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authorScott Main <smain@google.com>2013-05-06 16:51:39 -0700
committerScott Main <smain@google.com>2013-05-06 16:51:39 -0700
commit1cd65b30904b07ae4226a6e438647ee3b63d7950 (patch)
tree6dbfe001e1ae522a6281efc78d11a56c3377a11d
parentf7918b4a1e06350ba4d69fe47327db830cd4e8ba (diff)
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delete a few unused/obsolete files and add redirects
Change-Id: Icbcb0f042ac5f05d17d42be4c5c122316e93b866
-rw-r--r--docs/html/_redirects.yaml6
-rw-r--r--docs/html/about/flexible.jd34
-rw-r--r--docs/html/about/marketplace.jd62
-rw-r--r--docs/html/about/versions/api-levels.jd421
-rw-r--r--docs/html/about/versions/index.jd141
-rw-r--r--docs/html/guide/topics/manifest/uses-feature-element.jd3
-rw-r--r--docs/html/guide/topics/manifest/uses-sdk-element.jd3
7 files changed, 8 insertions, 662 deletions
diff --git a/docs/html/_redirects.yaml b/docs/html/_redirects.yaml
index d89934f..b3774e7 100644
--- a/docs/html/_redirects.yaml
+++ b/docs/html/_redirects.yaml
@@ -9,6 +9,12 @@ redirects:
to: /about/versions/android-\1
pattern: True
+- from: /about/versions/index.html
+ to: /about/index.html
+
+- from: /about/versions/api-levels.html
+ to: /guide/topics/manifest/uses-sdk-element.html#ApiLevels
+
- from: /sdk/adding-components.html
to: /sdk/exploring.html
diff --git a/docs/html/about/flexible.jd b/docs/html/about/flexible.jd
deleted file mode 100644
index ec3a44c..0000000
--- a/docs/html/about/flexible.jd
+++ /dev/null
@@ -1,34 +0,0 @@
-page.title=Flexible Framework
-walkthru=1
-
-@jd:body
-
-<style>
-blockquote {
- color:#9933CC;
-}
-</style>
-
-<blockquote>Android's flexible framework means it runs on more devices and reaches more
-users</blockquote>
-
-<p>Android powers millions of devices around the world and in a variety of form-factors. The Android
-framework is specially built to run apps on more than just one screen size and hardware
-configuration. As an app developer, Android's scale and variety offers you the potential to quickly
-reach millions of users.</p>
-
-<p>Android apps are flexible and easily adapt to the device on which they are running. Although the
-system scales your assets when necessary, you can provide alternative app resources that are
-optimized for specific device categories, such as the screen size and density. Android applies the
-appropriate resources when running your app, based on the current device’s configuration.</p>
-
-<blockquote>You're in control of which devices can install your app</blockquote>
-
-<p>Some devices provide a different user experience when using apps, but you’re always in control of
-how your app behaves on each device. If you publish your app on Google Play, you also have
-control over which kinds of devices are allowed to install your app and you can closely control how
-your app is distributed.</p>
-
-<p>Every device that includes Google Play has been certified compatible. This means that
-the device has passed a rigorous test suite to ensure that the device uses a version of Android that
-supports all the platform APIs and will successfully run your app.</p> \ No newline at end of file
diff --git a/docs/html/about/marketplace.jd b/docs/html/about/marketplace.jd
deleted file mode 100644
index 34f57a5..0000000
--- a/docs/html/about/marketplace.jd
+++ /dev/null
@@ -1,62 +0,0 @@
-page.title=Open Marketplace
-walkthru=1
-
-@jd:body
-
-<style>
-blockquote {
- color:#9933CC;
-}
-</style>
-
-<p>Android offers an open distribution model, not a walled garden. Once you’ve developed an
-app for Android and want to distribute it, you have choice.</p>
-
-<p>Your final application is contained in an APK file that you can make available to users any
-way you want. For example, you can upload it to your own web site to allow visitors to
-install it onto their devices. More often, you’ll want to use a trusted
-marketplace where users can discover and search for your apps.</p>
-
-<p>How you choose to distribute your app affects precisely how many users your app will reach. Which
-distribution provider you choose also affects the kinds of services available to you as a publisher,
-such as licensing and in-app billing APIs, user bug reports, installation analytics, marketing
-services, and more.</p>
-
-<p>Among your choices is Google Play, the premier marketplace for selling and distributing apps
