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authorJohn Reck <jreck@google.com>2015-07-22 21:29:55 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2015-07-22 21:29:55 +0000
commit3f2c51084b9d9578532c8a88e7a5444eeedc86c2 (patch)
tree70a623172a8233e68cc3f7acbd212dbe23c8a4cb
parent6625047a3ba26ecc52bb2757eb7576027949e435 (diff)
parentc360bef7bcf98e0ae50461524f1ae08ee3a9c609 (diff)
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Merge "Fix ATLAS_MAP_ENTRY_FIELD_COUNT" into mnc-dev
-rw-r--r--services/core/java/com/android/server/AssetAtlasService.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/services/core/java/com/android/server/AssetAtlasService.java b/services/core/java/com/android/server/AssetAtlasService.java
index ebc810f..4569dae 100644
--- a/services/core/java/com/android/server/AssetAtlasService.java
+++ b/services/core/java/com/android/server/AssetAtlasService.java
@@ -93,7 +93,7 @@ public class AssetAtlasService extends IAssetAtlas.Stub {
// Defines the number of int fields used to represent a single entry
// in the atlas map. This number defines the size of the array returned
// by the getMap(). See the mAtlasMap field for more information
- private static final int ATLAS_MAP_ENTRY_FIELD_COUNT = 4;
+ private static final int ATLAS_MAP_ENTRY_FIELD_COUNT = 3;
// Specifies how our GraphicBuffer will be used. To get proper swizzling
// the buffer will be written to using OpenGL (from JNI) so we can leave