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authorEric Laurent <elaurent@google.com>2012-01-24 11:49:39 -0800
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-01-24 11:49:39 -0800
commit7eeaf3f07aa6fb10639d9f96c1367eb98c3e8839 (patch)
tree1ee60909ec62718656be769b458fd14ad8272079
parent41773d46556aa47d4322ff89fdaf7d1345c2d1f2 (diff)
parent0609231f4fa415cc8198d706ee1c6b5f5e911023 (diff)
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Merge "AudioFlinger: refine mixer sleep time logic" into ics-mr1
-rw-r--r--services/audioflinger/AudioFlinger.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp
index 133dabd..ce701ca 100644
--- a/services/audioflinger/AudioFlinger.cpp
+++ b/services/audioflinger/AudioFlinger.cpp
@@ -1973,11 +1973,14 @@ bool AudioFlinger::MixerThread::threadLoop()
if (LIKELY(mixerStatus == MIXER_TRACKS_READY)) {
// mix buffers...
mAudioMixer->process();
- sleepTime = 0;
- // increase sleep time progressively when application underrun condition clears
- if (sleepTimeShift > 0) {
+ // increase sleep time progressively when application underrun condition clears.
+ // Only increase sleep time if the mixer is ready for two consecutive times to avoid
+ // that a steady state of alternating ready/not ready conditions keeps the sleep time
+ // such that we would underrun the audio HAL.
+ if ((sleepTime == 0) && (sleepTimeShift > 0)) {
sleepTimeShift--;
}
+ sleepTime = 0;
standbyTime = systemTime() + kStandbyTimeInNsecs;
//TODO: delay standby when effects have a tail
} else {