool submittedMore = false;

    while (!mAccessUnits.empty()
            && !mDecoderInputBuffersAvailable.empty()) {
        size_t index = *mDecoderInputBuffersAvailable.begin();

        mDecoderInputBuffersAvailable.erase(
                mDecoderInputBuffersAvailable.begin());

        sp<ABuffer> srcBuffer = *mAccessUnits.begin();
        mAccessUnits.erase(mAccessUnits.begin());

        const sp<ABuffer> &dstBuffer =
            mDecoderInputBuffers.itemAt(index);

        memcpy(dstBuffer->data(), srcBuffer->data(), srcBuffer->size());

        int64_t timeUs;
        CHECK(srcBuffer->meta()->findInt64("timeUs", &timeUs));

        status_t err = mDecoder->queueInputBuffer(
                index,
                0 /* offset */,
                srcBuffer->size(),
                timeUs,
                0 /* flags */);
        CHECK_EQ(err, (status_t)OK);

        submittedMore = true;
    }

    if (submittedMore) {
        scheduleDecoderNotification();
    }
}

void DirectRenderer::DecoderContext::onMessageReceived(
        const sp<AMessage> &msg) {
    switch (msg->what()) {
        case kWhatDecoderNotify:
        {
            onDecoderNotify();
            break;
        }

        default:
            TRESPASS();
    }
}

void DirectRenderer::DecoderContext::onDecoderNotify() {
    mDecoderNotificationPending = false;

    for (;;) {
        size_t index;
        status_t err = mDecoder->dequeueInputBuffer(&index);

        if (err == OK) {
            mDecoderInputBuffersAvailable.push_back(index);
        } else if (err == -EAGAIN) {
            break;
        } else {
            TRESPASS();
        }
    }

    queueDecoderInputBuffers();

    for (;;) {
        size_t index;
        size_t offset;
        size_t size;
        int64_t timeUs;
        uint32_t flags;
        status_t err = mDecoder->dequeueOutputBuffer(
                &index,
                &offset,
                &size,
                &timeUs,
                &flags);

        if (err == OK) {
            queueOutputBuffer(
                    index, timeUs, mDecoderOutputBuffers.itemAt(index));
        } else if (err == INFO_OUTPUT_BUFFERS_CHANGED) {
            err = mDecoder->getOutputBuffers(
                    &mDecoderOutputBuffers);
            CHECK_EQ(err, (status_t)OK);
        } else if (err == INFO_FORMAT_CHANGED) {
            // We don't care.
        } else if (err == -EAGAIN) {
            break;
        } else {
            TRESPASS();
        }
    }

    scheduleDecoderNotification();
}

void DirectRenderer::DecoderContext::scheduleDecoderNotification() {
    if (mDecoderNotificationPending) {
        return;
    }

    sp<AMessage> notify =
        new AMessage(kWhatDecoderNotify, id());

    mDecoder->requestActivityNotification(notify);
    mDecoderNotificationPending = true;
}

void DirectRenderer::DecoderContext::queueOutputBuffer(
        size_t index, int64_t timeUs, const sp<ABuffer> &buffer) {
    sp<AMessage> msg = mNotify->dup();
    msg->setInt32("what", kWhatOutputBufferReady);
    msg->setSize("index", index);
    msg->setInt64("timeUs", timeUs);
    msg->setBuffer("buffer", buffer);
    msg->post();
}

////////////////////////////////////////////////////////////////////////////////

DirectRenderer::AudioRenderer::AudioRenderer(
        const sp<DecoderContext> &decoderContext)
    : mDecoderContext(decoderContext),
      mPushPending(false),
      mNumFramesWritten(0) {
    mAudioTrack = new AudioTrack(
            AUDIO_STREAM_DEFAULT,
            48000.0f,
            AUDIO_FORMAT_PCM,
            AUDIO_CHANNEL_OUT_STEREO,
            (int)0 /* frameCount */);

