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author | Eric Laurent <elaurent@google.com> | 2012-01-24 11:49:39 -0800 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2012-01-24 11:49:39 -0800 |
commit | 7eeaf3f07aa6fb10639d9f96c1367eb98c3e8839 (patch) | |
tree | 1ee60909ec62718656be769b458fd14ad8272079 | |
parent | 41773d46556aa47d4322ff89fdaf7d1345c2d1f2 (diff) | |
parent | 0609231f4fa415cc8198d706ee1c6b5f5e911023 (diff) | |
download | frameworks_base-7eeaf3f07aa6fb10639d9f96c1367eb98c3e8839.zip frameworks_base-7eeaf3f07aa6fb10639d9f96c1367eb98c3e8839.tar.gz frameworks_base-7eeaf3f07aa6fb10639d9f96c1367eb98c3e8839.tar.bz2 |
Merge "AudioFlinger: refine mixer sleep time logic" into ics-mr1
-rw-r--r-- | services/audioflinger/AudioFlinger.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/services/audioflinger/AudioFlinger.cpp b/services/audioflinger/AudioFlinger.cpp index 133dabd..ce701ca 100644 --- a/services/audioflinger/AudioFlinger.cpp +++ b/services/audioflinger/AudioFlinger.cpp @@ -1973,11 +1973,14 @@ bool AudioFlinger::MixerThread::threadLoop() if (LIKELY(mixerStatus == MIXER_TRACKS_READY)) { // mix buffers... mAudioMixer->process(); - sleepTime = 0; - // increase sleep time progressively when application underrun condition clears - if (sleepTimeShift > 0) { + // increase sleep time progressively when application underrun condition clears. + // Only increase sleep time if the mixer is ready for two consecutive times to avoid + // that a steady state of alternating ready/not ready conditions keeps the sleep time + // such that we would underrun the audio HAL. + if ((sleepTime == 0) && (sleepTimeShift > 0)) { sleepTimeShift--; } + sleepTime = 0; standbyTime = systemTime() + kStandbyTimeInNsecs; //TODO: delay standby when effects have a tail } else { |