diff options
author | Scott Main <smain@google.com> | 2013-05-06 16:51:39 -0700 |
---|---|---|
committer | Scott Main <smain@google.com> | 2013-05-06 16:51:39 -0700 |
commit | 1cd65b30904b07ae4226a6e438647ee3b63d7950 (patch) | |
tree | 6dbfe001e1ae522a6281efc78d11a56c3377a11d | |
parent | f7918b4a1e06350ba4d69fe47327db830cd4e8ba (diff) | |
download | frameworks_base-1cd65b30904b07ae4226a6e438647ee3b63d7950.zip frameworks_base-1cd65b30904b07ae4226a6e438647ee3b63d7950.tar.gz frameworks_base-1cd65b30904b07ae4226a6e438647ee3b63d7950.tar.bz2 |
delete a few unused/obsolete files and add redirects
Change-Id: Icbcb0f042ac5f05d17d42be4c5c122316e93b866
-rw-r--r-- | docs/html/_redirects.yaml | 6 | ||||
-rw-r--r-- | docs/html/about/flexible.jd | 34 | ||||
-rw-r--r-- | docs/html/about/marketplace.jd | 62 | ||||
-rw-r--r-- | docs/html/about/versions/api-levels.jd | 421 | ||||
-rw-r--r-- | docs/html/about/versions/index.jd | 141 | ||||
-rw-r--r-- | docs/html/guide/topics/manifest/uses-feature-element.jd | 3 | ||||
-rw-r--r-- | docs/html/guide/topics/manifest/uses-sdk-element.jd | 3 |
7 files changed, 8 insertions, 662 deletions
diff --git a/docs/html/_redirects.yaml b/docs/html/_redirects.yaml index d89934f..b3774e7 100644 --- a/docs/html/_redirects.yaml +++ b/docs/html/_redirects.yaml @@ -9,6 +9,12 @@ redirects: to: /about/versions/android-\1 pattern: True +- from: /about/versions/index.html + to: /about/index.html + +- from: /about/versions/api-levels.html + to: /guide/topics/manifest/uses-sdk-element.html#ApiLevels + - from: /sdk/adding-components.html to: /sdk/exploring.html diff --git a/docs/html/about/flexible.jd b/docs/html/about/flexible.jd deleted file mode 100644 index ec3a44c..0000000 --- a/docs/html/about/flexible.jd +++ /dev/null @@ -1,34 +0,0 @@ -page.title=Flexible Framework -walkthru=1 - -@jd:body - -<style> -blockquote { - color:#9933CC; -} -</style> - -<blockquote>Android's flexible framework means it runs on more devices and reaches more -users</blockquote> - -<p>Android powers millions of devices around the world and in a variety of form-factors. The Android -framework is specially built to run apps on more than just one screen size and hardware -configuration. As an app developer, Android's scale and variety offers you the potential to quickly -reach millions of users.</p> - -<p>Android apps are flexible and easily adapt to the device on which they are running. Although the -system scales your assets when necessary, you can provide alternative app resources that are -optimized for specific device categories, such as the screen size and density. Android applies the -appropriate resources when running your app, based on the current device’s configuration.</p> - -<blockquote>You're in control of which devices can install your app</blockquote> - -<p>Some devices provide a different user experience when using apps, but you’re always in control of -how your app behaves on each device. If you publish your app on Google Play, you also have -control over which kinds of devices are allowed to install your app and you can closely control how -your app is distributed.</p> - -<p>Every device that includes Google Play has been certified compatible. This means that -the device has passed a rigorous test suite to ensure that the device uses a version of Android that -supports all the platform APIs and will successfully run your app.</p>
\ No newline at end of file diff --git a/docs/html/about/marketplace.jd b/docs/html/about/marketplace.jd deleted file mode 100644 index 34f57a5..0000000 --- a/docs/html/about/marketplace.jd +++ /dev/null @@ -1,62 +0,0 @@ -page.title=Open Marketplace -walkthru=1 - -@jd:body - -<style> -blockquote { - color:#9933CC; -} -</style> - -<p>Android offers an open distribution model, not a walled garden. Once you’ve developed an -app for Android and want to distribute it, you have choice.</p> - -<p>Your final application is contained in an APK file that you can make available to users any -way you want. For example, you can upload it to your own web site to allow visitors to -install it onto their devices. More often, you’ll want to use a trusted -marketplace where users can discover and search for your apps.</p> - -<p>How you choose to distribute your app affects precisely how many users your app will reach. Which -distribution provider you choose also affects the kinds of services available to you as a publisher, -such as licensing and in-app billing APIs, user bug reports, installation analytics, marketing -services, and more.