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/*
**
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_AUDIO_FLINGER_H
#define ANDROID_AUDIO_FLINGER_H
#include <stdint.h>
#include <sys/types.h>
#include <limits.h>
#include <common_time/cc_helper.h>
#include <media/IAudioFlinger.h>
#include <media/IAudioFlingerClient.h>
#include <media/IAudioTrack.h>
#include <media/IAudioRecord.h>
#include <media/AudioSystem.h>
#include <media/AudioTrack.h>
#include <utils/Atomic.h>
#include <utils/Errors.h>
#include <utils/threads.h>
#include <utils/SortedVector.h>
#include <utils/TypeHelpers.h>
#include <utils/Vector.h>
#include <binder/BinderService.h>
#include <binder/MemoryDealer.h>
#include <system/audio.h>
#include <hardware/audio.h>
#include <hardware/audio_policy.h>
#include <media/AudioBufferProvider.h>
#include <media/ExtendedAudioBufferProvider.h>
#include "FastMixer.h"
#include <media/nbaio/NBAIO.h>
#include "AudioWatchdog.h"
#include <powermanager/IPowerManager.h>
#include <media/nbaio/NBLog.h>
namespace android {
class audio_track_cblk_t;
class effect_param_cblk_t;
class AudioMixer;
class AudioBuffer;
class AudioResampler;
class FastMixer;
class ServerProxy;
// ----------------------------------------------------------------------------
// AudioFlinger has a hard-coded upper limit of 2 channels for capture and playback.
// There is support for > 2 channel tracks down-mixed to 2 channel output via a down-mix effect.
// Adding full support for > 2 channel capture or playback would require more than simply changing
// this #define. There is an independent hard-coded upper limit in AudioMixer;
// removing that AudioMixer limit would be necessary but insufficient to support > 2 channels.
// The macro FCC_2 highlights some (but not all) places where there is are 2-channel assumptions.
// Search also for "2", "left", "right", "[0]", "[1]", ">> 16", "<< 16", etc.
#define FCC_2 2 // FCC_2 = Fixed Channel Count 2
static const nsecs_t kDefaultStandbyTimeInNsecs = seconds(3);
#define MAX_GAIN 4096.0f
#define MAX_GAIN_INT 0x1000
#define INCLUDING_FROM_AUDIOFLINGER_H
class AudioFlinger :
public BinderService<AudioFlinger>,
public BnAudioFlinger
{
friend class BinderService<AudioFlinger>; // for AudioFlinger()
public:
static const char* getServiceName() { return "media.audio_flinger"; }
virtual status_t dump(int fd, const Vector<String16>& args);
// IAudioFlinger interface, in binder opcode order
virtual sp<IAudioTrack> createTrack(
audio_stream_type_t streamType,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
size_t frameCount,
IAudioFlinger::track_flags_t *flags,
const sp<IMemory>& sharedBuffer,
audio_io_handle_t output,
pid_t tid,
int *sessionId,
status_t *status);
virtual sp<IAudioRecord> openRecord(
audio_io_handle_t input,
uint32_t sampleRate,
audio_format_t format,
audio_channel_mask_t channelMask,
size_t frameCount,
IAudioFlinger::track_flags_t flags,
pid_t tid,
int *sessionId,
status_t *status);
virtual uint32_t sampleRate(audio_io_handle_t output) const;
virtual int channelCount(audio_io_handle_t output) const;
virtual audio_format_t format(audio_io_handle_t output) const;
virtual size_t frameCount(audio_io_handle_t output) const;
virtual uint32_t latency(audio_io_handle_t output) const;
virtual status_t setMasterVolume(float value);
virtual status_t setMasterMute(bool muted);
virtual float masterVolume() const;
virtual bool masterMute() const;
virtual status_t setStreamVolume(audio_stream_type_t stream, float value,
audio_io_handle_t output);
virtual status_t setStreamMute(audio_stream_type_t stream, bool muted);
virtual float streamVolume(audio_stream_type_t stream,
audio_io_handle_t output) const;
virtual bool streamMute(audio_stream_type_t stream) const;
virtual status_t setMode(audio_mode_t mode);
virtual status_t setMicMute(bool state);
virtual bool getMicMute() const;
virtual status_t setParameters(audio_io_handle_t ioHandle, const String8& keyValuePairs);
virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys) const;
