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authorMathias Agopian <>2009-03-27 15:36:09 -0700
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-27 15:36:09 -0700
commit89a187299eeaa9f973ace3dba4916b3fbd36063e (patch)
tree3ec8e8bf4f39529fb22ba7aa644aa21804784088
parentcd1a9ea2388dfd31bb51c27df6404d68e227569c (diff)
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AI 143160: am: CL 142856 new-new-new-new rotation animation. it may still change one more time.
Original author: mathias Merged from: //branches/cupcake/... Automated import of CL 143160
-rw-r--r--libs/surfaceflinger/Android.mk1
-rw-r--r--libs/surfaceflinger/LayerOrientationAnim.cpp152
-rw-r--r--libs/surfaceflinger/LayerOrientationAnim.h49
-rw-r--r--libs/surfaceflinger/LayerOrientationAnimRotate.cpp274
-rw-r--r--libs/surfaceflinger/LayerOrientationAnimRotate.h76
-rw-r--r--libs/surfaceflinger/OrientationAnimation.cpp9
-rw-r--r--libs/surfaceflinger/OrientationAnimation.h2
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.cpp3
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.h2
-rw-r--r--libs/surfaceflinger/Transform.cpp19
-rw-r--r--libs/surfaceflinger/Transform.h4
11 files changed, 514 insertions, 77 deletions
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
index 496e271..2212436 100644
--- a/libs/surfaceflinger/Android.mk
+++ b/libs/surfaceflinger/Android.mk
@@ -16,6 +16,7 @@ LOCAL_SRC_FILES:= \
LayerBitmap.cpp \
LayerDim.cpp \
LayerOrientationAnim.cpp \
+ LayerOrientationAnimRotate.cpp \
OrientationAnimation.cpp \
SurfaceFlinger.cpp \
Tokenizer.cpp \
diff --git a/libs/surfaceflinger/LayerOrientationAnim.cpp b/libs/surfaceflinger/LayerOrientationAnim.cpp
index 2b72d7c..3e4035e 100644
--- a/libs/surfaceflinger/LayerOrientationAnim.cpp
+++ b/libs/surfaceflinger/LayerOrientationAnim.cpp
@@ -22,11 +22,13 @@
#include <utils/Errors.h>
#include <utils/Log.h>
+#include <utils/StopWatch.h>
#include <core/SkBitmap.h>
#include <ui/EGLDisplaySurface.h>
+#include "BlurFilter.h"
#include "LayerBase.h"
#include "LayerOrientationAnim.h"
#include "SurfaceFlinger.h"
@@ -41,22 +43,35 @@ const char* const LayerOrientationAnim::typeID = "LayerOrientationAnim";
// ---------------------------------------------------------------------------
+// Animation...
+const float DURATION = ms2ns(200);
+const float BOUNCES_PER_SECOND = 0.5f;
+//const float BOUNCES_AMPLITUDE = 1.0f/16.0f;
+const float BOUNCES_AMPLITUDE = 0;
+const float DIM_TARGET = 0.40f;
+//#define INTERPOLATED_TIME(_t) ((_t)*(_t))
+#define INTERPOLATED_TIME(_t) (_t)
+
+// ---------------------------------------------------------------------------
+
LayerOrientationAnim::LayerOrientationAnim(
SurfaceFlinger* flinger, DisplayID display,
OrientationAnimation* anim,
- const LayerBitmap& bitmap,
- const LayerBitmap& bitmapIn)
- : LayerBase(flinger, display), mAnim(anim),
- mBitmap(bitmap), mBitmapIn(bitmapIn),
+ const LayerBitmap& bitmapIn,
+ const LayerBitmap& bitmapOut)
+ : LayerOrientationAnimBase(flinger, display), mAnim(anim),
+ mBitmapIn(bitmapIn), mBitmapOut(bitmapOut),
mTextureName(-1), mTextureNameIn(-1)
{
+ // blur that texture.
mStartTime = systemTime();
mFinishTime = 0;
mOrientationCompleted = false;
mFirstRedraw = false;
mLastNormalizedTime = 0;
- mLastScale = 0;
mNeedsBlending = false;
+ mAlphaInLerp.set(1.0f, DIM_TARGET);
+ mAlphaOutLerp.set(0.5f, 1.0f);
}
LayerOrientationAnim::~LayerOrientationAnim()
@@ -111,14 +126,8 @@ void LayerOrientationAnim::onOrientationCompleted()
void LayerOrientationAnim::onDraw(const Region& clip) const
{
- // Animation...