</p> - -<p>Among your choices is Google Play, the premier marketplace for selling and distributing apps -to Android users around the world. When you publish an app on Google Play, you reach hundreds of -millions of customers in over 130 countries.</p> - - -<h3>Your business, your customers</h3> - -<blockquote>Google Play makes your apps available to your customers -immediately</blockquote> - -<p>As an open marketplace, Google Play puts you in control of your business and makes it easy for -you to manage how you sell your products. You can publish whenever you want, as often as you want, -and to the exact set of customers you want.</p> - - -<h3>Visibility for your apps</h3> - -<p>Beyond growing your customer base, Google Play helps you build visibility and engagement across -your apps and brand. As your apps rise in popularity, Google Play gives you higher placement in -weekly "top" lists and offers promotional slots in curated collections. You can engage customers -using rich, colorful product pages that feature app screenshots, videos, and user reviews, as well -as cross-marketing links to your other products.</p> - -<h3>Flexible monetizing and distribution</h3> - -<blockquote class="right">You can distribute -your apps free or priced and you can sell in-app products for additional revenue</blockquote> - -<p>Google Play offers a choice of monetizing options to meet your business needs. You control the -pricing of your apps and in-app products—you can set and change prices at any time, even -individually in local currencies around the world. On purchase, Google Play handles transactions in -the buyer’s currency and makes payouts in your own currency.</p> - - -<p>After publishing, you can manage the distribution of your app. You can distribute broadly to all -markets and devices or focus on specific segments, devices, or ranges of hardware capabilities. -Google Play provides the tools for controlling distribution and ensures that your app is available -only to the users who you are targeting.</p> diff --git a/docs/html/about/versions/api-levels.jd b/docs/html/about/versions/api-levels.jd deleted file mode 100644 index 525e2cb..0000000 --- a/docs/html/about/versions/api-levels.jd +++ /dev/null @@ -1,421 +0,0 @@ -page.title=Android API Levels -@jd:body - -<div id="qv-wrapper"> -<div id="qv"> - - <h2>In this document</h2> -<ol> - <li><a href="#intro">What is API Level?</a></li> - <li><a href="#uses">Uses of API Level in Android</a></li> - <li><a href="#considerations">Development Considerations</a> - <ol> - <li><a href="#fc">Application forward compatibility</a></li> - <li><a href="#bc">Application backward compatibility</a></li> - <li><a href="#platform">Selecting a platform version and API Level</a></li> - <li><a href="#apilevel">Declaring a minimum API Level</a></li> - <li><a href="#testing">Testing against higher API Levels</a></li> - </ol> - </li> - <li><a href="#provisional">Using a Provisional API Level</a></li> - <li><a href="#filtering">Filtering the Documentation</a></li> -</ol> - - <h2>See also</h2> - <ol> - <li><a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><uses-sdk></a> manifest element</li> - </ol> - -</div> -</div> - -<p>As you develop your application on Android, it's useful to understand the -platform's general approach to API change management. It's also important to -understand the API Level identifier and the role it plays in ensuring your -application's compatibility with devices on which it may be installed. </p> - -<p>The sections below provide information about API Level and how it affects -your applications. </p> - -<p>For information about how to use the "Filter by API Level" control -available in the API reference documentation, see -<a href="#filtering">Filtering the documentation</a> at the -end of this document. </p> - -<h2 id="intro">What is API Level?</h2> - -<p>API Level is an integer value that uniquely identifies the framework API -revision offered by a version of the Android platform.</p> - -<p>The Android platform provides a framework API that applications can use to -interact with the underlying Android system. The framework API consists of:</p> - -<ul> -<li>A core set of packages and classes</li> -<li>A set of XML elements and attributes for declaring a manifest file</li> -<li>A set of XML elements and attributes for declaring and accessing resources</li> -<li>A set of Intents</li> -<li>A set of permissions that applications can request, as well as permission -enforcements included in the system</li> -</ul> - -<p>Each successive version of the Android platform can include updates to the -Android application framework API that it delivers. </p> - -<p>Updates to the framework API are designed so that the new API remains -compatible with earlier versions of the API. That is, most changes in the API -are additive and introduce new or replacement functionality. As parts of the API -are upgraded, the older replaced parts are deprecated but are not removed, so -that existing applications can still use them. In a very small number of cases, -parts of the API may be modified or removed, although typically such changes are -only needed to ensure API robustness and application or system security. All -other API parts from earlier revisions are carried forward without -modification.