    CHECK_EQ((status_t)OK, mAudioTrack->initCheck());

    mAudioTrack->start();
}

DirectRenderer::AudioRenderer::~AudioRenderer() {
}

void DirectRenderer::AudioRenderer::queueInputBuffer(
        size_t index, int64_t timeUs, const sp<ABuffer> &buffer) {
    BufferInfo info;
    info.mIndex = index;
    info.mTimeUs = timeUs;
    info.mBuffer = buffer;

    mInputBuffers.push_back(info);
    schedulePushIfNecessary();
}

void DirectRenderer::AudioRenderer::onMessageReceived(
        const sp<AMessage> &msg) {
    switch (msg->what()) {
        case kWhatPushAudio:
        {
            onPushAudio();
            break;
        }

        default:
            break;
    }
}

void DirectRenderer::AudioRenderer::schedulePushIfNecessary() {
    if (mPushPending || mInputBuffers.empty()) {
        return;
    }

    mPushPending = true;

    uint32_t numFramesPlayed;
    CHECK_EQ(mAudioTrack->getPosition(&numFramesPlayed),
             (status_t)OK);

    uint32_t numFramesPendingPlayout = mNumFramesWritten - numFramesPlayed;

    // This is how long the audio sink will have data to
    // play back.
    const float msecsPerFrame = 1000.0f / mAudioTrack->getSampleRate();

    int64_t delayUs =
        msecsPerFrame * numFramesPendingPlayout * 1000ll;

    // Let's give it more data after about half that time
    // has elapsed.
    (new AMessage(kWhatPushAudio, id()))->post(delayUs / 2);
}

void DirectRenderer::AudioRenderer::onPushAudio() {
    mPushPending = false;

    while (!mInputBuffers.empty()) {
        const BufferInfo &info = *mInputBuffers.begin();

        ssize_t n = writeNonBlocking(
                info.mBuffer->data(), info.mBuffer->size());

        if (n < (ssize_t)info.mBuffer->size()) {
            CHECK_GE(n, 0);

            info.mBuffer->setRange(
                    info.mBuffer->offset() + n, info.mBuffer->size() - n);
            break;
        }

        mDecoderContext->releaseOutputBuffer(info.mIndex);

        mInputBuffers.erase(mInputBuffers.begin());
    }

    schedulePushIfNecessary();
}

ssize_t DirectRenderer::AudioRenderer::writeNonBlocking(
        const uint8_t *data, size_t size) {
    uint32_t numFramesPlayed;
    status_t err = mAudioTrack->getPosition(&numFramesPlayed);
    if (err != OK) {
        return err;
    }

    ssize_t numFramesAvailableToWrite =
        mAudioTrack->frameCount() - (mNumFramesWritten - numFramesPlayed);

    size_t numBytesAvailableToWrite =
        numFramesAvailableToWrite * mAudioTrack->frameSize();

    if (size > numBytesAvailableToWrite) {
        size = numBytesAvailableToWrite;
    }

    CHECK_EQ(mAudioTrack->write(data, size), (ssize_t)size);

    size_t numFramesWritten = size / mAudioTrack->frameSize();
    mNumFramesWritten += numFramesWritten;

    return size;
}

////////////////////////////////////////////////////////////////////////////////

DirectRenderer::DirectRenderer(
        const sp<IGraphicBufferProducer> &bufferProducer)
    : mSurfaceTex(bufferProducer),
      mVideoRenderPending(false),
      mNumFramesLate(0),
      mNumFrames(0) {
}

DirectRenderer::~DirectRenderer() {
}

void DirectRenderer::onMessageReceived(const sp<AMessage> &msg) {
    switch (msg->what()) {
        case kWhatDecoderNotify:
        {
            onDecoderNotify(msg);
            break;
        }

        case kWhatRenderVideo:
        {
            onRenderVideo();
            break;
        }

        default:
            TRESPASS();
    }
}

void DirectRenderer::setFormat(size_t trackIndex, const sp<AMessage> &format) {
    CHECK_LT(trackIndex, 2u);

