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author | Oliver Woodman <olly@google.com> | 2015-05-26 05:37:07 +0000 |
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committer | Android Git Automerger <android-git-automerger@android.com> | 2015-05-26 05:37:07 +0000 |
commit | 056bc731ca7a53067027b0e72f58779aaf3c558a (patch) | |
tree | cf97c941e260db4acca1eb411893ef1bcea97202 | |
parent | 165d4585605f0fd7bcab798d9759f465ce4dca44 (diff) | |
parent | 1ddb7caedba247aa9174fc6c78c4ea6b3b4f5a89 (diff) | |
download | frameworks_base-056bc731ca7a53067027b0e72f58779aaf3c558a.zip frameworks_base-056bc731ca7a53067027b0e72f58779aaf3c558a.tar.gz frameworks_base-056bc731ca7a53067027b0e72f58779aaf3c558a.tar.bz2 |
am 1ddb7cae: am eb09fe5e: Merge "Remove most of ExoPlayer page, replacing it with links to ExoPlayer site." into lmp-docs
* commit '1ddb7caedba247aa9174fc6c78c4ea6b3b4f5a89':
Remove most of ExoPlayer page, replacing it with links to ExoPlayer site.
-rw-r--r-- | docs/html/guide/topics/media/exoplayer.jd | 509 |
1 files changed, 13 insertions, 496 deletions
diff --git a/docs/html/guide/topics/media/exoplayer.jd b/docs/html/guide/topics/media/exoplayer.jd index 1e8601f..ad35523 100644 --- a/docs/html/guide/topics/media/exoplayer.jd +++ b/docs/html/guide/topics/media/exoplayer.jd @@ -2,511 +2,28 @@ page.title=ExoPlayer page.tags="audio","video","adaptive","streaming","DASH","smoothstreaming" @jd:body -<div id="qv-wrapper"> - <div id="qv"> - <h2>In this document</h2> - <ol> - <li><a href="#overview">Overview</a></li> - <li><a href="#trackrenderer">TrackRenderer</a></li> - <li><a href="#samplesource">SampleSource</a> - <ol> - <li><a href="#mediaextractor">Providing media using MediaExtractor</a></li> - <li><a href="#adaptive-playback">Providing media for adaptive playback</a> - <ol> - <li><a href="#format-selection">Format selection for adaptive playback</a></li> - </ol> - </li> - </ol> - <li><a href="#events">Player Events</a> - <ol> - <li><a href="#high-events">High level events</a></li> - <li><a href="#low-events">Low level events</a></li> - </ol> - </li> - <li><a href="#sending-messages">Sending messages to components</a></li> - <li><a href="#customizing">Customizing ExoPlayer</a> - <ol> - <li><a href="#custom-guidelines">Custom component guidelines</a></li> - </ol> - </li> - <li><a href="#drm">Digital Rights Management</a></li> - </ol> - <h2>Key Classes</h2> - <ol> - <li>{@link android.media.MediaCodec}</li> - <li>{@link android.media.MediaExtractor}</li> - <li>{@link android.media.AudioTrack}</li> - </ol> - <h2>Related Samples</h2> - <ol> - <li><a class="external-link" href="https://github.com/google/ExoPlayer"> - ExoPlayer Project</a></li> - <li><a class="external-link" href="http://google.github.io/ExoPlayer/doc/reference/packages.html"> - Class Reference</a></li> - </ol> - </div> -</div> - - <p>Playing videos and music is a popular activity on Android devices. The Android framework provides {@link android.media.MediaPlayer} as a quick solution for playing media with minimal code, and the {@link android.media.MediaCodec} and {@link android.media.MediaExtractor} classes are provided for building custom media players. The open source project, ExoPlayer, is a solution between these two options, providing a pre-built player that you can extend.</p> -<p>ExoPlayer supports features not currently provided by - {@link android.media.MediaPlayer}, including Dynamic adaptive streaming - over HTTP (DASH), SmoothStreaming, and persistent caching. ExoPlayer can be extended - to handle additional media formats, and because you include it as part of your app code, - you can update it along with your app.</p> - -<p>This guide describes how to use ExoPlayer for playing Android supported media formats, as well as - DASH and SmoothStreaming playback. This guide also discusses ExoPlayer events, messages, DRM - support and guidelines for customizing the player.</p> +<p>ExoPlayer supports features not currently provided by {@link android.media.MediaPlayer}, + including Dynamic adaptive streaming over HTTP (DASH), SmoothStreaming and Common Encryption. It's + designed to be easy to customize and extend, allowing many components to be replaced with custom + implementations. Because ExoPlayer is a library that you include in your application, it can be + easily updated along with your app.