summaryrefslogtreecommitdiffstats
path: root/services/camera/libcameraservice/CameraService.h
blob: 5b63399bb5d6ce34cf62963adeb63f7465ba6b9e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
/*
**
** Copyright (C) 2008, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
**     http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/

#ifndef ANDROID_SERVERS_CAMERA_CAMERASERVICE_H
#define ANDROID_SERVERS_CAMERA_CAMERASERVICE_H

#include <binder/BinderService.h>
#include <camera/ICameraService.h>
#include <hardware/camera.h>

/* This needs to be increased if we can have more cameras */
#define MAX_CAMERAS 2

namespace android {

class MemoryHeapBase;
class MediaPlayer;
class CameraHardwareInterface;

class CameraService :
    public BinderService<CameraService>,
    public BnCameraService
{
    class Client;
    friend class BinderService<CameraService>;
public:
    static char const* getServiceName() { return "media.camera"; }

                        CameraService();
    virtual             ~CameraService();

    virtual int32_t     getNumberOfCameras();
    virtual status_t    getCameraInfo(int cameraId,
                                      struct CameraInfo* cameraInfo);
    virtual sp<ICamera> connect(const sp<ICameraClient>& cameraClient, int cameraId);
    virtual void        removeClient(const sp<ICameraClient>& cameraClient);
    // returns plain pointer of client. Note that mClientLock should be acquired to
    // prevent the client from destruction. The result can be NULL.
    virtual Client*     getClientByIdUnsafe(int cameraId);
    virtual Mutex*      getClientLockById(int cameraId);

    virtual status_t    dump(int fd, const Vector<String16>& args);
    virtual status_t    onTransact(uint32_t code, const Parcel& data,
                                   Parcel* reply, uint32_t flags);
    virtual void onFirstRef();

    enum sound_kind {
        SOUND_SHUTTER = 0,
        SOUND_RECORDING = 1,
        NUM_SOUNDS
    };

    void                loadSound();
    void                playSound(sound_kind kind);
    void                releaseSound();

private:
    Mutex               mServiceLock;
    wp<Client>          mClient[MAX_CAMERAS];  // protected by mServiceLock
    Mutex               mClientLock[MAX_CAMERAS]; // prevent Client destruction inside callbacks
    int                 mNumberOfCameras;

    // atomics to record whether the hardware is allocated to some client.
    volatile int32_t    mBusy[MAX_CAMERAS];
    void                setCameraBusy(int cameraId);
    void                setCameraFree(int cameraId);

    // sounds
    MediaPlayer*        newMediaPlayer(const char *file);

    Mutex               mSoundLock;
    sp<MediaPlayer>     mSoundPlayer[NUM_SOUNDS];
    int                 mSoundRef;  // reference count (release all MediaPlayer when 0)

    class Client : public BnCamera
    {
    public:
        // ICamera interface (see ICamera for details)
        virtual void            disconnect();
        virtual status_t        connect(const sp<ICameraClient>& client);
        virtual status_t        lock();
        virtual status_t        unlock();
        virtual status_t        setPreviewDisplay(const sp<Surface>& surface);
        virtual status_t        setPreviewTexture(const sp<ISurfaceTexture>& surfaceTexture);
        virtual void            setPreviewCallbackFlag(int flag);
        virtual status_t        startPreview();
        virtual void            stopPreview();
        virtual bool            previewEnabled();
        virtual status_t        storeMetaDataInBuffers(bool enabled);
        virtual status_t        startRecording();
        virtual void            stopRecording();
        virtual bool            recordingEnabled();
        virtual void            releaseRecordingFrame(const sp<IMemory>& mem);
        virtual status_t        autoFocus();
        virtual status_t        cancelAutoFocus();
        virtual status_t        takePicture(int msgType);
        virtual status_t        setParameters(const String8& params);
        virtual String8         getParameters() const;
        virtual status_t        sendCommand(int32_t cmd, int32_t arg1, int32_t arg2);
    private:
        friend class CameraService;
                                Client(const sp<CameraService>& cameraService,
                                       const sp<ICameraClient>& cameraClient,
                                       const sp<CameraHardwareInterface>& hardware,
                                       int cameraId,
                                       int cameraFacing,
                                       int clientPid);
                                ~Client();

        // return our camera client
        const sp<ICameraClient>&    getCameraClient() { return mCameraClient; }