- const float MIN_SCALE = 0.5f;
- const float DURATION = ms2ns(200);
- const float BOUNCES_PER_SECOND = 1.618f;
- const float BOUNCES_AMPLITUDE = 1.0f/32.0f;
-
const nsecs_t now = systemTime();
- float scale, alpha;
+ float alphaIn, alphaOut;
if (mOrientationCompleted) {
if (mFirstRedraw) {
@@ -126,7 +135,7 @@ void LayerOrientationAnim::onDraw(const Region& clip) const
// make a copy of what's on screen
copybit_image_t image;
- mBitmapIn.getBitmapSurface(&image);
+ mBitmapOut.getBitmapSurface(&image);
const DisplayHardware& hw(graphicPlane(0).displayHardware());
hw.copyBackToImage(image);
@@ -147,37 +156,40 @@ void LayerOrientationAnim::onDraw(const Region& clip) const
const float duration = DURATION * mLastNormalizedTime;
const float normalizedTime = (float(now - mFinishTime) / duration);
if (normalizedTime <= 1.0f) {
- const float squaredTime = normalizedTime*normalizedTime;
- scale = (1.0f - mLastScale)*squaredTime + mLastScale;
- alpha = (1.0f - normalizedTime);
- alpha *= alpha;
- alpha *= alpha;
+ const float interpolatedTime = INTERPOLATED_TIME(normalizedTime);
+ alphaIn = mAlphaInLerp.getOut();
+ alphaOut = mAlphaOutLerp(interpolatedTime);
} else {
mAnim->onAnimationFinished();
- scale = 1.0f;
- alpha = 0.0f;
+ alphaIn = mAlphaInLerp.getOut();
+ alphaOut = mAlphaOutLerp.getOut();
}
} else {
const float normalizedTime = float(now - mStartTime) / DURATION;
if (normalizedTime <= 1.0f) {
mLastNormalizedTime = normalizedTime;
- const float squaredTime = normalizedTime*normalizedTime;
- scale = (MIN_SCALE-1.0f)*squaredTime + 1.0f;
- alpha = 1.0f;
+ const float interpolatedTime = INTERPOLATED_TIME(normalizedTime);
+ alphaIn = mAlphaInLerp(interpolatedTime);
+ alphaOut = 0.0f;
} else {
mLastNormalizedTime = 1.0f;
const float to_seconds = DURATION / seconds(1);
- const float phi = BOUNCES_PER_SECOND *
- (((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
- scale = MIN_SCALE + BOUNCES_AMPLITUDE * (1.0f - cosf(phi));
- alpha = 1.0f;
+ alphaIn = mAlphaInLerp.getOut();
+ if (BOUNCES_AMPLITUDE > 0.0f) {
+ const float phi = BOUNCES_PER_SECOND *
+ (((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
+ if (alphaIn > 1.0f) alphaIn = 1.0f;
+ else if (alphaIn < 0.0f) alphaIn = 0.0f;
+ alphaIn += BOUNCES_AMPLITUDE * (1.0f - cosf(phi));
+ }
+ alphaOut = 0.0f;
}
- mLastScale = scale;
+ mAlphaOutLerp.setIn(alphaIn);
}
- drawScaled(scale, alpha);
+ drawScaled(1.0f, alphaIn, alphaOut);
}
-void LayerOrientationAnim::drawScaled(float f, float alpha) const
+void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut) const
{
copybit_image_t dst;
const GraphicPlane& plane(graphicPlane(0));
@@ -188,22 +200,30 @@ void LayerOrientationAnim::drawScaled(float f, float alpha) const
// TODO: with update on demand, we may be able
// to not erase the screen at all during the animation
if (!mOrientationCompleted) {
- glDisable(GL_BLEND);
- glDisable(GL_DITHER);
- glDisable(GL_SCISSOR_TEST);
- glClearColor(0,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT);
+ if (scale==1.0f && (alphaIn>=1.0f || alphaOut>=1.0f)) {
+ // we don't need to erase the screen in that case