virtual void registerClient(const sp<IAudioFlingerClient>& client);
virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format,
audio_channel_mask_t channelMask) const;
virtual audio_io_handle_t openOutput(audio_module_handle_t module,
audio_devices_t *pDevices,
uint32_t *pSamplingRate,
audio_format_t *pFormat,
audio_channel_mask_t *pChannelMask,
uint32_t *pLatencyMs,
audio_output_flags_t flags);
virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1,
audio_io_handle_t output2);
virtual status_t closeOutput(audio_io_handle_t output);
virtual status_t suspendOutput(audio_io_handle_t output);
virtual status_t restoreOutput(audio_io_handle_t output);
virtual audio_io_handle_t openInput(audio_module_handle_t module,
audio_devices_t *pDevices,
uint32_t *pSamplingRate,
audio_format_t *pFormat,
audio_channel_mask_t *pChannelMask);
virtual status_t closeInput(audio_io_handle_t input);
virtual status_t setStreamOutput(audio_stream_type_t stream, audio_io_handle_t output);
virtual status_t setVoiceVolume(float volume);
virtual status_t getRenderPosition(size_t *halFrames, size_t *dspFrames,
audio_io_handle_t output) const;
virtual unsigned int getInputFramesLost(audio_io_handle_t ioHandle) const;
virtual int newAudioSessionId();
virtual void acquireAudioSessionId(int audioSession);
virtual void releaseAudioSessionId(int audioSession);
virtual status_t queryNumberEffects(uint32_t *numEffects) const;
virtual status_t queryEffect(uint32_t index, effect_descriptor_t *descriptor) const;
virtual status_t getEffectDescriptor(const effect_uuid_t *pUuid,
effect_descriptor_t *descriptor) const;
virtual sp<IEffect> createEffect(
effect_descriptor_t *pDesc,
const sp<IEffectClient>& effectClient,
int32_t priority,
audio_io_handle_t io,
int sessionId,
status_t *status,
int *id,
int *enabled);
virtual status_t moveEffects(int sessionId, audio_io_handle_t srcOutput,
audio_io_handle_t dstOutput);
virtual audio_module_handle_t loadHwModule(const char *name);
virtual uint32_t getPrimaryOutputSamplingRate();
virtual size_t getPrimaryOutputFrameCount();
virtual status_t onTransact(
uint32_t code,
const Parcel& data,
Parcel* reply,
uint32_t flags);
// end of IAudioFlinger interface
sp<NBLog::Writer> newWriter_l(size_t size, const char *name);
void unregisterWriter(const sp<NBLog::Writer>& writer);
private:
static const size_t kLogMemorySize = 50 * 1024;
sp<MemoryDealer> mLogMemoryDealer; // == 0 when NBLog is disabled
public:
class SyncEvent;
typedef void (*sync_event_callback_t)(const wp<SyncEvent>& event) ;
class SyncEvent : public RefBase {
public:
SyncEvent(AudioSystem::sync_event_t type,
int triggerSession,
int listenerSession,
sync_event_callback_t callBack,
void *cookie)
: mType(type), mTriggerSession(triggerSession), mListenerSession(listenerSession),
mCallback(callBack), mCookie(cookie)
{}
virtual ~SyncEvent() {}
void trigger() { Mutex::Autolock _l(mLock); if (mCallback) mCallback(this); }
bool isCancelled() const { Mutex::Autolock _l(mLock); return (mCallback == NULL); }
void cancel() { Mutex::Autolock _l(mLock); mCallback = NULL; }
AudioSystem::sync_event_t type() const { return mType; }
int triggerSession() const { return mTriggerSession; }
int listenerSession() const { return mListenerSession; }
void *cookie() const { return mCookie; }
private:
const AudioSystem::sync_event_t mType;
const int mTriggerSession;
const int mListenerSession;
sync_event_callback_t mCallback;
void * const mCookie;
mutable Mutex mLock;
};
sp<SyncEvent> createSyncEvent(AudioSystem::sync_event_t type,
int triggerSession,
int listenerSession,
sync_event_callback_t callBack,
void *cookie);
private:
class AudioHwDevice; // fwd declaration for findSuitableHwDev_l
audio_mode_t getMode() const { return mMode; }
bool btNrecIsOff() const { return mBtNrecIsOff; }
AudioFlinger();
virtual ~AudioFlinger();
// call in any IAudioFlinger method that accesses mPrimaryHardwareDev
status_t initCheck() const { return mPrimaryHardwareDev == NULL ?