</p> <p class="note"> <strong>Note:</strong> ExoPlayer is an open source project that is not part of the Android - framework and is distributed separately from the Android SDK. The project contains a library and - a demo app that shows both simple and more advanced use of ExoPlayer:</p> + framework and is distributed separately from the Android SDK. Visit the links below to find out + more. <ul> - <li><a class="external-link" href="https://github.com/google/ExoPlayer/tree/master/library"> - ExoPlayer Library</a> — This part of the project contains the core library classes.</li> - <li><a class="external-link" href="https://github.com/google/ExoPlayer/tree/master/demo"> - Demo App</a> — This part of the project demonstrates usage of ExoPlayer, - including the ability to select between multiple audio tracks, a background audio mode, - event logging and DRM protected playback. </li> + <li><a class="external-link" href="http://google.github.io/ExoPlayer/"> + ExoPlayer</a> — The project homepage.</li> + <li><a class="external-link" href="http://google.github.io/ExoPlayer/guide.html"> + Developer guide</a> — Provides a wealth of information to help you get started.</li> + <li><a class="external-link" href="https://github.com/google/ExoPlayer"> + GitHub project</a> — Contains the source code, as well as a demo app.</li> </ul> - - -<h2 id="overview">Overview</h2> - -<p>ExoPlayer is a media player built on top of the {@link android.media.MediaExtractor} and - {@link android.media.MediaCodec} APIs released in Android 4.1 (API level 16). At the core of this - library is the {@code ExoPlayer} class. This class maintains the player’s global state, but makes few - assumptions about the nature of the media being played, such as how the media data is obtained, - how it is buffered or its format. You inject this functionality through ExoPlayer’s {@code - prepare()} method in the form of {@code TrackRenderer} objects.</p> - -<p>ExoPlayer provides default {@code TrackRenderer} implementations for audio and - video, which make use of the {@link android.media.MediaCodec} and {@link android.media.AudioTrack} - classes in the Android framework. Both renderers require a {@code SampleSource} object, from which - they obtain individual media samples for playback. Figure 1 shows the high level object model for - an ExoPlayer implementation configured to play audio and video using these components.</p> - -<img src="{@docRoot}images/exoplayer/object-model.png" alt="" id="figure1" /> -<p class="img-caption"> - <strong>Figure 1.</strong> High level object model for an ExoPlayer configured to play audio - and video using {@code TrackRenderer} objects -</p> - - -<h2 id="trackrenderer">TrackRenderer</h2> - -<p>A {@code TrackRenderer} processes a component of media for playback, such as - video, audio or text. The ExoPlayer class invokes methods on its {@code TrackRenderer} instances from a - single playback thread, and by doing so causes each media component to be rendered as the global - playback position is advanced. The ExoPlayer library provides {@code MediaCodecVideoTrackRenderer} as - the default implementations rendering video and {@code MediaCodecAudioTrackRenderer} for audio. - Both implementations make use of {@link android.media.MediaCodec} to decode individual media - samples. They can handle all audio and video formats supported by a given Android device - (see <a href="http://developer.android.com/guide/appendix/media-formats.html">Supported Media - Formats</a> for details). The ExoPlayer library also provides an implementation for rendering - text called {@code TextTrackRenderer}. -</p> - -<p>The code example below outlines the main steps required to instantiate an ExoPlayer to play video - and audio using the standard {@code TrackRenderer} implementations.