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author | Joe Onorato <joeo@android.com> | 2010-03-16 14:45:36 -0700 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2010-03-16 14:45:36 -0700 |
commit | 4040d44dc489573d21716910efde185a61424149 (patch) | |
tree | 9eabdf861d776b136417fadfd0b151f03554c064 | |
parent | 10ce6c5bbd0b84e77ddf5b9dcf456b6596294d7c (diff) | |
parent | e0d3507764915bcc9de004b662a90126ca98a440 (diff) | |
download | frameworks_base-4040d44dc489573d21716910efde185a61424149.zip frameworks_base-4040d44dc489573d21716910efde185a61424149.tar.gz frameworks_base-4040d44dc489573d21716910efde185a61424149.tar.bz2 |
Merge "fix typos in docs"
-rw-r--r-- | docs/html/guide/topics/graphics/index.jd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/html/guide/topics/graphics/index.jd b/docs/html/guide/topics/graphics/index.jd index e1158be..92771a8 100644 --- a/docs/html/guide/topics/graphics/index.jd +++ b/docs/html/guide/topics/graphics/index.jd @@ -56,7 +56,7 @@ need to change dynamically and are not part of a performance-intensive game. For draw your graphics into a View when you want to display a static graphic or predefined animation, within an otherwise static application. Read <a href="#draw-to-view">Simple Graphics Inside a View</a>.</li> -<p>Option "b," drawing to a Canvas, is better when you're application needs to regularly re-draw itself. +<p>Option "b," drawing to a Canvas, is better when your application needs to regularly re-draw itself. Basically, any video game should be drawing to the Canvas on its own. However, there's more than one way to do this: </p> <ul> @@ -117,7 +117,7 @@ that takes your Canvas as an argument.</p> <h3 id="on-view">On a View</h3> -<p>If you're application does not require a significant amount of processing or +<p>If your application does not require a significant amount of processing or frame-rate speed (perhaps for a chess game, a snake game, or another slowly-animated application), then you should consider creating a custom View component and drawing with a Canvas in <code>{@link android.view.View#onDraw(Canvas) View.onDraw()}</code>. |