-to Android users around the world. When you publish an app on Google Play, you reach hundreds of
-millions of customers in over 130 countries.</p>
-
-
-<h3>Your business, your customers</h3>
-
-<blockquote>Google Play makes your apps available to your customers
-immediately</blockquote>
-
-<p>As an open marketplace, Google Play puts you in control of your business and makes it easy for
-you to manage how you sell your products. You can publish whenever you want, as often as you want,
-and to the exact set of customers you want.</p>
-
-
-<h3>Visibility for your apps</h3>
-
-<p>Beyond growing your customer base, Google Play helps you build visibility and engagement across
-your apps and brand. As your apps rise in popularity, Google Play gives you higher placement in
-weekly "top" lists and offers promotional slots in curated collections. You can engage customers
-using rich, colorful product pages that feature app screenshots, videos, and user reviews, as well
-as cross-marketing links to your other products.</p>
-
-<h3>Flexible monetizing and distribution</h3>
-
-<blockquote class="right">You can distribute
-your apps free or priced and you can sell in-app products for additional revenue</blockquote>
-
-<p>Google Play offers a choice of monetizing options to meet your business needs. You control the
-pricing of your apps and in-app products&mdash;you can set and change prices at any time, even
-individually in local currencies around the world. On purchase, Google Play handles transactions in
-the buyer’s currency and makes payouts in your own currency.</p>
-
-
-<p>After publishing, you can manage the distribution of your app. You can distribute broadly to all
-markets and devices or focus on specific segments, devices, or ranges of hardware capabilities.
-Google Play provides the tools for controlling distribution and ensures that your app is available
-only to the users who you are targeting.</p>
diff --git a/docs/html/about/versions/api-levels.jd b/docs/html/about/versions/api-levels.jd
deleted file mode 100644
index 525e2cb..0000000
--- a/docs/html/about/versions/api-levels.jd
+++ /dev/null
@@ -1,421 +0,0 @@
-page.title=Android API Levels
-@jd:body
-
-<div id="qv-wrapper">
-<div id="qv">
-
- <h2>In this document</h2>
-<ol>
- <li><a href="#intro">What is API Level?</a></li>
- <li><a href="#uses">Uses of API Level in Android</a></li>
- <li><a href="#considerations">Development Considerations</a>
- <ol>
- <li><a href="#fc">Application forward compatibility</a></li>
- <li><a href="#bc">Application backward compatibility</a></li>
- <li><a href="#platform">Selecting a platform version and API Level</a></li>
- <li><a href="#apilevel">Declaring a minimum API Level</a></li>
- <li><a href="#testing">Testing against higher API Levels</a></li>
- </ol>
- </li>
- <li><a href="#provisional">Using a Provisional API Level</a></li>
- <li><a href="#filtering">Filtering the Documentation</a></li>
-</ol>
-
- <h2>See also</h2>
- <ol>
- <li><a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">&lt;uses-sdk&gt;</a> manifest element</li>
- </ol>
-
-</div>
-</div>
-
-<p>As you develop your application on Android, it's useful to understand the
-platform's general approach to API change management. It's also important to
-understand the API Level identifier and the role it plays in ensuring your
-application's compatibility with devices on which it may be installed. </p>
-
-<p>The sections below provide information about API Level and how it affects
-your applications. </p>
-
-<p>For information about how to use the "Filter by API Level" control
-available in the API reference documentation, see
-<a href="#filtering">Filtering the documentation</a> at the
-end of this document. </p>
-
-<h2 id="intro">What is API Level?</h2>
-
-<p>API Level is an integer value that uniquely identifies the framework API
-revision offered by a version of the Android platform.</p>
-
-<p>The Android platform provides a framework API that applications can use to
-interact with the underlying Android system. The framework API consists of:</p>
-
-<ul>
-<li>A core set of packages and classes</li>
-<li>A set of XML elements and attributes for declaring a manifest file</li>
-<li>A set of XML elements and attributes for declaring and accessing resources</li>
-<li>A set of Intents</li>
-<li>A set of permissions that applications can request, as well as permission