</p> - -<pre> -// 1. Instantiate the player. -player = ExoPlayer.Factory.newInstance(RENDERER_COUNT); -// 2. Construct renderers. -MediaCodecVideoTrackRenderer videoRenderer = … -MediaCodecAudioTrackRenderer audioRenderer = ... -// 3. Inject the renderers through prepare. -player.prepare(videoRenderer, audioRenderer); -// 4. Pass the surface to the video renderer. -player.sendMessage(videoRenderer, MediaCodecVideoTrackRenderer.MSG_SET_SURFACE, - surface); -// 5. Start playback. -player.setPlayWhenReady(true); -... -player.release(); // Don’t forget to release when done! -</pre> - -<p>For a complete example, see {@code PlayerActivity} and {@code DemoPlayer} in the ExoPlayer demo - app. Between them these classes correctly manage an ExoPlayer instance with respect to both the - {@link android.app.Activity} and {@link android.view.Surface} lifecycles. -</p> - - -<h2 id="samplesource">SampleSource</h2> - -<p>A standard {@code TrackRenderer} implementation requires a {@code SampleSource} to - be provided in its constructor. A {@code SampleSource} object provides format information and - media samples to be rendered. The ExoPlayer library provides {@code FrameworkSampleSource} and - {@code ChunkSampleSource}. The {@code FrameworkSampleSource} class uses {@link - android.media.MediaExtractor} to request, buffer and extract the media samples. The {@code - ChunkSampleSource} class provides adaptive playback using DASH or SmoothStreaming, and - implements networking, buffering and media extraction within the ExoPlayer library.</p> - - -<h3 id="mediaextractor">Providing media using MediaExtractor</h3> - -<p> - In order to render media formats supported by the Android framework, the {@code - FrameworkSampleSource} class uses {@link android.media.MediaExtractor} for networking, - buffering and sample extraction functionality. By doing so, it supports any media container format - supported by the version of Android where it is running. For more information about media formats - supported by Android, see <a href="{@docRoot}guide/appendix/media-formats.html">Supported - Media Formats</a>. -</p> - -<p>The diagram in Figure 2 shows the object model for an ExoPlayer implementation using - {@code FrameworkSampleSource}.</p> - -<img src="{@docRoot}images/exoplayer/frameworksamplesource.png" alt="" id="figure2" /> -<p class="img-caption"> - <strong>Figure 2.</strong> Object model for an implementation of ExoPlayer that renders - media formats supported by Android using {@code FrameworkSampleSource} -</p> - -<p>The following code example outlines how the video and audio renderers are constructed to - load the video from a specified URI.</p> - -<pre> -FrameworkSampleSource sampleSource = new FrameworkSampleSource( - activity, uri, null, 2); -MediaCodecVideoTrackRenderer videoRenderer = new MediaCodecVideoTrackRenderer( - sampleSource, null, true, MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT, 0, - mainHandler, playerActivity, 50); -MediaCodecAudioTrackRenderer audioRenderer = new MediaCodecAudioTrackRenderer( - sampleSource, null, true); -</pre> - -<p>The ExoPlayer demo app provides a complete implementation of this code in - {@code DefaultRendererBuilder}. The {@code PlayerActivity} class uses it to play one - of the videos available in the demo app. Note that in the example, video and audio - are muxed, meaning they are streamed together from a single URI. The {@code FrameworkSampleSource} - instance provides video samples to the {@code videoRenderer} object and audio samples to the - {@code audioRenderer} object as they are extracted from the media container format. It is also - possible to play demuxed media, where video and audio are streamed separately from different URIs. - This functionality can be achieved by having two {@code FrameworkSampleSource} instances instead - of one.</p> - - -<h3 id="adaptive-playback">Providing media for adaptive playback</h3> - -<p>ExoPlayer supports adaptive streaming, which allows the quality of the - media data to be adjusted during playback based on the network conditions. DASH - and SmoothStreaming are examples of adaptive streaming technologies. Both these approaches - load media in small chunks (typically 2 to 10 seconds in duration). Whenever a chunk of media - is requested, the client selects from a number of possible formats. For example, a client may - select a high quality format if network conditions are good, or a low quality format if network - conditions are bad. In both techniques, video and audio are streamed separately.