        // check whether the calling process matches mClientPid.
        status_t                checkPid() const;
        status_t                checkPidAndHardware() const;  // also check mHardware != 0

        // these are internal functions used to set up preview buffers
        status_t                registerPreviewBuffers();

        // camera operation mode
        enum camera_mode {
            CAMERA_PREVIEW_MODE   = 0,  // frame automatically released
            CAMERA_RECORDING_MODE = 1,  // frame has to be explicitly released by releaseRecordingFrame()
        };
        // these are internal functions used for preview/recording
        status_t                startCameraMode(camera_mode mode);
        status_t                startPreviewMode();
        status_t                startRecordingMode();

        // internal function used by sendCommand to enable/disable shutter sound.
        status_t                enableShutterSound(bool enable);

        // these are static callback functions
        static void             notifyCallback(int32_t msgType, int32_t ext1, int32_t ext2, void* user);
        static void             dataCallback(int32_t msgType, const sp<IMemory>& dataPtr,
                                             camera_frame_metadata_t *metadata, void* user);
        static void             dataCallbackTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr, void* user);
        static Mutex*        getClientLockFromCookie(void* user);
        // convert client from cookie. Client lock should be acquired before getting Client.
        static Client*       getClientFromCookie(void* user);
        // handlers for messages
        void                    handleShutter(void);
        void                    handlePreviewData(int32_t msgType, const sp<IMemory>& mem,
                                                  camera_frame_metadata_t *metadata);
        void                    handlePostview(const sp<IMemory>& mem);
        void                    handleRawPicture(const sp<IMemory>& mem);
        void                    handleCompressedPicture(const sp<IMemory>& mem);
        void                    handleGenericNotify(int32_t msgType, int32_t ext1, int32_t ext2);
        void                    handleGenericData(int32_t msgType, const sp<IMemory>& dataPtr,
                                                  camera_frame_metadata_t *metadata);
        void                    handleGenericDataTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr);

        void                    copyFrameAndPostCopiedFrame(
                                    int32_t msgType,
                                    const sp<ICameraClient>& client,
                                    const sp<IMemoryHeap>& heap,
                                    size_t offset, size_t size,
                                    camera_frame_metadata_t *metadata);

        int                     getOrientation(int orientation, bool mirror);

        status_t                setPreviewWindow(
                                    const sp<IBinder>& binder,
                                    const sp<ANativeWindow>& window);

        // these are initialized in the constructor.
        sp<CameraService>               mCameraService;  // immutable after constructor
        sp<ICameraClient>               mCameraClient;
        int                             mCameraId;       // immutable after constructor
        int                             mCameraFacing;   // immutable after constructor
        pid_t                           mClientPid;
        sp<CameraHardwareInterface>     mHardware;       // cleared after disconnect()
        int                             mPreviewCallbackFlag;
        int                             mOrientation;     // Current display orientation
        bool                            mPlayShutterSound;

        // Ensures atomicity among the public methods
        mutable Mutex                   mLock;
        // This is a binder of Surface or SurfaceTexture.
        sp<IBinder>                     mSurface;
        sp<ANativeWindow>               mPreviewWindow;

        // If the user want us to return a copy of the preview frame (instead
        // of the original one), we allocate mPreviewBuffer and reuse it if possible.
        sp<MemoryHeapBase>              mPreviewBuffer;

        // the instance is in the middle of destruction. When this is set,
        // the instance should not be accessed from callback.
        // CameraService's mClientLock should be acquired to access this.
        bool                            mDestructionStarted;

        // We need to avoid the deadlock when the incoming command thread and
        // the CameraHardwareInterface callback thread both want to grab mLock.
        // An extra flag is used to tell the callback thread that it should stop
        // trying to deliver the callback messages if the client is not
        // interested in it anymore. For example, if the client is calling
        // stopPreview(), the preview frame messages do not need to be delivered
        // anymore.

        // This function takes the same parameter as the enableMsgType() and
        // disableMsgType() functions in CameraHardwareInterface.
        void                    enableMsgType(int32_t msgType);
        void                    disableMsgType(int32_t msgType);
        volatile int32_t        mMsgEnabled;

        // This function keeps trying to grab mLock, or give up if the message
        // is found to be disabled. It returns true if mLock is grabbed.
        bool                    lockIfMessageWanted(int32_t msgType);
    };

    camera_module_t *mModule;
};

} // namespace android

#endif