+ } else {
+ glDisable(GL_BLEND);
+ glDisable(GL_DITHER);
+ glDisable(GL_SCISSOR_TEST);
+ glClearColor(0,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
}
- const int w = dst.w*f;
- const int h = dst.h*f;
+ copybit_image_t src;
+ mBitmapIn.getBitmapSurface(&src);
+
+ copybit_image_t srcOut;
+ mBitmapOut.getBitmapSurface(&srcOut);
+
+ const int w = dst.w*scale;
+ const int h = dst.h*scale;
const int xc = uint32_t(dst.w-w)/2;
const int yc = uint32_t(dst.h-h)/2;
const copybit_rect_t drect = { xc, yc, xc+w, yc+h };
-
- copybit_image_t src;
- mBitmap.getBitmapSurface(&src);
const copybit_rect_t srect = { 0, 0, src.w, src.h };
+ const Region reg(Rect( drect.l, drect.t, drect.r, drect.b ));
int err = NO_ERROR;
const int can_use_copybit = canUseCopybit();
@@ -211,19 +231,19 @@ void LayerOrientationAnim::drawScaled(float f, float alpha) const
copybit_device_t* copybit = mFlinger->getBlitEngine();
copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
-
- if (alpha < 1.0f) {
- copybit_image_t srcIn;
- mBitmapIn.getBitmapSurface(&srcIn);
- region_iterator it(Region(Rect( drect.l, drect.t, drect.r, drect.b )));
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
- err = copybit->stretch(copybit, &dst, &srcIn, &drect, &srect, &it);
+
+ if (alphaIn > 0) {
+ region_iterator it(reg);
+ copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_ENABLE);
+ copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alphaIn*255));
+ err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
}
- if (!err && alpha > 0.0f) {
- region_iterator it(Region(Rect( drect.l, drect.t, drect.r, drect.b )));
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alpha*255));
- err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
+ if (!err && alphaOut > 0.0f) {
+ region_iterator it(reg);
+ copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_DISABLE);
+ copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alphaOut*255));
+ err = copybit->stretch(copybit, &dst, &srcOut, &drect, &srect, &it);
}
LOGE_IF(err != NO_ERROR, "copybit failed (%s)", strerror(err));
}
@@ -238,7 +258,7 @@ void LayerOrientationAnim::drawScaled(float f, float alpha) const
t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
Transform tr;
- tr.set(f,0,0,f);
+ tr.set(scale,0,0,scale);
tr.set(xc, yc);
// FIXME: we should not access mVertices and mDrawingState like that,
@@ -254,9 +274,7 @@ void LayerOrientationAnim::drawScaled(float f, float alpha) const
self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
}
- if (alpha < 1.0f) {
- copybit_image_t src;
- mBitmapIn.getBitmapSurface(&src);
+ if (alphaIn > 0.0f) {
t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
if (UNLIKELY(mTextureNameIn == -1LU)) {
mTextureNameIn = createTexture();
@@ -264,21 +282,21 @@ void LayerOrientationAnim::drawScaled(float f, float alpha) const
const Region dirty(Rect(t.width, t.height));
loadTexture(dirty, mTextureNameIn, t, w, h);
}
- self.mDrawingState.alpha = 255;
- const Region clip(Rect( drect.l, drect.t, drect.r, drect.b ));
- drawWithOpenGL(clip, mTextureName, t);