</p> - -<p>ExoPlayer supports adaptive playback through use of the {@code ChunkSampleSource} class, - which loads chunks of media data from which individual samples can be extracted. Each {@code - ChunkSampleSource} requires a {@code ChunkSource} object to be injected through its constructor, - which is responsible for providing media chunks from which to load and read samples. The {@code - DashChunkSource} class provides DASH playback using the FMP4 and WebM container formats. The - {@code SmoothStreamingChunkSource} class provides SmoothStreaming playback using the FMP4 - container format.</p> - -<p>All of the standard {@code ChunkSource} implementations require a {@code FormatEvaluator} and - a {@code DataSource} to be injected through their constructors. The {@code FormatEvaluator} - objects select from the available formats before each chunk is loaded. The {@code DataSource} - objects are responsible for actually loading the data. Finally, the {@code ChunkSampleSources} - require a {@code LoadControl} object that controls the chunk buffering policy.</p> - -<p>The object model of an ExoPlayer configured for a DASH adaptive playback is shown in the - diagram below. This example uses an {@code HttpDataSource} object to stream the media over the - network. The video quality is varied at runtime using the adaptive implementation of {@code - FormatEvaluator}, while audio is played at a fixed quality level.</p> - -<img src="{@docRoot}images/exoplayer/adaptive-streaming.png" alt="" id="figure3" /> -<p class="img-caption"> - <strong>Figure 3.</strong> Object model for a DASH adaptive playback using ExoPlayer -</p> - -<p>The following code example outlines how the video and audio renderers are constructed.</p> - -<pre> -Handler mainHandler = playerActivity.getMainHandler(); -LoadControl loadControl = new DefaultLoadControl( - new BufferPool(BUFFER_SEGMENT_SIZE)); -BandwidthMeter bandwidthMeter = new BandwidthMeter(); - -// Build the video renderer. -DataSource videoDataSource = new HttpDataSource(userAgent, - HttpDataSource.REJECT_PAYWALL_TYPES, bandwidthMeter); -ChunkSource videoChunkSource = new DashChunkSource(videoDataSource, - new AdaptiveEvaluator(bandwidthMeter), videoRepresentations); -ChunkSampleSource videoSampleSource = new ChunkSampleSource(videoChunkSource, - loadControl, VIDEO_BUFFER_SEGMENTS * BUFFER_SEGMENT_SIZE, true); -MediaCodecVideoTrackRenderer videoRenderer = new MediaCodecVideoTrackRenderer( - videoSampleSource, null, true, MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT, - 0, mainHandler, playerActivity, 50); - -// Build the audio renderer. -DataSource audioDataSource = new HttpDataSource(userAgent, - HttpDataSource.REJECT_PAYWALL_TYPES, bandwidthMeter); -ChunkSource audioChunkSource = new DashChunkSource(audioDataSource, - new FormatEvaluator.FixedEvaluator(), audioRepresentation); -SampleSource audioSampleSource = new ChunkSampleSource(audioChunkSource, - loadControl, AUDIO_BUFFER_SEGMENTS * BUFFER_SEGMENT_SIZE, true); -MediaCodecAudioTrackRenderer audioRenderer = new MediaCodecAudioTrackRenderer( - audioSampleSource, null, true); -</pre> - -<p>In this code, {@code videoRepresentations} and {@code audioRepresentation} are {@code - Representation} objects, each of which describes one of the available media streams. In the DASH - model, these streams are parsed from a media presentation description (MPD) file. The ExoPlayer - library provides a {@code MediaPresentationDescriptionParser} class to obtain {@code - Representation} objects from MPD files.</p> - -<p class="note"> - <strong>Note:</strong> Building Representation objects from MPD files is not required. You can - build Representation objects from other data sources if necessary. -</p> - -<p>The ExoPlayer demo app provides complete implementation of this code in - {@code DashRendererBuilder}. The {@code PlayerActivity} class uses this builder to - construct renderers for playing DASH sample videos in the demo app. For an - equivalent SmoothStreaming example, see the {@code SmoothStreamingRendererBuilder} class in the - demo app.</p> - - -<h4 id="format-selection">Format selection for adaptive playback</h4> - -<p>For DASH and SmoothStreaming playback, consider both static format selection at the - start of playback and dynamic format selection during playback. Static format selection should be - used to filter out formats that should not be used throughout the playback, for example formats - with resolutions higher than the maximum supported by the playback device. Dynamic selection varies - the selected format during playback, typically to adapt video quality in response to changes in - network conditions.