NO_INIT : NO_ERROR; }
// RefBase
virtual void onFirstRef();
AudioHwDevice* findSuitableHwDev_l(audio_module_handle_t module,
audio_devices_t devices);
void purgeStaleEffects_l();
// standby delay for MIXER and DUPLICATING playback threads is read from property
// ro.audio.flinger_standbytime_ms or defaults to kDefaultStandbyTimeInNsecs
static nsecs_t mStandbyTimeInNsecs;
// incremented by 2 when screen state changes, bit 0 == 1 means "off"
// AudioFlinger::setParameters() updates, other threads read w/o lock
static uint32_t mScreenState;
// Internal dump utilities.
static const int kDumpLockRetries = 50;
static const int kDumpLockSleepUs = 20000;
static bool dumpTryLock(Mutex& mutex);
void dumpPermissionDenial(int fd, const Vector<String16>& args);
void dumpClients(int fd, const Vector<String16>& args);
void dumpInternals(int fd, const Vector<String16>& args);
// --- Client ---
class Client : public RefBase {
public:
Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
virtual ~Client();
sp<MemoryDealer> heap() const;
pid_t pid() const { return mPid; }
sp<AudioFlinger> audioFlinger() const { return mAudioFlinger; }
bool reserveTimedTrack();
void releaseTimedTrack();
private:
Client(const Client&);
Client& operator = (const Client&);
const sp<AudioFlinger> mAudioFlinger;
const sp<MemoryDealer> mMemoryDealer;
const pid_t mPid;
Mutex mTimedTrackLock;
int mTimedTrackCount;
};
// --- Notification Client ---
class NotificationClient : public IBinder::DeathRecipient {
public:
NotificationClient(const sp<AudioFlinger>& audioFlinger,
const sp<IAudioFlingerClient>& client,
pid_t pid);
virtual ~NotificationClient();
sp<IAudioFlingerClient> audioFlingerClient() const { return mAudioFlingerClient; }
// IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);
private:
NotificationClient(const NotificationClient&);
NotificationClient& operator = (const NotificationClient&);
const sp<AudioFlinger> mAudioFlinger;
const pid_t mPid;
const sp<IAudioFlingerClient> mAudioFlingerClient;
};
class TrackHandle;
class RecordHandle;
class RecordThread;
class PlaybackThread;
class MixerThread;
class DirectOutputThread;
class DuplicatingThread;
class Track;
class RecordTrack;
class EffectModule;
class EffectHandle;
class EffectChain;
struct AudioStreamOut;
struct AudioStreamIn;
struct stream_type_t {
stream_type_t()
: volume(1.0f),
mute(false)
{
}
float volume;
bool mute;
};
// --- PlaybackThread ---
#include "Threads.h"
#include "Effects.h"
// server side of the client's IAudioTrack
class TrackHandle : public android::BnAudioTrack {
public:
TrackHandle(const sp<PlaybackThread::Track>& track);
virtual ~TrackHandle();
virtual sp<IMemory> getCblk() const;
virtual status_t start();
virtual void stop();
virtual void flush();
virtual void pause();
virtual status_t attachAuxEffect(int effectId);
virtual status_t allocateTimedBuffer(size_t size,