+ self.mDrawingState.alpha = int(alphaIn*255);
+ drawWithOpenGL(reg, mTextureNameIn, t);
}
- t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
- if (UNLIKELY(mTextureName == -1LU)) {
- mTextureName = createTexture();
- GLuint w=0, h=0;
- const Region dirty(Rect(t.width, t.height));
- loadTexture(dirty, mTextureName, t, w, h);
+ if (alphaOut > 0.0f) {
+ t.data = (GGLubyte*)(intptr_t(srcOut.base) + srcOut.offset);
+ if (UNLIKELY(mTextureName == -1LU)) {
+ mTextureName = createTexture();
+ GLuint w=0, h=0;
+ const Region dirty(Rect(t.width, t.height));
+ loadTexture(dirty, mTextureName, t, w, h);
+ }
+ self.mDrawingState.alpha = int(alphaOut*255);
+ drawWithOpenGL(reg, mTextureName, t);
}
- self.mDrawingState.alpha = int(alpha*255);
- const Region clip(Rect( drect.l, drect.t, drect.r, drect.b ));
- drawWithOpenGL(clip, mTextureName, t);
}
}
diff --git a/libs/surfaceflinger/LayerOrientationAnim.h b/libs/surfaceflinger/LayerOrientationAnim.h
index 73676859..365c6ae 100644
--- a/libs/surfaceflinger/LayerOrientationAnim.h
+++ b/libs/surfaceflinger/LayerOrientationAnim.h
@@ -30,7 +30,19 @@ namespace android {
// ---------------------------------------------------------------------------
class OrientationAnimation;
-class LayerOrientationAnim : public LayerBase
+
+class LayerOrientationAnimBase : public LayerBase
+{
+public:
+ LayerOrientationAnimBase(SurfaceFlinger* flinger, DisplayID display)
+ : LayerBase(flinger, display) {
+ }
+ virtual void onOrientationCompleted() = 0;
+};
+
+// ---------------------------------------------------------------------------
+
+class LayerOrientationAnim : public LayerOrientationAnimBase
{
public:
static const uint32_t typeInfo;
@@ -40,8 +52,8 @@ public:
LayerOrientationAnim(SurfaceFlinger* flinger, DisplayID display,
OrientationAnimation* anim,
- const LayerBitmap& zoomOut,
- const LayerBitmap& zoomIn);
+ const LayerBitmap& bitmapIn,
+ const LayerBitmap& bitmapOut);
virtual ~LayerOrientationAnim();
void onOrientationCompleted();
@@ -52,20 +64,45 @@ public:
virtual bool needsBlending() const;
virtual bool isSecure() const { return false; }
private:
- void drawScaled(float scale, float alpha) const;
+ void drawScaled(float scale, float alphaIn, float alphaOut) const;
+ class Lerp {
+ float in;
+ float outMinusIn;
+ public:
+ Lerp() : in(0), outMinusIn(0) { }
+ Lerp(float in, float out) : in(in), outMinusIn(out-in) { }
+ float getIn() const { return in; };
+ float getOut() const { return in + outMinusIn; }
+ void set(float in, float out) {
+ this->in = in;
+ this->outMinusIn = out-in;
+ }
+ void setIn(float in) {
+ this->in = in;
+ }
+ void setOut(float out) {
+ this->outMinusIn = out - this->in;
+ }
+ float operator()(float t) const {
+ return outMinusIn*t + in;
+ }
+ };
+
OrientationAnimation* mAnim;
- LayerBitmap mBitmap;
LayerBitmap mBitmapIn;
+ LayerBitmap mBitmapOut;
nsecs_t mStartTime;
nsecs_t mFinishTime;
bool mOrientationCompleted;
mutable bool mFirstRedraw;
mutable float mLastNormalizedTime;
- mutable float mLastScale;
mutable GLuint mTextureName;
mutable GLuint mTextureNameIn;
mutable bool mNeedsBlending;