</p> - -<p>The framework API that an Android platform delivers is specified using an -integer identifier called "API Level". Each Android platform version supports -exactly one API Level, although support is implicit for all earlier API Levels -(down to API Level 1). The initial release of the Android platform provided -API Level 1 and subsequent releases have incremented the API Level.</p> - -<p>The following table specifies the API Level supported by each version of the -Android platform.</p> - -<table> - <tr><th>Platform Version</th><th>API Level</th><th>VERSION_CODE</th><th>Notes</th></tr> - - <tr><td><a href="{@docRoot}about/versions/android-4.0.3.html">Android 4.0.3</a></td> - <td><a href="{@docRoot}sdk/api_diff/15/changes.html" title="Diff Report">15</a></td> - <td>{@link android.os.Build.VERSION_CODES#ICE_CREAM_SANDWICH_MR1}</td> - <td rowspan="2"><a href="{@docRoot}about/versions/android-4.0-highlights.html">Platform -Highlights</a></td></tr> - - <tr><td><a href="{@docRoot}about/versions/android-4.0.html">Android 4.0, 4.0.1, 4.0.2</a></td> - <td><a href="{@docRoot}sdk/api_diff/14/changes.html" title="Diff Report">14</a></td> - <td>{@link android.os.Build.VERSION_CODES#ICE_CREAM_SANDWICH}</td> - </tr> - - <tr><td><a href="{@docRoot}about/versions/android-3.2.html">Android 3.2</a></td> - <td><a href="{@docRoot}sdk/api_diff/13/changes.html" title="Diff Report">13</a></td> - <td>{@link android.os.Build.VERSION_CODES#HONEYCOMB_MR2}</td> - <td><!-- <a href="{@docRoot}about/versions/android-3.2-highlights.html">Platform Highlights</a>--></td></tr> - - <tr><td><a href="{@docRoot}about/versions/android-3.1.html">Android 3.1.x</a></td> - <td><a href="{@docRoot}sdk/api_diff/12/changes.html" title="Diff Report">12</a></td> - <td>{@link android.os.Build.VERSION_CODES#HONEYCOMB_MR1}</td> - <td><a href="{@docRoot}about/versions/android-3.1-highlights.html">Platform Highlights</a></td></tr> - - <tr><td><a href="{@docRoot}about/versions/android-3.0.html">Android 3.0.x</td> - <td><a href="{@docRoot}sdk/api_diff/11/changes.html" title="Diff Report">11</a></td> - <td>{@link android.os.Build.VERSION_CODES#HONEYCOMB}</td> - <td><a href="{@docRoot}about/versions/android-3.0-highlights.html">Platform Highlights</a></td></tr> - - <tr><td><a href="{@docRoot}about/versions/android-2.3.3.html">Android 2.3.4<br>Android 2.3.3</td> - <td><a href="{@docRoot}sdk/api_diff/10/changes.html" title="Diff Report">10</a></td> - <td>{@link android.os.Build.VERSION_CODES#GINGERBREAD_MR1}</td> - <td rowspan="2"><a href="{@docRoot}about/versions/android-2.3-highlights.html">Platform Highlights</a></td></tr> - - <tr><td><a href="{@docRoot}about/versions/android-2.3.html">Android 2.3.2<br>Android 2.3.1<br>Android 2.3</td> - <td><a href="{@docRoot}sdk/api_diff/9/changes.html" title="Diff Report">9</a></td> - <td>{@link android.os.Build.VERSION_CODES#GINGERBREAD}</td> - </tr> - - <tr><td><a href="{@docRoot}about/versions/android-2.2.html">Android 2.2.x</td> - <td ><a href="{@docRoot}sdk/api_diff/8/changes.html" title="Diff Report">8</a></td> - <td>{@link android.os.Build.VERSION_CODES#FROYO}</td> - <td><a href="{@docRoot}about/versions/android-2.2-highlights.html">Platform Highlights</a></td></tr> - - <tr><td><a href="{@docRoot}about/versions/android-2.1.html">Android 2.1.x</td> - <td><a href="{@docRoot}sdk/api_diff/7/changes.html" title="Diff Report">7</a></td> - <td>{@link android.os.Build.VERSION_CODES#ECLAIR_MR1}</td> - <td rowspan="3" ><a href="{@docRoot}about/versions/android-2.0-highlights.html">Platform Highlights</a></td></tr> - - <tr><td><a href="{@docRoot}about/versions/android-2.0.1.html">Android 2.0.1</td> - <td><a href="{@docRoot}sdk/api_diff/6/changes.html" title="Diff Report">6</a></td> - <td>{@link android.os.Build.VERSION_CODES#ECLAIR_0_1}</td> - </tr> - - <tr><td><a href="{@docRoot}about/versions/android-2.0.html">Android 2.0</td> - <td><a href="{@docRoot}sdk/api_diff/5/changes.html" title="Diff Report">5</a></td> - <td>{@link