sp<IMemory>* buffer);
virtual status_t queueTimedBuffer(const sp<IMemory>& buffer,
int64_t pts);
virtual status_t setMediaTimeTransform(const LinearTransform& xform,
int target);
virtual status_t onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
private:
const sp<PlaybackThread::Track> mTrack;
};
// server side of the client's IAudioRecord
class RecordHandle : public android::BnAudioRecord {
public:
RecordHandle(const sp<RecordThread::RecordTrack>& recordTrack);
virtual ~RecordHandle();
virtual sp<IMemory> getCblk() const;
virtual status_t start(int /*AudioSystem::sync_event_t*/ event, int triggerSession);
virtual void stop();
virtual status_t onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
private:
const sp<RecordThread::RecordTrack> mRecordTrack;
// for use from destructor
void stop_nonvirtual();
};
PlaybackThread *checkPlaybackThread_l(audio_io_handle_t output) const;
MixerThread *checkMixerThread_l(audio_io_handle_t output) const;
RecordThread *checkRecordThread_l(audio_io_handle_t input) const;
// no range check, AudioFlinger::mLock held
bool streamMute_l(audio_stream_type_t stream) const
{ return mStreamTypes[stream].mute; }
// no range check, doesn't check per-thread stream volume, AudioFlinger::mLock held
float streamVolume_l(audio_stream_type_t stream) const
{ return mStreamTypes[stream].volume; }
void audioConfigChanged_l(int event, audio_io_handle_t ioHandle, const void *param2);
// allocate an audio_io_handle_t, session ID, or effect ID
uint32_t nextUniqueId();
status_t moveEffectChain_l(int sessionId,
PlaybackThread *srcThread,
PlaybackThread *dstThread,
bool reRegister);
// return thread associated with primary hardware device, or NULL
PlaybackThread *primaryPlaybackThread_l() const;
audio_devices_t primaryOutputDevice_l() const;
sp<PlaybackThread> getEffectThread_l(int sessionId, int EffectId);
void removeClient_l(pid_t pid);
void removeNotificationClient(pid_t pid);
class AudioHwDevice {
public:
enum Flags {
AHWD_CAN_SET_MASTER_VOLUME = 0x1,
AHWD_CAN_SET_MASTER_MUTE = 0x2,
};
AudioHwDevice(const char *moduleName,
audio_hw_device_t *hwDevice,
Flags flags)
: mModuleName(strdup(moduleName))
, mHwDevice(hwDevice)
, mFlags(flags) { }
/*virtual*/ ~AudioHwDevice() { free((void *)mModuleName); }
bool canSetMasterVolume() const {
return (0 != (mFlags & AHWD_CAN_SET_MASTER_VOLUME));
}
bool canSetMasterMute() const {
return (0 != (mFlags & AHWD_CAN_SET_MASTER_MUTE));
}
const char *moduleName() const { return mModuleName; }
audio_hw_device_t *hwDevice() const { return mHwDevice; }
private:
const char * const mModuleName;
audio_hw_device_t * const mHwDevice;
Flags mFlags;
};
// AudioStreamOut and AudioStreamIn are immutable, so their fields are const.
// For emphasis, we could also make all pointers to them be "const *",
// but that would clutter the code unnecessarily.
