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author | Scott Main <smain@google.com> | 2011-08-26 11:32:02 -0700 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2011-08-26 11:32:02 -0700 |
commit | 093d0f019006a73fc4823cc4211911ce61a6ac90 (patch) | |
tree | 8e71645749da524c7f01d88a523698de60f13226 | |
parent | a84b5cdf00a2801b2e1fb64991ce8e9bd0bbc82e (diff) | |
parent | f0dd587170b155a8aa6a44f3698a596a65958f8f (diff) | |
download | frameworks_base-093d0f019006a73fc4823cc4211911ce61a6ac90.zip frameworks_base-093d0f019006a73fc4823cc4211911ce61a6ac90.tar.gz frameworks_base-093d0f019006a73fc4823cc4211911ce61a6ac90.tar.bz2 |
Merge "docs: typo"
-rw-r--r-- | docs/html/guide/appendix/install-location.jd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/html/guide/appendix/install-location.jd b/docs/html/guide/appendix/install-location.jd index 617f4fc..292d3e7 100644 --- a/docs/html/guide/appendix/install-location.jd +++ b/docs/html/guide/appendix/install-location.jd @@ -195,7 +195,7 @@ been made.</p> <p>In simple terms, anything that does not use the features listed in the previous section are safe when installed on external storage. Large games are more commonly the types of applications that should allow installation on external storage, because games don't typically -provide additional services when innactive. When external storage becomes unavailable and a game +provide additional services when inactive. When external storage becomes unavailable and a game process is killed, there should be no visible effect when the storage becomes available again and the user restarts the game (assuming that the game properly saved its state during the normal <a href="{@docRoot}guide/topics/fundamentals/activities.html#Lifecycle">Activity lifecycle</a>).</p> |