+
+ mutable Lerp mAlphaInLerp;
+ mutable Lerp mAlphaOutLerp;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerOrientationAnimRotate.cpp b/libs/surfaceflinger/LayerOrientationAnimRotate.cpp
new file mode 100644
index 0000000..12d5d80
--- /dev/null
+++ b/libs/surfaceflinger/LayerOrientationAnimRotate.cpp
@@ -0,0 +1,274 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceFlinger"
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+
+#include <core/SkBitmap.h>
+
+#include <ui/EGLDisplaySurface.h>
+
+#include "LayerBase.h"
+#include "LayerOrientationAnim.h"
+#include "LayerOrientationAnimRotate.h"
+#include "SurfaceFlinger.h"
+#include "DisplayHardware/DisplayHardware.h"
+#include "OrientationAnimation.h"
+
+namespace android {
+// ---------------------------------------------------------------------------
+
+const uint32_t LayerOrientationAnimRotate::typeInfo = LayerBase::typeInfo | 0x100;
+const char* const LayerOrientationAnimRotate::typeID = "LayerOrientationAnimRotate";
+
+// ---------------------------------------------------------------------------
+
+const float ROTATION = M_PI * 0.5f;
+const float ROTATION_FACTOR = 1.0f; // 1.0 or 2.0
+const float DURATION = ms2ns(200);
+const float BOUNCES_PER_SECOND = 0.8;
+const float BOUNCES_AMPLITUDE = (5.0f/180.f) * M_PI;
+
+LayerOrientationAnimRotate::LayerOrientationAnimRotate(
+ SurfaceFlinger* flinger, DisplayID display,
+ OrientationAnimation* anim,
+ const LayerBitmap& bitmap,
+ const LayerBitmap& bitmapIn)
+ : LayerOrientationAnimBase(flinger, display), mAnim(anim),
+ mBitmap(bitmap), mBitmapIn(bitmapIn),
+ mTextureName(-1), mTextureNameIn(-1)
+{
+ mStartTime = systemTime();
+ mFinishTime = 0;
+ mOrientationCompleted = false;
+ mFirstRedraw = false;
+ mLastNormalizedTime = 0;
+ mLastAngle = 0;
+ mLastScale = 0;
+ mNeedsBlending = false;
+}
+
+LayerOrientationAnimRotate::~LayerOrientationAnimRotate()
+{
+ if (mTextureName != -1U) {
+ LayerBase::deletedTextures.add(mTextureName);
+ }
+ if (mTextureNameIn != -1U) {
+ LayerBase::deletedTextures.add(mTextureNameIn);
+ }
+}
+
+bool LayerOrientationAnimRotate::needsBlending() const
+{
+ return mNeedsBlending;
+}
+
+Point LayerOrientationAnimRotate::getPhysicalSize() const
+{
+ const GraphicPlane& plane(graphicPlane(0));
+ const DisplayHardware& hw(plane.displayHardware());
+ return Point(hw.getWidth(), hw.getHeight());
+}
+
+void LayerOrientationAnimRotate::validateVisibility(const Transform&)
+{
+ const Layer::State& s(drawingState());
+ const Transform tr(s.transform);
+ const Point size(getPhysicalSize());
+ uint32_t w = size.x;
+ uint32_t h = size.y;
+ mTransformedBounds = tr.makeBounds(w, h);
+ mLeft = tr.tx();
+ mTop = tr.ty();
+ transparentRegionScreen.clear();
+ mTransformed = true;
+ mCanUseCopyBit = false;
+}
+
+void LayerOrientationAnimRotate::onOrientationCompleted()
+{
+ mFinishTime = systemTime();
+ mOrientationCompleted = true;
+ mFirstRedraw = true;
+ mNeedsBlending = true;
+ mFlinger->invalidateLayerVisibility(this);
+}
+
+void LayerOrientationAnimRotate::onDraw(const Region& clip) const
+{
+ // Animation...