android.os.Build.VERSION_CODES#ECLAIR}</td> - </tr> - - <tr><td><a href="{@docRoot}about/versions/android-1.6.html">Android 1.6</td> - <td><a href="{@docRoot}sdk/api_diff/4/changes.html" title="Diff Report">4</a></td> - <td>{@link android.os.Build.VERSION_CODES#DONUT}</td> - <td><a href="{@docRoot}about/versions/android-1.6-highlights.html">Platform Highlights</a></td></tr> - - <tr><td><a href="{@docRoot}about/versions/android-1.5.html">Android 1.5</td> - <td><a href="{@docRoot}sdk/api_diff/3/changes.html" title="Diff Report">3</a></td> - <td>{@link android.os.Build.VERSION_CODES#CUPCAKE}</td> - <td><a href="{@docRoot}about/versions/android-1.5-highlights.html">Platform Highlights</a></td></tr> - - <tr><td><a href="{@docRoot}about/versions/android-1.1.html">Android 1.1</td> - <td>2</td> - <td>{@link android.os.Build.VERSION_CODES#BASE_1_1}</td><td></td></tr> - - <tr><td>Android 1.0</td> - <td>1</td> - <td>{@link android.os.Build.VERSION_CODES#BASE}</td> - <td></td></tr> -</table> - - -<h2 id="uses">Uses of API Level in Android</h2> - -<p>The API Level identifier serves a key role in ensuring the best possible -experience for users and application developers: - -<ul> -<li>It lets the Android platform describe the maximum framework API revision -that it supports</li> -<li>It lets applications describe the framework API revision that they -require</li> -<li>It lets the system negotiate the installation of applications on the user's -device, such that version-incompatible applications are not installed.</li> -</ul> - -<p>Each Android platform version stores its API Level identifier internally, in -the Android system itself. </p> - -<p>Applications can use a manifest element provided by the framework API — -<code><uses-sdk></code> — to describe the minimum and maximum API -Levels under which they are able to run, as well as the preferred API Level that -they are designed to support. The element offers three key attributes:</p> - -<ul> -<li><code>android:minSdkVersion</code> — Specifies the minimum API Level -on which the application is able to run. The default value is "1".</li> -<li><code>android:targetSdkVersion</code> — Specifies the API Level -on which the application is designed to run. In some cases, this allows the -application to use manifest elements or behaviors defined in the target -API Level, rather than being restricted to using only those defined -for the minimum API Level.</li> -<li><code>android:maxSdkVersion</code> — Specifies the maximum API Level -on which the application is able to run. <strong>Important:</strong> Please read the <a -href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code><uses-sdk></code></a> -documentation before using this attribute. </li> -</ul> - -<p>For example, to specify the minimum system API Level that an application -requires in order to run, the application would include in its manifest a -<code><uses-sdk></code> element with a <code>android:minSdkVersion</code> -attribute. The value of <code>android:minSdkVersion</code> would be the integer -corresponding to the API Level of the earliest version of the Android platform -under which the application can run. </p> - -<p>When the user attempts to install an application, or when revalidating an -appplication after a system update, the Android system first checks the -<code><uses-sdk></code> attributes in the application's manifest and -compares the values against its own internal API Level. The system allows the -installation to begin only if these conditions are met:</p> - -<ul> -<li>If a <code>android:minSdkVersion</code> attribute is declared, its value -must be less than or equal to the system's API Level integer. If not declared, -the system assumes that the application requires API Level 1. </li> -<li>If a <code>android:maxSdkVersion</code> attribute is declared, its value -must be equal to or greater than the system's API Level integer. -If not declared, the system assumes that the application -has no maximum API Level. Please read the <a -href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code><uses-sdk></code></a> -documentation for more information about how the system handles this attribute.</li> -</ul> - -<p>When declared in an application's manifest, a <code><uses-sdk></code> -element might look like this: </p> - -<pre><manifest> - <uses-sdk android:minSdkVersion="5" /> - ... -</manifest></pre> - -<p>The principal reason that an application would declare an API Level in -<code>android:minSdkVersion</code> is to tell the Android system that it is -using APIs that were <em>introduced</em> in the API Level specified. If the -application were to be somehow installed on a platform with a lower API Level, -then it would crash at run-time when it tried to access APIs that don't exist. -The system prevents such an outcome by not allowing the application to be -installed if the lowest API Level it requires is higher than that of the -platform version on the target device.