-enforcements included in the system</li>
-</ul>
-
-<p>Each successive version of the Android platform can include updates to the
-Android application framework API that it delivers. </p>
-
-<p>Updates to the framework API are designed so that the new API remains
-compatible with earlier versions of the API. That is, most changes in the API
-are additive and introduce new or replacement functionality. As parts of the API
-are upgraded, the older replaced parts are deprecated but are not removed, so
-that existing applications can still use them. In a very small number of cases,
-parts of the API may be modified or removed, although typically such changes are
-only needed to ensure API robustness and application or system security. All
-other API parts from earlier revisions are carried forward without
-modification.</p>
-
-<p>The framework API that an Android platform delivers is specified using an
-integer identifier called "API Level". Each Android platform version supports
-exactly one API Level, although support is implicit for all earlier API Levels
-(down to API Level 1). The initial release of the Android platform provided
-API Level 1 and subsequent releases have incremented the API Level.</p>
-
-<p>The following table specifies the API Level supported by each version of the
-Android platform.</p>
-
-<table>
- <tr><th>Platform Version</th><th>API Level</th><th>VERSION_CODE</th><th>Notes</th></tr>
-
- <tr><td><a href="{@docRoot}about/versions/android-4.0.3.html">Android 4.0.3</a></td>
- <td><a href="{@docRoot}sdk/api_diff/15/changes.html" title="Diff Report">15</a></td>
- <td>{@link android.os.Build.VERSION_CODES#ICE_CREAM_SANDWICH_MR1}</td>
- <td rowspan="2"><a href="{@docRoot}about/versions/android-4.0-highlights.html">Platform
-Highlights</a></td></tr>
-
- <tr><td><a href="{@docRoot}about/versions/android-4.0.html">Android 4.0, 4.0.1, 4.0.2</a></td>
- <td><a href="{@docRoot}sdk/api_diff/14/changes.html" title="Diff Report">14</a></td>
- <td>{@link android.os.Build.VERSION_CODES#ICE_CREAM_SANDWICH}</td>
- </tr>
-
- <tr><td><a href="{@docRoot}about/versions/android-3.2.html">Android 3.2</a></td>
- <td><a href="{@docRoot}sdk/api_diff/13/changes.html" title="Diff Report">13</a></td>
- <td>{@link android.os.Build.VERSION_CODES#HONEYCOMB_MR2}</td>
- <td><!-- <a href="{@docRoot}about/versions/android-3.2-highlights.html">Platform Highlights</a>--></td></tr>
-
- <tr><td><a href="{@docRoot}about/versions/android-3.1.html">Android 3.1.x</a></td>
- <td><a href="{@docRoot}sdk/api_diff/12/changes.html" title="Diff Report">12</a></td>
- <td>{@link android.os.Build.VERSION_CODES#HONEYCOMB_MR1}</td>
- <td><a href="{@docRoot}about/versions/android-3.1-highlights.html">Platform Highlights</a></td></tr>
-
- <tr><td><a href="{@docRoot}about/versions/android-3.0.html">Android 3.0.x</td>
- <td><a href="{@docRoot}sdk/api_diff/11/changes.html" title="Diff Report">11</a></td>
- <td>{@link android.os.Build.VERSION_CODES#HONEYCOMB}</td>
- <td><a href="{@docRoot}about/versions/android-3.0-highlights.html">Platform Highlights</a></td></tr>
-
- <tr><td><a href="{@docRoot}about/versions/android-2.3.3.html">Android 2.3.4<br>Android 2.3.3</td>
- <td><a href="{@docRoot}sdk/api_diff/10/changes.html" title="Diff Report">10</a></td>
- <td>{@link android.os.Build.VERSION_CODES#GINGERBREAD_MR1}</td>
- <td rowspan="2"><a href="{@docRoot}about/versions/android-2.3-highlights.html">Platform Highlights</a></td></tr>
-
- <tr><td><a href="{@docRoot}about/versions/android-2.3.html">Android 2.3.2<br>Android 2.3.1<br>Android 2.3</td>
- <td><a href="{@docRoot}sdk/api_diff/9/changes.html" title="Diff Report">9</a></td>
- <td>{@link android.os.Build.VERSION_CODES#GINGERBREAD}</td>
- </tr>
-
- <tr><td><a href="{@docRoot}about/versions/android-2.2.html">Android 2.2.x</td>
- <td ><a href="{@docRoot}sdk/api_diff/8/changes.html" title="Diff Report">8</a></td>
- <td>{@link android.os.Build.VERSION_CODES#FROYO}</td>
- <td><a href="{@docRoot}about/versions/android-2.2-highlights.html">Platform Highlights</a></td></tr>
-
- <tr><td><a href="{@docRoot}about/versions/android-2.1.html">Android 2.1.x</td>
- <td><a href="{@docRoot}sdk/api_diff/7/changes.html" title="Diff Report">7</a></td>
- <td>{@link android.os.Build.VERSION_CODES#ECLAIR_MR1}</td>
- <td rowspan="3" ><a href="{@docRoot}about/versions/android-2.0-highlights.html">Platform Highlights</a></td></tr>