</p> - -<h5 id="static-selection">Static format selection</h5> - -<p>When preparing a player, you should consider filtering out some of the available formats if - they are not useable for playback. Static format selection allows you to filter out - formats that cannot be used on a particular device or are not compatible with your player. - For audio playback, this often means picking a single format to play and discarding the others.</p> - -<p>For video playback, filtering formats can be more complicated. Apps should first - eliminate any streams that whose resolution is too high to be played by the device. For H.264, - which is normally used for DASH and SmoothStreaming playback, ExoPlayer’s {@code MediaCodecUtil} - class provides a {@code maxH264DecodableFrameSize()} method that can be used to determine what - resolution streams the device is able to handle, as shown in the following code example:</p> - -<pre> -int maxDecodableFrameSize = MediaCodecUtil.maxH264DecodableFrameSize(); -Format format = representation.format; -if (format.width * format.height <= maxDecodableFrameSize) { - // The device can play this stream. - videoRepresentations.add(representation); -} else { - // The device isn't capable of playing this stream. -} -</pre> - -<p>This approach is used to filter {@code Representations} in the {@code DashRendererBuilder} - class of the ExoPlayer demo app, and similarly to filter track indices in {@code - SmoothStreamingRendererBuilder}.</p> - -<p>In addition to eliminating unsupported formats, it should be noted that the ability to - seamlessly switch between H.264 streams of different resolution is an optional decoder feature - available in Android 4.3 (API level 16) and higher, and so is not supported by all devices. The - availability of an adaptive H.264 decoder can be queried using {@code MediaCodecUtil}, as shown in - the following code example:</p> - -<pre> -boolean isAdaptive = MediaCodecUtil.getDecoderInfo(MimeTypes.VIDEO_H264).adaptive; -</pre> - -<p>The {@code MediaCodecVideoTrackRenderer} class is still able to handle resolution changes on - devices that do not have adaptive decoders, however the switch is not seamless. Typically, the - switch creates a small discontinuity in visual output lasting around 50-100ms. For devices that - do not provide an adaptive decoder, app developers may choose to adapt between formats at - a single fixed resolution so as to avoid discontinuities. The ExoPlayer demo app - implementation does not pick a fixed resolution.</p> - - -<h5 id="dynamic-selection">Dynamic format selection</h5> - -<p>During playback, you can use a {@code FormatEvaluator} to dynamically select from the - available video formats. The ExoPlayer library provides a {@code FormatEvaluator.Adaptive} - implementation for dynamically selecting between video formats based on the current network - conditions.</p> - -<p>This class provides a simple, general purpose reference implementation, however you are - encouraged to write your own {@code FormatEvaluator} implementation to best suit your particular - needs.</p> - - -<h2 id="events">Player Events</h2> - -<p>During playback, your app can listen for events generated by the ExoPlayer that indicate the - overall state of the player. These events are useful as triggers for updating the app user - interface such as playback controls. Many ExoPlayer components also report their own component - specific low level events, which can be useful for performance monitoring.</p> - - -<h3 id="high-events">High level events</h3> - -<p>ExoPlayer allows instances of {@code ExoPlayer.Listener} to be added and removed using its - {@code addListener()} and {@code removeListener()} methods. Registered listeners are notified of - changes in playback state, as well as when errors occur that cause playback to fail. For more - information about the valid playback states and the possible transitions between them, see the - ExoPlayer source code.