</p> - -<p>For example, the {@link android.appwidget} package was introduced with API -Level 3. If an application uses that API, it must declare a -<code>android:minSdkVersion</code> attribute with a value of "3". The -application will then be installable on platforms such as Android 1.5 (API Level -3) and Android 1.6 (API Level 4), but not on the Android 1.1 (API Level 2) and -Android 1.0 platforms (API Level 1).</p> - -<p>For more information about how to specify an application's API Level -requirements, see the <a -href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code><uses-sdk></code></a> - section of the manifest file documentation.</p> - - -<h2 id="considerations">Development Considerations</h2> - -<p>The sections below provide information related to API level that you should -consider when developing your application.</p> - -<h3 id="fc">Application forward compatibility</h3> - -<p>Android applications are generally forward-compatible with new versions of -the Android platform.</p> - -<p>Because almost all changes to the framework API are additive, an Android -application developed using any given version of the API (as specified by its -API Level) is forward-compatible with later versions of the Android platform and -higher API levels. The application should be able to run on all later versions -of the Android platform, except in isolated cases where the application uses a -part of the API that is later removed for some reason. </p> - -<p>Forward compatibility is important because many Android-powered devices -receive over-the-air (OTA) system updates. The user may install your -application and use it successfully, then later receive an OTA update to a new -version of the Android platform. Once the update is installed, your application -will run in a new run-time version of the environment, but one that has the API -and system capabilities that your application depends on. </p> - -<p>In some cases, changes <em>below</em> the API, such those in the underlying -system itself, may affect your application when it is run in the new -environment. For that reason it's important for you, as the application -developer, to understand how the application will look and behave in each system -environment. To help you test your application on various versions of the Android -platform, the Android SDK includes multiple platforms that you can download. -Each platform includes a compatible system image that you can run in an AVD, to -test your application. </p> - -<h3 id="bc">Application backward compatibility</h3> - -<p>Android applications are not necessarily backward compatible with versions of -the Android platform older than the version against which they were compiled. -</p> - -<p>Each new version of the Android platform can include new framework APIs, such -as those that give applications access to new platform capabilities or replace -existing API parts. The new APIs are accessible to applications when running on -the new platform and, as mentioned above, also when running on later versions of -the platform, as specified by API Level. Conversely, because earlier versions of -the platform do not include the new APIs, applications that use the new APIs are -unable to run on those platforms.</p> - -<p>Although it's unlikely that an Android-powered device would be downgraded to -a previous version of the platform, it's important to realize that there are -likely to be many devices in the field that run earlier versions of the -platform. Even among devices that receive OTA updates, some might lag and -might not receive an update for a significant amount of time. </p> - -<h3 id="platform">Selecting a platform version and API Level</h3> - -<p>When you are developing your application, you will need to choose -the platform version against which you will compile the application. In -general, you should compile your application against the lowest possible -version of the platform that your application can support. - -<p>You can determine the lowest possible platform version by compiling the -application against successively lower build targets. After you determine the -lowest version, you should create an AVD using the corresponding platform -version (and API Level) and fully test your application. Make