-
- <tr><td><a href="{@docRoot}about/versions/android-2.0.1.html">Android 2.0.1</td>
- <td><a href="{@docRoot}sdk/api_diff/6/changes.html" title="Diff Report">6</a></td>
- <td>{@link android.os.Build.VERSION_CODES#ECLAIR_0_1}</td>
- </tr>
-
- <tr><td><a href="{@docRoot}about/versions/android-2.0.html">Android 2.0</td>
- <td><a href="{@docRoot}sdk/api_diff/5/changes.html" title="Diff Report">5</a></td>
- <td>{@link android.os.Build.VERSION_CODES#ECLAIR}</td>
- </tr>
-
- <tr><td><a href="{@docRoot}about/versions/android-1.6.html">Android 1.6</td>
- <td><a href="{@docRoot}sdk/api_diff/4/changes.html" title="Diff Report">4</a></td>
- <td>{@link android.os.Build.VERSION_CODES#DONUT}</td>
- <td><a href="{@docRoot}about/versions/android-1.6-highlights.html">Platform Highlights</a></td></tr>
-
- <tr><td><a href="{@docRoot}about/versions/android-1.5.html">Android 1.5</td>
- <td><a href="{@docRoot}sdk/api_diff/3/changes.html" title="Diff Report">3</a></td>
- <td>{@link android.os.Build.VERSION_CODES#CUPCAKE}</td>
- <td><a href="{@docRoot}about/versions/android-1.5-highlights.html">Platform Highlights</a></td></tr>
-
- <tr><td><a href="{@docRoot}about/versions/android-1.1.html">Android 1.1</td>
- <td>2</td>
- <td>{@link android.os.Build.VERSION_CODES#BASE_1_1}</td><td></td></tr>
-
- <tr><td>Android 1.0</td>
- <td>1</td>
- <td>{@link android.os.Build.VERSION_CODES#BASE}</td>
- <td></td></tr>
-</table>
-
-
-<h2 id="uses">Uses of API Level in Android</h2>
-
-<p>The API Level identifier serves a key role in ensuring the best possible
-experience for users and application developers:
-
-<ul>
-<li>It lets the Android platform describe the maximum framework API revision
-that it supports</li>
-<li>It lets applications describe the framework API revision that they
-require</li>
-<li>It lets the system negotiate the installation of applications on the user's
-device, such that version-incompatible applications are not installed.</li>
-</ul>
-
-<p>Each Android platform version stores its API Level identifier internally, in
-the Android system itself. </p>
-
-<p>Applications can use a manifest element provided by the framework API &mdash;
-<code>&lt;uses-sdk&gt;</code> &mdash; to describe the minimum and maximum API
-Levels under which they are able to run, as well as the preferred API Level that
-they are designed to support. The element offers three key attributes:</p>
-
-<ul>
-<li><code>android:minSdkVersion</code> &mdash; Specifies the minimum API Level
-on which the application is able to run. The default value is "1".</li>
-<li><code>android:targetSdkVersion</code> &mdash; Specifies the API Level
-on which the application is designed to run. In some cases, this allows the
-application to use manifest elements or behaviors defined in the target
-API Level, rather than being restricted to using only those defined
-for the minimum API Level.</li>
-<li><code>android:maxSdkVersion</code> &mdash; Specifies the maximum API Level
-on which the application is able to run. <strong>Important:</strong> Please read the <a
-href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code>&lt;uses-sdk&gt;</code></a>
-documentation before using this attribute. </li>
-</ul>
-
-<p>For example, to specify the minimum system API Level that an application
-requires in order to run, the application would include in its manifest a
-<code>&lt;uses-sdk&gt;</code> element with a <code>android:minSdkVersion</code>
-attribute. The value of <code>android:minSdkVersion</code> would be the integer
-corresponding to the API Level of the earliest version of the Android platform
-under which the application can run. </p>
-
-<p>When the user attempts to install an application, or when revalidating an
-appplication after a system update, the Android system first checks the
-<code>&lt;uses-sdk&gt;</code> attributes in the application's manifest and
-compares the values against its own internal API Level. The system allows the
-installation to begin only if these conditions are met:</p>
-
-<ul>
-<li>If a <code>android:minSdkVersion</code> attribute is declared, its value
-must be less than or equal to the system's API Level integer. If not declared,
-the system assumes that the application requires API Level 1. </li>
-<li>If a <code>android:maxSdkVersion</code> attribute is declared, its value
-must be equal to or greater than the system's API Level integer.
