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author | Alex Sakhartchouk <alexst@google.com> | 2010-08-06 15:05:40 -0700 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2010-08-06 15:05:40 -0700 |
commit | 8e3e359e59385e4dee38cedf194a4a58e4ad92a8 (patch) | |
tree | a0f79d1b70f70976bebe04e9bbe31b1b1c9dfc64 | |
parent | 9e044aed219adf52e27629d36f8ff7d670700a52 (diff) | |
parent | f18136cb3c881a9d16c1a4f0f341732c276936bf (diff) | |
download | frameworks_base-8e3e359e59385e4dee38cedf194a4a58e4ad92a8.zip frameworks_base-8e3e359e59385e4dee38cedf194a4a58e4ad92a8.tar.gz frameworks_base-8e3e359e59385e4dee38cedf194a4a58e4ad92a8.tar.bz2 |
Merge "Added drop shadow renderer to the font class."
-rw-r--r-- | libs/hwui/FontRenderer.cpp | 109 | ||||
-rw-r--r-- | libs/hwui/FontRenderer.h | 29 |
2 files changed, 120 insertions, 18 deletions
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp index feb45ec..dbea114 100644 --- a/libs/hwui/FontRenderer.cpp +++ b/libs/hwui/FontRenderer.cpp @@ -62,6 +62,27 @@ void Font::invalidateTextureCache() { } } +void Font::measureCachedGlyph(CachedGlyphInfo *glyph, int x, int y, Rect *bounds) { + int nPenX = x + glyph->mBitmapLeft; + int nPenY = y + glyph->mBitmapTop; + + int width = (int) glyph->mBitmapWidth; + int height = (int) glyph->mBitmapHeight; + + if(bounds->bottom > nPenY) { + bounds->bottom = nPenY; + } + if(bounds->left > nPenX) { + bounds->left = nPenX; + } + if(bounds->right < nPenX + width) { + bounds->right = nPenX + width; + } + if(bounds->top < nPenY + height) { + bounds->top = nPenY + height; + } +} + void Font::drawCachedGlyph(CachedGlyphInfo* glyph, int x, int y) { int nPenX = x + glyph->mBitmapLeft; int nPenY = y + glyph->mBitmapTop + glyph->mBitmapHeight; @@ -88,22 +109,17 @@ void Font::drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y, uint32_t endX = glyph->mStartX + glyph->mBitmapWidth; uint32_t endY = glyph->mStartY + glyph->mBitmapHeight; - if(nPenX < 0 || nPenY < 0) { - LOGE("Cannot render into a bitmap, some of the glyph is below zero"); - return; - } - - if(nPenX + glyph->mBitmapWidth >= bitmapW || nPenY + glyph->mBitmapHeight >= bitmapH) { - LOGE("Cannot render into a bitmap, dimentions too small"); - return; - } - uint32_t cacheWidth = mState->getCacheWidth(); const uint8_t* cacheBuffer = mState->getTextTextureData(); - uint32_t cacheX = 0, bX = 0, cacheY = 0, bY = 0; + uint32_t cacheX = 0, cacheY = 0; + int32_t bX = 0, bY = 0; for (cacheX = glyph->mStartX, bX = nPenX; cacheX < endX; cacheX++, bX++) { for (cacheY = glyph->mStartY, bY = nPenY; cacheY < endY; cacheY++, bY++) { + if(bX < 0 || bY < 0 || bX >= (int32_t)bitmapW || bY >= (int32_t)bitmapH) { + LOGE("Skipping invalid index"); + continue; + } uint8_t tempCol = cacheBuffer[cacheY * cacheWidth + cacheX]; bitmap[bY * bitmapW + bX] = tempCol; } @@ -127,7 +143,33 @@ Font::CachedGlyphInfo* Font::getCachedUTFChar(SkPaint* paint, int32_t utfChar) { } void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len, - int numGlyphs, int x, int y, uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) { + int numGlyphs, int x, int y, + uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH) { + if(bitmap != NULL && bitmapW > 0 && bitmapH > 0) { + renderUTF(paint, text, start, len, numGlyphs, x, y, BITMAP, + bitmap, bitmapW, bitmapH, NULL); + } + else { + renderUTF(paint, text, start, len, numGlyphs, x, y, FRAMEBUFFER, + NULL, 0, 0, NULL); + } + +} + +void Font::measureUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len, + int numGlyphs, Rect *bounds) { + if(bounds == NULL) { + LOGE("No return rectangle provided to measure text"); + return; + } + bounds->set(1e6, -1e6, -1e6, 1e6); + renderUTF(paint, text, start, len, numGlyphs, 0, 0, MEASURE, NULL, 0, 0, bounds); +} + +void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len, + int numGlyphs, int x, int y, RenderMode mode, + uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH, + Rect *bounds) { if (numGlyphs == 0 || text == NULL || len == 0) { return; } @@ -152,11 +194,16 @@ void Font::renderUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t // If it's still not valid, we couldn't cache it, so we shouldn't draw garbage if (cachedGlyph->mIsValid) { - if(bitmap != NULL) { - drawCachedGlyph(cachedGlyph, penX, penY, bitmap, bitmapW, bitmapH); - } - else { + switch(mode) { + case FRAMEBUFFER: drawCachedGlyph(cachedGlyph, penX, penY); + break; + case BITMAP: + drawCachedGlyph(cachedGlyph, penX, penY, bitmap, bitmapW, bitmapH); + break; + case MEASURE: + measureCachedGlyph(cachedGlyph, penX, penY, bounds); + break; } } @@ -569,6 +616,32 @@ void FontRenderer::setFont(SkPaint* paint, uint32_t fontId, float fontSize) { precacheLatin(paint); } } +FontRenderer::DropShadow FontRenderer::renderDropShadow(SkPaint* paint, const char *text, + uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius) { + + Rect bounds; + mCurrentFont->measureUTF(paint, text, startIndex, len, numGlyphs, &bounds); + uint32_t paddedWidth = (uint32_t)(bounds.right - bounds.left) + 2*radius; + uint32_t paddedHeight = (uint32_t)(bounds.top - bounds.bottom) + 2*radius; + uint8_t* dataBuffer = new uint8_t[paddedWidth * paddedHeight]; + for(uint32_t i = 0; i < paddedWidth * paddedHeight; i ++) { + dataBuffer[i] = 0; + } + int penX = radius - bounds.left; + int penY = radius - bounds.bottom; + + mCurrentFont->renderUTF(paint, text, startIndex, len, numGlyphs, penX, penY, + dataBuffer, paddedWidth, paddedHeight); + blurImage(dataBuffer, paddedWidth, paddedHeight, radius); + + DropShadow image; + image.width = paddedWidth; + image.height = paddedHeight; + image.image = dataBuffer; + image.penX = penX; + image.penY = penY; + return image; +} void FontRenderer::renderText(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex, uint32_t len, int numGlyphs, int x, int y) { @@ -598,11 +671,11 @@ void FontRenderer::computeGaussianWeights(float* weights, int32_t radius) { // and sigma varies with radius. // Based on some experimental radius values and sigma's // we approximately fit sigma = f(radius) as - // sigma = radius * 0.4 + 0.6 + // sigma = radius * 0.3 + 0.6 // The larger the radius gets, the more our gaussian blur // will resemble a box blur since with large sigma // the gaussian curve begins to lose its shape - float sigma = 0.4f * (float)radius + 0.6f; + float sigma = 0.3f * (float)radius + 0.6f; // Now compute the coefficints // We will store some redundant values to save some math during diff --git a/libs/hwui/FontRenderer.h b/libs/hwui/FontRenderer.h index 4cd902e..6346ded 100644 --- a/libs/hwui/FontRenderer.h +++ b/libs/hwui/FontRenderer.h @@ -45,6 +45,7 @@ public: /** * Renders the specified string of text. + * If bitmap is specified, it will be used as the render target */ void renderUTF(SkPaint* paint, const char *text, uint32_t start, uint32_t len, int numGlyphs, int x, int y, @@ -57,6 +58,20 @@ public: protected: friend class FontRenderer; + enum RenderMode { + FRAMEBUFFER, + BITMAP, + MEASURE, + }; + + void renderUTF(SkPaint* paint, const char *text, uint32_t start, uint32_t len, + int numGlyphs, int x, int y, RenderMode mode, + uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH, + Rect *bounds); + + void measureUTF(SkPaint* paint, const char* text, uint32_t start, uint32_t len, + int numGlyphs, Rect *bounds); + struct CachedGlyphInfo { // Has the cache been invalidated? bool mIsValid; @@ -89,6 +104,7 @@ protected: CachedGlyphInfo* cacheGlyph(SkPaint* paint, int32_t glyph); void updateGlyphCache(SkPaint* paint, const SkGlyph& skiaGlyph, CachedGlyphInfo *glyph); + void measureCachedGlyph(CachedGlyphInfo *glyph, int x, int y, Rect *bounds); void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y); void drawCachedGlyph(CachedGlyphInfo *glyph, int x, int y, uint8_t *bitmap, uint32_t bitmapW, uint32_t bitmapH); @@ -112,6 +128,19 @@ public: void renderText(SkPaint* paint, const Rect* clip, const char *text, uint32_t startIndex, uint32_t len, int numGlyphs, int x, int y); + struct DropShadow { + uint32_t width; + uint32_t height; + uint8_t* image; + int32_t penX; + int32_t penY; + }; + + // After renderDropShadow returns, the called owns the memory in DropShadow.image + // and is responsible for releasing it when it's done with it + DropShadow renderDropShadow(SkPaint* paint, const char *text, uint32_t startIndex, + uint32_t len, int numGlyphs, uint32_t radius); + GLuint getTexture() { checkInit(); return mTextureId; |