sure to declare a -<code>android:minSdkVersion</code> attribute in the application's manifest and -set its value to the API Level of the platform version. </p> - -<h3 id="apilevel">Declaring a minimum API Level</h3> - -<p>If you build an application that uses APIs or system features introduced in -the latest platform version, you should set the -<code>android:minSdkVersion</code> attribute to the API Level of the latest -platform version. This ensures that users will only be able to install your -application if their devices are running a compatible version of the Android -platform. In turn, this ensures that your application can function properly on -their devices. </p> - -<p>If your application uses APIs introduced in the latest platform version but -does <em>not</em> declare a <code>android:minSdkVersion</code> attribute, then -it will run properly on devices running the latest version of the platform, but -<em>not</em> on devices running earlier versions of the platform. In the latter -case, the application will crash at runtime when it tries to use APIs that don't -exist on the earlier versions.</p> - -<h3 id="testing">Testing against higher API Levels</h3> - -<p>After compiling your application, you should make sure to test it on the -platform specified in the application's <code>android:minSdkVersion</code> -attribute. To do so, create an AVD that uses the platform version required by -your application. Additionally, to ensure forward-compatibility, you should run -and test the application on all platforms that use a higher API Level than that -used by your application. </p> - -<p>The Android SDK includes multiple platform versions that you can use, -including the latest version, and provides an updater tool that you can use to -download other platform versions as necessary. </p> - -<p>To access the updater, use the <code>android</code> command-line tool, -located in the <sdk>/tools directory. You can launch the SDK updater by -executing <code>android sdk</code>. You can -also simply double-click the android.bat (Windows) or android (OS X/Linux) file. -In ADT, you can also access the updater by selecting -<strong>Window</strong> > <strong>Android SDK -Manager</strong>.</p> - -<p>To run your application against different platform versions in the emulator, -create an AVD for each platform version that you want to test. For more -information about AVDs, see <a -href="{@docRoot}tools/devices/index.html">Creating and Managing Virtual Devices</a>. If -you are using a physical device for testing, ensure that you know the API Level -of the Android platform it runs. See the table at the top of this document for -a list of platform versions and their API Levels. </p> - -<h2 id="provisional">Using a Provisional API Level</h2> - -<p>In some cases, an "Early Look" Android SDK platform may be available. To let -you begin developing on the platform although the APIs may not be final, the -platform's API Level integer will not be specified. You must instead use the -platform's <em>provisional API Level</em> in your application manifest, in order -to build applications against the platform. A provisional API Level is not an -integer, but a string matching the codename of the unreleased platform version. -The provisional API Level will be specified in the release notes for the Early -Look SDK release notes and is case-sensitive.</p> - -<p>The use of a provisional API Level is designed to protect developers and -device users from inadvertently publishing or installing applications based on -the Early Look framework API, which may not run properly on actual devices -running the final system image.</p> - -<p>The provisional API Level will only be valid while using the Early Look SDK -and can only be used to run applications in the emulator. An application using -the provisional API Level can never be installed on an Android device. At the -final release of the platform, you must replace any instances of the provisional -API Level in your application manifest with the final platform's actual API -Level integer.