-If not declared, the system assumes that the application
-has no maximum API Level. Please read the <a
-href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code>&lt;uses-sdk&gt;</code></a>
-documentation for more information about how the system handles this attribute.</li>
-</ul>
-
-<p>When declared in an application's manifest, a <code>&lt;uses-sdk&gt;</code>
-element might look like this: </p>
-
-<pre>&lt;manifest&gt;
- &lt;uses-sdk android:minSdkVersion="5" /&gt;
- ...
-&lt;/manifest&gt;</pre>
-
-<p>The principal reason that an application would declare an API Level in
-<code>android:minSdkVersion</code> is to tell the Android system that it is
-using APIs that were <em>introduced</em> in the API Level specified. If the
-application were to be somehow installed on a platform with a lower API Level,
-then it would crash at run-time when it tried to access APIs that don't exist.
-The system prevents such an outcome by not allowing the application to be
-installed if the lowest API Level it requires is higher than that of the
-platform version on the target device.</p>
-
-<p>For example, the {@link android.appwidget} package was introduced with API
-Level 3. If an application uses that API, it must declare a
-<code>android:minSdkVersion</code> attribute with a value of "3". The
-application will then be installable on platforms such as Android 1.5 (API Level
-3) and Android 1.6 (API Level 4), but not on the Android 1.1 (API Level 2) and
-Android 1.0 platforms (API Level 1).</p>
-
-<p>For more information about how to specify an application's API Level
-requirements, see the <a
-href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code>&lt;uses-sdk&gt;</code></a>
- section of the manifest file documentation.</p>
-
-
-<h2 id="considerations">Development Considerations</h2>
-
-<p>The sections below provide information related to API level that you should
-consider when developing your application.</p>
-
-<h3 id="fc">Application forward compatibility</h3>
-
-<p>Android applications are generally forward-compatible with new versions of
-the Android platform.</p>
-
-<p>Because almost all changes to the framework API are additive, an Android
-application developed using any given version of the API (as specified by its
-API Level) is forward-compatible with later versions of the Android platform and
-higher API levels. The application should be able to run on all later versions
-of the Android platform, except in isolated cases where the application uses a
-part of the API that is later removed for some reason. </p>
-
-<p>Forward compatibility is important because many Android-powered devices
-receive over-the-air (OTA) system updates. The user may install your
-application and use it successfully, then later receive an OTA update to a new
-version of the Android platform. Once the update is installed, your application
-will run in a new run-time version of the environment, but one that has the API
-and system capabilities that your application depends on. </p>
-
-<p>In some cases, changes <em>below</em> the API, such those in the underlying
-system itself, may affect your application when it is run in the new
-environment. For that reason it's important for you, as the application
-developer, to understand how the application will look and behave in each system
-environment. To help you test your application on various versions of the Android
-platform, the Android SDK includes multiple platforms that you can download.
-Each platform includes a compatible system image that you can run in an AVD, to
-test your application. </p>
-
-<h3 id="bc">Application backward compatibility</h3>
-
-<p>Android applications are not necessarily backward compatible with versions of
-the Android platform older than the version against which they were compiled.
-</p>
-
-<p>Each new version of the Android platform can include new framework APIs, such
-as those that give applications access to new platform capabilities or replace
-existing API parts. The new APIs are accessible to applications when running on
-the new platform and, as mentioned above, also when running on later versions of
-the platform, as specified by API Level. Conversely, because earlier versions of
-the platform do not include the new APIs, applications that use the new APIs are
-unable to run on those platforms.</p>
-
-<p>Although it's unlikely that an Android-powered device would be downgraded to
-a previous version of the platform, it's important to realize that there are
-likely to be many devices in the field that run earlier versions of the
-platform. Even among devices that receive OTA updates, some might lag and
-might not receive an update for a significant amount of time. </p>
-
-<h3 id="platform">Selecting a platform version and API Level</h3>
-
-<p>When you are developing your application, you will need to choose
-the platform version against which you will compile the application. In
-general, you should compile your application against the lowest possible
-version of the platform that your application can support.