+
+ // FIXME: works only for portrait framebuffers
+ const Point size(getPhysicalSize());
+ const float TARGET_SCALE = size.x * (1.0f / size.y);
+
+ const nsecs_t now = systemTime();
+ float angle, scale, alpha;
+
+ if (mOrientationCompleted) {
+ if (mFirstRedraw) {
+ // make a copy of what's on screen
+ copybit_image_t image;
+ mBitmapIn.getBitmapSurface(&image);
+ const DisplayHardware& hw(graphicPlane(0).displayHardware());
+ hw.copyBackToImage(image);
+
+ // FIXME: code below is gross
+ mFirstRedraw = false;
+ mNeedsBlending = false;
+ LayerOrientationAnimRotate* self(const_cast<LayerOrientationAnimRotate*>(this));
+ mFlinger->invalidateLayerVisibility(self);
+ }
+
+ // make sure pick-up where we left off
+ const float duration = DURATION * mLastNormalizedTime;
+ const float normalizedTime = (float(now - mFinishTime) / duration);
+ if (normalizedTime <= 1.0f) {
+ const float squaredTime = normalizedTime*normalizedTime;
+ angle = (ROTATION*ROTATION_FACTOR - mLastAngle)*squaredTime + mLastAngle;
+ scale = (1.0f - mLastScale)*squaredTime + mLastScale;
+ alpha = normalizedTime;
+ } else {
+ mAnim->onAnimationFinished();
+ angle = ROTATION;
+ alpha = 1.0f;
+ scale = 1.0f;
+ }
+ } else {
+ const float normalizedTime = float(now - mStartTime) / DURATION;
+ if (normalizedTime <= 1.0f) {
+ mLastNormalizedTime = normalizedTime;
+ const float squaredTime = normalizedTime*normalizedTime;
+ angle = ROTATION * squaredTime;
+ scale = (TARGET_SCALE - 1.0f)*squaredTime + 1.0f;
+ alpha = 0;
+ } else {
+ mLastNormalizedTime = 1.0f;
+ angle = ROTATION;
+ if (BOUNCES_AMPLITUDE) {
+ const float to_seconds = DURATION / seconds(1);
+ const float phi = BOUNCES_PER_SECOND *
+ (((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
+ angle += BOUNCES_AMPLITUDE * sinf(phi);
+ }
+ scale = TARGET_SCALE;
+ alpha = 0;
+ }
+ mLastAngle = angle;
+ mLastScale = scale;
+ }
+ drawScaled(angle, scale, alpha);
+}
+
+void LayerOrientationAnimRotate::drawScaled(float f, float s, float alpha) const
+{
+ copybit_image_t dst;
+ const GraphicPlane& plane(graphicPlane(0));
+ const DisplayHardware& hw(plane.displayHardware());
+ hw.getDisplaySurface(&dst);
+
+ // clear screen
+ // TODO: with update on demand, we may be able
+ // to not erase the screen at all during the animation
+ glDisable(GL_BLEND);
+ glDisable(GL_DITHER);
+ glDisable(GL_SCISSOR_TEST);
+ glClearColor(0,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ const int w = dst.w;
+ const int h = dst.h;
+
+ copybit_image_t src;
+ mBitmap.getBitmapSurface(&src);
+ const copybit_rect_t srect = { 0, 0, src.w, src.h };
+
+
+ GGLSurface t;
+ t.version = sizeof(GGLSurface);
+ t.width = src.w;
+ t.height = src.h;
+ t.stride = src.w;
+ t.vstride= src.h;
+ t.format = src.format;
+ t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
+
+ const int targetOrientation = plane.getOrientation();
+ if (!targetOrientation) {
+ f = -f;
+ }
+
+ Transform tr;
+ tr.set(f, w*0.5f, h*0.5f);
+ tr.scale(s, w*0.5f, h*0.5f);
+
+ // FIXME: we should not access mVertices and mDrawingState like that,
+ // but since we control the animation, we know it's going to work okay.
+ // eventually we'd need a more formal way of doing things like this.