    CHECK(mDecoderContext[trackIndex] == NULL);

    sp<AMessage> notify = new AMessage(kWhatDecoderNotify, id());
    notify->setSize("trackIndex", trackIndex);

    mDecoderContext[trackIndex] = new DecoderContext(notify);
    looper()->registerHandler(mDecoderContext[trackIndex]);

    CHECK_EQ((status_t)OK,
             mDecoderContext[trackIndex]->init(
                 format, trackIndex == 0 ? mSurfaceTex : NULL));

    if (trackIndex == 1) {
        // Audio
        mAudioRenderer = new AudioRenderer(mDecoderContext[1]);
        looper()->registerHandler(mAudioRenderer);
    }
}

void DirectRenderer::queueAccessUnit(
        size_t trackIndex, const sp<ABuffer> &accessUnit) {
    CHECK_LT(trackIndex, 2u);

    if (mDecoderContext[trackIndex] == NULL) {
        CHECK_EQ(trackIndex, 0u);

        sp<AMessage> format = new AMessage;
        format->setString("mime", "video/avc");
        format->setInt32("width", 640);
        format->setInt32("height", 360);

        setFormat(trackIndex, format);
    }

    mDecoderContext[trackIndex]->queueInputBuffer(accessUnit);
}

void DirectRenderer::onDecoderNotify(const sp<AMessage> &msg) {
    size_t trackIndex;
    CHECK(msg->findSize("trackIndex", &trackIndex));

    int32_t what;
    CHECK(msg->findInt32("what", &what));

    switch (what) {
        case DecoderContext::kWhatOutputBufferReady:
        {
            size_t index;
            CHECK(msg->findSize("index", &index));

            int64_t timeUs;
            CHECK(msg->findInt64("timeUs", &timeUs));

            sp<ABuffer> buffer;
            CHECK(msg->findBuffer("buffer", &buffer));

            queueOutputBuffer(trackIndex, index, timeUs, buffer);
            break;
        }

        default:
            TRESPASS();
    }
}

void DirectRenderer::queueOutputBuffer(
        size_t trackIndex,
        size_t index, int64_t timeUs, const sp<ABuffer> &buffer) {
    if (trackIndex == 1) {
        // Audio
        mAudioRenderer->queueInputBuffer(index, timeUs, buffer);
        return;
    }

    OutputInfo info;
    info.mIndex = index;
    info.mTimeUs = timeUs;
    info.mBuffer = buffer;
    mVideoOutputBuffers.push_back(info);

    scheduleVideoRenderIfNecessary();
}

void DirectRenderer::scheduleVideoRenderIfNecessary() {
    if (mVideoRenderPending || mVideoOutputBuffers.empty()) {
        return;
    }

    mVideoRenderPending = true;

    int64_t timeUs = (*mVideoOutputBuffers.begin()).mTimeUs;
    int64_t nowUs = ALooper::GetNowUs();

    int64_t delayUs = timeUs - nowUs;

    (new AMessage(kWhatRenderVideo, id()))->post(delayUs);
}

void DirectRenderer::onRenderVideo() {
    mVideoRenderPending = false;

    int64_t nowUs = ALooper::GetNowUs();

    while (!mVideoOutputBuffers.empty()) {
        const OutputInfo &info = *mVideoOutputBuffers.begin();

        if (info.mTimeUs > nowUs) {
            break;
        }

        if (info.mTimeUs + 15000ll < nowUs) {
            ++mNumFramesLate;
        }
        ++mNumFrames;

        status_t err =
            mDecoderContext[0]->renderOutputBufferAndRelease(info.mIndex);
        CHECK_EQ(err, (status_t)OK);

        mVideoOutputBuffers.erase(mVideoOutputBuffers.begin());
    }

    scheduleVideoRenderIfNecessary();
}

}  // namespace android