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| author | ztenghui <ztenghui@google.com> | 2014-09-11 21:09:50 +0000 |
|---|---|---|
| committer | Android (Google) Code Review <android-gerrit@google.com> | 2014-09-11 21:09:51 +0000 |
| commit | 24a95a10db926e9608c00e522293c372bf566d38 (patch) | |
| tree | 19cd9b3e2654a654b620f63c802fd36937a8cbca | |
| parent | b55ccdad03a4fee0742df43aca9c76a501596df5 (diff) | |
| parent | 25e5a02d1cbbaa8352be314c45f9cf3599a8f30e (diff) | |
| download | frameworks_base-24a95a10db926e9608c00e522293c372bf566d38.zip frameworks_base-24a95a10db926e9608c00e522293c372bf566d38.tar.gz frameworks_base-24a95a10db926e9608c00e522293c372bf566d38.tar.bz2 | |
Merge "Finer tessellation can draw better looking shadows for circles." into lmp-dev
| -rw-r--r-- | libs/hwui/TessellationCache.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/TessellationCache.cpp b/libs/hwui/TessellationCache.cpp index 9e62f36..1e38f9e 100644 --- a/libs/hwui/TessellationCache.cpp +++ b/libs/hwui/TessellationCache.cpp @@ -216,7 +216,7 @@ static void tessellateShadows( // tessellate caster outline into a 2d polygon Vector<Vertex> casterVertices2d; - const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value + const float casterRefinementThresholdSquared = 4.0f; PathTessellator::approximatePathOutlineVertices(*casterPerimeter, casterRefinementThresholdSquared, casterVertices2d); if (!ShadowTessellator::isClockwisePath(*casterPerimeter)) { |