+ LayerOrientationAnimRotate& self(const_cast<LayerOrientationAnimRotate&>(*this));
+ tr.transform(self.mVertices[0], 0, 0);
+ tr.transform(self.mVertices[1], 0, src.h);
+ tr.transform(self.mVertices[2], src.w, src.h);
+ tr.transform(self.mVertices[3], src.w, 0);
+
+ if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
+ // Too slow to do this in software
+ self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
+ }
+
+ if (UNLIKELY(mTextureName == -1LU)) {
+ mTextureName = createTexture();
+ GLuint w=0, h=0;
+ const Region dirty(Rect(t.width, t.height));
+ loadTexture(dirty, mTextureName, t, w, h);
+ }
+ self.mDrawingState.alpha = 255; //-int(alpha*255);
+ const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
+ drawWithOpenGL(clip, mTextureName, t);
+
+ if (alpha > 0) {
+ const float sign = (!targetOrientation) ? 1.0f : -1.0f;
+ tr.set(f + sign*(M_PI * 0.5f * ROTATION_FACTOR), w*0.5f, h*0.5f);
+ tr.scale(s, w*0.5f, h*0.5f);
+ tr.transform(self.mVertices[0], 0, 0);
+ tr.transform(self.mVertices[1], 0, src.h);
+ tr.transform(self.mVertices[2], src.w, src.h);
+ tr.transform(self.mVertices[3], src.w, 0);
+
+ copybit_image_t src;
+ mBitmapIn.getBitmapSurface(&src);
+ t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
+ if (UNLIKELY(mTextureNameIn == -1LU)) {
+ mTextureNameIn = createTexture();
+ GLuint w=0, h=0;
+ const Region dirty(Rect(t.width, t.height));
+ loadTexture(dirty, mTextureNameIn, t, w, h);
+ }
+ self.mDrawingState.alpha = int(alpha*255);
+ const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
+ drawWithOpenGL(clip, mTextureNameIn, t);
+ }
+}
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
diff --git a/libs/surfaceflinger/LayerOrientationAnimRotate.h b/libs/surfaceflinger/LayerOrientationAnimRotate.h
new file mode 100644
index 0000000..5ca5780
--- /dev/null
+++ b/libs/surfaceflinger/LayerOrientationAnimRotate.h
@@ -0,0 +1,76 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
+#define ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <utils/threads.h>
+#include <utils/Parcel.h>
+
+#include "LayerBase.h"
+#include "LayerBitmap.h"
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+class OrientationAnimation;
+
+class LayerOrientationAnimRotate : public LayerOrientationAnimBase
+{
+public:
+ static const uint32_t typeInfo;
+ static const char* const typeID;
+ virtual char const* getTypeID() const { return typeID; }
+ virtual uint32_t getTypeInfo() const { return typeInfo; }
+
+ LayerOrientationAnimRotate(SurfaceFlinger* flinger, DisplayID display,
+ OrientationAnimation* anim,
+ const LayerBitmap& zoomOut,
+ const LayerBitmap& zoomIn);
+ virtual ~LayerOrientationAnimRotate();
+
+ void onOrientationCompleted();
+
+ virtual void onDraw(const Region& clip) const;
+ virtual Point getPhysicalSize() const;
+ virtual void validateVisibility(const Transform& globalTransform);
+ virtual bool needsBlending() const;
+ virtual bool isSecure() const { return false; }
+private:
+ void drawScaled(float angle, float scale, float alpha) const;
+
+ OrientationAnimation* mAnim;
+ LayerBitmap mBitmap;
+ LayerBitmap mBitmapIn;
+ nsecs_t mStartTime;
+ nsecs_t mFinishTime;
+ bool mOrientationCompleted;
+ mutable bool mFirstRedraw;
+ mutable float mLastNormalizedTime;
+ mutable float mLastAngle;
+ mutable float mLastScale;
+ mutable GLuint mTextureName;
+ mutable GLuint mTextureNameIn;
+ mutable bool mNeedsBlending;
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
diff --git a/libs/surfaceflinger/OrientationAnimation.cpp b/libs/surfaceflinger/OrientationAnimation.cpp
index f6f1326..e59688e 100644
--- a/libs/surfaceflinger/OrientationAnimation.cpp
+++ b/libs/surfaceflinger/OrientationAnimation.cpp
@@ -21,6 +21,7 @@
#include <limits.h>
#include "LayerOrientationAnim.h"
+#include "LayerOrientationAnimRotate.h"
#include "OrientationAnimation.h"
#include "SurfaceFlinger.h"