-
-<p>You can determine the lowest possible platform version by compiling the
-application against successively lower build targets. After you determine the
-lowest version, you should create an AVD using the corresponding platform
-version (and API Level) and fully test your application. Make sure to declare a
-<code>android:minSdkVersion</code> attribute in the application's manifest and
-set its value to the API Level of the platform version. </p>
-
-<h3 id="apilevel">Declaring a minimum API Level</h3>
-
-<p>If you build an application that uses APIs or system features introduced in
-the latest platform version, you should set the
-<code>android:minSdkVersion</code> attribute to the API Level of the latest
-platform version. This ensures that users will only be able to install your
-application if their devices are running a compatible version of the Android
-platform. In turn, this ensures that your application can function properly on
-their devices. </p>
-
-<p>If your application uses APIs introduced in the latest platform version but
-does <em>not</em> declare a <code>android:minSdkVersion</code> attribute, then
-it will run properly on devices running the latest version of the platform, but
-<em>not</em> on devices running earlier versions of the platform. In the latter
-case, the application will crash at runtime when it tries to use APIs that don't
-exist on the earlier versions.</p>
-
-<h3 id="testing">Testing against higher API Levels</h3>
-
-<p>After compiling your application, you should make sure to test it on the
-platform specified in the application's <code>android:minSdkVersion</code>
-attribute. To do so, create an AVD that uses the platform version required by
-your application. Additionally, to ensure forward-compatibility, you should run
-and test the application on all platforms that use a higher API Level than that
-used by your application. </p>
-
-<p>The Android SDK includes multiple platform versions that you can use,
-including the latest version, and provides an updater tool that you can use to
-download other platform versions as necessary. </p>
-
-<p>To access the updater, use the <code>android</code> command-line tool,
-located in the &lt;sdk&gt;/tools directory. You can launch the SDK updater by
-executing <code>android sdk</code>. You can
-also simply double-click the android.bat (Windows) or android (OS X/Linux) file.
-In ADT, you can also access the updater by selecting
-<strong>Window</strong>&nbsp;>&nbsp;<strong>Android SDK
-Manager</strong>.</p>
-
-<p>To run your application against different platform versions in the emulator,
-create an AVD for each platform version that you want to test. For more
-information about AVDs, see <a
-href="{@docRoot}tools/devices/index.html">Creating and Managing Virtual Devices</a>. If
-you are using a physical device for testing, ensure that you know the API Level
-of the Android platform it runs. See the table at the top of this document for
-a list of platform versions and their API Levels. </p>
-
-<h2 id="provisional">Using a Provisional API Level</h2>
-
-<p>In some cases, an "Early Look" Android SDK platform may be available. To let
-you begin developing on the platform although the APIs may not be final, the
-platform's API Level integer will not be specified. You must instead use the
-platform's <em>provisional API Level</em> in your application manifest, in order
-to build applications against the platform. A provisional API Level is not an
-integer, but a string matching the codename of the unreleased platform version.
-The provisional API Level will be specified in the release notes for the Early
-Look SDK release notes and is case-sensitive.</p>
-
-<p>The use of a provisional API Level is designed to protect developers and
-device users from inadvertently publishing or installing applications based on
-the Early Look framework API, which may not run properly on actual devices
-running the final system image.</p>
-
-<p>The provisional API Level will only be valid while using the Early Look SDK
-and can only be used to run applications in the emulator. An application using
-the provisional API Level can never be installed on an Android device. At the
-final release of the platform, you must replace any instances of the provisional
-API Level in your application manifest with the final platform's actual API
-Level integer.</p>
-
-
-<h2 id="filtering">Filtering the Reference Documentation by API Level</h2>
-
-<p>Reference documentation pages on the Android Developers site offer a "Filter
-by API Level" control in the top-right area of each page. You can use the
-control to show documentation only for parts of the API that are actually
-accessible to your application, based on the API Level that it specifies in
-the <code>android:minSdkVersion</code> attribute of its manifest file. </p>
-
-<p>To use filtering, select the checkbox to enable filtering, just below the
-page search box. Then set the "Filter by API Level" control to the same API
-Level as specified by your application. Notice that APIs introduced in a later
-API Level are then grayed out and their content is masked, since they would not
-be accessible to your application. </p>
-
-<p>Filtering by API Level in the documentation does not provide a view
-of what is new or introduced in each API Level &mdash; it simply provides a way
-to view the entire API associated with a given API Level, while excluding API
-elements introduced in later API Levels.</p>
-
-<p>If you decide that you don't want to filter the API documentation, just
-disable the feature using the checkbox. By default, API Level filtering is
-disabled, so that you can view the full framework API, regardless of API Level.