</p> - -<p>Developers who implement custom playback controls should register a listener and use it to - update their controls as the player’s state changes. An app should also show an - appropriate error to the user if playback fails.</p> - -<h3 id="low-events">Low level events</h3> - -<p>In addition to high level listeners, many of the individual components provided by the - ExoPlayer library allow their own event listeners. For example, {@code - MediaCodecVideoTrackRenderer} has constructors that take a {@code - MediaCodecVideoTrackRenderer.EventListener}. In the ExoPlayer demo app, {@code DemoPlayer} - acts as the listener to multiple individual components, forwarding events to {@code PlayerActivity}. - This approach allows {@code PlayerActivity} to adjust the dimensions of the target surface - to have the correct height and width ratio for the video being played:</p> - -<pre> -@Override -public void onVideoSizeChanged(int width, int height, float pixelWidthAspectRatio) { - surfaceView.setVideoWidthHeightRatio( - height == 0 ? 1 : (width * pixelWidthAspectRatio) / height); -} -</pre> - -<p>The {@code RendererBuilder} classes in the ExoPlayer demo app inject the {@code DemoPlayer} as - the listener to each component, for example in the {@code DashRendererBuilder} class:</p> - -<pre> -MediaCodecVideoTrackRenderer videoRenderer = new MediaCodecVideoTrackRenderer( - sampleSource, null, true, MediaCodec.VIDEO_SCALING_MODE_SCALE_TO_FIT, 5000, - null, <strong>player.getMainHandler(), player</strong>, 50); -</pre> - -<p>Note that you must pass a {@link android.os.Handler} object to the renderer, which determines - the thread on which the listener’s methods are invoked. In most cases, you should use a - {@link android.os.Handler} associated with the app’s main thread, as is the case in this example. - </p> - -<p>Listening to individual components can be useful for adjusting UI based on player events, as - in the example above. Listening to component events can also be helpful for logging performance - metrics. For example, {@code MediaCodecVideoTrackRenderer} notifies its listener of dropped video - frames. A developer may wish to log such metrics to track playback performance in their - app.</p> - -<p>Many components also notify their listeners when errors occur. Such errors may or may not - cause playback to fail. If an error does not cause playback to fail, it may still result in - degraded performance, and so you may wish to log all errors in order to track playback - performance. Note that an ExoPlayer instance always notifies its high level listeners of errors that - cause playback to fail, in addition to the listener of the individual component from which the error - originated. Hence, you should display error messages to users only from high level listeners. - Within individual component listeners, you should use error notifications only for informational - purposes.</p> - - -<h2 id="sending-messages">Sending messages to components</h2> - -<p>Some ExoPlayer components allow changes in configuration during playback. By convention, you make - these changes by passing asynchronous messages through the ExoPlayer to the component. - This approach ensures both thread safety and that the configuration change is - executed in order with any other operations being performed on the player.</p> - -<p>The most common use of messaging is passing a target surface to - {@code MediaCodecVideoTrackRenderer}:</p> - -<pre> -player.sendMessage(videoRenderer, MediaCodecVideoTrackRenderer.MSG_SET_SURFACE, - surface); -</pre> - -<p>Note that if the surface needs to be cleared because - {@link android.view.SurfaceHolder.Callback#surfaceDestroyed - SurfaceHolder.Callback.surfaceDestroyed()} has been invoked, then you must send this - message using the blocking variant of {@code sendMessage()}:</p> -<p> - -<pre> -player.blockingSendMessage(videoRenderer, - MediaCodecVideoTrackRenderer.MSG_SET_SURFACE, null); -</pre> - -<p>You must use a blocking message because the contract of {@link - android.view.SurfaceHolder.Callback#surfaceDestroyed surfaceDestroyed()} requires that the - app does not attempt to access the surface after the method returns.