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authorRobert Ly <robertly@google.com>2012-02-22 09:29:15 -0800
committerRobert Ly <robertly@google.com>2012-02-22 16:28:13 -0800
commit9366ce81dbaa1c954911ef1c8d5791bb4a69d89c (patch)
tree109eb5216d3dfc3858ea7915fbce5b6f8260199c
parent197fe26940022be75384f4038dd789f446d33122 (diff)
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fix bug 5942522
Change-Id: Ice16e63b42d5e8c89994d0844f62adaefc8a92a1
-rw-r--r--graphics/java/android/graphics/drawable/AnimationDrawable.java7
1 files changed, 6 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/drawable/AnimationDrawable.java b/graphics/java/android/graphics/drawable/AnimationDrawable.java
index 07de074..35343be 100644
--- a/graphics/java/android/graphics/drawable/AnimationDrawable.java
+++ b/graphics/java/android/graphics/drawable/AnimationDrawable.java
@@ -102,7 +102,12 @@ public class AnimationDrawable extends DrawableContainer implements Runnable, An
/**
* <p>Starts the animation, looping if necessary. This method has no effect
- * if the animation is running.</p>
+ * if the animation is running. Do not call this in the {@link android.app.Activity#onCreate}
+ * method of your activity, because the {@link android.graphics.drawable.AnimationDrawable} is
+ * not yet fully attached to the window. If you want to play
+ * the animation immediately, without requiring interaction, then you might want to call it
+ * from the {@link android.app.Activity#onWindowFocusChanged} method in your activity,
+ * which will get called when Android brings your window into focus.</p>
*
* @see #isRunning()
* @see #stop()