-</p>
-
-<p>Also note that the reference documentation for individual API elements
-specifies the API Level at which each element was introduced. The API Level
-for packages and classes is specified as "Since &lt;api level&gt;" at the
-top-right corner of the content area on each documentation page. The API Level
-for class members is specified in their detailed description headers,
-at the right margin. </p>
diff --git a/docs/html/about/versions/index.jd b/docs/html/about/versions/index.jd
deleted file mode 100644
index 518711f..0000000
--- a/docs/html/about/versions/index.jd
+++ /dev/null
@@ -1,141 +0,0 @@
-page.title=App Framework
-@jd:body
-
-<p>Android is a software stack for mobile devices that includes an operating
-system, middleware and key applications. The <a
-href="http://developer.android.com/sdk/index.html">Android SDK</a>
-provides the tools and APIs necessary to begin developing applications on the
-Android platform using the Java programming language.</p>
-
-<h2>Features</h2>
-
-<ul>
- <li><strong>Application framework</strong> enabling reuse and replacement
- of components</li>
- <li><strong>Dalvik virtual machine</strong> optimized for mobile
- devices</li>
- <li><strong>Integrated browser</strong> based on the open source <a
- href="http://webkit.org/">WebKit</a> engine </li>
- <li><strong>Optimized graphics</strong> powered by a custom 2D graphics library; 3D
- graphics based on the OpenGL ES 1.0 specification (hardware acceleration
- optional)</li>
- <li><strong>SQLite</strong> for structured data storage</li>
- <li><strong>Media support</strong> for common audio, video, and still
- image formats (MPEG4, H.264, MP3, AAC, AMR, JPG, PNG,
- GIF)</li>
- <li><strong>GSM Telephony</strong> (hardware dependent)</li>
- <li><strong>Bluetooth, EDGE, 3G, and WiFi</strong> (hardware dependent)</li>
- <li><strong>Camera, GPS, compass, and accelerometer</strong> (hardware dependent)</li>
- <li><strong>Rich development environment</strong> including a device
- emulator, tools for debugging, memory and performance profiling, and a plugin for the Eclipse IDE</li>
-</ul>
-
-<a name="os_architecture" id="os_architecture"></a>
-<h2>Android Architecture</h2>
-
-<p>The following diagram shows the major components of the Android operating
-system. Each section is described in more detail below.</p>
-
-<p><img src="{@docRoot}images/system-architecture.jpg" alt="Android System Architecture" width="713" height="512"></p>
-
-<a name="applications" id="applications"></a>
-<h2>Applications</h2>
-
-<p>Android will ship with a set of core applications including an email
-client, SMS program, calendar, maps, browser, contacts, and
-others. All applications are written using the Java programming language.</p>
-
-<a name="application_framework" id="application_framework"></a>
-<h2>Application Framework</h2>
-
-<p>By providing an open development platform, Android
-offers developers the ability to build extremely rich and innovative
-applications. Developers are free to take advantage of the
-device hardware, access location information, run background services, set alarms,
-add notifications to the status bar, and much, much more. </p>
-
-<p>Developers have full access to the same framework APIs used by the core
-applications. The application architecture is designed to simplify the reuse
-of components; any application can publish its capabilities and any other
-application may then make use of those capabilities (subject to security
-constraints enforced by the framework). This same mechanism allows components
-to be replaced by the user.</p>
-
-<p>Underlying all applications is a set of services and systems, including:
-<ul>
- <li>A rich and extensible set of <a
- href="{@docRoot}resources/tutorials/views/index.html">Views</a> that can be used to
- build an application, including lists, grids, text boxes, buttons, and even
- an embeddable web browser</li>
- <li><a href="{@docRoot}guide/topics/providers/content-providers.html">Content
- Providers</a> that enable applications to access data from other
- applications (such as Contacts), or to share their own data</li> <li>A <a
- href="{@docRoot}guide/topics/resources/resources-i18n.html">Resource
