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authorMathias Agopian <mathias@google.com>2013-08-06 20:16:12 -0700
committerMathias Agopian <mathias@google.com>2013-08-06 20:16:12 -0700
commit24f43c9d2c9c81bfdeeec0c201703cccfba14c51 (patch)
tree664ca3215d6c2b5fd5d850490a170332659e128b
parent52a9a10b6b8c7b7a9f97777541841b94d4fd9754 (diff)
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put TextureView back to async mode
it's probably not strictly needed, but it guarantees that the app won't deadlock itself while using a TextureView -- this could happen if it blocked in View.onDraw() waiting for the producer this mimics the behavior TextureView always had. Change-Id: I453339237a48dea91a10840b8cc0f5d2d84d1520
-rw-r--r--core/jni/android_view_TextureView.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/jni/android_view_TextureView.cpp b/core/jni/android_view_TextureView.cpp
index 8dc2fc6..0f429005 100644
--- a/core/jni/android_view_TextureView.cpp
+++ b/core/jni/android_view_TextureView.cpp
@@ -100,7 +100,7 @@ static void android_view_TextureView_createNativeWindow(JNIEnv* env, jobject tex
jobject surface) {
sp<IGraphicBufferProducer> producer(SurfaceTexture_getProducer(env, surface));
- sp<ANativeWindow> window = new Surface(producer);
+ sp<ANativeWindow> window = new Surface(producer, true);
window->incStrong((void*)android_view_TextureView_createNativeWindow);
SET_INT(textureView, gTextureViewClassInfo.nativeWindow, jint(window.get()));