#include "VRamHeap.h"
@@ -112,8 +113,14 @@ bool OrientationAnimation::prepare()
bitmap.getBitmapSurface(&front);
hw.copyFrontToImage(front);
- LayerOrientationAnim* l = new LayerOrientationAnim(
+ LayerOrientationAnimBase* l;
+
+ l = new LayerOrientationAnim(
mFlinger.get(), 0, this, bitmap, bitmapIn);
+
+ //l = new LayerOrientationAnimRotate(
+ // mFlinger.get(), 0, this, bitmap, bitmapIn);
+
l->initStates(w, h, 0);
l->setLayer(INT_MAX-1);
mFlinger->addLayer(l);
diff --git a/libs/surfaceflinger/OrientationAnimation.h b/libs/surfaceflinger/OrientationAnimation.h
index ba33fce..b170dcb 100644
--- a/libs/surfaceflinger/OrientationAnimation.h
+++ b/libs/surfaceflinger/OrientationAnimation.h
@@ -62,7 +62,7 @@ private:
sp<SurfaceFlinger> mFlinger;
sp<MemoryDealer> mTemporaryDealer;
- LayerOrientationAnim* mLayerOrientationAnim;
+ LayerOrientationAnimBase* mLayerOrientationAnim;
int mState;
};
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
index d915a84..8499b67 100644
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ b/libs/surfaceflinger/SurfaceFlinger.cpp
@@ -1804,6 +1804,7 @@ status_t GraphicPlane::setOrientation(int orientation)
if (orientation == ISurfaceComposer::eOrientationDefault) {
// make sure the default orientation is optimal
mOrientationTransform.reset();
+ mOrientation = orientation;
mGlobalTransform = mTransform;
return NO_ERROR;
}
@@ -1824,7 +1825,7 @@ status_t GraphicPlane::setOrientation(int orientation)
GraphicPlane::orientationToTransfrom(orientation, w, h,
&mOrientationTransform);
}
-
+ mOrientation = orientation;
mGlobalTransform = mOrientationTransform * mTransform;
return NO_ERROR;
}
diff --git a/libs/surfaceflinger/SurfaceFlinger.h b/libs/surfaceflinger/SurfaceFlinger.h
index f7d7764..3c10481 100644
--- a/libs/surfaceflinger/SurfaceFlinger.h
+++ b/libs/surfaceflinger/SurfaceFlinger.h
@@ -122,6 +122,7 @@ public:
void setDisplayHardware(DisplayHardware *);
void setTransform(const Transform& tr);
status_t setOrientation(int orientation);
+ int getOrientation() const { return mOrientation; }
const DisplayHardware& displayHardware() const;
const Transform& transform() const;
@@ -133,6 +134,7 @@ private:
Transform mTransform;
Transform mOrientationTransform;
Transform mGlobalTransform;
+ int mOrientation;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/Transform.cpp b/libs/surfaceflinger/Transform.cpp
index bec7a64..e8b0f45 100644
--- a/libs/surfaceflinger/Transform.cpp
+++ b/libs/surfaceflinger/Transform.cpp
@@ -103,6 +103,25 @@ void Transform::set( float xx, float xy,
mType |= 0x80000000;
}
+void Transform::set(float radian, float x, float y)
+{
+ float r00 = cosf(radian); float r01 = -sinf(radian);
+ float r10 = sinf(radian); float r11 = cosf(radian);
+ mTransform.set(SkMatrix::kMScaleX, SkFloatToScalar(r00));
+ mTransform.set(SkMatrix::kMSkewX, SkFloatToScalar(r01));
+ mTransform.set(SkMatrix::kMSkewY, SkFloatToScalar(r10));
+ mTransform.set(SkMatrix::kMScaleY, SkFloatToScalar(r11));
+ mTransform.set(SkMatrix::kMTransX, SkIntToScalar(x - r00*x - r01*y));
+ mTransform.set(SkMatrix::kMTransY, SkIntToScalar(y - r10*x - r11*y));
+ mType |= 0x80000000 | SkMatrix::kTranslate_Mask;
+}
+
+void Transform::scale(float s, float x, float y)
+{
+ mTransform.postScale(s, s, x, y);
+ mType |= 0x80000000;
+}
+
void Transform::set(int tx, int ty)
{
if (tx | ty) {
diff --git a/libs/surfaceflinger/Transform.h b/libs/surfaceflinger/Transform.h
index 0b4835e..4c4528e 100644
--- a/libs/surfaceflinger/Transform.h
+++ b/libs/surfaceflinger/Transform.h
@@ -60,7 +60,9 @@ public:
void reset();
void set(float xx, float xy, float yx, float yy);
void set(int tx, int ty);
-
+ void set(float radian, float x, float y);
+ void scale(float s, float x, float y);
+
Rect makeBounds(int w, int h) const;
void transform(GLfixed* point, int x, int y) const;
Region transform(const Region& reg) const;