</p> - - -<h2 id="filtering">Filtering the Reference Documentation by API Level</h2> - -<p>Reference documentation pages on the Android Developers site offer a "Filter -by API Level" control in the top-right area of each page. You can use the -control to show documentation only for parts of the API that are actually -accessible to your application, based on the API Level that it specifies in -the <code>android:minSdkVersion</code> attribute of its manifest file. </p> - -<p>To use filtering, select the checkbox to enable filtering, just below the -page search box. Then set the "Filter by API Level" control to the same API -Level as specified by your application. Notice that APIs introduced in a later -API Level are then grayed out and their content is masked, since they would not -be accessible to your application. </p> - -<p>Filtering by API Level in the documentation does not provide a view -of what is new or introduced in each API Level — it simply provides a way -to view the entire API associated with a given API Level, while excluding API -elements introduced in later API Levels.</p> - -<p>If you decide that you don't want to filter the API documentation, just -disable the feature using the checkbox. By default, API Level filtering is -disabled, so that you can view the full framework API, regardless of API Level. -</p> - -<p>Also note that the reference documentation for individual API elements -specifies the API Level at which each element was introduced. The API Level -for packages and classes is specified as "Since <api level>" at the -top-right corner of the content area on each documentation page. The API Level -for class members is specified in their detailed description headers, -at the right margin. </p> diff --git a/docs/html/about/versions/index.jd b/docs/html/about/versions/index.jd deleted file mode 100644 index 518711f..0000000 --- a/docs/html/about/versions/index.jd +++ /dev/null @@ -1,141 +0,0 @@ -page.title=App Framework -@jd:body - -<p>Android is a software stack for mobile devices that includes an operating -system, middleware and key applications. The <a -href="http://developer.android.com/sdk/index.html">Android SDK</a> -provides the tools and APIs necessary to begin developing applications on the -Android platform using the Java programming language.</p> - -<h2>Features</h2> - -<ul> - <li><strong>Application framework</strong> enabling reuse and replacement - of components</li> - <li><strong>Dalvik virtual machine</strong> optimized for mobile - devices</li> - <li><strong>Integrated browser</strong> based on the open source <a - href="http://webkit.org/">WebKit</a> engine </li> - <li><strong>Optimized graphics</strong> powered by a custom 2D graphics library; 3D - graphics based on the OpenGL ES 1.0 specification (hardware acceleration - optional)</li> - <li><strong>SQLite</strong> for structured data storage</li> - <li><strong>Media support</strong> for common audio, video, and still - image formats (MPEG4, H.264, MP3, AAC, AMR, JPG, PNG, - GIF)</li> - <li><strong>GSM Telephony</strong> (hardware dependent)</li> - <li><strong>Bluetooth, EDGE, 3G, and WiFi</strong> (hardware dependent)</li> - <li><strong>Camera, GPS, compass, and accelerometer</strong> (hardware dependent)</li> - <li><strong>Rich development environment</strong> including a device - emulator, tools for debugging, memory and performance profiling, and a plugin for the Eclipse IDE</li> -</ul> - -<a name="os_architecture" id="os_architecture"></a> -<h2>Android Architecture</h2> - -<p>The following diagram shows the major components of the Android operating -system. Each section is described in more detail below.</p> - -<p><img src="{@docRoot}images/system-architecture.jpg" alt="Android System Architecture" width="713" height="512"></p> - -<a name="applications" id="applications"></a> -<h2>Applications</h2> - -<p>Android will ship with a set of core applications including an email -client, SMS program, calendar, maps, browser, contacts, and -others. All applications are written using the Java programming language.</p> - -<a name="application_framework" id="application_framework"></a> -<h2>Application Framework</h2> - -<p>By providing an open development platform, Android -offers developers the ability to build extremely rich and innovative -applications. Developers are free to take advantage of the -device hardware, access location information, run background services, set alarms, -add notifications to the status bar, and much, much more. </p> - -<p>Developers have full access to the same framework APIs used by the core -applications. The application architecture is designed to simplify the reuse -of components; any application can publish its capabilities and any other -application may then make use of those capabilities (subject to security -constraints enforced by the framework). This same mechanism allows components -to be replaced by the user.