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authorScott Main <smain@google.com>2011-08-26 11:32:02 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2011-08-26 11:32:02 -0700
commit093d0f019006a73fc4823cc4211911ce61a6ac90 (patch)
tree8e71645749da524c7f01d88a523698de60f13226
parenta84b5cdf00a2801b2e1fb64991ce8e9bd0bbc82e (diff)
parentf0dd587170b155a8aa6a44f3698a596a65958f8f (diff)
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Merge "docs: typo"
-rw-r--r--docs/html/guide/appendix/install-location.jd2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/html/guide/appendix/install-location.jd b/docs/html/guide/appendix/install-location.jd
index 617f4fc..292d3e7 100644
--- a/docs/html/guide/appendix/install-location.jd
+++ b/docs/html/guide/appendix/install-location.jd
@@ -195,7 +195,7 @@ been made.</p>
<p>In simple terms, anything that does not use the features listed in the previous section
are safe when installed on external storage. Large games are more commonly the types of
applications that should allow installation on external storage, because games don't typically
-provide additional services when innactive. When external storage becomes unavailable and a game
+provide additional services when inactive. When external storage becomes unavailable and a game
process is killed, there should be no visible effect when the storage becomes available again and
the user restarts the game (assuming that the game properly saved its state during the normal
<a href="{@docRoot}guide/topics/fundamentals/activities.html#Lifecycle">Activity lifecycle</a>).</p>