</p> - - -<h2 id="customizing">Customizing ExoPlayer</h2> - -<p>One of the main benefits of ExoPlayer over {@link android.media.MediaPlayer} is the ability to - customize and extend the player to better suit the developer’s use case. The ExoPlayer library - is designed specifically with this in mind, defining a number of abstract base classes and - interfaces that make it possible for app developers to easily replace the default implementations - provided by the library. Here are some use cases for building custom components:</p> - -<ul> - <li><strong>{@code TrackRenderer}</strong> - You may want to implement a custom - {@code TrackRenderer} to handle media types other than audio and video. The {@code - TextTrackRenderer} class within the ExoPlayer library is an example of how to implement a - custom renderer. You could use the approach it demonstrates to render custom - overlays or annotations. Implementing this kind of functionality as a {@code TrackRenderer} - makes it easy to keep the overlays or annotations in sync with the other media being played.</li> - <li><strong>{@code SampleSource}</strong> - If you need to support a container format not - already handled by {@link android.media.MediaExtractor} or ExoPlayer, consider implementing a - custom {@code SampleSource} class.</li> - <li><strong>{@code FormatEvaluator}</strong> - The ExoPlayer library provides {@code - FormatEvaluator.Adaptive} as a simple reference implementation that switches between different - quality video formats based on the available bandwidth. App developers are encouraged to - develop their own adaptive {@code FormatEvaluator} implementations, which can be designed to - suit their use specific needs.</li> - <li><strong>{@code DataSource}</strong> - ExoPlayer’s upstream package already contains a - number of {@code DataSource} implementations for different use cases, such as writing and - reading to and from a persistent media cache. You may want to implement you own - {@code DataSource} class to load data in another way, such as a custom - protocol or HTTP stack for data input.</li> -</ul> - - -<h3 id="custom-guidelines">Custom component guidelines</h3> - -<p>If a custom component needs to report events back to the app, we recommend that you - do so using the same model as existing ExoPlayer components, where an event listener is passed - together with a {@link android.os.Handler} to the constructor of the component.</p> - -<p>We recommended that custom components use the same model as existing ExoPlayer components to - allow reconfiguration by the app during playback, as described in - <a href="#sending-messages">Sending messages to components</a>. - To do this, you should implement a {@code ExoPlayerComponent} and receive - configuration changes in its {@code handleMessage()} method. Your app should pass - configuration changes by calling ExoPlayer’s {@code sendMessage()} and {@code - blockingSendMessage()} methods.</p> - - -<h2 id="drm">Digital Rights Management</h2> - -<p>On Android 4.3 (API level 18) and higher, ExoPlayer supports Digital Rights Managment (DRM) - protected playback. In order to play DRM protected content with ExoPlayer, your app must - inject a {@code DrmSessionManager} into the {@code MediaCodecVideoTrackRenderer} and {@code - MediaCodecAudioTrackRenderer} constructors. A {@code DrmSessionManager} object is responsible for - providing the {@code MediaCrypto} object required for decryption, as well as ensuring that the - required decryption keys are available to the underlying DRM module being used.</p> - -<p>The ExoPlayer library provides a default implementation of {@code DrmSessionManager}, called - {@code StreamingDrmSessionManager}, which uses {@link android.media.MediaDrm}. The session - manager supports any DRM scheme for which a modular DRM component exists on the device. All - Android devices are required to support Widevine modular DRM (with L3 security, although many - devices also support L1). Some devices may support additional schemes such as PlayReady.</p> - -<p>The {@code StreamingDrmSessionManager} class requires a {@code MediaDrmCallback} to be - injected into its constructor, which is responsible for actually making provisioning and key - requests. You should implement this interface to make network requests to your license - server and obtain the required keys. The {@code WidevineTestMediaDrmCallback} class in the - ExoPlayer demo app sends requests to a Widevine test server.</p> |