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authorDima Zavin <dima@android.com>2009-12-07 00:17:06 -0800
committerDima Zavin <dima@android.com>2009-12-07 00:17:06 -0800
commit0019215fc395ef12c191049b1903eeabf70859cf (patch)
treef691468aed52d45ebd4e571a9ab09a11169aacc1
parentae952b3bcc3eb744cceb5cd0ae65b2c7a83f9de7 (diff)
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Revert "When using MDP, we needed to use a texture for diming."
This reverts commit bf0c320afbf6bf2441916755ecb443b64afbe73f.
-rw-r--r--libs/surfaceflinger/Android.mk3
1 files changed, 0 insertions, 3 deletions
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
index eb51c22..b3fed58 100644
--- a/libs/surfaceflinger/Android.mk
+++ b/libs/surfaceflinger/Android.mk
@@ -22,9 +22,6 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
ifeq ($(TARGET_BOARD_PLATFORM), msm7k)
LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
endif
-ifeq ($(TARGET_BOARD_PLATFORM), qsd8k)
- LOCAL_CFLAGS += -DDIM_WITH_TEXTURE
-endif
# need "-lrt" on Linux simulator to pick up clock_gettime
ifeq ($(TARGET_SIMULATOR),true)