struct AudioStreamOut {
AudioHwDevice* const audioHwDev;
audio_stream_out_t* const stream;
audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
AudioStreamOut(AudioHwDevice *dev, audio_stream_out_t *out) :
audioHwDev(dev), stream(out) {}
};
struct AudioStreamIn {
AudioHwDevice* const audioHwDev;
audio_stream_in_t* const stream;
audio_hw_device_t* hwDev() const { return audioHwDev->hwDevice(); }
AudioStreamIn(AudioHwDevice *dev, audio_stream_in_t *in) :
audioHwDev(dev), stream(in) {}
};
// for mAudioSessionRefs only
struct AudioSessionRef {
AudioSessionRef(int sessionid, pid_t pid) :
mSessionid(sessionid), mPid(pid), mCnt(1) {}
const int mSessionid;
const pid_t mPid;
int mCnt;
};
mutable Mutex mLock;
DefaultKeyedVector< pid_t, wp<Client> > mClients; // see ~Client()
mutable Mutex mHardwareLock;
// NOTE: If both mLock and mHardwareLock mutexes must be held,
// always take mLock before mHardwareLock
// These two fields are immutable after onFirstRef(), so no lock needed to access
AudioHwDevice* mPrimaryHardwareDev; // mAudioHwDevs[0] or NULL
DefaultKeyedVector<audio_module_handle_t, AudioHwDevice*> mAudioHwDevs;
// for dump, indicates which hardware operation is currently in progress (but not stream ops)
enum hardware_call_state {
AUDIO_HW_IDLE = 0, // no operation in progress
AUDIO_HW_INIT, // init_check
AUDIO_HW_OUTPUT_OPEN, // open_output_stream
AUDIO_HW_OUTPUT_CLOSE, // unused
AUDIO_HW_INPUT_OPEN, // unused
AUDIO_HW_INPUT_CLOSE, // unused
AUDIO_HW_STANDBY, // unused
AUDIO_HW_SET_MASTER_VOLUME, // set_master_volume
AUDIO_HW_GET_ROUTING, // unused
AUDIO_HW_SET_ROUTING, // unused
AUDIO_HW_GET_MODE, // unused
AUDIO_HW_SET_MODE, // set_mode
AUDIO_HW_GET_MIC_MUTE, // get_mic_mute
AUDIO_HW_SET_MIC_MUTE, // set_mic_mute
AUDIO_HW_SET_VOICE_VOLUME, // set_voice_volume
AUDIO_HW_SET_PARAMETER, // set_parameters
AUDIO_HW_GET_INPUT_BUFFER_SIZE, // get_input_buffer_size
AUDIO_HW_GET_MASTER_VOLUME, // get_master_volume
AUDIO_HW_GET_PARAMETER, // get_parameters
AUDIO_HW_SET_MASTER_MUTE, // set_master_mute
AUDIO_HW_GET_MASTER_MUTE, // get_master_mute
};
mutable hardware_call_state mHardwareStatus; // for dump only
DefaultKeyedVector< audio_io_handle_t, sp<PlaybackThread> > mPlaybackThreads;
stream_type_t mStreamTypes[AUDIO_STREAM_CNT];
// member variables below are protected by mLock
float mMasterVolume;
bool mMasterMute;
// end of variables protected by mLock
DefaultKeyedVector< audio_io_handle_t, sp<RecordThread> > mRecordThreads;
DefaultKeyedVector< pid_t, sp<NotificationClient> > mNotificationClients;
volatile int32_t mNextUniqueId; // updated by android_atomic_inc
audio_mode_t mMode;
bool mBtNrecIsOff;
// protected by mLock
Vector<AudioSessionRef*> mAudioSessionRefs;
float masterVolume_l() const;
bool masterMute_l() const;
audio_module_handle_t loadHwModule_l(const char *name);
Vector < sp<SyncEvent> > mPendingSyncEvents; // sync events awaiting for a session
// to be created
private:
sp<Client> registerPid_l(pid_t pid); // always returns non-0
// for use from destructor
status_t closeOutput_nonvirtual(audio_io_handle_t output);
status_t closeInput_nonvirtual(audio_io_handle_t input);
// all record threads serially share a common tee sink, which is re-created on format change
sp<NBAIO_Sink> mRecordTeeSink;
sp<NBAIO_Source> mRecordTeeSource;
public:
static void dumpTee(int fd, const sp<NBAIO_Source>& source, audio_io_handle_t id = 0);
};
#undef INCLUDING_FROM_AUDIOFLINGER_H
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_AUDIO_FLINGER_H
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