</p> - -<p>Underlying all applications is a set of services and systems, including: -<ul> - <li>A rich and extensible set of <a - href="{@docRoot}resources/tutorials/views/index.html">Views</a> that can be used to - build an application, including lists, grids, text boxes, buttons, and even - an embeddable web browser</li> - <li><a href="{@docRoot}guide/topics/providers/content-providers.html">Content - Providers</a> that enable applications to access data from other - applications (such as Contacts), or to share their own data</li> <li>A <a - href="{@docRoot}guide/topics/resources/resources-i18n.html">Resource - Manager</a>, providing access to non-code resources such as localized - strings, graphics, and layout files</li> - <li>A {@link android.app.NotificationManager Notification Manager} that enables - all applications to display custom alerts in the status bar</li> - <li>An {@link android.app.Activity Activity Manager} that manages the - lifecycle of applications and provides a common navigation backstack</li> -</ul> - -<p>For more details and a walkthrough of an application, see the <a -href="{@docRoot}training/notepad/index.html">Notepad Tutorial</a>.</p> - -<a name="libraries" id="libraries"></a> -<h2>Libraries</h2> - -<p>Android includes a set of C/C++ libraries used by various components of the -Android system. These capabilities are exposed to developers through the -Android application framework. Some of the core libraries are listed below:</p> -<ul> - <li><strong>System C library</strong> - a BSD-derived implementation of - the standard C system library (libc), tuned for embedded Linux-based - devices</li> - <li><strong>Media Libraries</strong> - based on PacketVideo's OpenCORE; - the libraries support playback and recording of many popular audio and video - formats, as well as static image files, including MPEG4, H.264, MP3, AAC, - AMR, JPG, and PNG</li> - <li><strong>Surface Manager</strong> - manages access to the display - subsystem and seamlessly composites 2D and 3D graphic layers from multiple - applications</li> - <li><strong>LibWebCore</strong> - a modern web browser engine which - powers both the Android browser and an embeddable web view</li> - <li><strong>SGL</strong> - the underlying 2D graphics - engine</li> - <li><strong>3D libraries</strong> - an implementation based on - OpenGL ES 1.0 APIs; the libraries use either hardware 3D acceleration - (where available) or the included, highly optimized 3D software - rasterizer</li> - <li><strong>FreeType</strong> - bitmap and vector font rendering</li> - <li><strong>SQLite</strong> - a powerful and lightweight relational - database engine available to all applications</li> -</ul> - -<a name="runtime" id="runtime"></a> - -<h2>Android Runtime</h2> - -<p>Android includes a set of core libraries that provides most of -the functionality available in the core libraries of the Java programming -language.</p> - -<p>Every Android application runs in its own process, with its own instance of -the Dalvik virtual machine. Dalvik has been written so that a device can run -multiple VMs efficiently. The Dalvik VM executes files in the Dalvik -Executable (.dex) format which is optimized for minimal memory -footprint. The VM is register-based, and runs classes -compiled by a Java language compiler that have been transformed into the .dex -format by the included "dx" tool.</p> - -<p>The Dalvik VM relies on the Linux kernel for underlying functionality such -as threading and low-level memory management.</p> - -<a name="kernel" id="kernel"></a> - -<h2>Linux Kernel</h2> - -<p>Android relies on Linux version 2.6 for core system services such as -security, memory management, process management, network stack, and driver -model. The kernel also acts as an abstraction layer between the hardware and -the rest of the software stack.</p> diff --git a/docs/html/guide/topics/manifest/uses-feature-element.jd b/docs/html/guide/topics/manifest/uses-feature-element.jd index 21d152c..4c11adc 100644 --- a/docs/html/guide/topics/manifest/uses-feature-element.jd +++ b/docs/html/guide/topics/manifest/uses-feature-element.jd @@ -1,6 +1,5 @@ page.title=<uses-feature> -parent.title=The AndroidManifest.xml File -parent.link=manifest-intro.html +page.tags="filtering","features","google play filters","permissions" @jd:body <div id="qv-wrapper"> diff --git a/docs/html/guide/topics/manifest/uses-sdk-element.jd b/docs/html/guide/topics/manifest/uses-sdk-element.jd index 3b3bb8f..d5b5bdf 100644 --- a/docs/html/guide/topics/manifest/uses-sdk-element.jd +++ b/docs/html/guide/topics/manifest/uses-sdk-element.jd @@ -1,6 +1,5 @@ page.title=<uses-sdk> -parent.title=The AndroidManifest.xml File -parent.link=manifest-intro.html +page.tags="api levels","sdk version","minsdkversion","targetsdkversion","maxsdkversion" @jd:body |