- Manager</a>, providing access to non-code resources such as localized
- strings, graphics, and layout files</li>
- <li>A {@link android.app.NotificationManager Notification Manager} that enables
- all applications to display custom alerts in the status bar</li>
- <li>An {@link android.app.Activity Activity Manager} that manages the
- lifecycle of applications and provides a common navigation backstack</li>
-</ul>
-
-<p>For more details and a walkthrough of an application, see the <a
-href="{@docRoot}training/notepad/index.html">Notepad Tutorial</a>.</p>
-
-<a name="libraries" id="libraries"></a>
-<h2>Libraries</h2>
-
-<p>Android includes a set of C/C++ libraries used by various components of the
-Android system. These capabilities are exposed to developers through the
-Android application framework. Some of the core libraries are listed below:</p>
-<ul>
- <li><strong>System C library</strong> - a BSD-derived implementation of
- the standard C system library (libc), tuned for embedded Linux-based
- devices</li>
- <li><strong>Media Libraries</strong> - based on PacketVideo's OpenCORE;
- the libraries support playback and recording of many popular audio and video
- formats, as well as static image files, including MPEG4, H.264, MP3, AAC,
- AMR, JPG, and PNG</li>
- <li><strong>Surface Manager</strong> - manages access to the display
- subsystem and seamlessly composites 2D and 3D graphic layers from multiple
- applications</li>
- <li><strong>LibWebCore</strong> - a modern web browser engine which
- powers both the Android browser and an embeddable web view</li>
- <li><strong>SGL</strong> - the underlying 2D graphics
- engine</li>
- <li><strong>3D libraries</strong> - an implementation based on
- OpenGL ES 1.0 APIs; the libraries use either hardware 3D acceleration
- (where available) or the included, highly optimized 3D software
- rasterizer</li>
- <li><strong>FreeType</strong> - bitmap and vector font rendering</li>
- <li><strong>SQLite</strong> - a powerful and lightweight relational
- database engine available to all applications</li>
-</ul>
-
-<a name="runtime" id="runtime"></a>
-
-<h2>Android Runtime</h2>
-
-<p>Android includes a set of core libraries that provides most of
-the functionality available in the core libraries of the Java programming
-language.</p>
-
-<p>Every Android application runs in its own process, with its own instance of
-the Dalvik virtual machine. Dalvik has been written so that a device can run
-multiple VMs efficiently. The Dalvik VM executes files in the Dalvik
-Executable (.dex) format which is optimized for minimal memory
-footprint. The VM is register-based, and runs classes
-compiled by a Java language compiler that have been transformed into the .dex
-format by the included &quot;dx&quot; tool.</p>
-
-<p>The Dalvik VM relies on the Linux kernel for underlying functionality such
-as threading and low-level memory management.</p>
-
-<a name="kernel" id="kernel"></a>
-
-<h2>Linux Kernel</h2>
-
-<p>Android relies on Linux version 2.6 for core system services such as
-security, memory management, process management, network stack, and driver
-model. The kernel also acts as an abstraction layer between the hardware and
-the rest of the software stack.</p>
diff --git a/docs/html/guide/topics/manifest/uses-feature-element.jd b/docs/html/guide/topics/manifest/uses-feature-element.jd
index 21d152c..4c11adc 100644
--- a/docs/html/guide/topics/manifest/uses-feature-element.jd
+++ b/docs/html/guide/topics/manifest/uses-feature-element.jd
@@ -1,6 +1,5 @@
page.title=&lt;uses-feature&gt;
-parent.title=The AndroidManifest.xml File
-parent.link=manifest-intro.html
+page.tags="filtering","features","google play filters","permissions"
@jd:body
<div id="qv-wrapper">
diff --git a/docs/html/guide/topics/manifest/uses-sdk-element.jd b/docs/html/guide/topics/manifest/uses-sdk-element.jd
index 3b3bb8f..d5b5bdf 100644
--- a/docs/html/guide/topics/manifest/uses-sdk-element.jd
+++ b/docs/html/guide/topics/manifest/uses-sdk-element.jd
@@ -1,6 +1,5 @@
page.title=&lt;uses-sdk&gt;
-parent.title=The AndroidManifest.xml File
-parent.link=manifest-intro.html
+page.tags="api levels","sdk version","minsdkversion","targetsdkversion","maxsdkversion"
@jd:body